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Author Topic: [360/XB1/PS3/PS4/Wii U/PC]Assassin's Creed IV:Black Flag  (Read 12890 times)
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« Reply #280 on: December 04, 2013, 04:19:18 AM »

wow, I like all the potential game settings they hint at during the present day period after sequence 6:

Spoiler for Hiden:
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« Reply #281 on: December 04, 2013, 06:09:37 AM »

OK, is it me or did they put in a lot more 'follow so and so' missions in this one?  Follow that guy, follow that boat, never follow that prostitute....
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« Reply #282 on: December 04, 2013, 02:42:41 PM »

Quote from: CeeKay on December 04, 2013, 06:09:37 AM

OK, is it me or did they put in a lot more 'follow so and so' missions in this one?  Follow that guy, follow that boat, never follow that prostitute....

Yes lots.  My least favorite kind of mission as well.
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« Reply #283 on: December 04, 2013, 05:41:29 PM »

Quote from: leo8877 on December 04, 2013, 02:42:41 PM

Quote from: CeeKay on December 04, 2013, 06:09:37 AM

OK, is it me or did they put in a lot more 'follow so and so' missions in this one?  Follow that guy, follow that boat, never follow that prostitute....

Yes lots.  My least favorite kind of mission as well.

You prefer rooftop races? slywink
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« Reply #284 on: December 04, 2013, 08:45:21 PM »

icon_lol
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« Reply #285 on: December 04, 2013, 09:14:43 PM »

Quote from: Purge on December 04, 2013, 05:41:29 PM

Quote from: leo8877 on December 04, 2013, 02:42:41 PM

Quote from: CeeKay on December 04, 2013, 06:09:37 AM

OK, is it me or did they put in a lot more 'follow so and so' missions in this one?  Follow that guy, follow that boat, never follow that prostitute....

Yes lots.  My least favorite kind of mission as well.

You prefer rooftop races? slywink

I actually enjoy those better than eavesdropping missions /shudder
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« Reply #286 on: December 05, 2013, 09:22:26 AM »

Eavesdropping ones are fine.

It's when the damned game is so buggy that you get "caught" even though you're hidden that pisses me off.

(glares at the spot on the shelf where AC3 used to sit before it was traded in for a pack of gum and some twine)
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« Reply #287 on: December 05, 2013, 09:22:30 AM »

100% done in all the sidequests.... guess it is the main storyline from now one for the next 5 or so sequences.
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« Reply #288 on: December 05, 2013, 09:24:00 AM »

Why are you even up?

I have an excuse - Diverticulitis ain't letting me sleep any - neither are the pages from work.
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« Reply #289 on: December 05, 2013, 09:24:02 AM »

Quote from: Purge on December 05, 2013, 09:22:26 AM

It's when the damned game is so buggy that you get "caught" even though you're hidden that pisses me off.

that could be annoying.
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« Reply #290 on: December 05, 2013, 09:27:43 AM »

Quote from: Purge on December 05, 2013, 09:24:00 AM

Why are you even up?

no reason.  I could go to bed any time I want to, but I'm not.
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« Reply #291 on: December 05, 2013, 09:29:01 AM »

Rebel - fight the oppression of SLEEP!!

Also, I found in AC games that I'd find some comfortable chapter to settle in and do exactly what you did.

Anyone have word on whether the PC version is playable? I had heard it was buggy and I should wait.
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« Reply #292 on: December 05, 2013, 09:29:19 AM »

perfectly playable.
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« Reply #293 on: December 05, 2013, 09:31:09 AM »

Next up: a working PC controller.
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« Reply #294 on: December 05, 2013, 09:31:14 AM »

yep.  keyboard and mouse work fine too.
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« Reply #295 on: December 05, 2013, 10:45:33 AM »

Follow the person missions are a lot more bearable now since you can use Eagle Vision and tag your targets, this way you don't even need to keep them in line of sight anymore, since you see them through walls. You only focus on keeping in range.
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« Reply #296 on: December 05, 2013, 12:33:28 PM »

Quote from: Purge on December 05, 2013, 09:29:01 AM

Anyone have word on whether the PC version is playable? I had heard it was buggy and I should wait.


I'm about 35-hours into the PC version of Black Flag, using my wired 360 controller, and it's great!  Not a single crash, the rare load times are barely 2-3 seconds, and it's looks wonderful.

