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Author Topic: Dead Rising impressions!  (Read 29177 times)
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Ridah
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« on: August 09, 2006, 08:02:48 PM »

Once my work shift is over I'll be sinking my time into some zombie killing action! Lets get the full-game impressions going!
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« Reply #1 on: August 09, 2006, 09:50:17 PM »

ZOMBIES IN A MOTHERFUCKING MALL!
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« Reply #2 on: August 09, 2006, 11:00:08 PM »

EB called that my copy is in but it can wait til I hear from you all.  Not wasting a nickel this year.
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« Reply #3 on: August 09, 2006, 11:28:02 PM »

Didnt have time to play too much, but I have a huge complaint, the onscreen text is really small and there is NO voice acting outside of cinemas.  My head actually hurts from trying to read this stuff.  Jesus.  Other then that it seems like it is going to be quite enjoyable.
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« Reply #4 on: August 09, 2006, 11:38:12 PM »

Quote from: "GatorFavre"
Didnt have time to play too much, but I have a huge complaint, the onscreen text is really small and there is voice acting outside of cinemas.  My head actually hurts from trying to read this stuff.  Jesus.  Other then that it seems like it is going to be quite enjoyable.


I heard that the screen text is only hard to read on Non-HD setups, I'm assuming you're playing on Standard-Def?
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« Reply #5 on: August 09, 2006, 11:47:44 PM »

I noticed the screen text during the demo, it was awful on my SDTV. It actually prompted me to go buy the VGA cable for the 360 and run my console through my 19" LCD monitor. Looks *so* much better at 1280x1024...now I really want a widescreen Plasma. biggrin
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« Reply #6 on: August 10, 2006, 12:00:43 AM »

Quote from: "SpicyJ"
I noticed the screen text during the demo, it was awful on my SDTV. It actually prompted me to go buy the VGA cable for the 360 and run my console through my 19" LCD monitor. Looks *so* much better at 1280x1024...now I really want a widescreen Plasma. biggrin


You know, I am very tempted to do the exact same thing.  Yes, I am on standard def.  So the VGA cable might be the way to go here.  How much does a good one run for and where is the best place to buy one?  I know I could google that, but I'd love some impressions from people that actually have them.  Thanks!

Another quick question...  when using a VGA cable where does the audio connect?  straight into the computer?  And how do you switch between your computer display and xbox 360?  I know, a bunch of n00b questions but I am intrigued!
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« Reply #7 on: August 10, 2006, 12:16:06 AM »

Well after the first 2 hours of play and getting killed, uh eating by a swarm of zombies I quickly learned to save often in the game  since I had to replay about 1 1/2hrs to get back to the point I was at. Now that I think about it I was actually killed by some Indian guy in a shoot out. Hope that was not a spoiler, because I wanted to show zombies is not the only treat in the game.
Many are asking if it is worth the $60 bucks. so far, yes. There are so many thing I would have done differently before my save points (Let me add that there is only one save spot on the HD that gets overwritten every time you save. So forget about replaying a certain case at your leisure.) For one I will definitely focus more on helping survivors. I honestly tried the first time around and will probably continue to but
1) When getting the Intel on their locations it is in real time.
you have to be in a safe location so you can read it.
2) When on the phone you cant attack in any way, and when you do answer the text goes by rather fast. Especially when your watching your back and trying to read.
3) You have to monitor your escortes weapons and replace it for them when it is worn out. Idiot AI won't pick one up for themselves. (from what I have seen so far)
4) It seems like the more people you are escorting the more zombies appear on screen.
5) At night the zombies are hard as shit, like they don't want to die.
     
The game is definitely re playable. when I had to replay my hour and a half all the boxed contents had change and the  population of the mall seemed more at some points and less at others.

Some of the stuff I did so far maybe a spoilers to some more like selling points of the game to me.






Chains sawing a zombies limb by limb.
Lawn Mowing herds of zombies.
watching survivors die and turn into zombies
Trowing propane into herds of zombies and taking aim. Boom :twisted:
Kicking a soccer ball in an elevator filled with zombies and letting physics do its thing.
ridding a bike over or thru zombies.
Using a table umbrella and plowing thru the masses.
This is some of the really cool stuff that has so for made me feel good about my $60 purchase.

I hate the save system. All you do SAVE WHEN YOU CAN.
I wish you can control when to progress the text\communication.
The AI could have been more helpful in finding there own weapons when needed.
This is one game I would have like to see team member damage removed.
you can hurt your team as well as they can hurt your. Send them some place safe when using a chain saw, lawn mower, or katana. stuff Ive seen so far that means instant death to them.

