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Author Topic: [XB1]Quantum Break  (Read 2466 times)
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metallicorphan
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« on: May 21, 2013, 08:00:55 PM »

Alan Wake developers Remedy have Quantum Break happening for the Xbox One


Remedy have confirmed that there will also be a TV Show connected to the game,as EG say.,....so,just like Defiance?

trailer in the link
Eurogamer

Quote
UPDATE 2: Quantum Break appears to blend a live action TV show with a video game, with actions in one affecting the other. Microsoft's Xbox One press release calls it "a revolutionary entertainment experience... that blurs the line between gaming and TV by integrating drama and gameplay into one seamless, uniquely immersive experience. How you play the game impacts the show, and the show informs how you play the game." Defiance, anyone?




something for the Alan Wake fans:
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UPDATE: Remedy creative director Sam Lake has commented on the future of the Alan Wake series following the studio's announcement of new IP Quantum Break.

"Remedy's next big game won't be Alan Wake 2," Lake wrote on Twitter. "We'll return to Wake when the time is right. More on this tomorrow."
« Last Edit: May 21, 2013, 11:42:49 PM by metallicorphan » Logged

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« Reply #1 on: May 21, 2013, 08:18:09 PM »

A combined TV series and game? That doesn't sound like a good idea, especially not after having seen the "quality" of the acting in the teaser trailer.
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« Reply #2 on: May 21, 2013, 09:17:27 PM »

Kinda happy with that.  Alan Wake 2 is probably the only exclusive (if it was an exclusive) that could get me to consider a One (damn that sounds dumb) at this point.  Now I don't have to worry about it!
« Last Edit: May 21, 2013, 09:26:01 PM by Lordnine » Logged
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« Reply #3 on: May 21, 2013, 09:37:27 PM »

Well, you can always play that on your new PC anyway.

I really don't think these game + TV show things will work, at least not for some time.
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« Reply #4 on: May 21, 2013, 10:46:00 PM »

Quote from: Turtle on May 21, 2013, 09:37:27 PM

Well, you can always play that on your new PC anyway.

If they donít do at least timed exclusives they are idiots.
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« Reply #5 on: May 21, 2013, 11:32:37 PM »

Screens and videos are up!

http://gamingtrend.com/2013/05/21/quantum-break-announced-for-xbox-one/
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metallicorphan
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« Reply #6 on: May 21, 2013, 11:36:43 PM »

Quote from: Knightshade Dragon on May 21, 2013, 11:32:37 PM


what have i seen the 'mother' out of before?


Am i right in guessing that we will be able to screw about with Time in this game(rewind etc)
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« Reply #7 on: May 22, 2013, 02:39:05 AM »

that real life scenes cutting to gaming scenes really doesnt work for me.  For a minute there today I was like, damn these graphics are lifelike this is gonna be an awesome Heavy Rain like-type game, then it cut to Meh games scenes, I was hugely disappointed.     Disappointment seemed to be the theme of this unveiling.
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« Reply #8 on: May 22, 2013, 03:58:59 PM »

Alan Wake actually did that as well.  Throughout the world there were a number of TV sets showing interviews and things.  The people on the TVs were always live video.  It may have worked better there given the paranormal aspect though.
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« Reply #9 on: May 22, 2013, 05:30:12 PM »

Quote from: Lordnine on May 22, 2013, 03:58:59 PM

Alan Wake actually did that as well.  Throughout the world there were a number of TV sets showing interviews and things.  The people on the TVs were always live video.  It may have worked better there given the paranormal aspect though.

They were also in a lower frame rate and dubbed (and shown in the TVs, not full screen), so it had a disquieting effect that worked with the game.
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metallicorphan
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« Reply #10 on: May 31, 2013, 04:39:52 PM »

cover art below


The wiki page for this says that the 'cutscenes' will actually be live action footage...i knew they were doing a TV show with the game ala Defiance,but didn't know about that if true

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CeeKay
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« Reply #11 on: June 16, 2013, 04:21:06 PM »

behind the scenes.
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« Reply #12 on: June 17, 2013, 01:25:26 AM »

Quote from: CeeKay on June 16, 2013, 04:21:06 PM

This might be the game to get me to buy the next gen Xbox. I love the story telling potential of a TV series along with the actions sequences of a game. I am worried that the story telling might suck.

