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Author Topic: [PC/360/Ps3] Bioshock: Infinite - Impressions Incoming! Impressions pg 6  (Read 19492 times)
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JCC
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« Reply #240 on: March 27, 2013, 03:45:26 AM »

Having a lot of fun with this. Played on Very High and Ultra for a while with acceptable performance but doing better now on High settings. There are differences between all 3, but the game still looks great and my frame rate is much better. This is like parallel universe Bioshock. So many similarities, and yet so many differences (to quote the Doctor in Inferno). I don't really consider this to be scary at all, whereas the first Bioshock was at least somewhat. The combat does feel a lot more fun and frenetic.

So far, Elizabeth is just a revelation. By far the best NPC/Escort companion ever. She's an interesting enigma as a character, she doesn't get in the way (well almost never), and best of all, she's actually useful and you're glad to have her around. Fantastic.

The story/world is interesting. Looking forward to getting revelations on what's going on as the game goes on.

Two main negatives:

Let's start with the checkpoint only saves. This stinks. It's just ridiculous that in 2013 we still are putting up with garbage save systems like this. Especially given that it's worse than the predecessors. It's also annoying that the autosave happens so quickly on the PC, I usually don't notice the icon so I usually don't have a clue as to when the last save was. Now, thankfully, as noted by others, the game does warn you when the last one was taken before you quit, which is VERY nice. This makes this an annoyance rather than rage inducing. Still, not being able to save when I want, or have more than one save is quite lame.

Also, while I do think the game looks great, I really wish we could adjust or turn off the bloom. It's just too much for my tastes. I've never been a fan of the bloom effect, and this is just overpowering. There's so much bright glowing (including in darker areas) that it's just overpowering and is fatiguing on my eyes.

Anyway, already put quite a few hours into this, and looking forward to returning to Columbia tomorrow.
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« Reply #241 on: March 27, 2013, 04:25:49 AM »

I'm not trying to troll but I'm not blown away by the 360 graphics. coming from Tomb Raider type visuals this one seems a little flat.
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« Reply #242 on: March 27, 2013, 04:55:29 AM »

damn! just watched Adam Sessler's review and my graphical is nothing like what I just saw. the gameplay he used was from 360. maybe somehow my son chnaged my settings to 480i Tongue

I'll have to check tmrw.
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« Reply #243 on: March 27, 2013, 05:02:17 AM »

Anyone have tips on fighting handymen?

I had to drop down to Normal difficulty, which is mostly easy except for a few encounters such as the handymen, which many deaths to finish, and all my resources.
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« Reply #244 on: March 27, 2013, 06:32:42 AM »

Quote from: Roman on March 27, 2013, 04:55:29 AM

damn! just watched Adam Sessler's review and my graphical is nothing like what I just saw. the gameplay he used was from 360. maybe somehow my son chnaged my settings to 480i Tongue

I'll have to check tmrw.
I'm playing on ps3 which seems to look/perform similar. It's not the best looking game ever, but the lighting, animation, art design and some other cool shit more than make up for it. It doesn't look bad.
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« Reply #245 on: March 27, 2013, 08:29:02 AM »

So after another two hours or so... Holy shit! Awesome story, awesome overall presentation, great audio and dialog. Phenomenal gameplay as well, suprisingly so. Also this came with the first bioshock, which I've played and sold and kinda wanted to play again anyway icon_wink. So back to infinite...

Spoiler for Hiden:
Its impossible for me to tell how far I'm in a game. I haven't even found Elizabeth yet, so how far along could I be on the high end? I just got the crows.

A simple thing this game has done is been really fun so far. This is what gaming is about to me.
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« Reply #246 on: March 27, 2013, 10:57:58 AM »

So, I spent some time with Bioshock Infinite and I am impressed,  I miss the scare of Bioshock 1 & 2, but Bioshock Infinite sparks a very different kind of emotion for me.   The ideology of the citizens of Columbia is very freaking disturbing especially the first time I had to

Spoiler for Hiden:
throw the ball at a Irishman (I think) and a black woman

Im a child of the civil rights era and I can remember my parents and grandparents talking about some the racist stuff presented in this game.  Thankfully, I was never really exposed to it, but seeing it presented so well in this game is a testament to Kevin Levine and 2k Games

I can understand the review scores now, but I would have to deduct a point or two for auto-saving.  Its 2013 and it needs to go away


Great game and so far early contender for GOTY
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« Reply #247 on: March 27, 2013, 12:57:04 PM »

Regarding your spoiler and the choice you have to make with #77... does what happens next change at all depending on your choice?  icon_neutral
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Covenant
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« Reply #248 on: March 27, 2013, 02:10:15 PM »

Quote from: MonkeyFinger on March 27, 2013, 12:57:04 PM

Regarding your spoiler and the choice you have to make with #77... does what happens next change at all depending on your choice?  icon_neutral