In the demo you are lvl 10 so it seems a little easy there. The full version you have less life 4 boxes your much slower, and no fly kick, or diving attack. This come via a leveling system predetermined by the games preset order.

I have to go back to playing now so my Xbox don't say bad things about me. Will leave some more info later.

Hetz and buckeye shane1 was on earlier playing so expect something from them too.
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« Reply #8 on: August 10, 2006, 12:17:48 AM »

Just a heads-up - I've been reading about how it gives you the option of 'saving and ending' or something after you die.  Now, maybe I don't have this correct, but I've read that you SHOULDN'T SAVE after you die?  That it starts you all over?  Is this correct?
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« Reply #9 on: August 10, 2006, 12:18:28 AM »

Text is very readable on an HDTV especially if your a speed reader.
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« Reply #10 on: August 10, 2006, 12:25:13 AM »

Quote
Just a heads-up - I've been reading about how it gives you the option of 'saving and ending' or something after you die. Now, maybe I don't have this correct, but I've read that you SHOULDN'T SAVE after you die? That it starts you all over? Is this correct?


I don't know about starting you over from the beginning but I did get the option when I died I loaded from my last save which was a hour and a half of game play. I did not want to save me dieing just did not make sense to me. Stupid option if you have to start over. Great option if it put you a few minutes before you were killed.
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« Reply #11 on: August 10, 2006, 12:50:12 AM »

A few things.  I believe the 'death save' is there for if you gain a bunch of levels and want to start over from your last save, but with the additional levels in place (basically like powering yourself up).

The text is nigh-impossible to read on my SDTV.  Fortunately, you don't really need to; if you don't know where the scoops are, just check your map for question marks and go to them.

So far, I've already missed a ton of Scoops just because I don't have time to get to them before they run out.  Probably plenty of replayability there, especially if there's a game mode where you don't have to complete the case files.

Definitely not just mindless killing; in fact, when I'm on a mission, I put priority on just running around zombie clusters, and using weapons that sweep them out of the way when I can't avoid them.  Speed is definitely essential here.

Psychopaths are fricking HARD.
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« Reply #12 on: August 10, 2006, 01:37:47 AM »

clanwolfer wrote:
Quote
Definitely not just mindless killing; in fact, when I'm on a mission, I put priority on just running around zombie clusters, and using weapons that sweep them out of the way when I can't avoid them. Speed is definitely essential here.

Psychopaths are fricking HARD.


I agree after 3-4 hours of play I only have like 400 kill that's like 100 per hour.  After seven it takes to much effort to kill them so sweeping them out of the way when needed is the way to go. I agree.

I have yet to meet a psychopath.
Other then the jailers who I just avoided due to lack of weapons on my part.
I must add the story is drawing me for a loop right now so I am driven to find out what is going on.

I am keeping my eye on so civilians that have been injured because they walk some what like zombies at times. I am really expecting some one to turn at some point
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« Reply #13 on: August 10, 2006, 01:38:20 AM »

So is the one save thing per storage unit?  Or is it actually per profile, like chromehounds?
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« Reply #14 on: August 10, 2006, 01:39:27 AM »

Heh, I was all hopping around and fell from a raised platform and BOOP achievement unlocked, I LOL'd.

Frank needs some sort of moisturizer - the pores, the pores!
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« Reply #15 on: August 10, 2006, 01:44:17 AM »

Has uh.. has anybody beaten...

Well, I guess it's a spoiler.

Spoiler for Hiden:
Have any of you beaten the crazy escaped convicts or whatever they are that ride around in the hummer in the one courtyard? I can't seem to really do anything to them, but they've killed me twice while I was trying to get through there to continue a mission, forcing me to load a game that lacks about my previous half an hour of progress
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Clanwolfer
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« Reply #16 on: August 10, 2006, 01:59:00 AM »

Quote from: "Thin_J"
Has uh.. has anybody beaten...

Well, I guess it's a spoiler.