Any idea when this is scheduled to be out? Certainly not by launch.

Are there any good launch titles?
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TiLT
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« Reply #13 on: June 17, 2013, 04:46:55 AM »

Do we even know what genre this game is yet? It sort of looks like a classic adventure, but based on the pedigree of both Remidy and Microsoft, that would surprise me enormously.
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« Reply #14 on: June 17, 2013, 04:55:45 AM »

I'm guessing it might be third person action like Max Payne.... with bullet time evolved smile
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« Reply #15 on: May 29, 2014, 01:25:29 PM »

Gameplay will be shown at Gamescon in August and game will be released in 2015   
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« Reply #16 on: February 11, 2016, 02:12:15 PM »

Games releases on XB1 and PC on April 5th

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« Reply #17 on: February 11, 2016, 03:18:47 PM »

PC is new news isn't it? Seems big. Some rumors of Gears 4 and Scalebound for PC as well.

At this point I can't see myself ever getting an XB1.
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« Reply #18 on: February 11, 2016, 03:40:53 PM »

Quote from: forgeforsaken on February 11, 2016, 03:18:47 PM

PC is new news isn't it? Seems big. Some rumors of Gears 4 and Scalebound for PC as well.

At this point I can't see myself ever getting an XB1.

Yeah, I'm seeing the same thing.   I guess MS releasing these games on the Win 10 store only could be seen as a good thing, but the min spec for Quantum Break on the PC is pretty high from what I'm reading. 


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« Reply #19 on: February 11, 2016, 04:05:08 PM »

Also, if you digitally preorder the game for Xbox One, you get a free PC version as well.  I'm assuming since they're both digital and tied to your Xbox/MS account there's no way to sell one or the other copy.
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« Reply #20 on: February 12, 2016, 05:34:32 PM »

I'm surprised that they are recommending 16GB of RAM. I haven't found ANY games that take advantage of more than 8GB, have any of you?
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« Reply #21 on: February 12, 2016, 10:52:41 PM »

Quote from: Ridah on February 12, 2016, 05:34:32 PM

I'm surprised that they are recommending 16GB of RAM. I haven't found ANY games that take advantage of more than 8GB, have any of you?

I suspect it's to give themselves a bit of a buffer to work with. Both the Xbox One and PS4 have 8 GB of RAM, but the PC has much more overhead to deal with through Windows. Expect 16 GB to be the standard recommended spec for PC games for the rest of this console generation.

We've still only barely started to see 64-bit games over these last two years, so we haven't exactly got a lot to compare to. There's nothing to stop a game from using well over 8 GB on its own, even disregarding Windows. It all depends on how the game's memory streaming is set up. Generally speaking, the more RAM a game is capable of using, the better it should perform. At least theoretically.
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« Reply #22 on: April 01, 2016, 05:23:09 PM »

Reviews are hitting for this and it's not exactly pretty.  As expected the TV episode portion is like watching a crappy SyFy show that interrupts the gameplay, but apparently even the gameplay doesn't really excel at much.

Metacritic shows reviews from 40 up to 100... http://www.metacritic.com/game/xbox-one/quantum-break/critic-reviews
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« Reply #23 on: April 01, 2016, 05:41:43 PM »

Yeah, from the one positive review I read it seems like the action is okay, but nothing spectacular, the story is plain and not that interesting.  The changes to the story were however interesting to see based on your actions earlier. 
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« Reply #24 on: April 01, 2016, 09:13:41 PM »

I was curious so I went back and looked at the reception that Alan Wake received; they are actually pretty similar review wise.  That gives me some hope that I will still enjoy the game.  Iím in no hurry though considering Microsoft is locking the PC version behind the Windows 10 store.
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« Reply #25 on: April 01, 2016, 11:55:20 PM »

Quote from: Lordnine on April 01, 2016, 09:13:41 PM

I was curious so I went back and looked at the reception that Alan Wake received; they are actually pretty similar review wise.  That gives me some hope that I will still enjoy the game.  I’m in no hurry though considering Microsoft is locking the PC version behind the Windows 10 store.

