ATB
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« Reply #80 on: May 25, 2009, 02:46:07 AM » |
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Is it intentionally choppy so as not to show off too much? If so, it's annoying as crap.
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I reckon so.
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CeeKay
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« Reply #81 on: May 25, 2009, 03:00:13 AM » |
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Is it intentionally choppy so as not to show off too much? If so, it's annoying as crap.
well, you see, they called me up the other day and said 'Hey, CeeKay, we got this guy, Erotic Midorikawa or something like that, who we really want to annoy. any ideas?' so, I pondered for a moment, and replied, 'well, he loved CoD4, and is probably looking forward to your new trailer for MW2. so, I guess if you really want to annoy him, you could make it really choppy'. so, yes, it's intentional. 
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Teggy
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« Reply #82 on: May 25, 2009, 03:36:08 AM » |
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Is it intentionally choppy so as not to show off too much? If so, it's annoying as crap.
well, you see, they called me up the other day and said 'Hey, CeeKay, we got this guy, Erotic Midorikawa or something like that, who we really want to annoy. any ideas?' so, I pondered for a moment, and replied, 'well, he loved CoD4, and is probably looking forward to your new trailer for MW2. so, I guess if you really want to annoy him, you could make it really choppy'. so, yes, it's intentional.  I found that the windows media version was really choppy, but the quicktime version worked great. Well, except for the fact that it stopped about 20-30 seconds from the end and wouldn't go any further.
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pr0ner
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« Reply #83 on: May 25, 2009, 05:28:34 AM » |
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Is it intentionally choppy so as not to show off too much? If so, it's annoying as crap.
You still don't get what makes a good trailer, do you?
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ATB
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« Reply #84 on: May 25, 2009, 05:39:11 AM » |
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Is it intentionally choppy so as not to show off too much? If so, it's annoying as crap.
You still don't get what makes a good trailer, do you? Chopped up trailers are fine. Where they stop mid animation is not.
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I reckon so.
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pr0ner
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« Reply #85 on: May 25, 2009, 05:46:54 AM » |
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Is it intentionally choppy so as not to show off too much? If so, it's annoying as crap.
You still don't get what makes a good trailer, do you? Chopped up trailers are fine. Where they stop mid animation is not. You still don't get what makes a good trailer, do you?
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metallicorphan
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« Reply #86 on: May 25, 2009, 10:58:25 AM » |
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not sure whats up with that gametrailers link,it buffers and the percentage goes up,then it goes down before the trailer had even started
i actually downloaded the new trailer off Xbox Live this morning(HD)...looked absolutely amazing,graphics looked real!!!,LOL...and i saw that it was actual gameplay towards the end as you see the 'checkpoint reached' icon in the top left...of course that's another game i forgot about to add to the must buy list for November
if i ever say i want a game delayed again CK,you have my permission to find me and kill me
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leo8877
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« Reply #87 on: May 25, 2009, 03:03:02 PM » |
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Well that was sweet!!
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ATB
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« Reply #88 on: May 25, 2009, 04:01:05 PM » |
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Is it intentionally choppy so as not to show off too much? If so, it's annoying as crap.
You still don't get what makes a good trailer, do you? Chopped up trailers are fine. Where they stop mid animation is not. You still don't get what makes a good trailer, do you? Apparently, I do. I watched it again today and it ran smooth as silk. Looks pretty daggon amazing. 
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I reckon so.
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Hiccup
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« Reply #89 on: June 01, 2009, 01:50:34 PM » |
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Sweet baby Jesus, MW2 might fix the major complaint I had with the single player campaign. Constantly spawning enemies. In Modern Warfare 2 fighting with terrorists is much easier than the original Modern Warfare. In it, enemies will no more constantly respawn as they had been doing in previous version of Call of Duty games.
Recently the CCO of Infinity Ward, Jason West said, We are aware of it and were actively trying to eliminate it. He added further while briefing to Game Informer, I think we agree that its not very good. It is many a time said earlier that MW2 will not be like its predecessor Call of Duty 4: Modern Warfare. Even it will not bear the Call of Duty name. Now, if the spawn system is eliminated then it seems like it will distance Modern Warfare 2 from other COD series.
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Just a little hiccup.
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CeeKay
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« Reply #90 on: June 01, 2009, 02:18:38 PM » |
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and hopefully they don't use the CoD:WaW MP spawning system either.
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Hiccup
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« Reply #91 on: June 01, 2009, 02:28:46 PM » |
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and hopefully they don't use the CoD:WaW MP spawning system either.
I'd be happy with a Battlefield: Bad Company type spawning system, though the maps & gameplay are not at all similar.
