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Author Topic: What are you buying this week? (9/29)  (Read 659 times)
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Caine
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« on: September 28, 2015, 03:23:29 AM »

I got a Basketball Jones, oh baby, oo-oo-ooo.  We have a real competition too, with competing titles for your B-Ball dollars.  We also have a few anomalies: a direct sequel to a series where plot takes a back seat to killing 1,000's of enemy foot soldiers in a stylized Japanese samurai battlefield, a dancing game based on a deep and nuanced Japanese SRPG and a melding of a well known zombie property with an indie game.

PS4
Dungeon Defenders 2
Dynamite fishing: World Games
NBA 2K16
NBA Live 16
Onigiri
Prismatic Solid
Samurai Warriors 4-II
Thief Town
Tony Hawk’s Pro Skater 5
Toto Temple Deluxe

XB1
Laserlife
NBA 2K16
NBA Live 16
The Escapists: The Walking Dead
Tony Hawk’s Pro Skater 5

PS3
Mega Man Legends: PSOne Classics
NBA 2K16

360
NBA 2K16

Vita
Farming Simulator 16
Gem Legends
Persona 4: Dancing All Night

PC
Arcana Heart 3 Love Max
Armikrog
Might & Magic Heroes VII Deluxe Edition
NBA 2K16
NBA Live 16
Samurai Warriors 4-II
The Escapists: The Walking Dead
Toto Temple Deluxe
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« Reply #1 on: September 28, 2015, 03:49:54 AM »

I grabbed Undertale (which is amazing) and Eador: Masters of the Broken World on the Steam sale today.
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« Reply #2 on: September 28, 2015, 12:21:06 PM »

Nothing this week as I'm saving for Rock Band 4 next week.
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« Reply #3 on: September 28, 2015, 12:40:53 PM »

I am very curious about THPS5.  I suspect it's going to suck, but I kind of want it to be good.
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« Reply #4 on: September 28, 2015, 02:07:18 PM »

Quote from: Bullwinkle on September 28, 2015, 12:40:53 PM

I am very curious about THPS5.  I suspect it's going to suck, but I kind of want it to be good.

Yeah, I'm not curious enough to jump in sight unseen, but I'll be watching reviews of it.

Also, LEGO Dimensions came out yesterday, so is technically part of this week's releases.  Seems to be getting good reviews, I just can't justify the $100 plus add-ons right now.
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« Reply #5 on: September 28, 2015, 05:41:31 PM »

Nada
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« Reply #6 on: September 29, 2015, 09:59:35 AM »

Day One - Nothing
Someday - Persona 4: Dancing All Night, Armikrog, Might & Magic Heroes VII Deluxe Edition, The Escapists: The Walking Dead
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« Reply #7 on: September 29, 2015, 12:16:31 PM »

Keeping an eye on Armikrog.  It reminds me a lot of Skullmonkeys (same dev team, I think), a game that I absolutely loved back in the day.
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« Reply #8 on: September 29, 2015, 01:58:45 PM »

I grabbed the expansion for Eador: Matters of the Broken World on Steam since it was only eighty cents.

Otherwise,  I'm passing on Lego Dimensions for now because it seems a little too advanced for the kids in my life and like a huge cash sink for the adults in my life.   Everything I've read indicates it's effectively the same style Lego game we've been playing for years, except everything is three times more expensive and will require physical storage in perpetuity.

I think Jeff Cork made an interesting observation that it'll develop into a good collection of licensed properties that probably couldn't support full Lego games on their own (Wizard of Oz, Doctor Who, The Simpsons), but I'll want to see how well the experience holds up once some of those $30+ expansion sets have come out.

Anyway,  nothing else for me this week.

