like every indie game developer nowadays they've decided to go with a Kickstarter
, which is now up. basically they want to be able to work on the game full time instead of taking longer to work on it part time:
We're now at the point in development where we have finished the core gameplay and levels, but there is still a lot of production, and a ton of polishing and testing left to do. We want to take our time and make the game as good as possible.
The only obstacle we see going forward, is that everyone at Krillbite still work part time jobs on the side to survive while developing Among The Sleep. This inhibits our focus and productivity on the game, and we donít want to lower our expectations to the quality of the finished game, or delay the release. We hope this Kickstarter will help us deliver the best possible experience we can, within a reasonable timeframe. Another reason to use Kickstarter is our wish to stay independent, and free from the creative boundaries of a publisher.
We've found that $200.000 is the amount we need to quit our part-time jobs, and continue working all hours of the day on finishing Among the Sleep.