Spoiler for Hiden:
Have any of you beaten the crazy escaped convicts or whatever they are that ride around in the hummer in the one courtyard? I can't seem to really do anything to them, but they've killed me twice while I was trying to get through there to continue a mission, forcing me to load a game that lacks about my previous half an hour of progress


Spoiler for Hiden:
Nope.  Stopped there last time I died.  I'd imagine grabbing the SMG from the Paradise Plaza blue awning would help, though.
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« Reply #17 on: August 10, 2006, 02:30:14 AM »

Quote from: "Clanwolfer"
A few things.  I believe the 'death save' is there for if you gain a bunch of levels and want to start over from your last save, but with the additional levels in place (basically like powering yourself up).


based on the messages you get with the death save as well as what I saw when I got back to the menu after doing it, I'm pretty sure you get to keep your xp/levels/skills but start the whole game over.
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« Reply #18 on: August 10, 2006, 02:34:31 AM »

Quote from: "Clanwolfer"
Quote from: "Thin_J"
Has uh.. has anybody beaten...

Well, I guess it's a spoiler.

Spoiler for Hiden:
Have any of you beaten the crazy escaped convicts or whatever they are that ride around in the hummer in the one courtyard? I can't seem to really do anything to them, but they've killed me twice while I was trying to get through there to continue a mission, forcing me to load a game that lacks about my previous half an hour of progress


Spoiler for Hiden:
Nope.  Stopped there last time I died.  I'd imagine grabbing the SMG from the Paradise Plaza blue awning would help, though.


Spoiler for Hiden:
tip. Keep a gun available before this, peferably the smg, but the pistol might work as well. Concentrate on the gunner. Once you kill him off, try to get behind the hummer and "examine" the machine gun to take it. then kill off the other guys. try to conserve ammo as it is also an awesome zombie killing weapon.
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« Reply #19 on: August 10, 2006, 03:01:43 AM »

Quote from: "coopasonic"
based on the messages you get with the death save as well as what I saw when I got back to the menu after doing it, I'm pretty sure you get to keep your xp/levels/skills but start the whole game over.


This is all so confusing.  I want you all to have it figured out by the time I get home from work tomorrow (hopefully with the game in hand)!
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« Reply #20 on: August 10, 2006, 03:41:22 AM »

Quote from: "coopasonic"
Quote from: "Clanwolfer"
A few things.  I believe the 'death save' is there for if you gain a bunch of levels and want to start over from your last save, but with the additional levels in place (basically like powering yourself up).


based on the messages you get with the death save as well as what I saw when I got back to the menu after doing it, I'm pretty sure you get to keep your xp/levels/skills but start the whole game over.


Based on what I read in the manual, this is correct. Save your stats but start the game over. I guess you could just keep playing until you die over and over to get your level up a bit before taking on the rest of the story.  :?
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« Reply #21 on: August 10, 2006, 03:57:58 AM »

Quote from: "GatorFavre"
You know, I am very tempted to do the exact same thing.  Yes, I am on standard def.  So the VGA cable might be the way to go here.  How much does a good one run for and where is the best place to buy one?  I know I could google that, but I'd love some impressions from people that actually have them.  Thanks!

Another quick question...  when using a VGA cable where does the audio connect?  straight into the computer?  And how do you switch between your computer display and xbox 360?  I know, a bunch of n00b questions but I am intrigued!


I got my cable at Game Crazy, it was $20.

There's an RCA pair alongside the VGA connector to hookup to some kind of speaker system. My Dell LCD monitor has both a DVI and a VGA hookup, so I have my PC plugged in via DVI, and the 360 plugged in through the VGA. There's a button on the front of my monitor to switch between the inputs. I run the sound from the RCA (male) plugs to a female RCA -> male 3.5mm adapter into my soundcard's line-out jack. Then the sound just comes through my speakers alongside my regular PC sound.

If you have any other questions, shoot me a PM.
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« Reply #22 on: August 10, 2006, 04:24:00 AM »

Quote from: "happydog"
Quote from: "coopasonic"
Quote from: "Clanwolfer"
A few things.  I believe the 'death save' is there for if you gain a bunch of levels and want to start over from your last save, but with the additional levels in place (basically like powering yourself up).


based on the messages you get with the death save as well as what I saw when I got back to the menu after doing it, I'm pretty sure you get to keep your xp/levels/skills but start the whole game over.


Based on what I read in the manual, this is correct. Save your stats but start the game over. I guess you could just keep playing until you die over and over to get your level up a bit before taking on the rest of the story.  :?


Confirmed, I started the game from scratch at 3rd level after doing the death save.