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Just a little hiccup.
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CeeKay
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« Reply #92 on: June 23, 2009, 10:20:17 PM » |
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leo8877
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« Reply #93 on: June 23, 2009, 11:06:14 PM » |
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They even came out and said 2 is the optimal number. I say good for them, sticking to their proverbial guns.
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skystride
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« Reply #94 on: June 24, 2009, 01:56:24 PM » |
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The big question for me, splitscreen or not? SS MP would be huge too but I doubt that will happen.
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CeeKay
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« Reply #95 on: July 14, 2009, 01:55:41 AM » |
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fellow geeks! fall to your knees and behold... THE ALMIGHTY PRESTIGE EDITION!
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Daehawk
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« Reply #96 on: July 14, 2009, 02:01:52 AM » |
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I wonder what model / type those NVGs are? Id like to look them up online.
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Teggy
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« Reply #97 on: July 14, 2009, 02:05:00 AM » |
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so they've got all the packaging ready to go but the game doesn't release until November? boooo.
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Isgrimnur
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« Reply #98 on: July 14, 2009, 02:49:37 AM » |
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I want to know what the MSRP is. I would love to take nightly walks decked out in NVGs. I'm sure the cops wouldn't think anything of it.
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leo8877
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« Reply #99 on: July 14, 2009, 03:43:38 AM » |
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That's it, Special Editions have gone too far!
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Isgrimnur
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« Reply #100 on: July 14, 2009, 03:51:29 AM » |
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Bite me, Sharkticon! 
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« Last Edit: July 14, 2009, 03:53:11 AM by Isgrimnur »
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Windows95
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« Reply #101 on: July 14, 2009, 05:05:38 AM » |
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I wonder what model / type those NVGs are? Id like to look them up online.
I'm thinking they'd be pretty basic, or that is going to be one hell of an expensive box set.
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Daehawk
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« Reply #102 on: July 14, 2009, 05:24:17 AM » |
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Probably those with a IR camera and a IR light on them and a cheap lcd to view. junk.
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Destructor
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« Reply #103 on: July 14, 2009, 02:43:40 PM » |
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I would love to take nightly walks decked out in NVGs. I'm sure the cops wouldn't think anything of it.
Exactly. Nothing good will come with the wide availability of these googles. Still, it's a really damn cool promotion item, even though it'll be expensive as all hell.
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ATB
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« Reply #104 on: July 14, 2009, 03:01:04 PM » |
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Still, it's a really damn cool promotion item, even though it'll be expensive as all hell.
I'm going the other way on this. I think that's the stupidest collector's edition I've ever seen. NVGs? Come on. I'll probably go hardened as I loves me some art books.
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I reckon so.
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Chaz
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« Reply #105 on: July 14, 2009, 03:09:29 PM » |
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I think the NVG edition comes with the art book too. Plus, at least in this one you're getting something (semi)useable. Lots of people spent over $100 on the Legendary edition of Halo 3, and the helmet that came with that couldn't even go on your cat. The crazy edition of Fallout 3 was a bit better with a thing that could at least be used as a clock. This one gives you a set of NVGs. If they work even moderately well, then it's automatically the most worthwhile special edition ever.
Unless it costs $200. Then it's just silly. But still the most useful tchochke ever.
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Caine
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« Reply #107 on: July 14, 2009, 04:01:57 PM » |
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god damn that's a weird promo. now, with your nvg's and gow 2 lancer, you will be a fine target for the local PD to take down when they get the call you are prowling around in your black sweat pants at night. i'd have to say though, as one whom firmly believes that a zombie apocalypse is rising, NVG's would be downright vital 
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jblank
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« Reply #108 on: July 14, 2009, 06:11:20 PM » |
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If it's under $200 total, I might just get this Prestige Edition package.
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metallicorphan
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« Reply #109 on: July 14, 2009, 06:25:16 PM » |
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wooooohoooo Call of Duty 1 for XBLA...damn if COD1 is the full COD1(even before the United Offensive expansion)..i will pretty much be on that until the end of time...thank you and goodnight
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Windows95
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« Reply #110 on: July 14, 2009, 06:53:34 PM » |
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According to Voodoo extreme, only $150 for the nightvision edition. Surprisingly, that ridiculous Modern Warfare 2 special edition, with the nightvision goggles, will only set you back $149.99 (Activision must have received a very nice bulk-buy discount from the manufacturers). I'm thinking that for $70, these are going to be pretty craptastic goggles.
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EddieA
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« Reply #111 on: July 14, 2009, 11:44:56 PM » |
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I'm thinking that for $70, these are going to be pretty craptastic goggles.

