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Author Topic: Destiny -Bungie's new game with Activision  (Read 2677 times)
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metallicorphan
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« Reply #80 on: February 18, 2013, 07:34:05 PM »

Quote from: Bullwinkle on February 18, 2013, 07:18:15 PM

I may try to resist the hype for this, but already the chant is starting to build.

Genius


+ Teri Garr=fine(at least in the 70s,not seen her for awhile)
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TiLT
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« Reply #81 on: February 18, 2013, 08:23:49 PM »

It's interesting to see that the MMO genre has become so poisoned that Activision doesn't want to touch it. They can call this a "shared experience shooter" (or whatever buzzwords they want us to keep repeating until we believe them) all they want. It's still an MMO. I suspect Kotick put his foot down and barred the team from describing Destiny as an MMO because he knows how damaged that genre is, and by instead branding the game as a shooter, they can cash in on the already large playerbase Activision has gathered with Call of Duty. It's clever, except it isn't. Tongue

I also noticed that the graphics were very MMO-like. Look at the characters in particular. There's some solid environment design and nice effects going on there, but there's a strong MMO vibe from the visuals even so. This is the kind of graphical level you end up on if your plan is to have a LOT of player characters on screen at once, so I guess we can predict that the game will at least feature massive battlegrounds, and probably a variety of large social hubs.

I can't say I'm all that interested personally (after respawning twice in a multiplayer shooter, I'll turn the game off and never turn it on again. Those things bore me to tears), but it's interesting to see the way they're building their PR machine.
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metallicorphan
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« Reply #82 on: February 18, 2013, 08:29:58 PM »

Quote
after respawning twice in a multiplayer shooter, I'll turn the game off and never turn it on again. Those things bore me to tears

that's nearly all of them isn't it?...do you like the ones where if you die you have to wait until the end of the round to continue?


but as you described,this really isn't that kind of game
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TiLT
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« Reply #83 on: February 18, 2013, 08:34:01 PM »

Quote from: metallicorphan on February 18, 2013, 08:29:58 PM

Quote
after respawning twice in a multiplayer shooter, I'll turn the game off and never turn it on again. Those things bore me to tears

that's nearly all of them isn't it?...do you like the ones where if you die you have to wait until the end of the round to continue?


but as you described,this really isn't that kind of game

I guess it'd be easier to understand if I say that I dislike repetition in games. Once a game wants me to respawn, run to the middle of a map, shoot some dudes, die, then repeat that process for hours on end, I'm out. I barely last 5 minutes under such conditions. Except for MMOs (which I mostly solo in), I haven't done more than briefly dabble in multiplayer games for years. I guess Destiny could turn out to be a PvE MMO with a focus on discovering new worlds and experiences, but I doubt it. It's already being marketed as a multiplayer shooter, which to me says that it'll just be the same old MP at a larger scale. It's just not my thing, but that doesn't mean I don't want others to enjoy it. I know I'm not the average player, or at least not the average vocal player.
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CeeKay
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« Reply #84 on: February 18, 2013, 11:02:30 PM »

this is epic:

Spoiler for Hiden:
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kronovan
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« Reply #85 on: February 18, 2013, 11:35:17 PM »

Quote from: Turtle on February 18, 2013, 06:54:33 AM

If I recall, Halo Reach actually had decent space fighter combat, and good looking space gameplay. I didn't play it myself, others can chime in on that. So Bungie is no stranger to space combat gameplay.
There was space combat, but having played through the game 3 times now I have to say it's nothing to get excited about. In fact I feel the space combat in Star Wars Battlefront 2 was better in just about every way.

I can't say I like this aspect of it:
Quote
As a co-op-focused, persistent-world shooter, Destiny will require an internet connection to play on all platforms, whether you choose to play solo or with others. Activision Publishing CEO Eric Hirshberg says that the "desire for connectivity is the only way to realize the vision of the game," and denied rumors of a subscription fee to play the game.
This rings of CoD BLOPS where XBL Gold was required just to play split-screen co-op against bots. I realize this game will have much more in its co-op experience, but it still ends up being a bad deal for the player who just wants to play along with their buddy sitting on the couch beside them.

Otherwise I like everything I've read about this game. I'm also very glad to hear they're doing it on the 360 and PS3 instead of next gen. I would have been skeptical Bungie could milk the kind of graphic fidelity they're aiming at out of the 360 up until Halo Reach, which IMO looked every bit as good as Halo 4 yet performed much better. It's a new franchise, so I'll wait and see, but I'm betting I end up getting this the 1st week it's out.
« Last Edit: February 18, 2013, 11:47:25 PM by kronovan » Logged
kronovan
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« Reply #86 on: February 18, 2013, 11:46:26 PM »

Quote from: metallicorphan on February 18, 2013, 07:34:05 PM

Quote from: Bullwinkle on February 18, 2013, 07:18:15 PM

I may try to resist the hype for this, but already the chant is starting to build.

Genius

Agreed, that's an awesome catch for a snippet of a film that works for this.    icon_cool
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Eco-Logic
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« Reply #87 on: February 19, 2013, 01:07:33 AM »

I just saw the trailer for the first time.  Wow.  Looks awesome...
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PR_GMR
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« Reply #88 on: February 19, 2013, 03:29:05 PM »

I am... intriguedicon_smile
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CeeKay
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« Reply #89 on: March 19, 2013, 01:16:34 AM »

well this guy just jinxed their launch:

Quote
In the wake of SimCity's troubled launch this month, Bungie has said it is not worried about an influx of users crippling Destiny's servers at release.

"This isn't our first rodeo," the developer said as part of its latest Mail Sack. "Bungie is no stranger to anxious mobs of players who rush home after a midnight launch and put our best-laid plans to the test."

Bungie's claim is not without merit, as the developer has overseen the generally smooth launches of a number of high-profile and multiplayer-centric Halo titles. In the case of Destiny, however, the game is exclusively an always-online experience.

almost sounds like a certain publisher who said the same thing about another game....  icon_wink
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Turtle
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« Reply #90 on: March 19, 2013, 01:51:29 AM »

I think Activision/Bungie has shown itself to be better prepared at almost everything compared to EA. EA is a sinking ship run by imbeciles, but with an old crew of really hard working studios trying to throw water over the side.
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« Reply #91 on: March 19, 2013, 04:06:00 AM »

Quote from: Turtle on March 19, 2013, 01:51:29 AM

I think Activision/Bungie has shown itself to be better prepared at almost everything compared to EA. EA is a sinking ship run by imbeciles, but with an old crew of really hard working studios trying to throw water over the side.

You do realize that it was Activision Blizzard that shipped Diablo 3, right?  Tongue
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