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Author Topic: Battlefield 2 1.03 patch today! It is out!  (Read 1602 times)
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Dreamshadow
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« on: October 04, 2005, 04:56:01 AM »

http://www.consolegold.com/News/news.php?NewsID=3967

Any thoughts?
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Ascendent
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« Reply #1 on: October 04, 2005, 04:58:31 AM »

Good timing, started playing again tonight. Achieved levels of suck not seen by mortal men.

Ascendent
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WarPig
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« Reply #2 on: October 04, 2005, 04:25:57 PM »

Ooooh.  Something to drag me away from Day of Defeat Source.  smile
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Knightshade Dragon
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« Reply #3 on: October 04, 2005, 05:34:32 PM »

Its out - 175mb in this bad boy.

WorthPlaying
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And here is what it fixes:
========================================================================
Patch v1.03
========================================================================

NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of
the last 20 internet servers you have connected to, plus a list
of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the
currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to
access) that will add or remove the server you are currently
playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that
contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another
players name and load their current stats into BFHQ. Using the
arrow buttons next to the name in the top-left corner of the menu,
you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their
name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your
account nickname which will be displayed in-game next to your
nametag in the score menu, in game messages, and above your player
in the game world.

* This prefix does not change your account name or statistic
information (e.g. the prefix does not appear next to your name
on the leaderboards).
* You can change this prefix at any time at the account login
menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a
"reservation list" for your server.

* The list is located in modsbf2settingsReservedSlots.con
* You can add player names to the list by editing the file and
adding the following text for each player :

reservedSlots.addNick

where is the player's registered account name,
not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved
players in the dedicated server launcher, or with the setting
sv.numReservedSlots in your serverSettings.con file.
* The number of players on the list and the number of reserved
slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have
installed but not activated, it will be automatically activated
and you will load into the server.

* Added a filter on the server browser for servers running the
currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled
based on the out-of-bounds area so that only the playable area
takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander
map and minimap
* The minimap zoom level now changes dynamically depending on the
type of vehicle you are in. If you zoom in or out manually, that
zoom level is remembered for that vehicle type next time you use
it.
* The names of players in your vehicle are displayed in the HUD
when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload
time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count
on the minimap to make it easier to tell what team you are assigned to.

GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.

BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helpcopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits
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Dreamshadow
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« Reply #4 on: October 04, 2005, 05:38:21 PM »

Bah..I get on a long helpdesk call and miss beating KD to this . smile  

http://www.consolegold.com/News/news.php?NewsID=3974

smile
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Calvin
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« Reply #5 on: October 04, 2005, 07:28:54 PM »

Ok, time to finally try this again.
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Sparhawk
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« Reply #6 on: October 04, 2005, 07:58:47 PM »

Is that one server still up? The one we all played on?
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stiffler
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« Reply #7 on: October 04, 2005, 09:56:33 PM »

Does this one break the game or did *gasp* they test it?
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dangerballs
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« Reply #8 on: October 05, 2005, 09:14:29 PM »

Quote from: "stiffler"
Does this one break the game or did *gasp* they test it?


Well, they still haven't fixed the horrible load times.
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Calvin
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« Reply #9 on: October 05, 2005, 09:30:31 PM »

Quote from: "dangerballs"
Quote from: "stiffler"
Does this one break the game or did *gasp* they test it?


Well, they still haven't fixed the horrible load times.


That sucks. That was one of my biggest issues with the game before this patch anyways.
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Sparhawk
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« Reply #10 on: October 06, 2005, 02:20:00 PM »

And you still die too quickly. Spawn campers are never ending, and snipers are still the number one played class. The balance issues are my biggest beef with the game.
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Harkonis
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« Reply #11 on: October 06, 2005, 05:17:43 PM »

Snipers were never one of the most played classes on any of the servers I played on.

I'm looking into getting mine back up, need to gauge the interest and support available from you guys.  Check the forums at www.harkonis.com and let me know if you're willing to help get it back up and running.
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Fuzzballx
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« Reply #12 on: October 10, 2005, 02:45:50 PM »

Snipers....are definitely not the number one played class.  Never were and never will be.  They're way too hard to learn to play well for most players.

Assault, Medic, and Spec Ops players abound.  I only play sniper when i'm on the US team and then only about 1/3 of the time.  I didn't play it at all till i was about 13,000 points.  It's just not effective to play it all the time so i really can't understand the complaint about snipers.  It's rare to die to a sniper for me....very very rare.

Anyhow.  From my PoV the game is much better now, however, i've only played Wake Island since the patch, and I can say with total certainty that it IS hands down the best map in BF2.  It's the best balanced map, and tends to create massive infantry battles between all of the bases at various times during each match.  The map is perfectly designed to lend itself to huge ground battles over each and ever flag and the result is a real feeling of being in the middle of a real war that was never present with any of the other maps BF2 came with.

I am duly impressed with Wake Island.  Now, if they'll fix the goddamned motherfracking shot clipping issues i'll be happy.
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Calvin
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« Reply #13 on: October 10, 2005, 06:25:45 PM »

Well I got as far as reinstalling and patching. Still no playing yet.
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Dreamshadow
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« Reply #14 on: October 10, 2005, 07:59:15 PM »

The game has not radically changed, but at least most of my accidentally being overrun deaths are now gone (I usually play an engie).  I can now drop an arty strike without fearing for my score.  (Teamkills can still happen, but the cmdr will not lose points for them)  

I guess the only thing i didn't like is the vehicle capture rules. There is a part of me that misses the full APC driving up and capping the flag.  I understand why this was done...but I'm of the opinion that really just the blackhawk/transport chopper needed this rule applied to it.  The only other vehicle that can be repaired by a rider are the AAAs.  meh.

I'll sum up...if you didn't like the overall game before...then there is nothing much *new* here, other than Wake 2007.  If you just had problems with some gameplay elements, then you should try it out.  In the long run, that is all that 1.03 fixed...gameplay features.
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Tom "Dreamshadow" Tjarks
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« Reply #15 on: October 11, 2005, 03:33:17 PM »

I played Wake 2007 yesterday both as a Spec Ops invader on the Marines and the Commander of the US forces, and I must say I'm impressed.  I think the map is finally big enough to give the fastmovers room to stretch their proverbial legs, so to speak.  It seems like on every other map if I hop into a Harrier or a Frogfoot I'm flying in wide circles and occasionally twisting to avoid AA fire.  Wake gives us the opportunity to strafe and enough map area to have some decent dogfights.

That being said, I'm by no means a good jet pilot.  I prefer helis and armor.  Playing an enigneer as well (just got my veteran badge) I have the opportunity to booby trap enemy tanks and vehicles with mines concealed in the tall grass.  Ah, the beauty of getting a kill when you least expect it.

As far as the changes, I moved up to corporal very fast, and just got promoted to Sergeant over the weekend.  I've unlocked the engineer, spec ops, and assault most recently, and I'm very impressed by the G3 the assault class gets.  

/all I had to say
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« Reply #16 on: October 11, 2005, 04:53:46 PM »

Played some last night and liked the changes. I played 5 minutes and had 3 waiting promotions. Wake 2007 is a great map addition! Seems to have the right blend of infantry, vehicle and air combat!
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Yossarian
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« Reply #17 on: October 11, 2005, 05:43:38 PM »

They still haven't fixed one of the most annoying bugs of all.  If you're in a vehicle and in chat you type something that ends with "e", you usually are ejected from the vehicle.  So stupid.

btw Wake is nearly unwinnable if China has good pilots.  I racked up about 50 kills just by popping boats and Blackhawks.  I feel sorry for those guys in their little rubber rafts slywink
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