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Author Topic: [PC] Project Awakened  (Read 697 times)
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CeeKay
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« on: January 28, 2011, 04:33:47 PM »

from the ashes of a canceled game comes Awakened.  here's a video look at it, you play characters with diferent abilities.   The only catch is they're a new studio, and they don't even have a publisher yet.  hopefully they can get this out, because it looks really freaking cool.
« Last Edit: February 15, 2013, 12:15:54 PM by CeeKay » Logged

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Turtle
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« Reply #1 on: January 28, 2011, 07:56:00 PM »

It's open world, which can be an issue for any studio to make such a large game.

It also looks clunky in terms of animations, AI, and more.

I'd rather they do a good, linear branching story since so many have tried the open world superhero story and failed.
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« Reply #2 on: February 15, 2013, 12:15:36 PM »

arise! apparently they're doing a Kickstarter for this.
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EngineNo9
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« Reply #3 on: March 03, 2013, 08:36:26 AM »

I have no idea if they can do the concept justice, but I'm willing to give them a try.  It seems they're just past the 50% mark in the Kickstarter with 3 days left, though.
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Teggy
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« Reply #4 on: March 03, 2013, 03:33:27 PM »

It looks cool, but the fact that the single player campaign is a stretch goal is making me sit this out for now.
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EngineNo9
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« Reply #5 on: March 03, 2013, 06:50:44 PM »

Quote from: Teggy on March 03, 2013, 03:33:27 PM

It looks cool, but the fact that the single player campaign is a stretch goal is making me sit this out for now.

The single player is basically what they're going for with the primary goal if you read the text.  Multiplayer is a stretch goal and then an "extended single player" is a further stretch goal.
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CeeKay
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« Reply #6 on: March 05, 2013, 08:37:47 AM »

OK, I was watching their modding video and this segment had me LOLing.
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EngineNo9
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« Reply #7 on: March 06, 2013, 05:28:30 PM »

Well, unfortunately they fell short with only $338k out of $500k needed.  No modding giant enemy crabs for you, CK.
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« Reply #8 on: March 06, 2013, 06:43:14 PM »

Not surprised, what they had didn't look that good, and what they were trying to make seemed way out of their league.

I wonder if this would have gone over better if they had started with a stronger, more well defined art style, and a much more scaled back game.

And also a much lower goal.
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