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Author Topic: Crysis 2  (Read 10762 times)
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CeeKay
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« on: June 01, 2009, 02:26:14 PM »

we knew it was coming, now we can start upgrading out PC's in antici.........pation.  the tech demo shows a few different environments, hopefully that means we'll got off the beach for a change and see some urban action.

also, the castle siege at the end (obviously not Crysis related) looked pretty cool too.
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« Reply #1 on: June 01, 2009, 03:49:53 PM »

It's console bound, too.
I just started playing the first one, and I have to say, so far, I see no reason it couldn't be on consoles.  I'd always heard the controls just wouldn't work, but they could pull it off.
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« Reply #2 on: June 01, 2009, 08:23:00 PM »

The biggest bottleneck on the consoles is their amazingly low amount of RAM. I mean, on the PS3 you've only got about 256 MB of RAM to work with, with another 256 MB that I don't really know how works. On the 360 you've got 512 MB (in theory, which is far from reality). Now, let's assume that a PC's OS uses 1 GB of RAM, to be a bit excessive. That still means most modern PCs have between 1 and 3 GB free RAM for games, plus 512 MB or more on their graphics cards.

The sharp textures we're used to in PC games won't ever become a reality on the current generation of consoles, I'm afraid. I'm still curious about how Crysis 2 will deal with it, but I strongly suggest that the console versions will have considerable pop-up and won't look as good as the first Crysis.
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« Reply #3 on: June 01, 2009, 10:10:39 PM »

Great. I knew this was coming because it was getting to the point most current OK gaming rigs could run Crysis smoothly.

Clearly a sequel is needed so people can start saying, "The game has tough system requirements, but it's not like it's Crysis."
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« Reply #4 on: June 03, 2009, 10:23:49 AM »

I thought Crysis was a great game, and it felt like a pc version of Halo. Regenerating shields? Check. Melee/grenade/gun combat? Check. Vehicles? Check.
So yeah, it could work perfectly on consoles with the D-PAD for instance handling strength, speed, cloak and armour setups.

They could even try to work in a cooperative mode, since that's far more popular on consoles than on pc's (for reasons unknown to man).
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« Reply #5 on: June 03, 2009, 01:22:50 PM »

IIRC, Crysis supported gamepads out of the box anyway.
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« Reply #6 on: August 14, 2009, 02:45:36 PM »

more info next week at Gamescom.  I actually re-installed Crysis last night to see how it runs with my new graphics card but didn't get a chance to play it yet.
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« Reply #7 on: August 14, 2009, 06:04:57 PM »

Quote from: CeeKay on August 14, 2009, 02:45:36 PM

  I actually re-installed Crysis last night to see how it runs with my new graphics card but didn't get a chance to play it yet.

I think I need to do that too.
The rig I played it on release was my goddam eMachines AMD64 3700+ w/ 2 gigs ram, a 7900GS, and XP.
I was amazed I was actually able to complete the game.
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« Reply #8 on: August 14, 2009, 06:33:35 PM »

I re played it on my new rig earlier this year. Really didn't notice a chance other than smoothness. I dont think the graphics really were better.
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« Reply #9 on: August 14, 2009, 11:19:05 PM »

Quote from: Daehawk on August 14, 2009, 06:33:35 PM

I re played it on my new rig earlier this year. Really didn't notice a chance other than smoothness. I dont think the graphics really were better.
Aha! But in my case, I'll also be going from a 19" eMachine monitor at 1440 x 900 to a 24" Samsung at 1920 x 1200.
I don't think even my new rig is capable of pulling that off.
And my new rig is a year old now, and wasn't that fast to begin with. Q6600, 6 gig ram, and 9800GT/512. Oh, and Vista64.
Maybe I should just stick with 1440 x 900. frown
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« Reply #10 on: August 20, 2009, 03:44:34 PM »

the new nanosuit.  I always forgot to use it's powers in the first game unless it was absolutely necessary.
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« Reply #11 on: January 20, 2010, 09:10:56 PM »

forget the tropics, it's going to be set in NYC?
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« Reply #12 on: January 21, 2010, 01:29:12 AM »

Quote from: CeeKay on January 20, 2010, 09:10:56 PM

forget the tropics, it's going to be set in NYC?

