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Author Topic: [PC] The Magic Circle  (Read 249 times)
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Lordnine
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« on: July 18, 2015, 04:23:35 AM »

The Magic Circle came out on Steam a couple days ago and so far it has kept a smile on my face for my entire time with the game.  Basically what you need to know is you are in a game that is unfinished, not in the Early Access kind of way, but actually still being constructed.  The game designers are characters within the game world that NPCs call the Gods.  You as the tester are basically subverting what they have built and using it to your own advantage.

An example of this is early on you encounter a small dog like enemy.  If you trap the creature, you can edit its code so that it has no legs or bite OR you can edit its code so that it thinks you are an ally.  As the game goes on and you encounter more enemies you can take out their bits of code to add to your own minion army.  Currently, my “party” consists of two mushrooms with teeth, a fire breathing turtle and an 8-bit zombie. 

The humor of the game feels pretty similar to The Stanley Parable, so if you liked the idea of that game, but wish it had more actual gameplay, this is worth your attention.
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MonkeyFinger
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« Reply #1 on: July 18, 2015, 01:10:45 PM »

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Lordnine
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« Reply #2 on: July 20, 2015, 04:17:46 PM »

I finished the game last night.  It goes to some very interesting and unexpected place, both with story and gameplay.  I don’t want to say too much because I think it would ruin the experience.  What I will say is the “antagonist” is basically a combination of David Cage and Peter Molyneux, which is fun.

The short of it is, it’s not a perfect game and is a little on the short side (~6hours) but it is definitely unique and will keep you interested.  I would recommend it at full price if you enjoy non-traditional game play experiences and still recommend it on sale even if you don’t.
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Ridah
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« Reply #3 on: July 21, 2015, 08:05:18 PM »

Whoa... hadn't heard of this game before now and it looks really cool. Thanks for the heads up, it's been added to my Steam wishlist.
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Dante Rising
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« Reply #4 on: July 23, 2015, 10:15:58 AM »

Quote from: Lordnine on July 20, 2015, 04:17:46 PM

I finished the game last night.  It goes to some very interesting and unexpected place, both with story and gameplay.  I don’t want to say too much because I think it would ruin the experience.  What I will say is the “antagonist” is basically a combination of David Cage and Peter Molyneux, which is fun.

The short of it is, it’s not a perfect game and is a little on the short side (~6hours) but it is definitely unique and will keep you interested.  I would recommend it at full price if you enjoy non-traditional game play experiences and still recommend it on sale even if you don’t.


I viewed some screenshots, and walked away confused. Is this story driven? Some form of FPS? Or basically a puzzle game?
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Lordnine
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« Reply #5 on: July 23, 2015, 03:17:28 PM »

Quote from: Dante Rising on July 23, 2015, 10:15:58 AM

I viewed some screenshots, and walked away confused. Is this story driven? Some form of FPS? Or basically a puzzle game?
It’s story driven with an emphasis on using your special abilities to unlock all areas of the world. 

There is combat but you don’t have a weapon.  Instead you control minions a bit like a FPS Necromancer; you “edit” enemies and turn them into allies.  All interactive objects in the game have a bunch of attributes like Movement, Attack, Special Ability and Ally/Enemy.  You capture an object with your edit ability, strip out their abilities and then you can assign them to minions you control. 

An example being, Rocks are fireproof; edit the Rock, steal that “Fireproof Ability” and place it in your dog creature and you get a fireproof attack dog.  Or if you prefer, edit your dog creature, take out its legs and give it to your new Attack Rock!
« Last Edit: July 23, 2015, 03:21:53 PM by Lordnine » Logged
EngineNo9
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« Reply #6 on: July 24, 2015, 02:46:25 PM »

I watched the Giant Bomb quick look of this and couldn't stand the melodramatic dialog.  For a game that seems largely based on said dialog that seems to be a dealbreaker.
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Lordnine
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« Reply #7 on: July 24, 2015, 03:18:14 PM »

Eh, I think that is fully intentional.  They are definitely channeling people who talk like David Cage who are completely in love with themselves.  The story of the lead designer is that he made ONE game, which was a huge hit, and has been living on the fame ever sense. He is supposed to be annoying.
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Gratch
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« Reply #8 on: July 24, 2015, 03:41:26 PM »

Quote from: Lordnine on July 23, 2015, 03:17:28 PM

Quote from: Dante Rising on July 23, 2015, 10:15:58 AM

I viewed some screenshots, and walked away confused. Is this story driven? Some form of FPS? Or basically a puzzle game?
It’s story driven with an emphasis on using your special abilities to unlock all areas of the world. 

There is combat but you don’t have a weapon.  Instead you control minions a bit like a FPS Necromancer; you “edit” enemies and turn them into allies.  All interactive objects in the game have a bunch of attributes like Movement, Attack, Special Ability and Ally/Enemy.  You capture an object with your edit ability, strip out their abilities and then you can assign them to minions you control. 

An example being, Rocks are fireproof; edit the Rock, steal that “Fireproof Ability” and place it in your dog creature and you get a fireproof attack dog.  Or if you prefer, edit your dog creature, take out its legs and give it to your new Attack Rock!


This pretty much sold me.  smile
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Dante Rising
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« Reply #9 on: July 25, 2015, 01:16:22 PM »

Quote from: Gratch on July 24, 2015, 03:41:26 PM

Quote from: Lordnine on July 23, 2015, 03:17:28 PM

Quote from: Dante Rising on July 23, 2015, 10:15:58 AM

I viewed some screenshots, and walked away confused. Is this story driven? Some form of FPS? Or basically a puzzle game?
It’s story driven with an emphasis on using your special abilities to unlock all areas of the world. 

There is combat but you don’t have a weapon.  Instead you control minions a bit like a FPS Necromancer; you “edit” enemies and turn them into allies.  All interactive objects in the game have a bunch of attributes like Movement, Attack, Special Ability and Ally/Enemy.  You capture an object with your edit ability, strip out their abilities and then you can assign them to minions you control. 

An example being, Rocks are fireproof; edit the Rock, steal that “Fireproof Ability” and place it in your dog creature and you get a fireproof attack dog.  Or if you prefer, edit your dog creature, take out its legs and give it to your new Attack Rock!


This pretty much sold me.  smile

That makes two of us. I'll place it in my wish list. Thanks for the info!
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