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Author Topic: Call Of Duty 5........Treyarch,WWII  (Read 6756 times)
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metallicorphan
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« Reply #40 on: December 10, 2007, 08:26:24 PM »

Quote from: kronovan on December 10, 2007, 08:11:30 PM

Quote from: whiteboyskim on December 09, 2007, 08:40:20 PM

Quote from: metallicorphan on December 08, 2007, 09:20:37 PM

did anyone play COD:big red one?....as that was treyarch as well,but i never got round to playing that

Yeah and I reviewed it. Totally forgot about that one which is funny considering I score it in the 90s. I actually enjoyed the heck out of it, which changes my argument in to "if Treyarch does a Call of Duty game then it has a strong chance of sucking, though they can pull one off if they try."

I also played CoD:BRO to completion and enjoyed it a lot. What was best about it was that they allowed you to shootthe French


definetly have to loook this one up
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« Reply #41 on: December 10, 2007, 09:00:21 PM »

They should do a Call of Duty Peloponesian War game where you run around stabbing guys with a big ass spear.
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« Reply #42 on: December 10, 2007, 09:13:03 PM »

Quote from: IkeVandergraaf on December 10, 2007, 09:00:21 PM

They should do a Call of Duty Peloponesian War game where you run around stabbing guys with a big ass spear.

LOL!
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« Reply #43 on: December 10, 2007, 09:32:47 PM »

cod: civil war.  you spend 3x as long to reload as you did to take the shot.  and now it's "interactive".  imagine the possibilities of the wii version. 

"honey, what are you doing with that game?"

"uh, nothing.  i'm uh, ramming the powder down the barrel"

"ok dear.  don't let the neighbors see you."
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« Reply #44 on: December 10, 2007, 09:38:07 PM »

Quote from: Caine on December 10, 2007, 09:32:47 PM

cod: civil war.  you spend 3x as long to reload as you did to take the shot.  and now it's "interactive".  imagine the possibilities of the wii version. 

"honey, what are you doing with that game?"

"uh, nothing.  i'm uh, ramming the powder down the barrel"

"ok dear.  don't let the neighbors see you."

Man I get enough knife kills in COD4
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« Reply #45 on: December 10, 2007, 09:46:54 PM »

Quote from: QP on December 10, 2007, 09:38:07 PM

Quote from: Caine on December 10, 2007, 09:32:47 PM

cod: civil war.  you spend 3x as long to reload as you did to take the shot.  and now it's "interactive".  imagine the possibilities of the wii version. 

"honey, what are you doing with that game?"

"uh, nothing.  i'm uh, ramming the powder down the barrel"

"ok dear.  don't let the neighbors see you."

Man I get enough knife kills in COD4

with a musket reload, you could just play melee and be the top ranked player. 

they could call it "how i won the civil war with 6 rounds" 
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Darren8r
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« Reply #46 on: December 10, 2007, 10:04:05 PM »

I sat down at Futureshop today and played CoD4 for the first time, I had a spare in 3rd period and 4th, so that gave me, 3rd, lunch and 4th off, 3 hours. And it was really fun. The end.

Yeah I think WWII is over done in video games and they need to change things up in that department.
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« Reply #47 on: December 11, 2007, 01:08:30 AM »

Quote from: denoginizer on December 10, 2007, 07:58:20 PM

D-Day Omaha Beach...


Spoiler for Hiden:
...with zombies.  paranoid

Spoiler for Hiden:
and Hobbits
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« Reply #48 on: December 11, 2007, 02:12:50 AM »

Quote from: Knightshade Dragon on December 10, 2007, 06:39:30 PM

Quote from: Purge on December 10, 2007, 06:35:04 PM

The original command and conquer did not suck.

Even C&C Commandos (FPS) was neat, even if it was a generic shooter.

C&C Renegade (The FPS) was the game and I thought it invented new ways in which to suck. smile   The original C&C still sits pretty high on my 'all time greatest' list.

I thought that that game was SO underrated. I had a great time playing it- and it had a great sense of humor.
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« Reply #49 on: December 11, 2007, 01:52:07 PM »

Quote from: CeeKay on December 11, 2007, 01:08:30 AM

Quote from: denoginizer on December 10, 2007, 07:58:20 PM

D-Day Omaha Beach...


Spoiler for Hiden:
...with zombies.  paranoid

Spoiler for Hiden:
and Hobbits

Spoiler for Hiden:
and Nazis!
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« Reply #50 on: December 11, 2007, 05:41:24 PM »

Quote from: IkeVandergraaf on December 11, 2007, 01:52:07 PM

Quote from: CeeKay on December 11, 2007, 01:08:30 AM

Quote from: denoginizer on December 10, 2007, 07:58:20 PM

D-Day Omaha Beach...