Finished the first case tonight and enjoying way more now that there is some actually purpose other than random zombie slaying in the demo.
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« Reply #23 on: August 10, 2006, 04:39:56 AM »

Just played through the 1st four cases and loved every minute of it.  I never died once, so can't say much about the save system other than I was able to save fine during the times I felt like I should.  I tried one escort missions with some barricaded people but they died on the way because I couldn't get through the closest route to return them safely.  THe scoops are a cool idea, but I am not really working on trying to do them right now, but instead concentrating on the main story so far.

It is interesting playing after playing the demo because I feel a lot more pressure on me now than I did in the demo.  In the demo everything was so leisurely, but with the addition of the missions, scoops, "bosses," and various other things I don't want to spoil, I think the final game is much more interesting than the demo and I think those dismissing it as just mindlessly killing zombies might be in for a surprise.  At the very least they should rent it.
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« Reply #24 on: August 10, 2006, 05:10:52 AM »

Well I just made it back to the security room with the medicine I needed to find, but guess what? I took like for ever to kill the boss in the supermarket. I closed the case file  however I missed the time  in which the next case file would have started. All cases lost but worst of all I saved after the boss so there is know redo. Have to start the game all over again. I am however still at my same lvl. I didn't see the point of playing on although the game let me too.

This sucks.  Love the Game still though.
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« Reply #25 on: August 10, 2006, 05:21:19 AM »

I just wanna mention that I'm not immune to the forum effect.  My copy is sitting at home, waiting for me to get off work.   :roll:
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« Reply #26 on: August 10, 2006, 06:27:42 AM »

Not much more can be said. The save system is very unusual and kind of lame. One other minor gripe I have is that there are an annoying number of "now loading" screens. It kills the flow of the game to have to wait for levels to load so frequently.

Unlike that 'other' Capcom zombie game franchise, the voice acting in Dead Rising is surprisingly good. I like the photo taking element which gives you something different to do. I found my first lawn mower and damn if that wasn't fun as hell to use.

Really great game.
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« Reply #27 on: August 10, 2006, 06:52:58 AM »

Holy shart, those zombies aren't messing around when the clock strikes 7pm.  I got freakin' mobbed!

Oh and damn, hot zombie skanks ftw?
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« Reply #28 on: August 10, 2006, 11:17:06 AM »

Quote from: "Jimmy the Fish"
Not much more can be said. The save system is very unusual and kind of lame. One other minor gripe I have is that there are an annoying number of "now loading" screens. It kills the flow of the game to have to wait for levels to load so frequently.

Unlike that 'other' Capcom zombie game franchise, the voice acting in Dead Rising is surprisingly good. I like the photo taking element which gives you something different to do. I found my first lawn mower and damn if that wasn't fun as hell to use.

Really great game.


Isn't this save system essentially the same as Resident Evil, but instead of needing to find a typewriter you have to find a bathroom or go back to the security room?
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« Reply #29 on: August 10, 2006, 12:15:47 PM »

Quote from: "Arkon"

Isn't this save system essentially the same as Resident Evil, but instead of needing to find a typewriter you have to find a bathroom or go back to the security room?


Yes, it is in a way, but the difference with this game is that you can save in a place that screws you.  Juniordan ran into it.  He saved in a spot where he missed the timing of the next case and therefore had to start over to complete the game.  Now, he could also have kept playing and leveled up and done side missions and then started over stronger than if he just gave up right then and there.  Me personally, I have no issues with the save system.  Yes, you can lose some work, but for me that adds a great deal of tension to the game and makes it better.

What this save system does that people are going to have to get used to is save smartly.  Before you go save, you need to make sure of what time it is and make sure you have enough of it left to progress the main story.  If you don't, you better not go save.
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« Reply #30 on: August 10, 2006, 12:18:21 PM »

Quote from: "The Grue"
Quote from: "Arkon"

Isn't this save system essentially the same as Resident Evil, but instead of needing to find a typewriter you have to find a bathroom or go back to the security room?


Yes, it is in a way, but the difference with this game is that you can save in a place that screws you.  Juniordan ran into it.  He saved in a spot where he missed the timing of the next case and therefore had to start over to complete the game.  Now, he could also have kept playing and leveled up and done side missions and then started over stronger than if he just gave up right then and there.  Me personally, I have no issues with the save system.  Yes, you can lose some work, but for me that adds a great deal of tension to the game and makes it better.

What this save system does that people are going to have to get used to is save smartly.  Before you go save, you need to make sure of what time it is and make sure you have enough of it left to progress the main story.  If you don't, you better not go save.


