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Author Topic: [PC]Shadow Realms - Bioware New IP  (Read 267 times)
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Soulchilde
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« on: August 13, 2014, 09:15:04 AM »

Shadow Realms  

www.shadowrealms.com/

4 min of gameplay

Quote from: Polygon
The new role-playing game is influenced by old-school pen-and-paper games, Hickman explained. Shadow Realms will feature online and dynamic four-player co-op against a single playable enemy who controls "every aspect of the game."


Sounds like a mix of Dungeon Keeper, Fable Legends and Evolve

If this comes to console I'm sure Sony and MS will be throwing money at them to make it a console exclusive...
« Last Edit: August 13, 2014, 01:44:42 PM by Soulchilde » Logged

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Greg Wak
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« Reply #1 on: August 13, 2014, 03:00:19 PM »

 retard  Not what I was hoping for. I realize co-op is the salted caramel of gaming, but I'm not a fan.
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Lordnine
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« Reply #2 on: August 13, 2014, 06:44:05 PM »

This actually sounds good to me.  It makes me think a bit of Mansions of Madness, which is a favorite board game of mine.
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kronovan
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« Reply #3 on: August 13, 2014, 08:45:18 PM »

Quote from: Greg Wak on August 13, 2014, 03:00:19 PM

retard  Not what I was hoping for. I realize co-op is the salted caramel of gaming, but I'm not a fan.

I don't think the co-op in this will play out like Diablo 3 style, if that's you're concern. Baldurs Gate, BG2 and Neverwinter Nights all had 4-player co-op, but they also had a decent character party system for those who wanted to experience it's campaign in SP.  I would expect this would be similar, since it's also from Bioware.
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Turtle
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« Reply #4 on: August 13, 2014, 10:57:17 PM »

From watching the gameplay video, I'm pretty sure they're using the Dragon Age Inquisition code for combat almost directly, including camera, enemies, enemy ai, and more. Sure it's using the same frostbite engine, but the actual extensions on the engine it uses is probably copied from DAI.

Go and watch a combat demo for Dragon Age where they pan out a bit farther from the character, the pacing and the way things move is almost the same.

It's a good move though, saves on coding time and gets a game up and running. More 4 player co-op is a good thing, so long as the core game stays interesting enough.
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