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Author Topic: Anyone able to get SW: Empire at War early?  (Read 3444 times)
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Macman777
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« on: February 15, 2006, 06:42:10 PM »

Just curious to see if any retailers are selling early.

Edit: Looks as if a couple of people over at OO have gotten theirs early. One says he got his from his Best Buy the other got his through the mail.
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« Reply #1 on: February 15, 2006, 08:11:31 PM »

Fry's ran an add in today's paper in Seatle saying "Available Today" but I haven't been up there to check yet.  I'm trying to decide if I want this one enough to go looking for it today (probably will, though  :lol:
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« Reply #2 on: February 15, 2006, 08:21:14 PM »

My Fry's ad (For Dallas/Fort Worth TX) says Available tomorrow
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« Reply #3 on: February 15, 2006, 08:28:52 PM »

Just thought I would add - I called the Wilsonville, Ore. Frys and asked about if they had in Grandia III by any chance yesterday.  The clerk told me they already had their shipment of SW: Empire at War but couldn't sell the product until Thursday.
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« Reply #4 on: February 15, 2006, 08:44:53 PM »

Hmm I should call around and see if it's out here.
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« Reply #5 on: February 15, 2006, 08:47:35 PM »

Still waiting...
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Macman777
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« Reply #6 on: February 15, 2006, 09:04:42 PM »

Called my local Gamestop/EB and they said tomorrow.
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« Reply #7 on: February 15, 2006, 10:48:55 PM »

I picked it up from EB at around 11am in San Francisco.
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flyinj
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« Reply #8 on: February 15, 2006, 11:06:04 PM »

Here are my impressions, crossposted from OO:

I put about 2 hours in.

Overall, it's fun.

I've been playing the "story campaign" game as the Rebels. I'm not really sure how it works... it's the strategic layer, but there are missions to accomplish. I don't know if lollygagging around in the campaign map for too long will allow the empire to build up. Seems like everything is static so far. It's kind of odd... you can build up all your planets, troops, ships, economy. But, nothing seems to happen until you do the specific task assigned to you. Such as, landing R2 and 3PO onto a planet and escorting them to a comm array to steal tech.

I'm thinking of ditching it and going for the galactic conquest mode. I think that's the way you're supposed to play the game... with the full strategic layer with an active enemy.

It's still too early to tell how everything plays out. The ground battles seem a little stale right now. That may have to do with the fact that I'm pretty sure everything in the "story campaign" mode is canned. If things were a bit more dynamic on the ground, I think it would be much more fun.

I haven't played one single space combat yet. I did in the demo, and I enjoyed it a lot.

---

Oh, and one other problem. On the positive side, you can pause and give orders.

Unfortunately, I don't see anywhere that I can map the pause command to a key.

Anyone know how to do this?
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wonderpug
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« Reply #9 on: February 15, 2006, 11:10:23 PM »

Quote from: "flyinj"
Unfortunately, I don't see anywhere that I can map the pause command to a key.

Anyone know how to do this?

Unlearn what you have learned?
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flyinj
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« Reply #10 on: February 15, 2006, 11:17:10 PM »

Quote from: "wonderpug"
Quote from: "flyinj"
Unfortunately, I don't see anywhere that I can map the pause command to a key.

Anyone know how to do this?

Unlearn what you have learned?


Huh? I don't get it.

Anyhow, I ended a game and the title screen informed me that there was a patch available. It downloaded it quickly, 20 megs. Here's the fix list:

####################################################

STAR WARS: EMPIRE AT WAR(TM) Update ReadMe
Version 1.01
February 16, 2006

####################################################

Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM)
Update.