Spoiler for Hiden:
...with zombies.  paranoid

Spoiler for Hiden:
and Hobbits

Spoiler for Hiden:
and Nazis!

Spoiler for Hiden:
wearing girdles.

It's like we're the unwashed 3DO thinktank reunited.
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leo8877
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« Reply #51 on: June 23, 2008, 05:09:56 AM »

Anyone else really enjoy the trailer for COD5?  Looked mighty good. 
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« Reply #52 on: June 23, 2008, 05:43:55 AM »

Quote from: leo8877 on June 23, 2008, 05:09:56 AM

Anyone else really enjoy the trailer for COD5?  Looked mighty good. 

link?
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« Reply #53 on: June 23, 2008, 12:44:31 PM »

I found some fake screens, no vids though.

Some info from Shacknews.

Quote
The first details on Call of Duty 5 have apparently emerged from the latest issue of UK gaming magazine GamesTM, revealing the game to be titled Call of Duty: World at War and set within the Pacific Theater of World War II

...

World at War will sport cooperative play--a series first--as well as include vehicles and squad-based elements in multiplayer.

Sounds more like a Battlefield 1942 remake.
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leo8877
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« Reply #54 on: June 23, 2008, 12:48:30 PM »

Here it is

http://www.gametrailers.com/player/35413.html
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« Reply #55 on: June 23, 2008, 12:55:12 PM »

Huh. That looks pretty good...
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« Reply #56 on: June 23, 2008, 01:09:40 PM »

Fascinating.  For some reason, that trailer made me really uncomfortable.

I'm fine with all European WWII theaters, I can play games without problem in the naval and air Pacific theaters, but for some reason the Pacific ground war strikes a nerve.  Perhaps it's because I've visited some of the Japanese WWII memorials in person and have only visited cities and towns in Germany.
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« Reply #57 on: June 23, 2008, 01:10:00 PM »

I'm taking a wait and see approach.  While there have been a ton of WWII shooters, there's nothing saying that you still can't make an excellent game in that setting.  COD4 wasn't as good as it was because of the setting, it was the gameplay, story, setpieces, and narrative methods used that set it apart.  Of course, that it has an excellent and robust MP game as well is what's really given it staying power.

Hopefully Treyarch can finally make a COD game that isn't just a pale imitation of what Infinity Ward has done.  Moving it to the Pacific is a good first step, since there have been very few good jungle warfare games (I can't think of any beyond Vietcong).  Of course, they have some massive, massive shoes to fill trying to match COD4's multiplayer.
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« Reply #58 on: June 23, 2008, 01:38:36 PM »

Quote from: Caine on December 10, 2007, 09:32:47 PM

cod: civil war.  you spend 3x as long to reload as you did to take the shot.  and now it's "interactive".  imagine the possibilities of the wii version. 

"honey, what are you doing with that game?"

"uh, nothing.  i'm uh, ramming the powder down the barrel"

"ok dear.  don't let the neighbors see you."

I call cannon!
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« Reply #59 on: June 23, 2008, 03:03:24 PM »

saw the trailer and it reminds me alot of Call of Duty 3, which is a bad thing.  I'll be waiting for a demo before I commit this time.
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« Reply #60 on: June 23, 2008, 03:37:54 PM »

Yeah, trailer did absolutely zero for me.  In contrast I thought the initial CoD4 teaser was great. 
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« Reply #61 on: June 23, 2008, 04:31:18 PM »

Standard trailer IMO, no better or worse than most.

At least they're jumping on the co-op bandwagon with up to 4 players. Glad to see more and more games doing this.
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« Reply #62 on: June 23, 2008, 05:00:16 PM »

i will still get this game,COD3 was still a good enough effort online even though there was a lot of things missing

TBH though,that trailer was pretty shit IMO...didnt they say they were using the COD4 game engine?,because that looked nothing like it(cut scene or not cut scene)


wonder if you can climb up trees like that in the game?
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« Reply #63 on: June 23, 2008, 05:29:17 PM »

Quote from: CeeKay on December 08, 2007, 09:56:24 AM

I think I'll be passing.  CoD3 wasn't all that great.