That said, the release version was *very* poorly optimized.  Without V-Sync enabled, if suffers from horrific screen-tearing.  The game also suffers the ironic problem of completely ignoring the Triple Buffering setting in your video card's driver settings, so activating V-Sync causes the framerate to bounce wildly from 60 to 30 to 20, with no increments in between.  Many people have been using D3DOverrider to force Triple Buffering on and completely solve the problem.

Personally, I use the quick and simple work-around I found here:

1. Start Black Flag and enter the game.

2. Ctrl-Alt-Del and open Task Manager.  (Alt-Tab is not sufficient.)

3. Close Task Manager and use Alt-Tab to un-minimize Black Flag.

For the rest of that game session, I can have V-Sync enabled, with no screen tearing and no apparent frame rate drops.  Why does this work?  I have no idea, but pending an official fix from Ubisoft, I definitely recommend it!


A few other minor graphical glitches have been patched out this week.  Previously, using Eagle Vision would automatically reset the "God Rays" setting to 'Low,' even if your system could handle higher.  That was fixed earlier this week.  There's also some debate over whether the latest nVidia beta drivers are better than the most recent release set.  Some people claim there's a 5-10 fps drop in performance on single card systems, but I'm using them and the game is running perfectly.

I have a GeForce GTX 780.  I do not know how ATI cards fare with Black Flag.


Finally, Ubisoft has said they'll be adding PhysX support in an upcoming patch, which they say will greatly improve both the appearance and performance of things like ship combat and the volumetric fog.  There is no time frame on when this patch might be released -- I fully expect to have finished before it does.

-Autistic Angel
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« Reply #297 on: December 05, 2013, 08:16:41 PM »

I can wait.


I want PhysX volumetric everything. Volumetric pants even. I think I can handle em.
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« Reply #298 on: December 05, 2013, 08:16:50 PM »

Quote from: Autistic Angel on December 05, 2013, 12:33:28 PM

Quote from: Purge on December 05, 2013, 09:29:01 AM

Anyone have word on whether the PC version is playable? I had heard it was buggy and I should wait.


I'm about 35-hours into the PC version of Black Flag, using my wired 360 controller, and it's great!  Not a single crash, the rare load times are barely 2-3 seconds, and it's looks wonderful.

That said, the release version was *very* poorly optimized.  Without V-Sync enabled, if suffers from horrific screen-tearing.  The game also suffers the ironic problem of completely ignoring the Triple Buffering setting in your video card's driver settings, so activating V-Sync causes the framerate to bounce wildly from 60 to 30 to 20, with no increments in between.  Many people have been using D3DOverrider to force Triple Buffering on and completely solve the problem.

Personally, I use the quick and simple work-around I found here:

1. Start Black Flag and enter the game.

2. Ctrl-Alt-Del and open Task Manager.  (Alt-Tab is not sufficient.)

3. Close Task Manager and use Alt-Tab to un-minimize Black Flag.

For the rest of that game session, I can have V-Sync enabled, with no screen tearing and no apparent frame rate drops.  Why does this work?  I have no idea, but pending an official fix from Ubisoft, I definitely recommend it!


A few other minor graphical glitches have been patched out this week.  Previously, using Eagle Vision would automatically reset the "God Rays" setting to 'Low,' even if your system could handle higher.  That was fixed earlier this week.  There's also some debate over whether the latest nVidia beta drivers are better than the most recent release set.  Some people claim there's a 5-10 fps drop in performance on single card systems, but I'm using them and the game is running perfectly.

I have a GeForce GTX 780.  I do not know how ATI cards fare with Black Flag.


Finally, Ubisoft has said they'll be adding PhysX support in an upcoming patch, which they say will greatly improve both the appearance and performance of things like ship combat and the volumetric fog.  There is no time frame on when this patch might be released -- I fully expect to have finished before it does.

-Autistic Angel
pretty much spot on.  had an issue with the very first time you take control of a ship but after that it has been smooth sailing.
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« Reply #299 on: December 06, 2013, 02:04:53 AM »

OK, I'm calling bullshit on La Negra.  can only be really damaged from behind and has the ability to magically speed forward quickly when you get the back of the ship in range plus mortars than can change direction in mid-air.  They fired the mortars to the left, I was able to cut to her right and still got hit by them, and no, it was not the ships 'mortar spray' attack either.
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« Reply #300 on: December 06, 2013, 02:43:35 AM »