I think the bigger question is this - is this gonna be on the PS3?
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« Reply #13 on: January 21, 2010, 01:29:24 AM »

Quote from: CeeKay on January 20, 2010, 09:10:56 PM

forget the tropics, it's going to be set in NYC?
The jungles of New York.
Welcome to the Jungle, baby!
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« Reply #14 on: January 21, 2010, 06:17:26 AM »

Concrete Jungle that is.
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« Reply #15 on: January 22, 2010, 02:54:30 AM »

Quote from: Turtle on January 21, 2010, 06:17:26 AM

Concrete Jungle that is.

Maybe they're actually going for more of a Lipstick Jungle vibe?

- Ash
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« Reply #16 on: January 23, 2010, 03:27:27 AM »

looks like the Germans are getting the first look at it.
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« Reply #17 on: March 01, 2010, 04:50:25 PM »

a preview that reminded me this is going to be another casualty of Ubi's Damn Retarded Minds.
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« Reply #18 on: March 04, 2010, 09:57:50 PM »

Quote from: CeeKay on March 01, 2010, 04:50:25 PM

a preview that reminded me this is going to be another casualty of Ubi's Damn Retarded Minds.

silly me, I forgot that this CryTek game is being published by EA, so I can once more enjoy the screenshots.
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« Reply #19 on: March 05, 2010, 08:04:11 AM »

some more OMG PC IS GOING TO DIE screenshots.
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« Reply #20 on: March 06, 2010, 01:22:17 AM »

awesome shots...can't wait to see this game in motion icon_cool
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« Reply #21 on: March 12, 2010, 02:41:46 AM »

Crysis 2 tech demo from GDC.

all I gotta say is  eek
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« Reply #22 on: March 12, 2010, 05:13:12 AM »

Too bad only 2 small parts were PC.
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« Reply #23 on: March 12, 2010, 05:34:13 AM »

yeah, but those parts were WOWZA!
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« Reply #24 on: March 24, 2010, 11:42:28 PM »

this sucks for the lead writer, maybe the storyline is so horrible he felt he would be safer in jail....
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« Reply #25 on: March 25, 2010, 01:17:41 AM »

Quote from: CeeKay on March 24, 2010, 11:42:28 PM

this sucks for the lead writer, maybe the storyline is so horrible he felt he would be safer in jail....

Wow, Peter Watts was writing Crysis 2?  That is (or was if he does go to jail) a helluva coup for Crytek.  He's an amazing and highly respected hard SF writer.  

Also, I believe he has released most of his work for free under a Creative Commons License.  Blindsight was nominated for a Hugo. 
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« Reply #26 on: April 07, 2010, 07:47:01 AM »

the premiere of the new teaser trailer from Times Square.
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« Reply #27 on: April 07, 2010, 09:28:03 AM »

After Warhead, I'm in for Crisis 2.  Warhead pretty much addressed all my issues with Crysis 1, so I know the studio can take criticism and use it well, even if just for a standalone expansion/mini-sequel like warhead.  The game being on consoles also means the engine will scale a lot better across PCs.

The new york setting will be a nice change up for the series since there's a lot of jungle/forest type environments, and I'd like to see how they handle a city with the suit.
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« Reply #28 on: April 09, 2010, 03:07:52 PM »

a better version of that teaser.
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« Reply #29 on: April 09, 2010, 03:26:54 PM »

Quote from: Kevin Grey on March 25, 2010, 01:17:41 AM

Quote from: CeeKay on March 24, 2010, 11:42:28 PM

this sucks for the lead writer, maybe the storyline is so horrible he felt he would be safer in jail....

Wow, Peter Watts was writing Crysis 2?  That is (or was if he does go to jail) a helluva coup for Crytek.  He's an amazing and highly respected hard SF writer.  

Also, I believe he has released most of his work for free under a Creative Commons License.  Blindsight was nominated for a Hugo. 

looks like they may have disavowed him for that mess:

Quote
EA and Crytek Team with Award-Winning Author Richard Morgan for Crysis 2
'Altered Carbon' Author to Pen the Story for Crytek's Blockbuster Action Game Coming Holiday 2010

REDWOOD SHORES, Calif., Apr 09, 2010 (BUSINESS WIRE) -- Electronic Arts Inc. (ERTS 19.37, +0.18, +0.94%) and Crytek GmbH today announced that Richard Morgan, award-winning author of the science-fiction bestsellers 'Altered Carbon' and 'Broken Angels', is writing the story for this holiday's blockbuster action game, Crysis 2. Morgan is working with Crytek to bring his trademark visceral writing style to the project, which is his first entry into the video game medium. In Crysis 2, New York is under the attack of a unique and frightening alien species that combines deadly weaponry, exceptional sensory abilities and intelligent collaboration to present players with the most challenging opponents ever seen in a first person shooter. Surrounded by devastation, players must assess the situations they encounter, adapt to this urban jungle and use the weapons and powers given solely to them to save New York. Morgan enters this distressed world and brings it to life with gritty characters, a rich back-story and plot twists rarely found in video games.

