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Author Topic: Battalion Wars (Gamecube) impressions  (Read 2207 times)
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The_Man
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« on: September 21, 2005, 03:37:22 PM »

Had some requests for impressions on this game in another thread so here goes.

Don't let the cutsey little army guys fool you, this is a strategy game first and foremost and a damn fine one at that.

The game starts with a brief tutorial on the controls and how you move and assign movements to your various troops.  You basically pull L to target everything and then your actions depend on what you do next.  For example, pull L and hit A and you will shoot the target.  Pull L and hit Y and your troops will shoot at the target.  If the target is a friendly vehicle, pull L and hit Z to enter and use that vehicle.  If the target is an empty machine gun nest, pull L and hit Y to get one of your troops to man the gun.

The controls are really simple while giving you ultimate and easy control over ALL your troops.  So far I have seen Riflemen, Bazooka Troopers, Flame Troopers, Tanks, and Recon Vehicles.  You can assign different orders to each troop by using the yellow C stick.  Left or right on the stick will highlight a particular group and you can even give orders to them individually by pushing up and down on the C stick once you have that group selected.  For example, move the stick right one time to select your riflemen, then push up or down and you will select only one of them, next target a machine gun nest and hit Y and your little guy will be off to man the gun.  Your soldier AI seems pretty good from what I've seen so far.  Assign them a task and once it is completed, they will revert back into FOLLOW mode.  You can switch between FOLLOW and HOLD modes with the X button.  This can be important when you need to take out a tank.  Send your Bazooka guys to take care of it while ordering your Riflemen to hold back so they don't get killed.  When you kill enemy soldiers, they will drop med packs which your soldiers will pick up if they are low on health.  Also, there are little blue fuel tanks which give health back to your vehicles should they need it.  

The missions have been fairly different so far.  There is your basic "find and take the base mission" as well as the "defend our base" mission.  There also escort and "free the POWs" missions.  I think I have done about 5 missions and all have been different while introducing new units and tactics along the way.  You can't save in the middle of a mission, but the game autosaves after each mission.  

The graphics are basic Nintendo fare and there is nothing here that will blow you away.  The game does allow you to use progressive scan and also uses Dolby Pro Logic II.  

I've played about an hour and a half and the game is a winner in my eyes.  It's a great little strategy game with solid AI and a great control scheme.  A poor control scheme would have killed this game, but instead it is so intuitive that it actually makes the game for my 46 year old reflexes.  From what I have read, this game comes from the same people that made the Advance Wars games and while I have never played those, my son has and he commented on how cool this game was as it seemed kind of like Advance Wars 3D.

This really isn't a game for kids as my 11 year old watched me play it for a minute and didn't seem too interested.  I think a lot of people will pass this one off as a kids game and they couldn't be further from the truth.  It's my favorite Gamecube game in a very long time and I can hardly wait to get back into it.  Anyone who had a remote interest in this game should at least give it a rental, and if you were really interested in it, it is a must buy.

I'll drop some more impressions after I play it a little more.
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Dreamshadow
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« Reply #1 on: September 21, 2005, 03:58:46 PM »

All right!  The Gamespy impressions had left me a little cold on this one...but this mini-review makes me happy!
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rrmorton
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« Reply #2 on: September 21, 2005, 05:19:18 PM »

Huh?

Gamespy gave it a great review. And I quote:

Quote
This is easily one of the best strategy titles to buy on the GameCube, if not all of the current-gen systems. Not only does it make you think about what it is you're doing rather than being a mindless run-and-gun entry, it's also amazingly fun. Do yourself a favor and pick this one up at once.


Did they give it a lukewarm hands-on preview or something?

Thanks for The_Impressions, The_Man. I think this is shaping up to be a must-purchase.
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Dreamshadow
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« Reply #3 on: September 21, 2005, 05:21:49 PM »

Quote from: "rrmorton"
Huh?

Gamespy gave it a great review. And I quote:

Quote
This is easily one of the best strategy titles to buy on the GameCube, if not all of the current-gen systems. Not only does it make you think about what it is you're doing rather than being a mindless run-and-gun entry, it's also amazingly fun. Do yourself a favor and pick this one up at once.


Did they give it a lukewarm hands-on preview or something?

Thanks for The_Impressions, The_Man. I think this is shaping up to be a must-purchase.


It may have been a preview they wrote.  Sorry. smile
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Tom "Dreamshadow" Tjarks
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« Reply #4 on: September 21, 2005, 05:43:41 PM »

Couldn't be more IN!

Thanks for the impressions!!
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TheMissingLink
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« Reply #5 on: September 21, 2005, 05:48:19 PM »

You're the man, The_Man!

