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Author Topic: Culdcept Saga demo  (Read 7343 times)
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Eduardo X
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« Reply #80 on: December 11, 2007, 06:56:12 AM »

And, I stayed up WAY too late playing Culdcept. I unfortunately had to start from scratch as apparently my saves have disappeared. No more Old Man Willow! And unfortunately, I started with 0 yellow creatures, which meant it was a hard game.
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EddieA
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« Reply #81 on: December 11, 2007, 12:46:33 PM »

The demo is now available for everyone to download.
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« Reply #82 on: December 12, 2007, 04:49:31 AM »

I finally got around to playing this tonight.  I played one game and beat the computer handily (have never played the game before except when I demoed it while at PAX), so I don't think it is cheating.  I definitely still enjoyed the game and will pick it up when it comes out next year.  I just played the base map, so it will be interesting to see all the different possible things they can do with the board.  I also don't think I am 100% sure of all the rules because I would think I was going to lose a battle and when I got into it, my stats were boosted more than it showed on the screen before where it shows your land bonus.
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« Reply #83 on: December 12, 2007, 05:24:51 AM »

Quote from: EddieA on December 11, 2007, 12:46:33 PM

The demo is now available for cheap second class citizen freeloaders to download.

There I fixed it for you biggrin
(Those represent Microsoft's feelings, not my own of course!)
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Eduardo X
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« Reply #84 on: December 15, 2007, 06:31:26 AM »

I've stopped playing Mass Effect to play the old Culdcept. Some thing's not right here! This game is old as hell!

Does anyone know if the 360 version will be as complete as the PS2?
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« Reply #85 on: January 13, 2008, 12:45:35 AM »

EGM gave Culdcept a good review in the lastest issue. I think the average score is around an 8. It sounds like the game will be very similar to the PS2 version gameplay wise (though the article mentioned nothing in regards to new/more cards). And playing online is a huge plus. The main negatives were the graphics and the difficulty, though one reviewer said the computer cheated in it's rolling. Still, all in all it was pretty positive.
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Eduardo X
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« Reply #86 on: January 13, 2008, 01:00:52 AM »

I think it's odd that people assume the computer cheats in Culdcept. They would have to specifically program the AI to know when to use what die rolls. In the PS2 version, it seemed the AI wasn't even sure how to use die-roll altering cards to its advantage: why would it then know how to cheat?
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« Reply #87 on: January 13, 2008, 02:44:50 AM »

Quote from: Eduardo X on January 13, 2008, 01:00:52 AM

I think it's odd that people assume the computer cheats in Culdcept. They would have to specifically program the AI to know when to use what die rolls. In the PS2 version, it seemed the AI wasn't even sure how to use die-roll altering cards to its advantage: why would it then know how to cheat?

I think the reviewer suspects that the computer cheats because on reloading saved games the computer would always get the same beneficial roll as before.
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EddieA
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« Reply #88 on: January 13, 2008, 03:20:56 AM »

Quote from: Ralph-Wiggum on January 13, 2008, 02:44:50 AM

I think the reviewer suspects that the computer cheats because on reloading saved games the computer would always get the same beneficial roll as before.

That's not necessarily cheating.  Civ4 does the same thing - if you reload a game after losing a battle, you'll get the same result.  It's a way of stopping people from just saving/reloading until they get the result they want.
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« Reply #89 on: January 13, 2008, 05:48:28 PM »

Yeah, if the seed for the random generator is set only at the start of a game, then the sequence of die rolls would be pre-determined.
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« Reply #90 on: February 04, 2008, 02:05:17 AM »

While picking up a couple used games at gamestop I pre-ordered this. Anyone else getting this? Would love to try out multiplayer with some GT folks
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Jarrodhk
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« Reply #91 on: February 04, 2008, 02:08:02 AM »

I will have this.

Also, why aren't you online and playing graw2?
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« Reply #92 on: February 04, 2008, 02:47:38 AM »

Quote from: Jarrodhk on February 04, 2008, 02:08:02 AM

I will have this.

Also, why aren't you online and playing graw2?

Dude, my wife's brother's sister's friends's and god knows who else is watching the Superbowl on my nice big LCD TV.   icon_cry
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« Reply #93 on: February 04, 2008, 03:20:49 AM »

Watching the what?   icon_lol
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Eduardo X
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« Reply #94 on: February 04, 2008, 04:19:12 AM »

I've also got it preordered, but I think I won't be able to play until Thursday! crybaby
Also, as of right now, I have no Live Gold.
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Chaz
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« Reply #95 on: February 07, 2008, 06:39:44 PM »

Well?  Make with the impressions already!  I'm picking this and Burnout up tonight in preparation for finally getting my 360 back tomorrow.  However, I have to play in the XBL Rock Band play the devs event tomorrow night, and I'm going to an opera on Saturday, and have some board gaming/Rock Band on Sunday.  Maybe I'll get to play on Monday?
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Eduardo X
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« Reply #96 on: February 08, 2008, 04:27:15 AM »

I just got this tonight and put in about 2 hours.