-Autistic Angel
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« Reply #9 on: September 29, 2015, 03:39:30 PM »

Nadda. Replaying Halo 4 on XB1 at the moment in preparation for Halo 5.
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« Reply #10 on: September 29, 2015, 04:40:34 PM »

Nothing this week.
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Bullwinkle
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« Reply #11 on: September 29, 2015, 06:06:50 PM »

Quote from: EngineNo9 on September 28, 2015, 02:07:18 PM

Quote from: Bullwinkle on September 28, 2015, 12:40:53 PM

I am very curious about THPS5.  I suspect it's going to suck, but I kind of want it to be good.

Yeah, I'm not curious enough to jump in sight unseen, but I'll be watching reviews of it.

Also, LEGO Dimensions came out yesterday, so is technically part of this week's releases.  Seems to be getting good reviews, I just can't justify the $100 plus add-ons right now.

According to Eurogamer, they can't post their review until Friday.  No release day reviews are a bad enough sign, but wow, that's a long time.

They also posted a video you may want to watch.  And that's with the patch that's larger than the original game file.

It's looking like a pass.
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EngineNo9
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« Reply #12 on: September 29, 2015, 08:55:32 PM »

Quote from: Bullwinkle on September 29, 2015, 06:06:50 PM

Quote from: EngineNo9 on September 28, 2015, 02:07:18 PM

Quote from: Bullwinkle on September 28, 2015, 12:40:53 PM

I am very curious about THPS5.  I suspect it's going to suck, but I kind of want it to be good.

Yeah, I'm not curious enough to jump in sight unseen, but I'll be watching reviews of it.

Also, LEGO Dimensions came out yesterday, so is technically part of this week's releases.  Seems to be getting good reviews, I just can't justify the $100 plus add-ons right now.

According to Eurogamer, they can't post their review until Friday.  No release day reviews are a bad enough sign, but wow, that's a long time.

They also posted a video you may want to watch.  And that's with the patch that's larger than the original game file.

It's looking like a pass.

That's certainly not good news, but as many reviewers will tell you, most games have review embargoes and in the majority of cases it's not quality related. 

And to be fair, it's not as if that video is showing a ton different problems, it really showcases what is mostly the same problem in several situations.  They're trying to make the game look terrible, but very little of it actually impacts gameplay.  If was getting that video from QA I would expect it all be logged as mostly the same bug with a couple others mixed in that bookend it.

I'm not really sure what's up with the slow-mo; there's a whole lot of it going on in that video even before they bail.  It makes me wonder if any of the issues are related to that.  There's also no talk of how the game actually plays, which is the truly important part of a game like Pro Skater.

Having said that, I don't expect the game to be very good at launch.  They've been mostly silent on it for months, it clearly had issues trying to make the launch date, they have emphasized weird non-skating stuff like shooting projectiles, and I don't know if Activision really ever believed in it to give it the support it needed.
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Bullwinkle
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« Reply #13 on: September 29, 2015, 09:19:54 PM »

Quote from: EngineNo9 on September 29, 2015, 08:55:32 PM

Quote from: Bullwinkle on September 29, 2015, 06:06:50 PM

Quote from: EngineNo9 on September 28, 2015, 02:07:18 PM

Quote from: Bullwinkle on September 28, 2015, 12:40:53 PM

I am very curious about THPS5.  I suspect it's going to suck, but I kind of want it to be good.

Yeah, I'm not curious enough to jump in sight unseen, but I'll be watching reviews of it.

Also, LEGO Dimensions came out yesterday, so is technically part of this week's releases.  Seems to be getting good reviews, I just can't justify the $100 plus add-ons right now.

According to Eurogamer, they can't post their review until Friday.  No release day reviews are a bad enough sign, but wow, that's a long time.

They also posted a video you may want to watch.  And that's with the patch that's larger than the original game file.

It's looking like a pass.

That's certainly not good news, but as many reviewers will tell you, most games have review embargoes and in the majority of cases it's not quality related. 

And to be fair, it's not as if that video is showing a ton different problems, it really showcases what is mostly the same problem in several situations.  They're trying to make the game look terrible, but very little of it actually impacts gameplay.  If was getting that video from QA I would expect it all be logged as mostly the same bug with a couple others mixed in that bookend it.

