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Author Topic: Anyone Excited About Fight Night 4?  (Read 1315 times)
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Eco-Logic
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« on: April 13, 2009, 03:37:02 PM »

Apparently Fight Night 4 is the biggest sports game of 2009.  I haven't really ever spent time with any of the fight nights and I'm actually more interested in the new UFC Game (undisputed). 

I've read a couple of previews and it sounds pretty good.  Anyone looking forward to it? 

How were the online modes in Fight Night 3? 

Just curious.

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« Reply #1 on: April 13, 2009, 03:55:02 PM »

Abso-freakin-lutely!
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« Reply #2 on: April 13, 2009, 04:46:39 PM »

its very much in the same vein as Streetfighter 2 for me,i like the games but i am pisspoor at them..i even changed the controls(as pushing up on the analogue sticks did nothing for me)..i saw a vid on the US XBL dashboard,i think,and it looked great..it was showing Mikey T and Ali,graphics look unbelieveable
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« Reply #3 on: April 13, 2009, 06:40:03 PM »

I'm excited about any game I can whoop devil's ass in.  Fight Night being one of many. 

All IN!

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Devil
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« Reply #4 on: April 13, 2009, 07:11:07 PM »

So your are excited for about 1/3rd of this game?
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« Reply #5 on: April 13, 2009, 11:38:05 PM »

Hell yeah... I hope UFC have just enough hump to get me over the last 30 day stretch.
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« Reply #6 on: May 10, 2009, 02:22:52 AM »

Wow! 

Sweet Jesus, am I going to whoop your ass, Nancy!

Walkthru vids - at least 4 new ones I believe

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« Reply #7 on: May 12, 2009, 05:42:52 AM »

Awesome Wii Punch-Out!! video.
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« Reply #8 on: May 13, 2009, 09:57:08 PM »

New preview at Shacknews:   FN Rd4 Preview

I especially liked reading this:

"In addition to the usual exhibition modes and options, Round 4 features an Online World Championship mode, where you take your fighter online to compete on a level playing field where stats are no longer a factor in the fight, and where button mashing isn't an option. In an effort to squelch the dubious advantage given to people who used the button control scheme instead of the stick in Fight Night Round 3, the Total Punch Control scheme is the only available control option online in Round 4."
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« Reply #9 on: May 14, 2009, 12:48:39 AM »

You will be beaten once again.
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« Reply #10 on: May 14, 2009, 02:53:39 PM »


I cannot friggin' wait.

I'll have the 360 version on release day.
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« Reply #11 on: May 14, 2009, 03:59:48 PM »

I was just thinking that they have a pretty good naming system in place.  They should be good-to-go for another 11 titles.  After that, they may need to get creative.

I'm curious how they worked the programming for people to get jabs out so fast by just using the thumbstick.  Some of the boxers they were showing (Ali, etc...) were throwing a ton of punches out in rapid succession.  I'm also curious how they are going to handle stamina.  I wonder if they will be able to simulate someone like Foreman just throwing himself out by round 8 or so.  Once someone does run out of stamina, I wonder if both their footspeed/defense AND their punchspeed/offense takes a hit, insofar as not being able to throw quick punches, moving out of the way of incoming punches, and the strength behind their blows.  It seems like there are going to be quite a few different "styles" of fighters.  I wonder if a "counterpuncher" or defensive specialist will be able to make a slugger burn out by the late rounds, then come back and rock them to win a fight where they are seriously behind on points.  This could (theoretically) be done in FN Rd. 3, but it was certainly rare.  Anything they do that adds to the strategy portion (fight tactics) of the game, and makes the punch-happy fool pay for his overexertion will be great.



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« Reply #12 on: May 14, 2009, 11:14:19 PM »

OK.  Well as you may or may not know, the demo has been released for people who pre-ordered the game through Gamestop and got a pre-order code.  (The demo may very well be available to others as well, but this is the only way I've heard of so far).

