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Author Topic: Child of Light, a 2D sidescroller/RPG  (Read 1747 times)
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EddieA
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« on: August 22, 2013, 01:11:56 PM »

Although we have to wait a few weeks to get a look at it, this very promising game was announced at GDC.  Child of Light is a downloadable 2D sidescroller with turn-based JRPG battles that uses the Rayman Origins engine to make it a "living painting".  It's also described as being inspired by Hayao Miyazaki and classic illustrations and as "Limbo meets Final Fantasy VI".  There are some more details here and a trailer is due in two weeks.
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« Reply #1 on: August 22, 2013, 01:37:32 PM »

Quote from: EddieA on August 22, 2013, 01:11:56 PM

Although we have to wait a few weeks to get a look at it, this very promising game was announced at GDC.  Child of Light is a downloadable 2D sidescroller with turn-based JRPG battles that uses the Rayman Origins engine to make it a "living painting".  It's also described as being inspired by Hayao Miyazaki and classic illustrations and as "Limbo meets Final Fantasy VI".  There are some more details here and a trailer is due in two weeks.

First I've heard of this, but it now has my undivided attention.
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wonderpug
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hmm...


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« Reply #2 on: August 22, 2013, 01:47:02 PM »

[AP, Salt Lake City] Man crashes car into tree, claims was paying attention to unreleased video game
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« Reply #3 on: August 22, 2013, 03:37:06 PM »

Ooh. I like the sound (and visuals) of this.

Now to wait for that trailer to see how it truly looks.
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« Reply #4 on: August 22, 2013, 03:49:35 PM »

Quote from: wonderpug on August 22, 2013, 01:47:02 PM

[AP, Salt Lake City] Man crashes car into tree, claims was paying attention to unreleased video game

 icon_lol
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« Reply #5 on: August 22, 2013, 07:43:28 PM »

pretty....

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EddieA
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« Reply #6 on: September 10, 2013, 12:42:22 PM »

Here are some screenshots and a trailer.  Ubisoft also unveiled another game using the Rayman Origins engine - a puzzle adventure game called Valiant Hearts.  It tells the story of five interconnected people involved in World War I.
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« Reply #7 on: September 10, 2013, 02:45:14 PM »

Uhm...wow  saywhat

So, it is turn-based, but with timing mechanics. Interesting.

Valiant Hearts looks great too, but there's no sense of the gameplay at all in that trailer.

I know Ubisoft has taken something of a beating in the last couple of years at the hands of gamers, but props to them for backing projects like this.
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« Reply #8 on: September 10, 2013, 04:15:13 PM »

Holy crap...that trailer looks incredible.
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« Reply #9 on: September 10, 2013, 04:17:23 PM »

I generally don't like side scrolling platformers and avoid them like the plague. But that trailer looked flat out amazing and I will have to try the demo for sure.
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« Reply #10 on: September 10, 2013, 04:39:13 PM »

Quote from: EddieA on September 10, 2013, 12:42:22 PM

Ubisoft also unveiled another game using the Rayman Origins engine - a puzzle adventure game called Valiant Hearts.  It tells the story of five interconnected people involved in World War I.
That could probably use it's own thread since it sounds pretty interesting!
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« Reply #11 on: September 11, 2013, 01:48:23 PM »

Yeah, that looks pretty damn awesome. Definitely looking forward to more info and a launch.
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« Reply #12 on: September 12, 2013, 10:41:33 PM »

damn... nice!
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« Reply #13 on: September 13, 2013, 01:39:21 AM »

Looks like a cross between Trine and The Night of the Rabbit to me.
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« Reply #14 on: May 01, 2014, 03:36:14 AM »

I see some of my PS4 friends are playing this - what do people think?
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« Reply #15 on: May 01, 2014, 04:23:51 AM »

Quote from: MonkeyFinger on May 01, 2014, 03:36:14 AM

I see some of my PS4 friends are playing this - what do people think?

I'm about to find out!
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« Reply #16 on: May 01, 2014, 08:40:58 AM »

Quote from: Harpua3 on May 01, 2014, 04:23:51 AM

Quote from: MonkeyFinger on May 01, 2014, 03:36:14 AM

I see some of my PS4 friends are playing this - what do people think?

I'm about to find out!

Wow. Pretty great so far after about an hr and a half. Visuals are crazy good .
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« Reply #17 on: May 01, 2014, 12:13:05 PM »

Yeah, it's pretty impressive.

Gorgeous, of course, but also a pretty tight level design (at least so far) and an interesting and not overburdened combat system.  There's a fun timing mechanic.