This update addresses the following:

--------------
General Issues
--------------
* Corrected an issue that could prevent progress past
  mission 4 in the Rebel Campaign.
* Added AI improvements for Land Control games.
* Corrected an issue to count troop transports towards
  unit cap in space tactical battles.
* Improved AI to move units within firing range when using
  Tractor Beam/Proton beam weapons.
* Corrected an issue where proton torpedoes would ignore
  hardpoints when applying damage.
* Corrected an issue in tutorial mission 5 that caused hint
  Voice Overs to stop repeating if the reinforcements
  objective has not been completed.
* Corrected multiple text and voice issues in Japanese,
  French, Italian, German, Spanish, and Polish versions
  of the game.
* Corrected an issue that prevented two Force-sensitive
  heroes from targeting the same building.
* Corrected an issue that caused ground troops to be
  destroyed in space tactical battles when using
  Auto-Resolve.
* Corrected an issue that prevented enemy units from
  displaying their team color in the mini-map.
* Corrected an issue with the magnapulse cannon that
  required double-clicking in order to target enemies.
* Corrected a collision issue with Land Skirmish map
  "Clash on Tatooine" that allowed units to fire through
  the terrain.
* Disabled Save/Load functionality when in tutorial
  missions.
* Corrected an issue that allowed AI to use Luke
  Skywalker's special ability without waiting for the
  recharge timer.
* Corrected multiple issues with the cinematic camera.
* Corrected an issue that allowed the Interdictor Cruiser's
  Gravity Well to remain active after it was destroyed.
* Corrected an issue that prevented multiple units from
  using the Barrage ability on the same target.
* Corrected an issue that allowed the Death Star to fire
  after a tactical battle completed.

------------------
Performance Issues
------------------
* Corrected performance issues with particle effects.
* Improved path-finding and collision for troop transports
  in space maps.
* Corrected performance issues caused by ToolTips in
  tactical battles.
* Improved load times.

---------------
Graphics Issues
---------------
* Corrected an issue with the shadow mesh for X-wings.
* Improved accuracy for auto-detection of graphics Detail
  Level.
* Corrected an issue that did not pause the demo-attract
  cutscenes behind full-screen menus.
* Corrected a sizing issue with ToolTips in menu screens
  after changing the Video Resolution.
* Corrected issues with the Fog-of-War in the Collector's
  Edition bonus maps.
* Adjusted the tactical camera for widescreen aspect
  ratios.

------------------
Multiplayer Issues
------------------
* Increased Multiplayer stability for LAN and Internet
  games.
* Disabled the Fast Forward and Play buttons in
  Multiplayer games.
* Corrected an issue that caused Game Speed settings to
  revert to defaults when changing modes in Multiplayer.
* Corrected a crash issue caused by clients joining a
  game without selecting the same map as the host.
* Corrected multiple issues that caused text to word wrap
  in Multiplayer screens and menus.
* Added a message in the lobby to inform clients when
  they were missing maps for some hosted games.
* Corrected Save/Load issues in Multiplayer Campaign games.
* Added a message box to state when players leave
  Galactic mode in Multiplayer Campaign games.
* Corrected an issue that prevented double-clicking
  to select all of a unit type in Multiplayer games.
* Corrected an issue that allowed two players to use the
  same player color.
* Corrected an issue that allowed the droid log to retain
  information from previous Multiplayer games.
* Corrected an issue that caused players to lose Skirmish
  battles when a different player would quit the game.
* Corrected an issue that caused custom game names to
  display incorrectly.
* Corrected an issue that caused the mini-map to appear
  black after completing successive Multiplayer games.
* Corrected an issue that allowed too many AI units in
  Multiplayer games.

