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Author Topic: [PS4,PC] Rebel Galaxy, by ex Diablo/Torchlight devs  (Read 148 times)
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« on: October 15, 2014, 04:57:30 PM »

This features a focus on capital ships and the patched together hulks akin to Firefly and BSG instead of the fresh-off-the-production-line ships of other recent games.  

There will be random generated systems to explore and various factions to play with/against.  The trailer shows a few of the factions, which they say took some inspiration from Star Control 2.  


Combat looks like it plays like a space version of a naval ship game, with firing arcs and talk of broadsides and control limited to a 2d access.   Equipment is being tied to a random drop ala "every game you've played with a random loot generator".  Campaign with a post-ending free-form sandbox mode.  

Coming 2015
« Last Edit: October 15, 2014, 05:02:31 PM by Caine » Logged

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« Reply #1 on: October 16, 2014, 05:40:57 AM »

Interesting that the Schaefer brothers have "broken up" after so many years working together.  And I wonder where that leaves Runic with no Baldtree either.  It really felt like they went dark after launching Torchlight 2 as it was.

As for the game, another space game at this point doesn't exactly get me excited, heh.

Sandwiches do fix everything.
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« Reply #2 on: October 16, 2014, 05:44:23 AM »

Well, the game sounds like it plays similarly to Assassin's Creed Black Flag's ship combat. Albeit, without any of the boarding.

So not sure if that's a good or bad thing. They replace gameplay with loot mechanics, and while loot is still fun to me, no amount of loot can make a boring game fun.
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