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Author Topic: Age of Empires 3  (Read 3493 times)
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EddieA
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« on: December 31, 2004, 06:51:17 AM »

According to AOM Heaven, the new PC Gamer has a preview for the soon-to-be-announced Age of Empires 3.  As rumors suggested, it will be set in the "Age of Discovery".  Also, the blurb mentions that it will have a single-player campaign.  I know some people like the RoN "World Conquest" campaign style, but I much prefer the preset scenarios method, so this is good news for me slywink

The Ensemble Studios website countdown is almost done, so we should have details there either tomorrow or Saturday.  I just hope the big reveal is not a black screen that says "Buy PC Gamer" slywink
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EddieA
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« Reply #1 on: December 31, 2004, 07:18:35 PM »

Planet AOM has some more details, including the fact that the game will use the Havok physics engine.
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Jumangi
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« Reply #2 on: January 02, 2005, 03:40:10 AM »

Does a RTS really need a realistic physics system?
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jonsauce
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« Reply #3 on: January 02, 2005, 08:22:03 PM »

Quote
Does a RTS really need a realistic physics system?


I don't see how it can hurt.
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Jumangi
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« Reply #4 on: January 02, 2005, 11:21:38 PM »

Quote from: "jonsauce"
Quote
Does a RTS really need a realistic physics system?


I don't see how it can hurt.


I don't see how it helps.
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dandylife
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« Reply #5 on: January 02, 2005, 11:27:31 PM »

Quote from: "Jumangi"
Does a RTS really need a realistic physics system?


I imagine the physics system will come in handy when calculating the physics details of bodies being flung from explosions and crumpling upon death, among many other things.  Necessary?  No.  Pretty?  Yes.  Fun?  I bet it probably will be.
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Zitterbacke
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« Reply #6 on: January 03, 2005, 01:05:49 AM »

Yeah! Bring back the FUN into games!
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warning
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« Reply #7 on: January 03, 2005, 02:42:25 AM »

Physics is the lens flare of the new millenium.
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dandylife
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« Reply #8 on: January 03, 2005, 05:13:18 AM »

Quote from: "warning"
Physics is the lens flare of the new millenium.


So what?  If it adds to the game, then put it in.
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EddieA
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« Reply #9 on: January 03, 2005, 06:26:58 AM »

I remember the old Myth games got some attention from their use of physics.
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dandylife
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« Reply #10 on: January 03, 2005, 06:22:31 PM »

Quote from: "EddieA"
I remember the old Myth games got some attention from their use of physics.


And rightfully so.  I haven't seen a battlefield so satisfyingly strewn with body parts since Myth 2 came out in 98.  Myth and Myth 2...talk about true classics.
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EddieA
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« Reply #11 on: January 04, 2005, 12:26:21 AM »

IGN has a preview/interview about the game, including a few very nice-looking screenshots.  The third screenshot looks amazing.  With regard to the physics engine, this sounds interesting -
"We have cannon shots that can literally throw infantry off the ground, and perhaps off a cliff, and down into the water...Don't be surprised if a collapsing tower squashes the villager working in the nearby fields." smile
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dbt1949
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« Reply #12 on: January 04, 2005, 07:15:22 AM »

Those graphics are just....wow. :wink:
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jimmyorr99
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« Reply #13 on: January 04, 2005, 04:59:50 PM »

Wow, those graphics are just awesome. I like the idea of the physics and the falling objects hurting people. This raises the question: with all this stuff going on in the game, what kind of computer will I need to run this game? Will I have to buy a new one just to play?
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Jumangi
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« Reply #14 on: January 04, 2005, 08:30:47 PM »

Quote from: "dandylife"
Quote from: "Jumangi"
Does a RTS really need a realistic physics system?


I imagine the physics system will come in handy when calculating the physics details of bodies being flung from explosions and crumpling upon death, among many other things.  Necessary?  No.  Pretty?  Yes.  Fun?  I bet it probably will be.


I guess but I don't see why thats needed in a RTS. Was anybody complaing about bodies being blown up unrealistically  before. I mean when stuff goes up in Warhammer 40K it looks cool to me and I'm not thinking are these guys flying the proper distance?

Just don't see the need for this in a RTS when you have dozens or more units on the screen at the same time shooting and blowing things up all over. There's so much action going on and at a smaller size on screen than say a FPS that I doubt anybody will even much notice. Seems like unnecassary overhead to me.
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Lord Percy
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« Reply #15 on: January 04, 2005, 09:15:53 PM »

You can maybe have canonballs getting stuck in castles or flying through towers or something. Or have arrows get stuck in various body parts etc. It's probably mostly eye candy except for the odd mission where they put in some scripted physics gimmick that lets you win the map or take out the enemy defenses with a single well-placed shot. Tongue
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dandylife
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« Reply #16 on: January 04, 2005, 10:23:15 PM »

Quote from: "Jumangi"


I guess but I don't see why thats needed in a RTS. Was anybody complaing about bodies being blown up unrealistically  before. I mean when stuff goes up in Warhammer 40K it looks cool to me and I'm not thinking are these guys flying the proper distance?


Quote from: "dandylife"
I imagine the physics system will come in handy when calculating the physics details of bodies being flung from explosions and crumpling upon death, among many other things.  Necessary?  No.  Pretty?  Yes.  Fun?  I bet it probably will be.
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EddieA
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« Reply #17 on: January 04, 2005, 10:26:33 PM »

Worthplaying has some new screenshots.  :shock:
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Thin_J
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« Reply #18 on: January 04, 2005, 10:32:14 PM »

Holy mother of...