I'm not really sure what's up with the slow-mo; there's a whole lot of it going on in that video even before they bail.  It makes me wonder if any of the issues are related to that.  There's also no talk of how the game actually plays, which is the truly important part of a game like Pro Skater.

Having said that, I don't expect the game to be very good at launch.  They've been mostly silent on it for months, it clearly had issues trying to make the launch date, they have emphasized weird non-skating stuff like shooting projectiles, and I don't know if Activision really ever believed in it to give it the support it needed.

While review embargos don't always mean bad quality (although that's more of a recent trend), they don't usually keep a hold for several days after release.

Add to that a massive day one patch.  It's not the fact that there's a day one patch, as that is common, but the fact that it's a few gigs bigger than the size of the shipped game is a big red flag.

As for the glitches themselves, while they all seem to be clipping-based, to say they don't affect game play is ridiculous.  Clearly defined world objects are a key element of TH game play.  If you can't rely on where you're landing, forget it.  Also, this was all taken from just one hour of play.  Even if it somehow did not affect play itself, it certainly affects enjoyment and the ability to see the game as anything but an utter mess.
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« Reply #14 on: September 30, 2015, 02:19:40 AM »

It looks like every time there is a clipping issue, it's because they're crashing.  They're constantly holding tricks too long, landing wrong or just already crashing, and the transition to the ragdoll and separate skateboard clearly has issues.

I'm not making excuses for the developers, I'm just saying that it seems like Eurogamer is specifically trying to make those situations look worse than they are.  And it's clearly working for them, people are re-linking their video everywhere even on sites that say they're not seeing those issues.
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« Reply #15 on: September 30, 2015, 03:51:26 AM »

Giant Bomb did a quick look as well and it wasn't pretty. They seem to be big fans of the series.

http://www.giantbomb.com/videos/quick-look-tony-hawks-pro-skater-5/2300-10729/
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« Reply #16 on: September 30, 2015, 04:25:11 AM »

This might be a good time to point out that all the Skate games are on sale in digital form for the Xbox 360 this week, and we can hope at least Skate 3 will be be backwards compatible.  slywink
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« Reply #17 on: September 30, 2015, 04:51:07 PM »

Quote from: Teggy on September 30, 2015, 03:51:26 AM

Giant Bomb did a quick look as well and it wasn't pretty. They seem to be big fans of the series.

http://www.giantbomb.com/videos/quick-look-tony-hawks-pro-skater-5/2300-10729/

After watching that Quick Look, I'd say it looks better in than I expected.  And maybe it seems even more that Eurogamer was trying to make the game look worse than it is.  GB play for nearly an hour and a half without any of those issues cropping up except for that weird invisible ground in that user made space park, which may have been on purpose, hard to tell.  Seems like the issues are centered around the user-generated parks and not the made ones.

The biggest problem seems to be the framerate which takes some serious nosedives at times.

It just burns me a little when sites that have a really wide reaching influence go out of their way to generate controversy and clicks by misrepresenting a product as if they had a vendetta against it.  There are clearly issues, but the ones they focus on are not the important ones.

Overall it seems like a mostly not broken game, but certainly not a great revival of THPS either.  Giant Bomb's biggest complaints seem to be a few design decisions and that it doesn't move things forward in any real way, especially for a $60 game. 

Definitely not worth a purchase for me now, but I could see it maybe having some hope when discounted and they've patched it further.
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« Reply #18 on: September 30, 2015, 05:03:23 PM »

Jeff Gerstmann posted on Twitter his initial impressions of Tony Hawk, which was a meh/sad face, which pretty much told me all I needed to know.
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« Reply #19 on: September 30, 2015, 05:16:24 PM »

Quote from: EngineNo9 on September 30, 2015, 04:51:07 PM

Quote from: Teggy on September 30, 2015, 03:51:26 AM

Giant Bomb did a quick look as well and it wasn't pretty. They seem to be big fans of the series.

http://www.giantbomb.com/videos/quick-look-tony-hawks-pro-skater-5/2300-10729/

After watching that Quick Look, I'd say it looks better in than I expected.  And maybe it seems even more that Eurogamer was trying to make the game look worse than it is.  GB play for nearly an hour and a half without any of those issues cropping up except for that weird invisible ground in that user made space park, which may have been on purpose, hard to tell.  Seems like the issues are centered around the user-generated parks and not the made ones.