Spoiler for Hiden:
I chose the "good" option and later on in the game I got a decent reward for doing that (won't saw what or where so you don't get spoiled, but it's obvious when it happens).  Not sure if that would change (or the immediate results) if i went "evil".  I'm going to assume they still would have grabbed your hand and seen the AD on it but maybe they let you throw the ball first?
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« Reply #249 on: March 27, 2013, 02:25:48 PM »

Do I understand it right that this game's storyline isn't directly tied to the other two games?
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« Reply #250 on: March 27, 2013, 02:55:47 PM »

Quote from: wonderpug on March 27, 2013, 02:25:48 PM

Do I understand it right that this game's storyline isn't directly tied to the other two games?

That's correct.
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« Reply #251 on: March 27, 2013, 02:55:56 PM »

Quote from: Covenant on March 27, 2013, 02:10:15 PM

Quote from: MonkeyFinger on March 27, 2013, 12:57:04 PM

Regarding your spoiler and the choice you have to make with #77... does what happens next change at all depending on your choice?  icon_neutral

Spoiler for Hiden:
I chose the "good" option and later on in the game I got a decent reward for doing that (won't saw what or where so you don't get spoiled, but it's obvious when it happens).  Not sure if that would change (or the immediate results) if i went "evil".  I'm going to assume they still would have grabbed your hand and seen the AD on it but maybe they let you throw the ball first?


Regarding the #77 decision:

Spoiler for Hiden:
I went the bad option because I didn't want to get made as an infiltrator and they grabbed my hand and saw the AD before I could throw.
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« Reply #252 on: March 27, 2013, 02:56:04 PM »

It's killing me... waiting 'til payday Friday to pick it up.  icon_mad
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« Reply #253 on: March 27, 2013, 03:05:18 PM »

Quote from: Roman on March 27, 2013, 04:25:49 AM

I'm not trying to troll but I'm not blown away by the 360 graphics. coming from Tomb Raider type visuals this one seems a little flat.

I feel the same way on the PS3.  Tomb Raider was way better looking. 

I miss the under water setting of Rapture, too.  Salt seems to drain almost instantly and the intro was too drawn out.  I'm hoping with some more time I will begin to enjoy it more.
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« Reply #254 on: March 27, 2013, 03:15:05 PM »

Quote from: leo8877 on March 27, 2013, 03:05:18 PM

Quote from: Roman on March 27, 2013, 04:25:49 AM

I'm not trying to troll but I'm not blown away by the 360 graphics. coming from Tomb Raider type visuals this one seems a little flat.

I feel the same way on the PS3.  Tomb Raider was way better looking. 

I miss the under water setting of Rapture, too.  Salt seems to drain almost instantly and the intro was too drawn out.  I'm hoping with some more time I will begin to enjoy it more.

I agree here, but I think the issue  will be mitigated when you get Elizabeth
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leo8877
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« Reply #255 on: March 27, 2013, 03:18:06 PM »

Quote from: Soulchilde on March 27, 2013, 03:15:05 PM

Quote from: leo8877 on March 27, 2013, 03:05:18 PM

Quote from: Roman on March 27, 2013, 04:25:49 AM

I'm not trying to troll but I'm not blown away by the 360 graphics. coming from Tomb Raider type visuals this one seems a little flat.

I feel the same way on the PS3.  Tomb Raider was way better looking. 

I miss the under water setting of Rapture, too.  Salt seems to drain almost instantly and the intro was too drawn out.  I'm hoping with some more time I will begin to enjoy it more.

I agree here, but I think the issue  will be mitigated when you get Elizabeth

Ah that's good to know.  Will help make combat a lot more enjoyable.
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« Reply #256 on: March 27, 2013, 03:49:36 PM »

You get upgrades to the amount of salt you carry, as well as get vigors which use less of it.
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« Reply #257 on: March 27, 2013, 03:49:48 PM »

You can upgrade salts with infusions to the point you'll hardly ever run out. Later in the game, salts are scattered all over the place and vending machines are in ample supply. Not to mention Elizabeth will occasionally throw you one when you're low.
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« Reply #258 on: March 27, 2013, 06:05:08 PM »

I'm about 9 hours in - I wanted to get a good sample before I started to really compare to Bioshock. And you really have to do that, because your impressions would be a lot different if Bioshock didn't exist.

First of all, Columbia is beautiful, but the setting alone makes a very different feeling game. Bioshock was dark and unsettling. Bioshock Infinite is often sunny and bright, and enemies are not insane splicers. You feel more relaxed playing BI. Not to mention you have someone with you (Elizabeth) most of the time.

The two weapon limit makes things interesting - I decided to stick with machine gun and RPG and focus my gear on melee. This means I can choose a much different strategy for another playthrough and save money as well. I haven't even tried a bunch of the weapons.