"Video games are one of the only things in my life I would qualify as a complete addiction," said Richard Morgan. "The medium has every bit the potential for exciting and emotionally charged storytelling as literature and film, and I'm excited to explore this format on my first project in partnership with a world class developer like Crytek."

"At Crytek, we pride ourselves on working with the most elite talent in the industry, and Richard is no exception," said Cevat Yerli, CEO and President of Crytek. "He has helped us take our ideas for Crysis 2 and transform them into a story that really engages the player in many new and exciting ways. His passion for his craft and for games is a perfect match for our team and we can't wait for gamers to experience this collaboration."

In Crysis 2, the aliens have returned with a full invasion force bent on nothing less than the total annihilation of mankind. In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen. One man will inherit that means to survive. You alone must wield the combat technology of Nanosuit 2, and make the last stand to save humanity from destruction in the urban jungle that is New York City.
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« Reply #30 on: April 09, 2010, 06:38:34 PM »

I haven't read Peter Watts, but I have enjoyed Morgan's work (especially Market Forces). 

Got me looking even more forward to this one.
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« Reply #31 on: April 09, 2010, 06:47:44 PM »

Quote from: CTD on April 09, 2010, 06:38:34 PM

I haven't read Peter Watts

Well, I did try. slywink
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« Reply #32 on: April 09, 2010, 07:04:43 PM »

I'm relatively new, so missed that post.  

However, I did just get a Kindle for my bday, and will download this for my next business trip.  

Crysis 2 gives in so many ways!


Edit, going to put the free PDF on my laptop.  Nice value
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« Reply #33 on: April 09, 2010, 08:55:44 PM »

I hope you enjoy it mate.  Yeah, you can't really argue with free - although the hundred-odd people who read my post apparently didn't seem impressed, the miserable ingrates!
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« Reply #34 on: April 09, 2010, 11:52:32 PM »

How they're simplifying the game amongst other things.
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« Reply #35 on: April 10, 2010, 12:58:15 AM »

Here's the quote about simplifying the nanosuit modes:
Quote
The Not-So-Obvious One

The power management system has been simplified. In the first game you were a soldier with a powerful nanosuit. The suit had four major powers that players would switch back and forth between depending on the current situation.

In "Crysis 2" there are only two major powers. You can choose to be a sneaky ninja or an assaulting brute. The developers compare the two modes to the Predator and the Hulk. You can switch back and forth at will, but both modes will sap from your energy reserves, and once that goes all the way down, you're back to normal.

Now I know some of you may take issue with the "dumbing down" of a gameplay mechanic, there are secondary powers to consider, as well. Once you activate Stealth, let's say, you can turn on up to two secondary powers. For example, Targeting and Agility. Each secondary power you activate will increase your energy drain, but it allows you to customize your play style without having to worry about switching between four different powers constantly. It's just the two main powers and, once you pick one, you have two secondary powers to choose from. It's a layered system that makes power management more, well, manageable.

I have to say I agree with the change to the power system.  Managing 4 different powers in such a hectic combat situation was difficult.  It was very cool if you pull off crazy moves by switching on the fly, but on top of those 4 modes, each mode has varying levels of armor, energy use rates, sources of energy use, which is then compounded in complexity since energy is also used to mitigate damage.  It's a good idea for them to just stick to 2 special modes, and a normal mode that doesn't drain energy, the two sub modes then just add on complexity where needed.

It also looks like the standard alien enemies are humanoids, or at least upright bipeds, making their movements and combat style more familiar to FPS gamers.  A big problem with Crysis 1 was the crappy fights with aliens, they fixed a lot of that in Warhead, so it's no surprise they went this route in Crysis 2.
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« Reply #36 on: May 13, 2010, 06:36:32 PM »

HUD shots.
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« Reply #37 on: May 14, 2010, 09:34:36 PM »

Cool!  Can't wait for this one to come out.  Hopefully, they will demo it at E3.
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« Reply #38 on: May 19, 2010, 04:05:23 AM »

two new shocwace videos: one and two.
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« Reply #39 on: June 07, 2010, 02:07:46 PM »

a brief teaser showing off a new enemy, the Pinger.
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