--------------
Balance Issues
--------------
* Updated Tech Level build times for Command Centers
     Tech 2:
          Previous Build Time 40 seconds
          New Build Time: 60 seconds
     Tech 3:
          Previous Build Time 50seconds
          New Build Time: 85 seconds
* Updated Tech Level 3 costs for Command Centers
          Previous Cost: 3800
          New Cost: 4000
* Reduced the amount of time that Force Corrupt will affect
  vehicles.
          Previous Time: 120 seconds
          New Time: 90 seconds
* Reduced fighter laser damage against capital ship and
  space station shields.
* Reduced damage caused by AT-ST units against infantry.
* Increased the cost of AT-ST units in Skirmish games.
* Increased the recharge timer for the Millennium Falcon's
  special ability.
* Reduced Millennium Falcon's shields and health.
* Increased the cost of Emperor Palpatine in Skirmish
  Multiplayer games.
* Increased the cost of Colonel Veers in Multiplayer
  games.
* Adjusted the radius and recharge timer for Colonel Veers'
  special ability.
* Increased Vader's TIE Advanced fighter to have 50% more
  health and double the firepower.
* Increased the amount of shield damage caused by the
  larger ion cannons.
* Increased the health for Mineral extractors.
* Increased Anti-Aircraft damage against airspeeders.
* Reduced AT-AA damage against infantry.
* Increased the rotation speed for the turret of
  AT-AA units.
* Corrected an issue with Fighter damage verses armor.
* Increased the health of Darth Vader's escort fighters.
* Increased the amount of damage Obi-wan does to buildings.
* Increased the cost and build time of missile cruisers.
* Decreased the amount of damage to turrets, vehicles, and
  buildings caused by airspeeders.
* Corrected an issue that prevented Colonel Veers from
  being vulnerable to the cable attack.
* Increased the recharge timer for Red squadron's lucky
  shot.

####################################################

(c) 2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129

####################################################
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Sarkus
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« Reply #11 on: February 15, 2006, 11:48:53 PM »

The scattered reports suggest occasional street date violations but that most places are sticking to tomorrow.  I hit Fry's, Best Buy, and CompUSA in my area and they all said tomorrow.

I'm kind of glad because I should wait and read some reviews before I buy it. :lol:
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« Reply #12 on: February 16, 2006, 12:13:04 AM »

Does anyone have it on sale (ie Fry's doing their typical new release cut price)?
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« Reply #13 on: February 16, 2006, 12:57:49 AM »

For those who have tried it, compared to the demo, how fast do ships move and structures build on the strategic map?
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« Reply #14 on: February 16, 2006, 01:27:58 AM »

Excellent, looks like they're supporting the AI unlike a lot of RTS games out there.

I'm still curious from anyone who has played it, how is the skirmish AI? Can you do 3vs3, etc.. in skirmish games? Earth 2160 has made me more cautious about just going out and buying any RTS game now because even though it's got a skirmish mode, you can't do teamplay games (same as earth 2150) don't know what they were thinking, or if they were even thinking at all.
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« Reply #15 on: February 16, 2006, 02:10:14 AM »

Corr - I can't answer your question about 3 vs 3  (although I'm pretty sure it's possible)... but the skirmish game "Team Games" are pretty creative (and different) then most.

If you want to find out some cool stuff about how skirmish plays, and team skirmish plays, you should check this out.

Gamespot Link
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Sarkus
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« Reply #16 on: February 16, 2006, 02:17:48 AM »

Quote from: "Big Jake"
Does anyone have it on sale (ie Fry's doing their typical new release cut price)?


Someone on another board claimed it would be $37.99 at Fry's tomorrow, but the add in my local paper today did not indicate an actual price.
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« Reply #17 on: February 16, 2006, 02:51:20 AM »

IGN gave this a 7.6.

Jesus, 7.6 from IGN?  The thing must like format your hard drive the first time you run it or something.
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« Reply #18 on: February 16, 2006, 03:15:08 AM »

Just read that article.  I bet the game designers of this are going to be so pissed at that review score.   :lol:

7.6 from IGN, (even the "new" IGN), is just not very good.  It is obvious the ground combat portion of the game, and the "strategy" portion of the game did not impress the reviewer.

Bummer!
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« Reply #19 on: February 16, 2006, 03:24:35 AM »

Ack, that's not good from IGN at all. Game Informer only gave it an 8.25 and their review text indicated it should have been lower.

Oh well, there is still GalCiv2.
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Hetz
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« Reply #20 on: February 16, 2006, 03:33:07 AM »

I picked it up at Best Buy today.
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« Reply #21 on: February 16, 2006, 03:43:17 AM »

Quote from: "-Lord Ebonstone-"
Jesus, 7.6 from IGN?  The thing must like format your hard drive the first time you run it or something.


Well to be fair Pool of Radiance, which actually does format your hard drive received a 6.0.