HA!  just had the rising ship bug.  took a rowboat back to the ship, and when it loaded I was floating in the water.  Puzzled, I swam around a bit until crew members started floating up.  I backed off a bit, and eventually saw the masts start to rise up out of the deep.  too bad uPlay's Twitch integration is still screwing up on my PC, it only caught 7 seconds of it even though the recorder timer showed it running for 20 seconds.
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« Reply #301 on: December 06, 2013, 02:48:30 AM »

ah, those lonely nights on the ship:

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« Reply #302 on: December 06, 2013, 04:18:23 AM »

Quote from: CeeKay on December 06, 2013, 02:48:30 AM

ah, those lonely nights on the ship:



I think the worst part is "E - sheathe"
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« Reply #303 on: December 06, 2013, 04:18:34 AM »

<sigh> wished they had fixed the random weapon/gadget switching bug that popped in in AC3.  nothing more annoying than finding yourself with fists halfway through a boarding.
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« Reply #304 on: December 06, 2013, 04:20:42 AM »

Quote from: CeeKay on December 06, 2013, 04:18:34 AM

nothing more annoying than finding yourself with fists halfway through a boarding.

I don't speak your pirate lingo, but that sounds dirty.
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« Reply #305 on: December 06, 2013, 04:20:45 AM »

Quote from: Purge on December 06, 2013, 04:18:23 AM

Quote from: CeeKay on December 06, 2013, 02:48:30 AM

ah, those lonely nights on the ship:

I think the worst part is "E - sheathe"

the puppeteer is ready for all occasions.

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« Reply #306 on: December 06, 2013, 04:23:04 AM »

Quote from: CeeKay on December 06, 2013, 04:20:45 AM

Quote from: Purge on December 06, 2013, 04:18:23 AM

Quote from: CeeKay on December 06, 2013, 02:48:30 AM

ah, those lonely nights on the ship:

I think the worst part is "E - sheathe"

the puppeteer is ready for all occasions.



I liked "is read" better.
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« Reply #307 on: December 06, 2013, 04:23:21 AM »

Quote from: Purge on December 06, 2013, 04:20:42 AM

Quote from: CeeKay on December 06, 2013, 04:18:34 AM

nothing more annoying than finding yourself with fists halfway through a boarding.

I don't speak your pirate lingo, but that sounds dirty.
it is matey, it is.
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« Reply #308 on: December 06, 2013, 04:23:44 AM »

Quote from: Purge on December 06, 2013, 04:23:04 AM

Quote from: CeeKay on December 06, 2013, 04:20:45 AM

Quote from: Purge on December 06, 2013, 04:18:23 AM

Quote from: CeeKay on December 06, 2013, 02:48:30 AM

ah, those lonely nights on the ship:

I think the worst part is "E - sheathe"

the puppeteer is ready for all occasions.



I liked "is read" better.

yeah, went to edit and hit remove instead.
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« Reply #309 on: December 06, 2013, 10:05:00 PM »

Article about graphical comparisons between the various versions of AC4

Is has some text and videos of all the different versions - showing the same thing.  I hate it when they show a sea battle from the PS4, but walking in town from the 360, and a fight from the Wii U.  These videos seem to be done right - ie the same thing on different systems.
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« Reply #310 on: December 08, 2013, 07:44:14 AM »

wait, when did harpooning unlock?  I was waiting for a story mission that unlocked it, but sailing past a harpooning site tonight it gave me the option to do it.  I thought they were locked like the diving bell missions until you passed a certain point.
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« Reply #311 on: December 08, 2013, 10:38:54 AM »

Quote from: CeeKay on December 08, 2013, 07:44:14 AM

wait, when did harpooning unlock?  I was waiting for a story mission that unlocked it, but sailing past a harpooning site tonight it gave me the option to do it.  I thought they were locked like the diving bell missions until you passed a certain point.

Nope, harpooning doesn't seem to be tied into the story at all, so you can do that at any time.
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« Reply #312 on: December 08, 2013, 08:50:06 PM »

Quote from: TiLT on December 08, 2013, 10:38:54 AM

Quote from: CeeKay on December 08, 2013, 07:44:14 AM

wait, when did harpooning unlock?  I was waiting for a story mission that unlocked it, but sailing past a harpooning site tonight it gave me the option to do it.  I thought they were locked like the diving bell missions until you passed a certain point.