Some of my early impressions after a grand total of one fight:

1.  There is a nice and somewhat concise active tutorial that I believe you are forced into doing when you start the demo up for the first time.  The big difference I took away from doing it is the introduction of "weaving" - which I am reasonably sure is part of the all-new Inside Game.  With the exception of a few body blows being simplified and the haymaker-type punches needing you to hold down the right top button, the rest of the tutorial is nothing new if you played Fight Night Rd3 using the analog sticks to control your fighters.  If you haven't played Rd 3, it is a pretty decent (if trim) explanation of how to fight.

2.  The list of boxers appears to be 48 in total.  I don't keep up with the sport nearly as much as I used to, and am ashamed to say don't recognize a lot of the newer fighter's names.  But from just speeding through the list, there are not as many "classic" fighters as I'd hoped.  Oh well...  The good news is for fellow Hagler fans - he is rated a 92, which I believe puts him as one of the top 5 rated fighters on the list.  The only fighters open in this demo are Manny Pacquiao and Ricky "I stole Tommy Hearns nickname" Hatton.  Also, the demo is limited to 3 rounds max.

3.  There is an option to see "What's New" in the menu.  From just watching it once, the things that jumped out at me as most exciting were (a) The new career mode.  It looks to be quite fleshed out, having a calendar similar to what you'd see in an NBA2k game or MLB: The Show game.  There appears to be numerous titles you can fight for, and ways to train, etc.  and (b) The ability to create your own boxer and customize his clothing, ring entrance, etc..., as well as create boxers and upload them to Live! for others to download into their database (at least I think that's what they said).  Pretty cool feature if I heard that right.

4.  The boxers have quite a few ratings now.  I counted 14 in total, not including stance and reach.  I believe this to be something the game really needed, so it's a welcome change in my eyes.

5.  Joe T. & Teddy Atlas are the commentators.  They seemed fine.  Not too intrusive to the fight.  I think the biggest "issue" people may have with them is that things can happen pretty fast, and I imagine they could fall behind in their commentary.  We'll see I guess.  During the in-between round strategy game thing where you put your earned points into different recovery options, they sort of talk about how the last round went, which is pretty cool.

6.  The gameplay overall strikes me as being faster.  Now, this could be for a lot of reasons:  I only played one fight of 3 rounds; Pacquiao is an extremely quick puncher;  It's my first time playing Rd.4; The flow of the game is smoother than Rd.3; etc, etc...  But regardless, I think the gameplay is pretty quick.  For better or worse (depending on your viewpoint) - you can throw a ton of quick punches now before you get tired.  At one point I threw 8 jabs in a row at Hatton, (landed with 6 I think), and I rattled them off lightning fast.  It was awesome, no doubt; but I have a tiny fear of the punch-masher in multiplayer.  I've only boxed one fight, so that fear could be unfounded.  At any rate... the flow of punches is SO much better than FN Rd3.  If you get on a roll, you can just sit back and whip out a flurry of punches like Ali in some of the old films you see of him.  It just completely & totally rocks.  That being said, I had a hard time keeping my distance and using my reach against Hatton.  He pressed and pressed and pressed.  Now granted, that's exactly what he should be doing... but it reminds me how poor I am at getting distance and stinging jabs at opponents in this series.

7.  Defense is important.  There SEEMS to be a very good reason to not just sit there and throw punch after punch willy-nilly.  When I tried that with Manny, I was scoring points left and right - but when Hatton caught on and played some defense, and then caught me with a hard right, he REALLY caught me.  I mean staggered me but good.  I was immediately backpeddling to the ropes and covering up to keep from getting rocked.  Coincidence or just a good gameplay mechanic?  Don't know... but it was cool to see. 