I'm with you though, LE.  7.6 from IGN...for a Star Wars game?  Either the game is horrible or somebody is late on their payouts.
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« Reply #22 on: February 16, 2006, 04:20:44 AM »

The 7.6 score and a 20 meg patch the day the game comes out is not a good sign. I enjoyed the demo but it did'nt lock me into wanting to buy it. Ill get it someday.
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« Reply #23 on: February 16, 2006, 11:38:44 AM »

Anyone get the collectors edition?  

Specifically can anyone comment as to whether the extra maps are worth it/ cool?  I am debating getting the CE for those but wonder if they are interesting or if the game has a million maps already.
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« Reply #24 on: February 16, 2006, 04:03:43 PM »

I am actually kind of glad they released the patch. I don't care how much they patch it if it makes it better. 20 megs to us is a 3 minute download now-and I want the game running tip top. I have to say though, that score from IGN is worrisome. I am off to read the review and reconsider my purchase.
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« Reply #25 on: February 16, 2006, 05:27:11 PM »

I still think this game is going to be fun.  Maybe not a classic, or the best RTS ever, but still fun.  Yes the land battles won't compare to Age of Empires, and the space battles won't be Homeworld 2.  The galactic map will be pretty limited compared to Gal Civ 2.  There won't be nearly as many units as other games either, as there are only so many versions of Tie Fighters you can have.

Still, take the pieces you get, and combine them, then throw in Star Wars, the classic music, sound effects, units, and I'm sure this is going to be a blast.  The review scores may be low if reviewers attack certain parts of the game.  

I'd rather have a fast moving game, and quick moving battles, as opposed to long drawn out ones.  Plus, think of how much fun mod developers will have with this, if the demo is any indication?

It'd be incredible if we had Total Wars ground battles, with Homeworld 2's space battles, and maybe Gal Civs 2 strategy map, but we don't.  Plus, that game would take longer to develop, and probably confuse the hell out of everyone with its different styles of play, and only appeal to the hardcore.

I'm looking forward to grabbing it today, and just having fun with a game, instead of reading reviews and putting the game down like we are all so good at smile.
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« Reply #26 on: February 16, 2006, 06:18:55 PM »

Quote from: "Scott"
I'm looking forward to grabbing it today, and just having fun with a game, instead of reading reviews and putting the game down like we are all so good at smile.

thumbsupthumbsupthumbsupthumbsupthumbsup
Here! Here!  I'm with you man.  Scott just nailed it.  I've been saying this for so long about any game.
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« Reply #27 on: February 16, 2006, 06:21:45 PM »

Quote from: "Hetz"
I picked it up at Best Buy today.


These are the impressions I want to read!
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« Reply #28 on: February 16, 2006, 06:25:57 PM »

There are some good impressons at the other site, but I want some from the true gamers, the GT guys, so come on!! I think after the initial reviews I will be waiting for a discount, but I might still pick it up if you guys convince me smile
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« Reply #29 on: February 16, 2006, 07:24:21 PM »

I don't think the 7.6 from IGN is that bad. I think he took off a few points due to its repetitive nature on the tactical side. Overall, it was not a bad review.
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« Reply #30 on: February 16, 2006, 07:55:19 PM »

Quote
I think he took off a few points due to its repetitive nature on the tactical side.

Repetition in a game?  This is the first PC game I've heard of with repetitive gameplay.   Apparently the reviewer hasn't played a Nintendo game, else he'd be used to repetition!  (kidding... kidding smile )
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« Reply #31 on: February 17, 2006, 05:43:49 AM »

A lot of good reviews coming in now, like at Gamespot.  I just played a couple hours, meaning to play 30 minutes at most before bed.  The game is a blast.  I haven't done the ground combat as much, but the space combat and galactic map is fun.  The AI, even on easy, is pretty tough.  If I reload from a save point, the AI constantly hits the weak point of my defenses, not where it did last (and I adjusted for).

Space battles are great, especially with more of the special chars.  I had Luke, the Calmari head guy (whatever his name), and some other tough Rebels against Darth Vader, my lead Star Destroyer captain special unit, and other assorted stuff.  Thanks to my star base, I barely won.  But a fun, hectic battle!  