Nope, harpooning doesn't seem to be tied into the story at all, so you can do that at any time.

well, on the plus side by the time I realized it I had everything upgraded so getting what I needed was a breeze.
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« Reply #313 on: December 08, 2013, 09:24:16 PM »

I love the weather in this game with the exception of the fog, which when it rolls in makes me feel like I'm playing a game from 1996.
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« Reply #314 on: December 08, 2013, 10:04:53 PM »

I think I'm going to end up 100% with this game. I'm already getting close, despite still being at roughly 60-65% of the story. It's a great game, but as usual Ubisoft has made their usual blunder: They don't know when to cut content. There's simply too much stuff here, and there's a few concepts that should have been left on the cutting floor.

I'm of course talking about the underwater sections. They should have given them one quick trip through QA before realizing that they were impossible to salvage as designed. It doesn't matter what you do in these sections as the sharks will always see you (and patrol so quickly that trying to be clever around their patrol paths is futile), and you can't plan out your movement since you've got a very limited air supply. Threats are hard, if not impossible, to see until it's too late, and the controls are unresponsive and clunky. Dying only moves you back to the diving bell without losing any progress, so the least painful way to deal with these sections is simply to brute force them, dying repeatedly until you're done. I was very glad to be done with the last one of these today.

Ship stealth is also something that should have been discarded. Not only is the concept completely ludicrous the way they went about it here, but the enemy ships turn so quickly that you can get caught up in a suddenly appearing vision cone without having the slightest chance to dodge it. You've got little vision yourself, so planning a course by using the minimap is pointless most of the time.

Picking up shanties is almost as infuriating as it was in the last game. It was bad enough that somebody decided these were a good idea back in AC3. It's worse that somebody decided they were a good enough idea to bring along to the sequel. Hunting down these sheets is never fun. Ever! Not once in the entire game. They made them a little more forgiving this time (and you can cheat by looking at where the shanty is and just standing there until it respawns), but that's like thanking them for using lube when they command you to drop your pants and bend over.

It's obvious that the in-game economy has been adjusted because of microtransactions. The grind in order to fully upgrade the Jackdaw is ridiculous. There's no reason why it has to be like this except microtransactions.

At least they managed to make some of the least fun segments from previous games more interesting this time. Due to the improved stealth, tailing someone can actually feel pretty rewarding now (though some of the optional objectives they give you during these parts can be bizarre once in a while), and even eavesdropping is somewhat workable this time around. This is also the first game in the series since AC1 to actually make you feel like an assassin, which is kind of ironic considering you're not an assassin. Tongue

Side objectives are also mostly fun and rewarding this time, unlike the utterly broken ones from AC3. The difference is night and day. It's clear that Ubisoft took the criticism to heart in this area.
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« Reply #315 on: December 08, 2013, 10:18:49 PM »

Quote
It's obvious that the in-game economy has been adjusted because of microtransactions. The grind in order to fully upgrade the Jackdaw is ridiculous. There's no reason why it has to be like this except microtransactions.

it never felt like a grind to me, but then again I loved attacking ships and pillaging them so it always seemed like I had a full storage area of resources..  I did find it curious that you could sell metal, wood and cloth but not buy them like you could the hunting items.  I also had fun looking for the plans, although I think they may have made treasure hunting a bit too easy by giving you the exact co-ordinates for whatever area the treasure was in.  Perhaps they could have used riddles instead.
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« Reply #316 on: December 08, 2013, 10:26:21 PM »

Quote from: CeeKay on December 08, 2013, 10:18:49 PM

Quote
It's obvious that the in-game economy has been adjusted because of microtransactions. The grind in order to fully upgrade the Jackdaw is ridiculous. There's no reason why it has to be like this except microtransactions.

it never felt like a grind to me

Once you realize that even taking down 6 man-of-wars carrying mostly metal doesn't get you enough metal to purchase even a single upgrade, it really, really turns into a grind. You have to board probably close to 150 ships to upgrade the Jackdaw fully, and that's if you pick and choose your targets according to their cargo manifests.
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« Reply #317 on: December 08, 2013, 11:07:26 PM »

Quote from: TiLT on December 08, 2013, 10:26:21 PM

Quote from: CeeKay on December 08, 2013, 10:18:49 PM

Quote
It's obvious that the in-game economy has been adjusted because of microtransactions. The grind in order to fully upgrade the Jackdaw is ridiculous. There's no reason why it has to be like this except microtransactions.

it never felt like a grind to me

Once you realize that even taking down 6 man-of-wars carrying mostly metal doesn't get you enough metal to purchase even a single upgrade, it really, really turns into a grind. You have to board probably close to 150 ships to upgrade the Jackdaw fully, and that's if you pick and choose your targets according to their cargo manifests.

