The Squad leader if off getting drunk in Tiajuana and the evil Morskoj have distracted everyone with zombies...
not ZOMBIES! D= we'd better whip out our CAMERAS! XD (i have to admit that the Dead Rising demo was pretty damn hilarious...)
and i was just on shore leave (or something, lol), but i'm coming back soon. but i'll warn you that i may occasionally be distracted by rolling up the world into a giant katamari, or by blowing sh*t up with Mr. Valentine (sorry guys, but Vinnie's better looking than your mechs' fat asses XD). also, i haven't finished Oblivion and jarrod got N3, so that just makes even MORE distraction factors.
the key to playing well in Chromehounds is to pick a mech style that suits you and stick with it, fads be damned. also, having a Commander on your squad when you drop is a HUGE boon (as long as your Commander avoids combat). for my case, i'm best with long range weapons like sniping cannons and howitzers -- you tell me which enemy base to aim for, have someone within visual to confirm my range-finders (snipers are great for vis confirmation), and i'll blow the base away from over a hill and more than a klick out. <3
back to the main topic of the thread, however --
Chromehounds is best in multiplayer, with real people for allies. the one-mech drops in multiplayer are sucky, and the singleplayer campaign is unsatisfying, in general, although it's a great way to get free starting parts and get used to certain classes. if either of these issues bother you too much, you're better off saving the money for something a little shallower, like Mech Assault.