My two little Star Wars fans (3 and 5 yrs old) are going to pee their pants when they see this smile.
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« Reply #32 on: February 17, 2006, 06:07:59 AM »

Is the cinematic camera mode better? It seemed pretty random and quick, zooming around everywhere, in the demo.
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« Reply #33 on: February 17, 2006, 01:40:19 PM »

I don't really use the cinematic camera.  I think it is pretty random, like the demo.  You can use the mouse to go anywhere you want anyway, so if I want to enjoy the action I'll zoom in to watch a Star Destroyer pound on something.
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« Reply #34 on: February 17, 2006, 06:10:14 PM »

Quote from: "Scott"
Apparently the reviewer hasn't played a Nintendo game, else he'd be used to repetition!  (kidding... kidding smile )


I believe you meant to type 'reputation', Mr. Scott.
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« Reply #35 on: February 17, 2006, 08:01:35 PM »

Quote
The AI, even on easy, is pretty tough. If I reload from a save point, the AI constantly hits the weak point of my defenses, not where it did last (and I adjusted for).


It's good to hear that after reading Game Informer's review calling the AI "baffling", how they were fighting in space and the AI had a bunch of ships off to the side just sitting there doing nothing, but if they had used them it would have turned the tide of battle.
Maybe the latest patch fixed that.

And I agree completely, I'd rather see a 20 meg patch (any number of them) to fix and improve the game. They could have pulled a Duke Nukem Forever and delayed it to no-end to "get it right" but they chose to only delay it a few months (I think it was originally slated for fall 2005) instead of years.
Personally I'd rather see the game come out and patched, than to have to wait for games like Duke Nukem Forever and Team Fortress 2 that have been in development for a number of years I'm starting to lose track of now.
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« Reply #36 on: February 17, 2006, 08:36:45 PM »

Quote from: "corruptrelic"
Quote
The AI, even on easy, is pretty tough. If I reload from a save point, the AI constantly hits the weak point of my defenses, not where it did last (and I adjusted for).


It's good to hear that after reading Game Informer's review calling the AI "baffling", how they were fighting in space and the AI had a bunch of ships off to the side just sitting there doing nothing, but if they had used them it would have turned the tide of battle.
Maybe the latest patch fixed that.

And I agree completely, I'd rather see a 20 meg patch (any number of them) to fix and improve the game. They could have pulled a Duke Nukem Forever and delayed it to no-end to "get it right" but they chose to only delay it a few months (I think it was originally slated for fall 2005) instead of years.
Personally I'd rather see the game come out and patched, than to have to wait for games like Duke Nukem Forever and Team Fortress 2 that have been in development for a number of years I'm starting to lose track of now.
I am fairly sure I will have this on Saturday.
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« Reply #37 on: February 17, 2006, 08:59:12 PM »

Quote
It's good to hear that after reading Game Informer's review calling the AI "baffling", how they were fighting in space and the AI had a bunch of ships off to the side just sitting there doing nothing, but if they had used them it would have turned the tide of battle.

Just in case, I meant on the Galactic map, the AI would hit my weak defenses with invasions / fleets.  As far as Space Battles, the AI seems solid, from what I've seen.  The AI certain guns for my ships and star basis.  When I'm attacking, some of the AI ships hang back near the star base, but I think that's good strategy, especially if its a powerful star base.  

I'm sure, with more play, there will be weaknesses like with any game, but I think it'll hold up to be fun.  I'm sure there will be more patches, and fan patches as well.
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« Reply #38 on: February 18, 2006, 01:52:49 AM »

Picked up the game at a Massachusetts CompUSA for $40. Patched and ready to go.

Kudos to Lucas Arts for putting out a PC eccentric game, and a nice package.
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« Reply #39 on: February 18, 2006, 03:32:33 AM »

Quote from: "Atragon"
For those who have tried it, compared to the demo, how fast do ships move and structures build on the strategic map?


*bump*

Could I get an answer please?
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