from Zeboyd games
Future sci-fi setting
2D pixel art visuals (but with various improvements over our previous games including bigger and more animated ally sprites)
Created with Unity so that we can cover more platforms
No separate combat screen – combat will occur directly on the same maps that you explore on
Turn-based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
Enemy groups will no longer just stay in one place on maps but will patrol and chase after the player as appropriate
Not a parody but will still have plenty of humor
Players will be able to customize their own spy headquarters by recruiting more agents (think the Suikoden series)
Will be trying to get Hyperduck (who worked with us on our last game) again for the music (they’ve already agreed that they’d like to do it but we haven’t signed anything yet)
I could be up for some sci-fi spy action.