I'm at the start of chapter 3, and I hope to get a little more in today.
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« Reply #18 on: May 01, 2014, 12:34:41 PM »

I recommend that RPG veterans start at the hard difficulty setting. The game is so much better tactically and timing so crucial in each battle (IMHO)
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« Reply #19 on: May 01, 2014, 12:44:00 PM »

I just started Chapter 5 and so far so good. I don't think the game is going to be a long one, but for $15 that's ok.
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« Reply #20 on: May 01, 2014, 01:37:28 PM »

Quote from: USMC Kato on May 01, 2014, 12:34:41 PM

I recommend that RPG veterans start at the hard difficulty setting. The game is so much better tactically and timing so crucial in each battle (IMHO)

Yeah on Hard interrupts are very important.  Also,what's this I hear about getting heals mid battle on Normal without using potions/spells?  Do the flowers in normal regenerate health too and not just ignacious' meter in combat?

Combat, btw, is basically lifted from the old Grandia games, and that's a good thing.
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« Reply #21 on: May 01, 2014, 02:30:24 PM »

I've heard from people on CAG that they've already beaten it.  No word on how long and whether they played on hard though. 
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« Reply #22 on: May 01, 2014, 02:43:21 PM »

I've read it's about 10-15 hours.
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« Reply #23 on: May 01, 2014, 04:27:43 PM »

Quote from: forgeforsaken on May 01, 2014, 01:37:28 PM

Quote from: USMC Kato on May 01, 2014, 12:34:41 PM

I recommend that RPG veterans start at the hard difficulty setting. The game is so much better tactically and timing so crucial in each battle (IMHO)

Yeah on Hard interrupts are very important.  Also,what's this I hear about getting heals mid battle on Normal without using potions/spells?  Do the flowers in normal regenerate health too and not just ignacious' meter in combat?

Combat, btw, is basically lifted from the old Grandia games, and that's a good thing.

Forge, is it the skill counter heal?
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« Reply #24 on: May 01, 2014, 04:58:41 PM »

Quote from: USMC Kato on May 01, 2014, 04:27:43 PM

Quote from: forgeforsaken on May 01, 2014, 01:37:28 PM

Quote from: USMC Kato on May 01, 2014, 12:34:41 PM

I recommend that RPG veterans start at the hard difficulty setting. The game is so much better tactically and timing so crucial in each battle (IMHO)

Yeah on Hard interrupts are very important.  Also,what's this I hear about getting heals mid battle on Normal without using potions/spells?  Do the flowers in normal regenerate health too and not just ignacious' meter in combat?

Combat, btw, is basically lifted from the old Grandia games, and that's a good thing.

Forge, is it the skill counter heal?

Dunno, I'm playing on Hard and I just read something somewhere about how on Hard you didn't get the free heals and actually had to use potions/spells as opposed to Normal.
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« Reply #25 on: May 01, 2014, 11:27:11 PM »

you still get the heals out of combat, but don't think you do in combat.  Trying to play this with my fiancee controlling the firefly... it's not exactly bringing us together  ninja
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« Reply #26 on: May 01, 2014, 11:42:17 PM »

I picked this up tonight for my WiiU mostly for the off TV play.  So far I think it’s completely wonderful. 

I started on hard but set it back to normal when I got to the first boss.  I guess everyone who finds it easy grinds a lot?  The fight seemed kind of impossible on hard but it may just have been that my main character was 4 levels lower than the first NPC I had just picked up.
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« Reply #27 on: May 02, 2014, 01:04:01 AM »

Quote from: Harkonis on May 01, 2014, 11:27:11 PM

you still get the heals out of combat, but don't think you do in combat.  Trying to play this with my fiancee controlling the firefly... it's not exactly bringing us together  ninja

Okay just watched the quick look at Giant Bomb, and they are playing normal. In combat (hard difficulty) the glowing plant/bush things only refill your firefly meter, but in easy it refills the firefly and recovers MP and HP.
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« Reply #28 on: May 03, 2014, 04:08:18 AM »

Put in about an hour and a half tonight...what a wonderful game this is.  The artwork, style, world, and music are absolutely beautiful and you can tell the entire thing is a labor of love.  The whole rhyming thing doesn't always work, but it's not terribly distracting.  Still getting hang of combat (playing on Normal), but having to juggle a number of elements (slowdowns, interrupts, attack vs. defend, etc.) makes it pretty compelling. 