I guess it is the single save slot that makes it a pain.  I recall saving in bad spots in RE, where I would end up with not enough ammo to continue and end up loosing a ton of progress, so this save system didn't seem all that bad to me from what I have read.
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« Reply #31 on: August 10, 2006, 12:30:51 PM »

One other thing I should mention.  If you miss a case, you can still play through the rest of the game.  You probably just get a different ending because you didn't do all the cases.  I actually like this case structure because, like in real life, things don't sit waiting to happen until you show up.  There is a series of events at this mall in the 72 hours you are going to be there and if you miss one, you miss finding out the true story of what happened at the mall.
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« Reply #32 on: August 10, 2006, 12:31:10 PM »

Just checked my Gamefly que and this shipped to me yesterday so I should have it tomorrow or Saturday at the latest.

If it's a keeper than I'll just buy it from Gamefly since they are selling it at 43.00 for members  and this is before any discounts.
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« Reply #33 on: August 10, 2006, 12:32:16 PM »

Quote from: "Arkon"

I guess it is the single save slot that makes it a pain.  I recall saving in bad spots in RE, where I would end up with not enough ammo to continue and end up loosing a ton of progress, so this save system didn't seem all that bad to me from what I have read.


It may not seem bad in comparison, but that doesn't make it any less of a bad system overall. I see no real reason to add false tension to anygame by limiting saves. the only thing I can think of is that they did it knowing that it is a short game and that this would lengthen the playtime.

For the record I never liked the RE save system either. Any game thatt I play that doesn't have multiple saves AND at least close to a save anytime/anywhere system, automatically loses some points from me. That doesn't mean that I will hate a game, just like it less.....
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« Reply #34 on: August 10, 2006, 12:38:37 PM »

Quote from: "Punisher"
Any game thatt I play that doesn't have multiple saves AND at least close to a save anytime/anywhere system, automatically loses some points from me. That doesn't mean that I will hate a game, just like it less.....


I actually tend not to like save anywhere/anytime games.  SUre, they're nice for convenience when you need to go somewhere and you can save.  However, for me, they are more of a nuisance as I find myself saving after I move 5 feet.  Move 5 more feet. Save.  Yes, I know I can just not save, but the point is that having that crutch there makes me use it.  When I have only certain spots to save, I enjoy the game more because I am not looking at the save screen every minute.
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« Reply #35 on: August 10, 2006, 01:23:12 PM »

Well, I played the demo last night and it sold the game for me. Picking up this afternoon. I like the idea there is a clock and the day flows regardless of your actions. Adds a ton of tension.
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« Reply #36 on: August 10, 2006, 02:44:21 PM »

Quote from: "Soulchilde"
Just checked my Gamefly que and this shipped to me yesterday so I should have it tomorrow or Saturday at the latest.

If it's a keeper than I'll just buy it from Gamefly since they are selling it at 43.00 for members  and this is before any discounts.


Gamefly said the game was available, and it was the first game on my list, and what do they do?  They send me picks 2 & 3 (Hitman: Blood Money and The Outfit) and Dead Rising is sitting there with an availability of 'Now'.
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« Reply #37 on: August 10, 2006, 03:53:14 PM »

I caved and didn't wait for Gamefly, instead trading in a bunch of stuff and getting a "good price".

The game is pretty fun. It is much more frantic, very Dawn of the Dead-like. It is less about killing zombies than it is about surviving.
That said, killing zombies IS really fun, though more difficult than you'd assume by playing the demo. I could rack up 250 kills before the demo was done, and in my 3-4 hours of play last night, I'm just below 400.
And the save system! It sucks so bad.
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« Reply #38 on: August 10, 2006, 04:08:55 PM »

I heard Dead Rising was designed by some of the people who did Breath of Fire: Dragon Quarter.  From how the save system sounds, that wouldn't surprise me.

Quite frankly the save system and the real-time goals and all sound absolutely brilliant to me.  It'd be a real shame if people slam this game like they slammed Dragon Quarter just because they don't understand that the game mechanics are different than bog-standard.
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« Reply #39 on: August 10, 2006, 04:12:26 PM »

After my play time last night I have to agree with all here that the save system does suck overall. Not entirely useless, but could be better.

The game play is fantastic! I found a book that lets me keep 'bladed' weapons longer and now I can kill hoards of zombies with the katana.  :twisted: Also the lawnmower was loads of fun, and the chainsaw was pretty good, but short lived.
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