8.  If you are a boxer type... the 'x' key is your friend.  It is a push off, and is extremely important if you are caught on the ropes against a brawler.  There is only so much blocking, weaving, and avoiding you can do when a slugger gets you on the ropes.  And here is where I believe ALL boxing games (and I think I've played them all from when I was like 10) can struggle.... How as a developer do you balance the ability for a dancer to stay away and use his jab without making the game insanely frustrating for the slugger who simply must get in close to do his damage?  Conversely, how do you balance it so a dancer can get away and keep his distance from a slugger if he is willing to expend the energy to do so?  This is a tough gameplay mechanic to balance.  One 3 round fight is simply not enough time to judge this - but I will be certainly be interested to see how FN Rd. 4 balances this as I play more.

9.  When the fight ends, you get a side-by-side stat comparison not too different from Rd. 3's version.  This game's is better though.  It's clearer and easier to read, as well as having the stats of both fighters side-by-side with the better performer in whatever area you are looking at being highlighted in yellow.  Something very simple that makes a big difference imo. 

10.  It's also quite obvious they put a lot of time into the replay feature, as there is a tutorial on it.  (I didn't watch it yet).  I'm going to assume you can edit and save your replays and post them on xbox live for others to see.

So overall my first impressions are positive.  But that's based on a whopping total of 3 rounds played with one boxer, so who knows.  But I wanted to throw something out there for those interested to read.

   
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Captain Caveman
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« Reply #13 on: May 14, 2009, 11:50:43 PM »

Damn, thanks Lockdown! That was a great read. I'm almost certainly IN! for the retail release.
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« Reply #14 on: May 15, 2009, 01:41:18 AM »

Sure thing.

I boxed 4 more times, trying out Hatton twice, just to see the difference.  Here are some really quick thoughts.

1.  In 5 fights, I haven't lost a round.  So that's 15 rounds total... all 10-9 decisions.  For whatever that's worth... which may be nothing.

2.  Hatton fights different, as he should.  His punch speed is rated slower in his attributes, and they are for sure.  I wasn't very effective trying to "box" with Manny (which of course makes sense).  Once I got inside, I was more effective.

3.  I'm not crazy about how you can just punch and punch and punch and punch and punch.  If real boxers did what I'm doing for 3 rounds, they would be pretty freakin' tired.  Now granted, these guys are welterweights, and they're both pretty darn good fighters... but I don't know.  Have to wait and see on this.  Maybe in the full game, by round 7 or 8 they would have absolutely nothing left at the pace I'm fighting.  I won't know the answer to this until the full game is released.

4.  True counter punches are a heck of a lot of fun.  You are scored a counter punch if you dodge or block a punch, then immediately follow it up with your own punch.  In Rd. 3, I would typically end a fight with over 150 counters landed, which was a bit absurd.  I think the timing window has been drastically reduced in this year's version.  Also, when you land a counter it's obvious, as there is a bit of a thud in the punch.  It's subtle, but cool.

5.  I'm still thinking the gameplay is really, really fast paced.  If I'm feeling this way with Welter's... I can't imagine how it's going to be with Featherweights. 

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« Reply #15 on: May 15, 2009, 02:22:18 AM »

Quote
5.  I'm still thinking the gameplay is really, really fast paced.  If I'm feeling this way with Welter's... I can't imagine how it's going to be with Featherweights. 


I'll give you a hint:
It's going to be like getting knocked out in the first round, instead of the second.
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« Reply #16 on: May 15, 2009, 10:20:25 AM »

 icon_biggrin






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« Reply #17 on: May 28, 2009, 01:32:01 PM »

I see that the demo's now up on the marketplace.  Time to queue it up!
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« Reply #18 on: June 11, 2009, 10:38:40 PM »

Pretty cool.

Bring it on, Nancy!
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« Reply #19 on: June 17, 2009, 01:48:49 AM »

Next video...

Legacy Mode  It's a rather weak video to be honest... but at least it's something on the mode I guess.
« Last Edit: June 17, 2009, 01:51:23 AM by Lockdown » Logged

LD

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« Reply #20 on: June 17, 2009, 03:20:26 AM »

I'm excited, I need a good fighting game.  I just hope they balanced things out this time.
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