So far, so good.
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« Reply #29 on: May 03, 2014, 01:26:57 PM »

Agreed on all of the above. Bit on this and got up to what last night, I think it was the start of third chapter. The point where you learn to fly!  icon_cool  Oh, and sorry little girl but not a dream.  icon_frown
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« Reply #30 on: May 03, 2014, 05:56:32 PM »

double spoilers all the way!  finger
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« Reply #31 on: May 03, 2014, 05:57:43 PM »

Are the PC, XB1, and PS4 versions any different in terms of graphics? I was curious if there is a preferred platform among these 3. I assume the PC can play at resolutions above 1080P, but are the XB1 and PS4 running at that resolution?
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« Reply #32 on: May 03, 2014, 06:07:34 PM »

PC and the new consoles run at 1080p, PS3 and 360 are set to 720.
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« Reply #33 on: May 03, 2014, 06:37:50 PM »

Quote from: Dante Rising on May 03, 2014, 05:57:43 PM

Are the PC, XB1, and PS4 versions any different in terms of graphics? I was curious if there is a preferred platform among these 3. I assume the PC can play at resolutions above 1080P, but are the XB1 and PS4 running at that resolution?

One nice thing on the PS4 version is you can move the firefly spirit with the touchpad, which makes some things a little easier. Also, I'm not sure if this is in the other versions but if you click the touchpad in, it acts as a toggle for if he's glowing or not (as opposed to having to hold the trigger down). 
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« Reply #34 on: May 03, 2014, 07:28:25 PM »

Quote from: Harkonis on May 03, 2014, 05:56:32 PM

double spoilers all the way!  finger

Seriously? I thought about that briefly but all of it is in the trailer and demo plus she is the only one that thinks she's dreaming and can wake up. I mentioned it because that's the point where she is told, we however know it from the beginning. So lighten up, finger boy.
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« Reply #35 on: May 04, 2014, 05:49:33 PM »

Quote from: MonkeyFinger on May 03, 2014, 07:28:25 PM

Quote from: Harkonis on May 03, 2014, 05:56:32 PM

double spoilers all the way!  finger

Seriously? I thought about that briefly but all of it is in the trailer and demo plus she is the only one that thinks she's dreaming and can wake up. I mentioned it because that's the point where she is told, we however know it from the beginning. So lighten up, finger boy.

You're the finger boy, man! Tongue

I'm on chapter 5 I believe. Awesome game.
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« Reply #36 on: May 04, 2014, 07:22:55 PM »

Ha!  icon_biggrin

In my defense, I never said what is actually going on - just what isn't, which I really didn't see as any kind of a spoiler or I wouldn't have posted it. I honestly doubt I even know all that's going on since I'm only in Chapter 4. Still working out the interesting nuances of the combat which has more to it than I thought it did at first, the earlier mention of 'Grandia' didn't enlighten me at all never having played it/them.

Also thanks for the touchpad tip, forsaken forge, didn't know about that.  thumbsup
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« Reply #37 on: May 12, 2014, 03:34:12 PM »

I finished this off this weekend.  I enjoyed it quite a lot and the last couple hours are really strong.

I would have to say the biggest weakness of the game is that it was a bit unsure of itself.  At various points through the narrative it switches from a lighthearted fairytale to something that is trying to be considerably more serious and thought provoking.  As such it never really pulls off either one.

Also, the difficulty curve is all over the place.  The game starts out super easy and remains that way for quite a while, then, out of nowhere, it ramps way up and then spends the rest of the game fluctuating wildly between easy and tedious.

I would still recommend the game but I would classify it as “good” as opposed to a must play classic.
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« Reply #38 on: May 12, 2014, 07:25:45 PM »

Quote from: Lordnine on May 12, 2014, 03:34:12 PM

I finished this off this weekend.  I enjoyed it quite a lot and the last couple hours are really strong.

I would have to say the biggest weakness of the game is that it was a bit unsure of itself.  At various points through the narrative it switches from a lighthearted fairytale to something that is trying to be considerably more serious and thought provoking.  As such it never really pulls off either one.

Also, the difficulty curve is all over the place.  The game starts out super easy and remains that way for quite a while, then, out of nowhere, it ramps way up and then spends the rest of the game fluctuating wildly between easy and tedious.

I would still recommend the game but I would classify it as “good” as opposed to a must play classic.


While I admit I haven't gotten to the latter part of the game yet, I wouldn't exactly say the early stages are of the lighthearted fairytale variety.  Right from the beginning there was an undercurrent of sadness.
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« Reply #39 on: May 12, 2014, 11:14:43 PM »

I'm still really digging it to be honest.
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