my biggest fear is that he's never going to be able to finish it, what with the rate and the amount of money thrown his way. anyone know if there's been any independently made games with as big a budget?
I think this situation is a good bit different than other kickstarters that have run out of money because the budget got bigger than they knew how to handle.
First and foremost, Roberts always intended for this game to have a gigantic budget. When he had more modest crowdfunding goals, he had planned to fund the game the rest of the way himself through private investors. Now that the crowdfunding has grown to cover the private investor amounts, he can cut that part of the plan and go fully crowdfunded. He gets more direct control over the creation, and the budget goal doesn't significantly shift.
Second, Roberts doesn't seem to be doing stupid things with his stretch goals. Instead of stretch goals that bloat the game and make it feature creep out of the budgeted time and money, he's just adding things that he already had in mind for the game. There were also some very prudent stretch goals that directly contributed to improving the game development, like adding a motion capture studio. The only stretch goal I can think of so far that made me raise an eyebrow was the addition of on-planet first person combat, but even that takes advantage of the chosen game engine and the already planned ship-boarding features.
So while I still haven't put any money into this, it's not because I have any worry about the game being finished. My main worry is just that the completed game won't be my cup of tea. I need to at least see how the flight model and combat is going to play out before I really start frothing at the mouth.