Reviews are starting to appear for this
GamesRadar-4/5Considering Riptide's large scope, it's a surprisingly smooth ride. Its addicting zombie-slaying action, dozens of interesting weapons, and immersive qualities far outweigh its dull story and occasional technical hiccups, the latter of which pale in comparison to those of the original. This outshines its predecessor in almost every conceivable way--and once it sinks its teeth into your time, Riptide is a hard game to put down.
This game was reviewed on PC.
Vandal-8/10It is a vast game, designed for cooperative play, and that we can absorb almost for so many hours as you want. Playing at normal speed, the 20 hours are guaranteed by all missions, but includes many small roads to explore, many minimisiones fast, which can tend scraping our even more fun. This time there are no excuses. Dead Island: Riptide makes clear from the beginning what is going to offer, and if the proposal attracts you, Techland's new work does not disappoint .
GameInformer-8/10Riptide’s flaws are many, but they couldn’t hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original.
IGN UK-7.2I seriously love Dead Island Riptide for its satisfying zombie dismemberment and co-op, but technically, it's done nothing to build itself into a great game. Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It’s a fun time, but there are no surprises or killer new features to make it an impressive package.
Eurogamer-6/10Unfortunately, the game lasts twice as long as my patience for the duff bits held out.
What makes that so sad is that this feels like a series only a few great decisions away from being really good. A better script with a sense of humour, a bit more imagination in quest design, more coherent inventory management and character development... These things shouldn't be unattainable goals for a developer that must be flush from the unexpected success of the first game. If there is to be more Dead Island - and I wouldn't object to that - then those things must be high priorities for it to avoid another mauling.
As for Riptide? It's half-fun, but fittingly enough it's the boring stuff that ultimately kills it.
CVG-5.9If you're reading this and are mentally repelling our criticisms with a barbed wire baseball bat, then you may find that enough of Techland's vision shines through to keep you entertained. It is, to use the heinous cliche ever devised, a real Marmite game.
But to everyone else, our advice on Dead Island: Riptide is very clear. Despite its beautiful skies and deep blue lagoons and bewitching skill trees, you can't overlook the fact that Palanai stinks.
Polygon-5.5There was a contingent of players that didn't have the problems I had with the original Dead Island. (Trust me, I heard from them.) They were perfectly content to have some brainless (zing!) fun with a few buddies. And I understand that. But I imagine even the most stalwart defenders of the series are going to be disappointed when they see just how little reason there is to travel from Banoi to Palanai.
Videogamer.com-5/10The frustrating thing is that occasionally, a good game threatens to make itself
known and it does some things very right. The combat is still good, with a
satisfying 'thunk' every time you slaughter your enemies, and you do fall into some
sort of rhythm with it. In short bursts it’s a lot easier to get on with too, as
prolonged play leaves it feeling very tedious. It’s atmospheric, although oddly
nowhere near to the extent of the first game, and there’s no place as unique as
that game’s holiday resort. The music is really good though: brooding, melancholy
synths channelling John Carpenter at his best.
On the whole though, Riptide is yet another missed opportunity, and just too
painfully average, wonky and padded out with filler to truly recommend.
Version Tested: PC
Gamespot UK-4/10And don't try enlisting a few friends for some four-player co-op: it doesn't make the game any more exciting. Sure, having a few friends around makes those hordes disappear a little faster, and there are some extra quests you can take on, but the core experience remains as glacial as ever. Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother?
Kotaku usually do a 'Should I buy this game-yes/no'..this time i think the yes/no is broke(and should say NO),they had this where it was supposed to say it
Why? It's too broken to be worth your time,too unbalanced to be fun,and altogether too monotonous
Things I Loved-Commiserating with a friend,creating electrified melee weapons.
Things I hated-The lag,the janky animations,the story,the lack of balance,the nuisance of combat,the repetition.