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Author Topic: Civ4 AI difficulty selector and "Over Crowding" qu  (Read 1028 times)
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Chaplin
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« on: October 31, 2005, 10:15:08 AM »

Okay, still new at the game, but some issues just are bugging me.

1) If I go to a "custom game" or a MP game there is a different setup screen than the normal Single player one.  On it I have a tab by my name that I can select that starts at "Noble" and the AIs have the same but it is not selectable.  From the manual I got the impression that mine would be a difficulty setting, but it seems to be more an individual handicap.  When I set mine to noble I got more health icons from 'game difficulty' than I did when set to Warlord.  So I think I need to be able to set the AI ones.  How do I do this?  In the standard game, "Warlord" is where I am at, so I would aim at that or maybe some Warlord and some Noble.  Any help here?

2)  Over crowding.  Boy, its a pain.  It seems like as soon as I have 2 villagers in my town they whine about crowds.  I know I can make special people, use slavery, or build settlers to force stagnant growth, but I want to try to understand growth more.  Am I just suppossed to deal with huge negative happiness for crowding and just try to compensate with happiness or health producing buildings or is there actually a way to say have a 15 pop town without people crying bloody murder about their neighbors' trash?  I mean, as far as I know I can't build housing to make them happy, so how do I handle the population while still growing?  Or is it just an expected part of the game that you have to have stagnate cities or cities teetering between starvation and growth?

Also, how do you guys employ special villagers, I seem to at best be able to do one or maybe two before starvation levels hit.  Do you guys just let the town drop 2 sizes just so you can have a scientist or two (or whatever)?
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Lockdown
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« Reply #1 on: October 31, 2005, 01:39:27 PM »

Quote from: "Chaplin"
Okay, still new at the game, but some issues just are bugging me.

2)  Over crowding.  Boy, its a pain.  It seems like as soon as I have 2 villagers in my town they whine about crowds.  I know I can make special people, use slavery, or build settlers to force stagnant growth, but I want to try to understand growth more.  Am I just suppossed to deal with huge negative happiness for crowding and just try to compensate with happiness or health producing buildings or is there actually a way to say have a 15 pop town without people crying bloody murder about their neighbors' trash?  I mean, as far as I know I can't build housing to make them happy, so how do I handle the population while still growing?  Or is it just an expected part of the game that you have to have stagnate cities or cities teetering between starvation and growth?


Chaplin - I took issue with it at first also.  I have since changed my tune.  Perhaps you should look at overcrowding as just another way to employ strategies, rather than seeing it as a pain.  I believe it is in there for this very reason, actually.  One of the interesting Leader characteristics is Expansive (i think that's it anyway) which gives +2 health per city to the Civ.  It may not seem like much, but it really can add up, especially if you play at a higher difficulty level that doesn't give you all the "free" bonuses to health.  Nope, housing can not be built, so that option is out.  Obviously aquaducts and other related buildings help.  I think it is as you said at the end of your post... it is an expected part of the game that you need to choose how to manage.  (slavery, halting growth, health related buildings, starting your cities on more "healthy" land, obtaining health related resources and improving them, etc...)  Indirectly, I also think it is a built-in mechanism to stop uber-cities from being built.  Eventually, the overcrowding will stunt growth, and the city will simply have to hang out at its Pop-Level for awhile.  Later on, certain Civics choices will help here also.  

Those are my feelings anyway.  The biggest thing to me is having the Expansive Trait of certain Leaders actually mean something, which I think this whole mechanic really helps to do.  Cause remember, if you are dealing with the issue, You can bet your rivals are also.   Overcrowding does not play favorites.  :wink:

Happiness is a seperate issue, and can easily be dealt with by putting lots of culture into the city and choosing certain Civics.  (at least for me it's been a non-issue).  

LD
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wonderpug
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« Reply #2 on: October 31, 2005, 02:17:25 PM »

If you're having trouble with cities growing too fast and turning sick or unhappy (worry about unhappiness more than sickness), try turning some of your population into specialists, or onto foodless production tiles.  If you're using the automated citizen allocation, there's a button to "halt citizen growth" that'll do its best to keep the food income neutral.  Or, you can set it to prioritize production and commerce, and it will put food tiles at a lower priority.
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Turtle
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« Reply #3 on: October 31, 2005, 08:08:59 PM »

Just so you know, the "it's too crowded" unhappiness point is the generic unhappiness you get for each point of population in a city.

You don't have to worry about unhappiness until it goes over a city's happiness points.

So ignore those unhappy few until they're about to cause problems.  Then it's just a matter of making sure excess food is used up via specialists.

Just make sure you monitor your cities every now and then to see if they're reaching their happiness limit, then adjust accordingly.

The best way to stop unhappiness is to secure resources that grant happiness.  Each resource boosts the happiness for all your cities by 1.
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