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Author Topic: Alien Swarm help  (Read 3375 times)
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marcain
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« on: October 14, 2004, 11:15:41 PM »

This probably contains spoilers if you haven't played Alien Swarm already.

I'm playing the first single player campaign and I'm having a helluva time with the last mission.  It's the mission where you find the egg nest and have to move through it to complete the mission and then back through to get out.

I'm using the Sarge guy, the two auto-gunners and the 'Crash' tech guy (since the mission makes me bring one).   They all have pretty good stats.  They all have their default guns, an extra ammo pack and one health pack.  Crash has one of the automatic guns.

I've been avoiding any of the areas I can get away with and only fight as much as I have to (trying to conserve ammo) until I get to the egg room.  I can make my way through the egg room without much problem (and shoot all of the eggs i can on the way in), complete the mission but I have yet to make get the fuck outta dodge without either losing more than half my team or running out of ammo.  In fact, I've only made it to the main door once (with one guy and no ammo) and got rushed by what looked like a dozen more aliens.

To get out of the egg room I set up one of the automagic guns in the middle of the room to cover my retreat.  I also drop all of the mines I can near the spawn points.  Then I bring my marines against the south wall (leap frogging on another) as quickly as I can (since the aliens just keep comming) but typically end up getting ripped apart between the aliens coming from the egg room and the ones waiting in the hallway outside.  And usually only one or two of my guys still have ammo at this point.  And yeah, I do 'short controlled bursts' unless there's a friggin mob charging me!

I have found the ammo room to the south of the egg room but I never have enough ammo to make it there alive!

Any tips here?  I do have it on Easy as well...

"What're we supposed to use, man?  Harsh language?"
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Dalai
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« Reply #1 on: October 15, 2004, 09:49:12 PM »

You have the right idea with the leapfrogging and the sentry gun in the egg room.  It's a good idea to give Sarge an assault shotgun, since the AI really kills bugs good with the shotguns.  You might even try taking Jaeger with one too.  Definitely move as fast as you can through the high spawn areas.

It's also a good idea to shut the main doors behind you when you first enter the complex, so you can break the spawns up a bit.

You could also try excessive use of Stim Packs to get through the tricky parts.

Are you taking an ammo pack?  If you have one of those and give out ammo either just before you hack the main CPU, or as you're retreating out of that room (if you can drop ammo on the fly in a panic), then you should be okay for ammo, particularly if you move quickly.   If you take the level too slow, you'll use up too much ammo early on.

One tactic I've seen people do with the egg room is to have a flamer guy on point, who rushes forward with a Stim Pack on and sprays the entire room, taking out the first big rush of aliens and all the eggs.
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marcain
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« Reply #2 on: October 16, 2004, 09:08:05 PM »

Thanks Dalai.

Made it through last night.  I did use Jaeger but left the flamethrowers at home since my guys usually cause more damage than the aliens when I leave the AI to control them.

Now I'm on to the second campaign, which seems pretty tough already.  Looks like the flashlights and flares are gonna get used a lot more this time.  I just wish my team didn't have to start as newbies again...

And those face hugger spawns are just wrong!

I still can't believe no one else is playing this fantastic mod.
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Falator
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« Reply #3 on: October 16, 2004, 09:59:55 PM »

hahaha you didn't bring a media? that must have been... interesting.

Anyway, in the single player campaign, exploit the fact that ai team mates don't do friendly damage. use weapons like flamers and assault shotguns on your ai team mates. get akimbo pistols for your medic! make heavy use of sentries and mines in areas where aliens spawn nearly constantly.

I only played the first map of the second campaign, but it seems like welding is much more useful in the second campaign than the first. Welding would have allowed me to bypass alien spawns and not have to waste a ton of ammo blowing through multiple doors (i didn't see any other way to get to a required objective).
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marcain
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« Reply #4 on: October 16, 2004, 10:37:30 PM »

Quote from: "Falator"

Anyway, in the single player campaign, exploit the fact that ai team mates don't do friendly damage. use weapons like flamers and assault shotguns on your ai team mates.


I am playing the single player campaign and my team mates DO do friendly damage.  Just last night Crash (under AI control) torched Wildcat and her ammo pack exploded doing even more damage.

Perhaps the two campaigns have this set differently since I was playing the first and you said you were playing the second campaign...
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Dalai
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« Reply #5 on: October 16, 2004, 11:07:35 PM »

THe AI don't do friendly fire.  However, if you switch into controlling a marine while his AI fired bullets/flame are still in the air, and they hit someone, then it'll unfortunately cause them damage.
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Thin_J
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« Reply #6 on: October 16, 2004, 11:56:55 PM »

I've actually tooled around with the idea of downloading this a few times now. I suppose I could give it a shot.
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marcain
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« Reply #7 on: October 17, 2004, 01:48:14 AM »

Quote from: "Dalai"
THe AI don't do friendly fire.  However, if you switch into controlling a marine while his AI fired bullets/flame are still in the air, and they hit someone, then it'll unfortunately cause them damage.


As quickly as I was switching between my guys, it's entirely possible that I did just that.  It's soooo much easier blaming the AI though.   :lol:

What's the cigar for?  Does it do anything special or did they just put it in the game for the Predator reference?
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Thin_J
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« Reply #8 on: October 17, 2004, 02:39:01 AM »

I downloaded it, and am totally terrible at it.

I am having a blast though. It's good stuff. I played this morning while Aliens played in the background.
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marcain
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« Reply #9 on: October 19, 2004, 03:05:17 AM »

Quote from: "Thin_J"
I downloaded it, and am totally terrible at it.

I am having a blast though. It's good stuff. I played this morning while Aliens played in the background.


Glad to hear I'm not the only one enjoying it.  It is a pretty tough game.  I think it took me a few tries to make it through the first mission and that was on easy.  For some reason though, this game is fun even when you're getting your ass kicked (at least for me it was).  Once you get the hang of it, I think you'll have even more fun.

The sigma campaign was great all the way through.  Unfortunately the next one isn't as good so far, although I am close to finishing it.  

Hopefully they'll add more missions!
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Dalai
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« Reply #10 on: October 19, 2004, 04:54:59 AM »

Yea, the cigar is just for showing off how tough you are in not needing a piece of extra equipment. smile
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Thin_J
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« Reply #11 on: October 19, 2004, 06:29:17 AM »

After I get the hang of this I think it would be cool to grab a few people and run through in co-op. That's possible isn't it?

I'd swear I remember reading something on one of the boards I frequent about people on there playing it and having a great time as long as they weren't wasting each other with flamethrowers in the more hectic combat scenes.
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Dalai
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« Reply #12 on: October 19, 2004, 04:50:55 PM »

Absolutely.  Four player co-op is what it's designed for. smile
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