The screenshot of a very large city in the worthplaying set is AMAZING.

I'm forced to wonder if this game's going to make my 3.0ghz machine beg and cry for it's mommy.
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ChrisGwinn
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« Reply #19 on: January 04, 2005, 10:42:23 PM »

I dunno.  Until Silent Storm, nobody thought turn-based squad combat games needed physics.
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EddieA
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« Reply #20 on: January 04, 2005, 10:58:50 PM »

"I'm forced to wonder if this game's going to make my 3.0ghz machine beg and cry for it's mommy."
As good as the graphics are, I'd be surprised if they didn't allow a large range of customization.  The Age series has mass market appeal and sales, so I'm sure they want to have a large enough market that is able to play it, while still wowing people with the graphics.
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Big Jake
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« Reply #21 on: January 05, 2005, 12:11:24 AM »

Man, I just don't get you guys sometimes.

I want to play the aforementioned Myth against some of you.   Since you seem to not understand the concept, your archers can have the valleys, and I will get the high ground.   :wink:

You'll learn why physics is important.

[Probably My best gaming moment of all time:  A lone dwarf is standing on a hill, and is charged by a Ghol.  He throws the bottle STRAIGHT UP and runs down the other side of the hill.  Ghol charges after, and guess what comes down on the top of the hill as the Ghol crests it.? ]

I just hope they'll put weather (ie wind) in this AOE.  Get to teach kiddies the difference between crossbows and longbows...
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Daehawk
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« Reply #22 on: January 05, 2005, 05:34:25 AM »

Im betting that pic of the large city is from a cutscene.
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dandylife
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« Reply #23 on: January 05, 2005, 08:35:01 AM »

Quote from: "Daehawk"
Im betting that pic of the large city is from a cutscene.


I don't think so.  The graphical effects are consistent with those in the other screenshots.  There are many more buildings and details in that shot, though.
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Toe
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« Reply #24 on: January 05, 2005, 02:27:41 PM »

The graphics definately look fantastic. I do think that one "bustleing city" might be a little contrived, meaning thats not what we are going to be seeing in game, they just built the scene in-game for the sole purpose of taking cool screen-shots for the press release. None the less, the graphics are definately top-notch and will probably make my computer cry.

I will definately want to crank up Run to the Hills by Iron Maiden when I play the native american scenarios (assuming there will be some) smile
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dandylife
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« Reply #25 on: January 05, 2005, 05:09:36 PM »

Quote from: "Toe"
The graphics definately look fantastic. I do think that one "bustleing city" might be a little contrived, meaning thats not what we are going to be seeing in game, they just built the scene in-game for the sole purpose of taking cool screen-shots for the press release. None the less, the graphics are definately top-notch and will probably make my computer cry.


I still say that scene is rendered in engine, but it's probably from a cutscene.  Looks like the same technique that Halo 2 and Half-Life 2 use to fill in the most distant backgrounds: a painted, flat image.  Hell, the same thing shows up in the cutscenes from Age of Mythology and its expansion, just not as high tech.
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jimmyorr99
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« Reply #26 on: January 05, 2005, 05:41:04 PM »

That picture looks like its from a video, in no other screen shots do I see that kind of variety in the units on the screen.
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« Reply #27 on: January 05, 2005, 06:57:35 PM »

Methinks Ensemble Studios needs a new trick pony. smile
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dandylife
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« Reply #28 on: January 06, 2005, 12:18:38 AM »

Quote from: "jimmyorr99"
That picture looks like its from a video, in no other screen shots do I see that kind of variety in the units on the screen.


Why would the variety in the onscreen units preclude it from being a real in game screenshot?  Why bother rendering such a variety of units in such detail and then only using them for a cutscene when they share many visual characteristics with the units in other screenshots?  Makes more sense to just go ahead and use them in the game.

Also, Ensemble, AFAIK, never uses pre-rendered cutscenes in their games that look anything like actual gameplay.  Think something along the lines of the opening cinemas in Starcraft and Diablo 2 versus the appearance of the graphics during actual gameplay.  Why would Ensemble change this practice now?  Besides, pre-rendered movies that are made from in-game graphics look so sloppy.
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« Reply #29 on: January 06, 2005, 01:14:31 AM »

Quote from: "jimmyorr99"
That picture looks like its from a video, in no other screen shots do I see that kind of variety in the units on the screen.


That pic looks like a screen for a menu.
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Thin_J
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« Reply #30 on: January 06, 2005, 05:15:11 AM »

Quote from: "naednek"
Quote from: "jimmyorr99"
That picture looks like its from a video, in no other screen shots do I see that kind of variety in the units on the screen.


That pic looks like a screen for a menu.


The more times I look at it the more I think that's correct.
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jimmyorr99
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« Reply #31 on: January 06, 2005, 06:11:43 PM »

Which one is true?
I actaully wouldnt doubt that menu option.
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dandylife
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« Reply #32 on: January 06, 2005, 07:33:45 PM »

Quote from: "jimmyorr99"
Which one is true?
I actaully wouldnt doubt that menu option.


According to Gamespy's front page, the screenshots are in game.  It sounds reasonable to me that that image is a menu background.  Age of Mythology and the expansion both use in game graphics for their menu backgrounds.  I think doing this preloads some of the game resources, just like the menu backgrounds in Half-life 2.
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« Reply #33 on: January 06, 2005, 07:40:33 PM »

I want to play it now.
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