For me, it took a while for combat to get interesting. Eventually I got a pair of vigors I liked to use together, and more interesting combinations have opened up as well. Also, encounters are fairly easy and mundane until you are in areas that have skylines or multiple tears.

The story has been very good so far and Elizabeth is a great character.

Overall I think it is a very good variation on Bioshock, but it's not revolutionary. Well worth playing, though.
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« Reply #259 on: March 27, 2013, 07:13:49 PM »

Finished it. The ending... my mind is so full of fuck right now.

Make sure you sit through the credits.
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« Reply #260 on: March 27, 2013, 07:32:41 PM »

Quote from: siege on March 27, 2013, 07:13:49 PM

Finished it. The ending... my mind is so full of fuck right now.

Make sure you sit through the credits.

Good grief, man!
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« Reply #261 on: March 27, 2013, 07:33:39 PM »

When you lay siege to a game, you don't get up and walk away.  smile
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« Reply #262 on: March 27, 2013, 07:52:24 PM »

Quote from: siege on March 27, 2013, 07:13:49 PM

Finished it. The ending... my mind is so full of fuck right now.

Make sure you sit through the credits.

Yeah, just finished it here as well. I'm going to need some time for all of that to sink in, because that sure was a mouthful! I don't think a computer game has ever told a story quite like this before. I don't necessarily mean quality (though that's part of it), but also the topic itself. And they did it without becoming pretentious about it. I'm impressed.

I mostly stuck with a shotgun/carbine combo throughout most of the game. Shotgun for close combat (where it kicked all sorts of ass), and carbine for mid to long range engagements. The shock vigor was my go-to power from the moment I picked it up, and I only rarely used anything else. By the end of the game I was a beast!
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« Reply #263 on: March 27, 2013, 08:34:03 PM »

Quote from: Isgrimnur on March 27, 2013, 07:33:39 PM

When you lay siege to a game, you don't get up and walk away.  smile

Yeah, lol. Been awhile since I've played a game that I couldn't stop before finishing it. It actually took about 14 hours and I did it in two sittings.   eek
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« Reply #264 on: March 27, 2013, 10:14:07 PM »

well, F me.  I loaded up today and get hit with the stuttering audio bug.  doesn't affect any other game, just this one.  as soon as the rendered vids play (audio is fine there btw), and get to the menu, i get cracking and popping.  I loaded up the game level and it was even worse.  I had no issue with this two days ago.  

looking online, I see barely anything on this and the few fixes I have run across haven't helped.  

okay.  found another fix which actually worked.  not sure why this is happening all of a sudden, but at least I can play now w/o issue. 

set the c:\Program Files (x86)\Steam\steamapps\Common\BioShock Infinite\Binaries\Win32\BioShockInfinite.exe compatibility mode to Vista SP2. 
« Last Edit: March 27, 2013, 10:21:33 PM by Caine » Logged

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« Reply #265 on: March 28, 2013, 02:38:49 AM »

Finished today as well - now to read the giant thread on GAF where people try to decipher the story biggrin

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« Reply #266 on: March 28, 2013, 03:06:24 AM »

I'm pretty far along in this now. This story is some fucked up shit. I am enjoying it, but I have a feeling I won't like the ending....
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« Reply #267 on: March 28, 2013, 03:36:12 AM »

For those who have finished:
Spoiler for Hiden:
Rapture cameo!

I knew there would be one, just wasn't expecting it to be that big.

Also worked great with how the ending played out overall.

JCC, you might be surprised. slywink
« Last Edit: March 28, 2013, 03:41:19 AM by Turtle » Logged
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« Reply #268 on: March 28, 2013, 05:34:29 AM »

Now that I'm done shooting children in COD, rapture, I mean infinite here I come!!! It's amazing how different and similar this is compared to bioshock. It's the best example of a sequel being great and not being a true sequel. Also a great example of a reboot, when its really not a reboot... Good times!
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« Reply #269 on: March 28, 2013, 03:57:25 PM »

Quote from: Teggy on March 24, 2013, 03:19:04 PM

I played it a while back and got all the easy unlocks. I hear all you get if you go all the way til the end is a Facebook avatar and a wallpaper or something.

finally got my code, and yeah, all you have to do is play up past level 12 to get all the rewards that matter.  after that the only thing that unlocks is the facebook junk but it says that doesn't happen until level 59.

the game is finally growing on me.  the big problem for me is that the non-combat parts where you're wandering around populated parts of the city still feel lifeless.  once the killing starts it's all good though.
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« Reply #270 on: March 28, 2013, 04:46:41 PM »

Starting a second play through to see how the story washes over me now I know the conclusion. I wanted to play the 1999 mode to get all the achievements but I don't think I'd have the patience on a couple of the harder parts, at least not on a console.
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« Reply #271 on: March 28, 2013, 06:11:27 PM »

I really enjoyed the story of the game and thought most of the plots points was wrapped up pretty well in the ending. 