Same...or at least wait until reviews and word of mouth.  But I still love the WWII setting and I do like that they are going for the Pacific Theater this time.
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« Reply #64 on: June 23, 2008, 06:40:11 PM »

I thought the trailer looked good.  I could see similarities to the COD4 engine (there's a sharpness or, even, a hypereality to the graphics).  The story in COD3 was pretty weak, though, and, like wonderpug, I prefer the European side of the war (Nazis are so much easier to hate than those guys we dropped an overkill bomb on), so while I'm certainly interested, I'll be waiting for reviews.
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« Reply #65 on: June 23, 2008, 06:43:21 PM »

Quote from: Bullwinkle on June 23, 2008, 06:40:11 PM

I thought the trailer looked good.  I could see similarities to the COD4 engine (there's a sharpness or, even, a hypereality to the graphics).  The story in COD3 was pretty weak, though, and, like wonderpug, I prefer the European side of the war (Nazis are so much easier to hate than those guys we dropped an overkill bomb on), so while I'm certainly interested, I'll be waiting for reviews.

There is actually a Russian campaign too so the whole game isn't Pacific theater.

Though that actually makes me less interested- I liked the way that CoD4 essentially tied the different characters together into one cohesive story and I have a hard time imagining how they could do that with the Pacific and and Russian theaters. 
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« Reply #66 on: June 23, 2008, 07:53:24 PM »

Apparently Treyarch had a full year more dev time on this one, so maybe it'll be worth it.
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« Reply #67 on: June 23, 2008, 08:59:37 PM »

Quote from: Bullwinkle on June 23, 2008, 06:40:11 PM

I thought the trailer looked good.  I could see similarities to the COD4 engine (there's a sharpness or, even, a hypereality to the graphics).  The story in COD3 was pretty weak, though, and, like wonderpug, I prefer the European side of the war (Nazis are so much easier to hate than those guys we dropped an overkill bomb on), so while I'm certainly interested, I'll be waiting for reviews.

I think I have a different perspective on it; since I can't even count on 1 hand the number of relatives and friends relatives that perished in Japanese POW camps via starvation or malnutrition related diseases, I wouldn't morally have any problems playing the allies in a WW II pacific theater. I don't see how it really has anything to do with contemporary times anyways. I love modern Japanese culture yet I despise wartime Japanese culture, even for the way they treated their own soldiers and pilots. Although I hate the Nazis too, I don't hate them anymore than the asshats of Imperial Japan.

If this game has split-screen co-op and it's even as good as CoD 3, I'll probably be IN on this game day 1.
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« Reply #68 on: September 23, 2008, 04:06:06 PM »

Well, I've been curious on this one since release will be (I think) same day as the WoW Expansion.

Some details I've scrounged up via random searching:

from their forums
Quote
Multiplayer:

Multiplayer looks a lot like COD4:MW, in regards to the Graphic User Interface and Gameplay. Those who love the predecessor, will feel right at home. Party lobby, load screens, map selection, etc., all look quite familiar.

Perks – Yes, they are indeed back. To answer the overwhelming concern, last I heard, YES, Martyrdom and Juggernaught will be making a return. They will be balanced by counter perks and it’s being discussed whether perks such as Martyrdom & Last Stand will be viable if you do not still have that perk’s tool in your arsenal (Realism v Gameplay).

XP – Experience points are back, you can earn them in MP as well as in Co-op in order to unlock new weapons, attachments, etc. Again, Challenges take the place of online Achievements and will add to your overall XP. Keep in mind, what your skill is in MP, will determine what the AI is in online Co-op. Since you earn XP in Co-op, the better you are, the harder the AI opposition will be!

Rank/Prestige – When I was there, I saw a level 65 on the screen, I can only assume Prestige will follow that rank given it was 5-Stars.

Vehicles – Didn’t see any being used in the demo, though I know they will be there in “Certain Gametypes.” Not all Gametypes will include vehicles, so those who like them can play them, and vice-versa.

Maps – The first SP map Maikin Raid was an MP map (not sure of the name). Kind of cool because if you are say… getting shot at in a hut, you can shoot out a wall, jump in the water, and flank your enemy. There was another map with a big building, good short-medium range, and another that was more urban warfare type in the streets. Names at the time were still TBD, so I’m not going to go into specifics on those. The urban street map, was in a night setting though.

Kill Streak Bonus: Yes, they are back. At 3 kills you can launch a spy drone (they did exist in WWII) analogous to the UAV, at 5 kills you can call in an artillery strike, at 7… I was not fortunate enough to see for sure, but I’d bet something will be there to reward the gamer.

Attachments: Yup, instead of a red dot sight, you can get an iron cross sight. On what guns and such, I’m not sure… that’s the only one I saw. I’m sure many did indeed exist in WWII and will be present.