I guess I just haven't noticed any grind while defeating near 500 ships so far.  Granted, according to the game I only sunk 407 of those, the rest got left drifting.  I also barely ever used the scope to check out what they were carrying, maybe not putting much thought into it helped make it more fun.  More often than not it would only be used after I hit an enemy and went 'OMG, look at that health bar' to see how much of a clusterfuck I had just jumped into icon_lol

heck, at this point in the game I don't have to worry about resources or reales but I'm still pirating away.  I hope they got enough good feedback on that survey they sent out to decide to make a stand alone pirate game.
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Scraper
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« Reply #318 on: December 09, 2013, 12:13:42 PM »

Quote from: CeeKay on December 08, 2013, 11:07:26 PM

Quote from: TiLT on December 08, 2013, 10:26:21 PM

Quote from: CeeKay on December 08, 2013, 10:18:49 PM

Quote
It's obvious that the in-game economy has been adjusted because of microtransactions. The grind in order to fully upgrade the Jackdaw is ridiculous. There's no reason why it has to be like this except microtransactions.

it never felt like a grind to me

Once you realize that even taking down 6 man-of-wars carrying mostly metal doesn't get you enough metal to purchase even a single upgrade, it really, really turns into a grind. You have to board probably close to 150 ships to upgrade the Jackdaw fully, and that's if you pick and choose your targets according to their cargo manifests.


I guess I just haven't noticed any grind while defeating near 500 ships so far.  Granted, according to the game I only sunk 407 of those, the rest got left drifting.  I also barely ever used the scope to check out what they were carrying, maybe not putting much thought into it helped make it more fun.  More often than not it would only be used after I hit an enemy and went 'OMG, look at that health bar' to see how much of a clusterfuck I had just jumped into icon_lol

heck, at this point in the game I don't have to worry about resources or reales but I'm still pirating away.  I hope they got enough good feedback on that survey they sent out to decide to make a stand alone pirate game.

Yeah it's a bit of a grind, but if it was easy to unlock everything then what would be the point? Earlier in this same thread people were complaining that it is too easy to get the best weapons early in the game. So there has to be some difficulty to upgrading the ships power. To me they got it just right. I'm 78% done and I only have one thing left to upgrade on the ship, seems right to me.
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« Reply #319 on: December 09, 2013, 01:05:05 PM »

Quote from: Scraper on December 09, 2013, 12:13:42 PM

Quote from: CeeKay on December 08, 2013, 11:07:26 PM

Quote from: TiLT on December 08, 2013, 10:26:21 PM

Quote from: CeeKay on December 08, 2013, 10:18:49 PM

Quote
It's obvious that the in-game economy has been adjusted because of microtransactions. The grind in order to fully upgrade the Jackdaw is ridiculous. There's no reason why it has to be like this except microtransactions.

it never felt like a grind to me

Once you realize that even taking down 6 man-of-wars carrying mostly metal doesn't get you enough metal to purchase even a single upgrade, it really, really turns into a grind. You have to board probably close to 150 ships to upgrade the Jackdaw fully, and that's if you pick and choose your targets according to their cargo manifests.


I guess I just haven't noticed any grind while defeating near 500 ships so far.  Granted, according to the game I only sunk 407 of those, the rest got left drifting.  I also barely ever used the scope to check out what they were carrying, maybe not putting much thought into it helped make it more fun.  More often than not it would only be used after I hit an enemy and went 'OMG, look at that health bar' to see how much of a clusterfuck I had just jumped into icon_lol

heck, at this point in the game I don't have to worry about resources or reales but I'm still pirating away.  I hope they got enough good feedback on that survey they sent out to decide to make a stand alone pirate game.

Yeah it's a bit of a grind, but if it was easy to unlock everything then what would be the point? Earlier in this same thread people were complaining that it is too easy to get the best weapons early in the game. So there has to be some difficulty to upgrading the ships power. To me they got it just right. I'm 78% done and I only have one thing left to upgrade on the ship, seems right to me.

I would argue that "easy" has nothing to do with this. It's an argument that often pops up in relation to grinds in various games. The defense is that the grind keeps the game from "becoming too easy". Achieving full upgrades in AC (and achieving your objectives in most other games where this argument is used) is very, very easy. It's also tedious and repetitive. Unless you're a complete nutcase like CeeKay who finds blowing up hundreds of ships for no reason to be fun. slywink An accomplishment that is easy, tedious and repetitive is the very definition of grind.
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