It's the same game with more cards and better graphics. But worse cut scenes. I really liked Golligan and his stupid facial expressions and even stupider comments. This one takes itself a bit more seriously, it seems.

Regardless, I'm loving it.
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Graham
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« Reply #97 on: February 08, 2008, 05:06:47 AM »

I hope that those of you interested in Culdcept Saga have checked out the latest TrendCast where I got to interview two guys from the project.
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Eduardo X
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« Reply #98 on: February 08, 2008, 05:30:04 AM »

Quote from: Graham on February 08, 2008, 05:06:47 AM

I hope that those of you interested in Culdcept Saga have checked out the latest TrendCast where I got to interview two guys from the project.
Shit, I totally forgot about the Trendcast.
I'll add it to my podcasts.
EDIT: Scratch that: I HAVE NO IDEA how to find the trendcast.
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« Reply #99 on: February 08, 2008, 05:27:40 PM »

Quote from: Eduardo X on February 08, 2008, 05:30:04 AM

Quote from: Graham on February 08, 2008, 05:06:47 AM

I hope that those of you interested in Culdcept Saga have checked out the latest TrendCast where I got to interview two guys from the project.
Shit, I totally forgot about the Trendcast.
I'll add it to my podcasts.
EDIT: Scratch that: I HAVE NO IDEA how to find the trendcast.

It's on the front page.  Here is a link:

http://www.gamingtrend.com/News/index.php#11138
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Eduardo X
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« Reply #100 on: February 09, 2008, 07:29:33 AM »

I can't believe I'm the only one playing this.
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« Reply #101 on: February 09, 2008, 09:03:40 AM »

Im playing it, but the frustration level has stopped me a few times.

While half of the fun (for me) is to move through the campaign, and slowly build a great deck, the dice rolling in this one seems to be a weee more suspect than the PS2 version.
I know the devs claimed there is no cheating, but 3 games in a row, I had the AI pretty soundly beat, upon which it would always make a beeline for one of its few remaining
territories and proceed to blow its entire mana supply to upgrade it to like 2300 toll. And EVERY time, no matter if I was 6 spots away or 1, I'd end up there. Once, I was 5 spots away
from the AI's super territory, and tried to use my Holy 1 to try to throw the roll off. Nope, next time up, 4 on the dice, I hit it anyways.

So ya I know its technically "random", but I almost threw my controller in frustration, so I went to go blow crap up in Devil May Cry, and I'll come back to this is happier moods smile
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« Reply #102 on: February 10, 2008, 07:28:39 AM »

Quote from: Pharaoh on February 09, 2008, 09:03:40 AM

Once, I was 5 spots away from the AI's super territory, and tried to use my Holy 1 to try to throw the roll off. Nope, next time up, 4 on the dice, I hit it anyways.

I don't understand why you used Holy 1.  The chance of rolling a 4 or a 5 is exactly the same.
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« Reply #103 on: February 10, 2008, 07:38:01 AM »

I'd play it if it was on the PS3.  Bit strange considering that they originally had it for the PS2.  Actually I'm really looking forward to the DS version of the game.  It seems like the kind of game you might want to play for 10 minutes on the train and despite what most people claim, I think the DS seriously lacks in decent games.
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« Reply #104 on: February 10, 2008, 07:46:25 AM »

By the way is culdcept text heavy?  I'd buy the Japanese version if it was just pure boardgame and I didn't need to worry about what I needed to read.
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« Reply #105 on: February 10, 2008, 08:19:55 AM »

Quote from: Canuck on February 10, 2008, 07:46:25 AM

By the way is culdcept text heavy?  I'd buy the Japanese version if it was just pure boardgame and I didn't need to worry about what I needed to read.

The cards would have text on them, definitely, unless I am remembering wrong from the demo.
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« Reply #106 on: February 10, 2008, 12:50:47 PM »

Quote from: Eduardo X on February 09, 2008, 07:29:33 AM

I can't believe I'm the only one playing this.

I have my copy, but it is still unopened due to Sins of the Solar Empire.  I plan to play a little today and learn the ropes.
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« Reply #107 on: February 10, 2008, 03:30:24 PM »

Quote from: skystride on February 10, 2008, 07:28:39 AM

Quote from: Pharaoh on February 09, 2008, 09:03:40 AM

Once, I was 5 spots away from the AI's super territory, and tried to use my Holy 1 to try to throw the roll off. Nope, next time up, 4 on the dice, I hit it anyways.

