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Author Topic: Consoles on LCD  (Read 3242 times)
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« Reply #40 on: October 12, 2005, 03:10:04 PM »

Quote from: "Mystic95Z"
720p games run in 1280x720 and I believe 1080i runs at 1900x1080. And I'm no sure if the 2005 supports those resolutions. The X2VGA website even warns about alot of LCD monitors not supporting those resolutions. All I can say is give it a try.

-Tony


2005FPW supports 720p natively, as long as your video card can do it. ( my ATI 9800Pro does ) I don't see why it couldn't handle it via DVI (given that the DVI works with HDTV signal)

1080 horizontal lines has 1920 vertical lines in 16:9 aspect.
(1920x1080) Math is this : divide 1080 by 9, then multiply by 16 smile
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« Reply #41 on: October 12, 2005, 03:55:42 PM »

Quote from: "Scott"
That has to be your drivers.  I've never seen support for that resolution with my ATI drivers.  I'm not convinced the 2005 natively supports it.  I forgot to look last night though.  Do you see black bars on the top and bottom, or is the picture compressed to display that res?


It doesn't for me; on mine it creates a bigger desktop than the screen (eww, scrollbars).
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« Reply #42 on: October 12, 2005, 04:36:31 PM »

Quote from: "Purge"

It doesn't for me; on mine it creates a bigger desktop than the screen (eww, scrollbars).


Same here.  However I'm pretty sure you can disable the scrolling if you want.  If you are just using that res to view 1080i content then you shouldn't need to adjust it after centering the screen.  And the amount of picture lost probably isn't much more than the overscan on most television sets.
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« Reply #43 on: October 12, 2005, 06:35:02 PM »

Quote from: "Scott"
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Why would Halo2 stretch to fit the widescreen? It works fine on widescreen tvs.

Because it is only a 480p game I think, so 640x480 or something, trying to fill 1680x1050...  Anyway, showing it on a higher res monitor probably exagerrated every jaggy, and other issues, as opposed to normal TVs.


Some 480p games are still 16:9 aspect ratio; there's no reason why it would look worse on an LCD monitor over a widescreen tv based on aspect. The only thing you'd have a problem with is if the monitor only displays at 1680x1050 (which is not a 16:9 aspect ratio... 1680x945 would be the equivalent, or 1867x1050).

http://www.hdtvarcade.com/xboxlist.htm

Now, if you're using composite connection it doesn't send HD signal, or even the proper aspect. If you can configure the monitor to display 720p and send it a 480p signal, good for you. Problem with that is the xbox will only allow proper 480p using one of the component, not composite, hookups.

Now you guys have made me curious. Since the xbox doesn't have a DVI I doubt I could test this though. Man, I wish it DID have one. I'm pissed that the Xbox360 doesn't.
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« Reply #44 on: October 12, 2005, 11:31:58 PM »

Well Calvin? Today's the day right? Do you have it? Have you tried it?

Inquiring minds want to know slywink
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