Nice write-up!  I gotta get this game...

Question though, I've heard varying accords on how the vehicles control.  What can you compare them to and do you like the way they handle?
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The_Man
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« Reply #6 on: September 21, 2005, 05:50:44 PM »

Quote from: "TheMissingLink"
You're the man, The_Man!

Nice write-up!  I gotta get this game...

Question though, I've heard varying accords on how the vehicles control.  What can you compare them to and do you like the way they handle?


Think Halo 2 warthog.  That's exactly what the Recon vehicle handles like.  The tank reminds me of Halo 2 as well.
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Turtle
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« Reply #7 on: September 22, 2005, 04:05:56 AM »

Any word on COOP play?
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TheMissingLink
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« Reply #8 on: September 22, 2005, 04:40:17 AM »

Picked it up today, no time to play it till the weekend, unfortunately.

And there's no multiplayer of any kind, Turtle.  This one would be PERFECT for co-op or something, but nope.  Maybe, if it sells well enough, an online sequel for the Revolution?  Perrrhaaappsss?
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rrmorton
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« Reply #9 on: September 22, 2005, 01:19:27 PM »

I picked this up yesterday but only had time for the quickie tutorial mission at the start of the game. So far I like it. Fun graphics style and the gameplay seems promising.
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TheMissingLink
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« Reply #10 on: September 24, 2005, 08:32:21 AM »

Got through 4-5 missions today...got an S, three A's and a B.  So, I guess I've been through 5 missions!  Not sure how replayability is going to factor into this one, but I already want to get better than a B on that mission, so that says something.

I really like where this one's headed.  There's already been some varied missions, which'll help keep it fresh.  The missions have been more and more complex, and one of the missions was friggin' awesome, it was very cool.

The vehicles are quite fun to roll around in.  The tank is a tad cumbersome (it's a TANK, so that's okay), but the recon is a blast to zoom around in.  I can't wait to get to the air units.

Using the C-stick to direct your troops is slowly becoming more and more natural.  I was mixing up the X button (follow or stay command) with the Y button (attack the target) quite a bit at first, but I'm getting it down.

So far, so good.  Nothing but positive impressions from this one.  I gotta see if I'll be able to keep using tactics and able to direct my units as the firefights get larger and larger, and if the game keeps giving me interesting missions, but it's looking pretty good.
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« Reply #11 on: September 24, 2005, 10:49:53 PM »

I played through 7 missions, about 1/3 rd of the game. I am loving it. The hokie story and characters and the great variation to the missions. The game is a blast, and I can definately say that I will replay quite a few of the missions over.

I like the basic strategy in the game, and there's something peculiarly satisfying about having your missile veterans blow a Gunship outta the sky.
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TheMissingLink
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« Reply #12 on: September 24, 2005, 11:18:53 PM »

Quote from: "Tebunker"
and there's something peculiarly satisfying about having your missile veterans blow a Gunship outta the sky.


No doubt.  I was a rilfeman telling my missle guys to take a gunship down and when they finally took it out, the debris fell all over me.  Talk about satisfication biggrin
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flyinj
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« Reply #13 on: September 25, 2005, 12:19:38 AM »

***SPOILERS LEVEL 6***














Any tips on passing the beach level?

I get to the part where I get the anti-air tank, and I just can't get past it.
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Calvin
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« Reply #14 on: September 25, 2005, 03:05:33 AM »

Damnit I hate having to admit that a Nintendo game sounds cool, but this looks pretty awesome!
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Tebunker
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« Reply #15 on: September 25, 2005, 03:47:56 PM »

Anyone who has a Cube, and has even the slightest liking of strategy/war/action games should give this a go






Spoilers:








Flyin J you need to have that tank target the bombers. For that mission you should put a rifleman in each gun tower first thing. Ditch the heavy duty scout beside the control point and set it to sentry. Leave your veteran assault guys by the Beachside entrace on sentry. Move one artillery to the beach and set on sentry and leave the other in the middle near you flag on sentry. You should be controlling a rifleman at this point. Defend your flag more than anything. Manage who is striking who. Once the bombers come and you blow them all up the stage is over.







I also unlocked the first continent's bonus mission. It was nice to play from a different perspective. Definately major thumbs up for the game. If this had multiplayer, splitscreen or lan play, I could imagine us talking about this game in GOTY terms. It has that kind of addictiveness, and the stuff they could do with MP would be awesome. Hopefully we get a revolution sequel with Online play.
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Graham
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« Reply #16 on: September 25, 2005, 04:55:27 PM »

Guys, you can use the "spoiler" tags so that you don't have to waste a bunch of space.
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TheMissingLink
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« Reply #17 on: September 26, 2005, 01:02:19 AM »

Can't say enough good things about this game - really great stuff.