I don't understand why you used Holy 1.  The chance of rolling a 4 or a 5 is exactly the same.

Close. 4 is 3/36. 5 is 4/36
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Eduardo X
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« Reply #108 on: February 10, 2008, 07:47:27 PM »

Quote from: Misguided on February 10, 2008, 03:30:24 PM

Quote from: skystride on February 10, 2008, 07:28:39 AM

Quote from: Pharaoh on February 09, 2008, 09:03:40 AM

Once, I was 5 spots away from the AI's super territory, and tried to use my Holy 1 to try to throw the roll off. Nope, next time up, 4 on the dice, I hit it anyways.

I don't understand why you used Holy 1.  The chance of rolling a 4 or a 5 is exactly the same.

Close. 4 is 3/36. 5 is 4/36
There is one die rolling numbers from 1-8, so it's be 1/8.
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« Reply #109 on: February 10, 2008, 08:45:32 PM »

Quote from: Misguided on February 10, 2008, 03:30:24 PM

Quote from: skystride on February 10, 2008, 07:28:39 AM

Quote from: Pharaoh on February 09, 2008, 09:03:40 AM

Once, I was 5 spots away from the AI's super territory, and tried to use my Holy 1 to try to throw the roll off. Nope, next time up, 4 on the dice, I hit it anyways.

I don't understand why you used Holy 1.  The chance of rolling a 4 or a 5 is exactly the same.

Close. 4 is 3/36. 5 is 4/36

I don't know where you got those numbers but on second thought, it does make sense rolling Holy 1 in this situation.  It won't lower your chance of landing on that enemy square (in one roll) but it will decrease your chance of rolling a low number (less than 5) and having another opportunity to land on the enemy square.
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« Reply #110 on: February 11, 2008, 12:54:49 AM »

Quote from: Eduardo X on February 10, 2008, 07:47:27 PM

Quote from: Misguided on February 10, 2008, 03:30:24 PM

Quote from: skystride on February 10, 2008, 07:28:39 AM

Quote from: Pharaoh on February 09, 2008, 09:03:40 AM

Once, I was 5 spots away from the AI's super territory, and tried to use my Holy 1 to try to throw the roll off. Nope, next time up, 4 on the dice, I hit it anyways.

I don't understand why you used Holy 1.  The chance of rolling a 4 or a 5 is exactly the same.

Close. 4 is 3/36. 5 is 4/36
There is one die rolling numbers from 1-8, so it's be 1/8.

D'oh, my bad...I was thinking the demo had been 2d6.
Sorry, I picked the game up but haven't played it yet
<-- doofus
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« Reply #111 on: February 11, 2008, 12:59:26 AM »

Quote from: Misguided on February 11, 2008, 12:54:49 AM

Quote from: Eduardo X on February 10, 2008, 07:47:27 PM

Quote from: Misguided on February 10, 2008, 03:30:24 PM

Quote from: skystride on February 10, 2008, 07:28:39 AM

Quote from: Pharaoh on February 09, 2008, 09:03:40 AM

Once, I was 5 spots away from the AI's super territory, and tried to use my Holy 1 to try to throw the roll off. Nope, next time up, 4 on the dice, I hit it anyways.

I don't understand why you used Holy 1.  The chance of rolling a 4 or a 5 is exactly the same.

Close. 4 is 3/36. 5 is 4/36
There is one die rolling numbers from 1-8, so it's be 1/8.

D'oh, my bad...I was thinking the demo had been 2d6.
Sorry, I picked the game up but haven't played it yet
<-- doofus
Actually, I was wrong again. Sometimes it's 1-6, sometimes it's 1-8, sometimes 1-12.
But always, there's just 1 die. Except for when one card which gives you 2.
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« Reply #112 on: February 17, 2008, 01:07:35 AM »

Bought this today to make sure I got it before it becomes impossible to find, but I can't play it until my TV comes back.
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Chaz
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« Reply #113 on: February 18, 2008, 05:48:22 AM »

Wow.  The computer cheats just as badly as it did in the first Culdcept.

In my second fight, the computer hadn't raised the level of any of its squares all game.  I'm sitting at around 4500 points in a 5000 point game, and I'm halfway around the board.  The computer's maybe at 2600.  I'm sitting adjacent to one of his spaces with an Aqualing on it.

On his turn, he rolls and lands on that space.  He immediately levels it up to level 3, which made the toll around 850.  On my turn, I roll a 1.