More to come as I dig it up.  Looking great so far (multiplayer wise.)
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« Reply #69 on: September 23, 2008, 04:17:36 PM »

And Pilotable Tanks are confirmed in Multiplayer, even gunner spots.  Perks for tanks have also been included.
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« Reply #70 on: September 23, 2008, 07:16:21 PM »

I'll be getting a look at this on Friday.  Does anyone have anything that they want me to look at?  I'm not sure if I'll be looking at the SP or MP though, although when I saw CoD4, I only got a look at the MP.
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« Reply #71 on: September 23, 2008, 07:18:02 PM »

Quote from: Graham on September 23, 2008, 07:16:21 PM

I'll be getting a look at this on Friday.  Does anyone have anything that they want me to look at?  I'm not sure if I'll be looking at the SP or MP though, although when I saw CoD4, I only got a look at the MP.

I don't have anything specific, but I am anxious to hear general impressions!
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« Reply #72 on: September 23, 2008, 07:23:36 PM »

How about destructable terrain/buildings? Is it there? Is it there as incredibly as it's in Battlefield: Bad Company?

If it's not, why not?
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« Reply #73 on: September 23, 2008, 07:37:21 PM »

Yes, there's destructable terrain.  I know I read something about that in the 54 page thread on the forums.

IIRC he was describing being pinned down in a grass hut, shooting out a wall with his L/SMG, and then coming up behind the enemy for a flank.
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« Reply #74 on: September 23, 2008, 07:45:40 PM »

More:
Quote
A flamethrower will be available in the game, and is apparently based off of the design and handling of the armament in Return to Castle Wolfenstein. This lethal weapon can burn the skin off of your enemies.

The player is able to shoot through cover, "with enough bullets, the player causes enough damage to one of the walls to create a hole big enough to walk through."

The game allows you to swim for the first time in the series, although movement will be severely limited, with your character only capable of walking at half speed.

You can use all the nations weapons even if you are on the other nation, just like in COD4, if your playing as an American you can still have a Kar98k in one of your classes.

Their will be 65 levels(ranks) and will have prestige(number of prestiges unknown).

The Flamethrower is rumored of being a perk.

Private matches will be similar to COD4.

Their will be a party system similar to COD4's, The highest amount of players in a party will be 9.

Their will not be a map editor for consoles but their will be one for PC's.

Capture The Flag will be making a return in World at War.

Their will be online and single player achivements.

Their will be a create-a-class system similar to COD4's.

Players will be able to climb up trees and snipe from them.

Weapons (some single player/story mode only):
Quote
Americans:
M1A1 Thompson
M1A1 Carbine
M1 Garand
Trench Shotgun
Browning Automatic Rifle (B.A.R)
M1903 Springfield
M1903 Springfield Scoped
M2 Flamethrower
M1911 (also known as Colt 45)
Bajonet
M9 Bazooka
Browning M1919A6
M2 Machine Gun

Explosives:
MK2 Frag Grenade
Smoke Grenade
Satchel Charges
Mines

Russian Weapons:
TT-33
Mosin Nagant
Mosin Nagant Scoped
PPSH (71 round Drum Magazine)
PPSH (31 round Banana Magazine)
Bajonet

Explosives:
RGD-33

German Weapons:
P08 Luger
Kar98
Kar98 scoped
MP44
MP40
MG42
MG34
Knife

Explosives:
Stielhandgranate

Japanese Weapons:
Nambu 14
Arisaka Type 99
Type 100 Submachine gun
Bajonet
Katana

Explosives:
Kiska Grenade

British Weapons:
Sten
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« Reply #75 on: September 23, 2008, 09:24:22 PM »

Any game with a flamethrower is awesome in my book  thumbsup
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« Reply #76 on: September 23, 2008, 09:36:06 PM »

If the multi is like COD4 multi, I'll be extremely happy with this... I've played more COD4 multi this year than anything else.  Probably more than everything else combined...

However, I'm concerned with the flamethrower and tanks in multi... that sounds bad... we'll see.
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« Reply #77 on: September 23, 2008, 10:31:13 PM »

Interested.  Big factor for me will be if there are a number of forumites playing MP.
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« Reply #78 on: September 23, 2008, 11:23:25 PM »

I'll be doing co-op mainly.  I thought they were only doing 2 player co-op, but it turns out that there's 4 player co-op.
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« Reply #79 on: September 24, 2008, 03:30:15 AM »

Quote from: Jarrodhk on September 23, 2008, 10:31:13 PM

Interested.  Big factor for me will be if there are a number of forumites playing MP.

My brother and I are probably both getting this.
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