I really love how they don't stick any resource management stuff on you.  That would really bog down this game, so going in with a set number of units, with other units usually nearby to rescue via secondary missions, really just focuses on the action.  

Being a flamethrower and just toasting infantry is really fun biggrin

But about MP...what MP modes do you think would work?  I'd be surprised if this one could keep a suitable framerate with splitscreen/co-op.  However, co-op online, I think, would work really well.
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Devil
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« Reply #18 on: September 26, 2005, 01:11:40 AM »

This game is really good!
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lex
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« Reply #19 on: September 26, 2005, 02:37:33 AM »

picked this up today and played around with it....so far so good....

the graphics are pretty good and detailed, and the weapons effects are awesome.

I still need to get the controls down a bit, it's getting a little trickier now that I have a lot of units....especially when things get hectic...

I wish the troops could have a little bit more autonomy, like retreating when they are getting slaugthered by their 'counter' unit.  And sometimes my vehicles won't stay when I tell them to and run into the bazooka fire...

For MP - I think the standard capture the base/flag style games would be nice....I can see also putting in mini games, like racing around using the light recon, or hitting air targets with the rocket guys, stuff like that...
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« Reply #20 on: September 30, 2005, 04:25:15 AM »

How's the game now, guys? I wish I had the time and the money to pick the title up. I also wish Nintendo had pimped the hell out of the game, since I get the feeling that it's going to be another game that slips under the mainstream radar that simply shouldn't have.
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« Reply #21 on: October 03, 2005, 09:50:30 PM »

i haven't had that much time to play anything in the last week or so....but managed to get an hour in, replaying some of the old missions....

I'm getting the hang of it more now....I'm playing through a mission once, get a crappy grade because most of my units are gone...and then play it through again, knowing what to do....

The only thing is that the targetting is a bit finicky sometimes...I'd be locked onto one unit and then all of a sudden I've lost it....

even though it has a cartoonish feel to it, the effects and units (especially the vehicles) are amazing.  It's like a RTS, but you're much closer to the action....I guess similar to C&C:Renegade?
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« Reply #22 on: October 23, 2005, 09:30:23 PM »

Just beat it, awesome game, somewhat short. Multiplayer would've made this the greatest war/action/strategy game on consoles in a long time :p

I would've really liked a co-op mode, that would've been cool.

Eitherway I really enjoyed it. Played all but the last bonus mission, mainly because it's hard as hell to open up and the last 4 or 5 missions are harder than anything else you face.

Heck, even a skirmish mode would've been great, random maps, random units and sliders to change it all, that would've been cool too. Hopefully a sequel will have any and all of that.
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« Reply #23 on: October 24, 2005, 05:03:32 AM »

I rented it.  It is pretty fun although I like Kingdom Under Fire 2 a little better.  I can't see how I could spend $50 on this game without multiplayer of any kind.  The campaign missions are pretty good.  But once the campaign is over what's the point of keeping it?  Only Nintedo could release an RTS without any multiplayer mode.  I love Nintendo.  But they just don't get it.
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Dafones
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« Reply #24 on: October 24, 2005, 05:26:07 AM »

Quote from: "denoginizer"
Only Nintedo could release an RTS without any multiplayer mode.  I love Nintendo.  But they just don't get it.


How would they have pulled that off? Are you knocking Nintendo for not having an online service, or knocking them for making a game that doesn't take advantage of a nonexistent online service?
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denoginizer
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« Reply #25 on: October 24, 2005, 05:33:38 AM »

Quote from: "Dafones"
Quote from: "denoginizer"
Only Nintedo could release an RTS without any multiplayer mode.  I love Nintendo.  But they just don't get it.


How would they have pulled that off? Are you knocking Nintendo for not having an online service, or knocking them for making a game that doesn't take advantage of a nonexistent online service?


They could have included split-screen co-op, versus, or skirmish vs the AI. I have already knocked Nintendo plenty in other threads for completely ignoring online play.  I'll just stick with knocking them for failing to include at least split screen multi-play in this thread.  biggrin
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Dafones
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« Reply #26 on: October 24, 2005, 04:39:59 PM »

But ... how could you have a tactical game with split screen?

"I, um, I didn't see that coming. I swear."
"Damn it, stop looking at my half of the screen, or I'm telling mom!"

I suppose a skirmish mode is possible, and not unreasonable to ask for. Haven't played the game though, so I really wouldn't know.
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