Okay, bad, but not terrible.  I keep going, noting with interest how the computer guy manages to always seem to avoid landing on any of my spaces that carry hefty tolls.  Eventually, I'm about six spaces away from his big 850 toll space again.  He rolls, and lands on the space I'm standing in, and somehow is able to level up the big space again, making the toll something like 1800.  My turn comes up, I roll, and land on that space again.  Of course, my hand is full of armor cards, so I have nothing capable of dealing 80 points of damage in one shot, so I have to flush more territory.  This puts him up to around 7800, and me down to 2500.  Two turns later (because he also happened to draw a haste card), he wins.

I find it very hard to believe that the computer isn't cheating when I somehow managed to land on his huge space just after he leveled it up in two trips around the board.  Something doesn't smell right in Dodge City.

So, once again, I'm confronted with a game system that I really like, and an AI to play against that brazenly cheats, making me not want to play it.  Damn, I wish they'd tone that down so that playing was more enjoyable.
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« Reply #114 on: February 18, 2008, 05:52:26 AM »

Quote from: Chaz on February 18, 2008, 05:48:22 AM

Wow.  The computer cheats just as badly as it did in the first Culdcept.

In my second fight, the computer hadn't raised the level of any of its squares all game.  I'm sitting at around 4500 points in a 5000 point game, and I'm halfway around the board.  The computer's maybe at 2600.  I'm sitting adjacent to one of his spaces with an Aqualing on it.

On his turn, he rolls and lands on that space.  He immediately levels it up to level 3, which made the toll around 850.  On my turn, I roll a 1.

Okay, bad, but not terrible.  I keep going, noting with interest how the computer guy manages to always seem to avoid landing on any of my spaces that carry hefty tolls.  Eventually, I'm about six spaces away from his big 850 toll space again.  He rolls, and lands on the space I'm standing in, and somehow is able to level up the big space again, making the toll something like 1800.  My turn comes up, I roll, and land on that space again.  Of course, my hand is full of armor cards, so I have nothing capable of dealing 80 points of damage in one shot, so I have to flush more territory.  This puts him up to around 7800, and me down to 2500.  Two turns later (because he also happened to draw a haste card), he wins.

I find it very hard to believe that the computer isn't cheating when I somehow managed to land on his huge space just after he leveled it up in two trips around the board.  Something doesn't smell right in Dodge City.

So, once again, I'm confronted with a game system that I really like, and an AI to play against that brazenly cheats, making me not want to play it.  Damn, I wish they'd tone that down so that playing was more enjoyable.

Screw that then, I'm returning this game.  Nothing pisses me off more than cheating AI.  Glad I never opened my copy
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« Reply #115 on: February 18, 2008, 06:17:56 AM »

Bear in mind, I wrote that post less than 10 minutes after the offending match ended, so I was still a bit hot under the collar.  While I still think the Culdcept AI cheats, and always has, I don't know that that's a reason to not play the game.  Even a cheating AI is beatable, though they do require more patience than I have sometimes, and some excellent games have AIs that look like they're cheating.  Puzzle Quest is a perfect example. 

I just hate to be the one to push you over the edge to return a game that I definitely like.  I just needed to vent a bit.
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« Reply #116 on: February 18, 2008, 10:11:06 AM »

I really wanted to get this, but felt the AI cheated in the demo, read that it cheated in the PS2 one and suspected it would cheat in this version.  frown
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« Reply #117 on: February 18, 2008, 07:32:37 PM »

Quote from: Chaz on February 18, 2008, 06:17:56 AM

Even a cheating AI is beatable, though they do require more patience than I have sometimes, and some excellent games have AIs that look like they're cheating.  Puzzle Quest is a perfect example.
Puzzle Quest doesn't cheat.  [edit: wow.. totally misread your post.]

I'm not convinced Culdcept does either, though I'll admit it really feels like it. They land on towers way way more than I do.
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« Reply #118 on: February 18, 2008, 07:42:37 PM »

I played the demo before hitting GT this morning, and was considering getting the game despite what I felt was a cheating AI in the demo. I come in here to find it's the same, if not worse, in the retail version... Guess I'll pick up Lost Odyssey?
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« Reply #119 on: February 18, 2008, 08:26:05 PM »

Quote from: CrayolaSmoker on February 18, 2008, 07:42:37 PM

I played the demo before hitting GT this morning, and was considering getting the game despite what I felt was a cheating AI in the demo. I come in here to find it's the same, if not worse, in the retail version... Guess I'll pick up Lost Odyssey?
I find the game quit fun despite the AI's possible cheating ways.  I pack lots of hoy words anyway.  I especially love Holy Word 0.  Oh, you landed on my 1200 toll land?  Let's do that again.
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