The biggest problem seems to be the framerate which takes some serious nosedives at times.

It just burns me a little when sites that have a really wide reaching influence go out of their way to generate controversy and clicks by misrepresenting a product as if they had a vendetta against it.  There are clearly issues, but the ones they focus on are not the important ones.

Overall it seems like a mostly not broken game, but certainly not a great revival of THPS either.  Giant Bomb's biggest complaints seem to be a few design decisions and that it doesn't move things forward in any real way, especially for a $60 game. 

Definitely not worth a purchase for me now, but I could see it maybe having some hope when discounted and they've patched it further.

I know you're not buying it, but it still seems like you've got some rose-tinted glasses on there, Engine.

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« Reply #20 on: September 30, 2015, 05:40:52 PM »

In regards to what in particular?  Did you watch their Quick Look?
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« Reply #21 on: September 30, 2015, 06:01:23 PM »

Quote from: EngineNo9 on September 30, 2015, 05:40:52 PM

In regards to what in particular?  Did you watch their Quick Look?

I did and the game looks like a disgrace.  Bad map design, bad changes to core mechanics, forced multiplayer that only slows down the core game, empty maps with simple bland graphics and a horrible framerate, numerous glitches from not carrying over settings, to falling through the world etc.  It's looks not only broken but fundamentally flawed in design.
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« Reply #22 on: September 30, 2015, 11:56:18 PM »

Quote from: forgeforsaken on September 30, 2015, 06:01:23 PM

Quote from: EngineNo9 on September 30, 2015, 05:40:52 PM

In regards to what in particular?  Did you watch their Quick Look?

I did and the game looks like a disgrace.  Bad map design, bad changes to core mechanics, forced multiplayer that only slows down the core game, empty maps with simple bland graphics and a horrible framerate, numerous glitches from not carrying over settings, to falling through the world etc.  It's looks not only broken but fundamentally flawed in design.

Yeah, the bad level design is pretty damning if that's consistent across their maps.  The only worse thing would be bad controls, but having bad maps mostly ruins the experience.

The multiplayer looked to be optional, you could select single player levels.

One could argue about whether the slam and wall ride stuff is bad design, they seem more preference than anything, but it does seem like they were unnecessary changes.

I don't think I saw any glitches with falling through the world or anything like that in their playing, aside from that Space Lil' Wayne user made level.

I guess maybe I had expected them to say that the core mechanics were totally flawed, but it seems to be more of all the wrapper around them that's the problem (levels, missions, menus, performance, etc).
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« Reply #23 on: October 01, 2015, 01:39:44 AM »

Quote from: EngineNo9 on September 30, 2015, 11:56:18 PM

Quote from: forgeforsaken on September 30, 2015, 06:01:23 PM

Quote from: EngineNo9 on September 30, 2015, 05:40:52 PM

In regards to what in particular?  Did you watch their Quick Look?

I did and the game looks like a disgrace.  Bad map design, bad changes to core mechanics, forced multiplayer that only slows down the core game, empty maps with simple bland graphics and a horrible framerate, numerous glitches from not carrying over settings, to falling through the world etc.  It's looks not only broken but fundamentally flawed in design.


The multiplayer looked to be optional, you could select single player levels.


Every time they completed a run it threw them back to a multiplayer lobby.  The one time they started the game as a private game to try and speed things up, soon as they did their first challenge run it threw them back into a public multiplayer lobby. The lack of quick retry is another bad thing, it looked to take way too long to restart.
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