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Wheelman
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« Reply #112 on: July 15, 2009, 02:57:25 AM » |
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Probably those with a IR camera and a IR light on them and a cheap lcd to view. junk.
Exactly, they look like These to me. There's no light amplification at all, just taking advantage of CCD camera's ability to "see" the near infrared of all of those LEDs on the front. Maybe they'll release a Modern Warfare: Conspicuous Consumption edition including a set of these bad boys.
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CeeKay
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« Reply #113 on: July 15, 2009, 03:37:39 AM » |
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I'll wait for the Hummer version.
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jztemple2
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« Reply #114 on: July 16, 2009, 04:35:41 PM » |
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Some good news for MW2 from an interview with Infinity Ward via Kotaku: But what was happening in the level we were shown from the new game was different, the IW guys explained. Absent from that level and from the game are the infinite enemy spawn points that were criticized in Modern Warfare. Bowling said the new game's enemies have "dynamic AI," meaning that they are designed to act more independently of what the designers map out. He said a player could expect them to be more sensitive to gamer behavior, going beyond the flanking and cover strategies of the enemies in the first game to break their patrol routes, or take to roofs. They're smarter. And they will adapt enough that a Modern Warfare 2 player won't be able to rely on the enemies being in the same places and doing the same things each time they play a level.
While enhanced enemy behavioral intelligence is a familiar promise made by shooter developers, Bowling's colleague, Drew McCoy, did say that this smarter AI was what allowed the designers to ditch those infinite hordes of enemies. Instead of needing to emit a clown-car's worth of enemies to press the player enough to run forward to a new checkpoint, the smarter AI enemies are now supposed to root out a player, which will push them along.
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Razgon
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« Reply #115 on: July 16, 2009, 09:58:47 PM » |
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heh - when I was in the army, I got to carry and use some night vision equipment...it cost roughly around 20.000 dollars my lieutenant informed me, so I'd better take good care if it...I guess its become a bit cheaper since then ;-)
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A new one
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Isgrimnur
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« Reply #116 on: July 16, 2009, 10:39:48 PM » |
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I figure what's been said above is the case. This is simply a near infrared lamp with an infrared camera, which would be useless outside the range of the lamp. The $20k versions rely on light enhancers that use ambient light exclusively and do not require an additional light source to function properly.
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ATB
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« Reply #117 on: July 19, 2009, 12:45:15 PM » |
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Some good news for MW2 from an interview with Infinity Ward via Kotaku: But what was happening in the level we were shown from the new game was different, the IW guys explained. Absent from that level and from the game are the infinite enemy spawn points that were criticized in Modern Warfare. Bowling said the new game's enemies have "dynamic AI," meaning that they are designed to act more independently of what the designers map out. He said a player could expect them to be more sensitive to gamer behavior, going beyond the flanking and cover strategies of the enemies in the first game to break their patrol routes, or take to roofs. They're smarter. And they will adapt enough that a Modern Warfare 2 player won't be able to rely on the enemies being in the same places and doing the same things each time they play a level.
While enhanced enemy behavioral intelligence is a familiar promise made by shooter developers, Bowling's colleague, Drew McCoy, did say that this smarter AI was what allowed the designers to ditch those infinite hordes of enemies. Instead of needing to emit a clown-car's worth of enemies to press the player enough to run forward to a new checkpoint, the smarter AI enemies are now supposed to root out a player, which will push them along. I'll believe it when I see it. If true, it's about friggin' time!
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I reckon so.
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CeeKay
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« Reply #118 on: July 19, 2009, 06:13:04 PM » |
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But what was happening in the level we were shown from the new game was different, the IW guys explained. Absent from that level and from the game are the infinite enemy spawn points that were criticized in Modern Warfare. Bowling said the new game's enemies have "dynamic AI," meaning that they are designed to act more independently of what the designers map out. He said a player could expect them to be more sensitive to gamer behavior, going beyond the flanking and cover strategies of the enemies in the first game to break their patrol routes, or take to roofs. They're smarter. And they will adapt enough that a Modern Warfare 2 player won't be able to rely on the enemies being in the same places and doing the same things each time they play a level. the PC game S.W.A.T. 4 did this- any time you fired up any given level you'd never know where the hostiles or hostages were, which made each play session interesting.
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jztemple2
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« Reply #119 on: July 20, 2009, 01:11:56 AM » |
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the PC game S.W.A.T. 4 did this- any time you fired up any given level you'd never know where the hostiles or hostages were, which made each play session interesting.
Oh great, remind me how great SWAT4 was... I reinstalled it and played it all afternoon  . Damn A-Bomb Nightclub mission always did give me trouble 
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