I also liked how they sprinkled the back story of Columbia and the events that led to Booker Dewitt coming to Columbia to find Elizabeth in Columbia in the audiologs.

The audiologs do make more sense listening to them after finishing the game.

I'm excited to see what the DLCs will be.  It better be more exploration of Columbia and not just some weapons/vigors/upgrades pack.
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« Reply #272 on: March 28, 2013, 07:15:06 PM »

It's taken me quite a bit to enjoy the combat.  I have 5 vigors now and I'd say I just started really liking it.
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« Reply #273 on: March 29, 2013, 12:11:29 AM »

I started up a 1999 run and have gotten to
Spoiler for Hiden:
Elizabeth's tower
. It's definitely harder smile We'll see how far I get.
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« Reply #274 on: March 29, 2013, 05:06:11 AM »

Elizabeth is freakin awesome. Reminds me of Alex from hl2 as far as how well the character is created.
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« Reply #275 on: March 29, 2013, 09:00:25 PM »

Finished. As I feared I didn't really like the ending (though there were cool parts to it). I feared 2 things about the ending/story when I was about a third in, and sadly I was right on both counts.

BIG ending spoilers. Don't read if you haven't finished....
Spoiler for Hiden:
I figured after the first jump to another world, that the story would end up being confusing/incomprehensible and to some extent that's still how I feel. Perhaps I am just a simpleton. I guess I'll see if people have figured it all out or not, if it even can be explained. I also figured I was going to find out that I was Comstock. Sigh... I did think it was neat when we went to Rapture.

I don't HATE the ending or anything. I am certainly not livid about it like I was with the Mass Effect ending. Just thinking about Mass Effect still pisses me off.

I think that most people will really like the story and ending more than I do. I did think the game was great. I still would really like a System Shock sequel, as none of the Bioshocks really feel like successors or sequels to SS2 (to me at least). (If anything Dead Space feels more like System Shock 2 than Bioshock, though I think the Bioshock games are better....)

I'll be curious to see what happens next with the Bioshock series...
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« Reply #276 on: March 29, 2013, 09:05:43 PM »

I started this last night and got a couple hours in.  I like it, but tend to agree with Bill Harris' take

Quote
This is a fantastic, imaginative, beautifully realized world. It's stunning, and there are certain obvious influences (The Prisoner, for one) that are simply brilliant. I don't use the word "breathtaking" very often, but this world is breathtaking.

It's exhilarating to walk through the world. It's dynamic, it's vibrant, and it is so full of life. It's the greatest world ever created for an adventure game.

If only it was an adventure game.

After being entirely immersed and utterly engrossed in the deeply beautiful world, I began shooting everyone in site, searching their corpses for cotton candy and pineapples. And ammo. In this fully-realized world, I'm hunting through garbage cans for food, and no one seems to notice. I'm running and gunning and it is unbelievably, unbearably empty.
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« Reply #277 on: March 29, 2013, 10:56:15 PM »

Quote from: JCC on March 29, 2013, 09:00:25 PM

Finished. As I feared I didn't really like the ending (though there were cool parts to it). I feared 2 things about the ending/story when I was about a third in, and sadly I was right on both counts.

I think this clip explains the nature of Bioshock Infinite universe pretty well:

Spoiler for Hiden:

http://www.youtube.com/watch?v=MzUEu7Gb7Cg

I'm sure there's a wiki or blog out there where the plot is fully explained.

My ideas so far:

Lutece twins are the same person but from two different parallel universes.  They both discover the technology to interact with parallel universes.  Comstock uses the tech to see to come up with his prophecies, but is rendered infertile.  He arranges to take Booker Dewitt's child in an alternate universe as his heir.  This gives Elizabeth powers? (this I don't know).  Comstock ties up loose ends and kills his wife and sabotages the Lutece twins equipment which causes them to be sent into limbo and the power to be in any universe.  To exact their revenge on Comstock, they pull Booker Dewitt from a different universe and have him run amok of Columbia.  Monument island is a giant siphon which keeps Elizabeth's full power in check.  Once that's destroyed, she can do to any universe and realizes everything.  And to prevent Comstock from ever existing in any of the universes, they kill Comstock at the point he is born.  (ie, when Dewitt accepts to be baptised).

So, it's the Lutece twins fault.
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« Reply #278 on: March 30, 2013, 12:18:37 AM »

Here is a good explanation of what actually happened in the game. MAJOR SPOILERS obviously, so don't click if you haven't finished the game.
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« Reply #279 on: March 30, 2013, 01:18:36 AM »

I always find it funny when I open something like a chocolate box and there's ammo or something else inside. You think they'd program it to avoid silly things like that smile
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