That's how I'm approaching it too. Alan Wake received above average reviews but I loved it and it's one of the few games I've played through twice. Remedy's games are an acquired taste and never quite fit into conventional genres, which the media never seem capable of grasping.
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« Reply #26 on: April 02, 2016, 01:16:09 AM »

Quote from: Ridah on April 01, 2016, 11:55:20 PM

Remedy's games are an acquired taste and never quite fit into conventional genres, which the media never seem capable of grasping.

That was not the case with the Max Payne games at all (at least the original PC versions).
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« Reply #27 on: April 03, 2016, 05:23:11 PM »

Well, Ron certainly liked it. Any idea where to actually buy the PC version? No pre-orders I can find.
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« Reply #28 on: April 04, 2016, 04:15:06 PM »

Quote from: Azhag on April 03, 2016, 05:23:11 PM

Well, Ron certainly liked it. Any idea where to actually buy the PC version? No pre-orders I can find.

I thought it was exclusive to the Windows 10 store.
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« Reply #29 on: April 04, 2016, 06:23:20 PM »

How can you get the Windows 10 version if you do not have an Xbox One. I get that you can purchase the Xbox One version and the Windows 10 version is free. Ok, I pre-order the Xbox One version, got that. Now how do I receive the Windows 10 key to download it from the windows store???
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« Reply #30 on: April 05, 2016, 01:46:15 AM »

Quote from: Scoop20906 on April 04, 2016, 06:23:20 PM

How can you get the Windows 10 version if you do not have an Xbox One. I get that you can purchase the Xbox One version and the Windows 10 version is free. Ok, I pre-order the Xbox One version, got that. Now how do I receive the Windows 10 key to download it from the windows store???

http://www.quantumbreak.com/windows10/
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« Reply #31 on: April 05, 2016, 03:33:04 AM »

Apparently, the Windows 10 store doesn't do preorders.  So it should just show up for purchase once the store updates tomorrow.
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« Reply #32 on: April 06, 2016, 05:08:46 PM »

I played through the first act last night on Xbox and think it's brilliant so far. It takes the same narrative beats from Alan Wake but there's more interaction with other characters so it feels less lonely than Max Payne 1/2 and Alan Wake. So far the game seems really strong - the story is intriguing and had me hooked within the first five minutes, the characters are likable and believable, the dialogue is great, there are tons of "objects" to examine which encourages level exploration.

The mechanics feels a bit loose and floaty after playing The Division (I compare because QB is also a cover shooter), but I've gotten used to it and doesn't detract from the gameplay. The time manipulation mechanic is a lot more combative than I was expecting - you can generate shields, slow time in specific spots (as in you can "cast" it on a specific enemy), use it blink through time as a dodge, and so on.

All in all, it's oozing with Remedy's unique style of game design and if you enjoyed their previous games it's pretty obvious, even so early into the game, that QB probably won't let you down.
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« Reply #33 on: April 06, 2016, 05:10:48 PM »

By the way, has anyone who pre-ordered on XB1 gotten their Win 10 key yet? I still haven't gotten mine.
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« Reply #34 on: April 06, 2016, 05:30:10 PM »

I'm only on the third section, but it really is story-strong, which I like.  And I like the mechanics, too, so far.

However, Remedy still has a verbosity problem.  The hidden emails and notes are just too long, and a lot of them go over the same ground, backstory-wise.

At one point, my daughter came in to ask me a question right as I started listening to a radio DJ talk about the protest over the library. I asked her to wait a moment while the dialogue ended, but it went on and on and on.  It was all about the company closing the library and the students protesting, which had already been covered multiple times.  I get wanted to get the info out there in case someone missed a clue, but does it have to be so endless?

These moments need to be short in a video game.  Because what happens is that you're forcing the player to be inactive.  There's nothing interesting happening on screen while the DJ is blathering away, and you can't really go do anything else, as you're locked into that spot.  So you're just sitting and waiting.  And in a medium where your eyes, ears and hands are all generally engaged, this is a complete speed bump.  Time to check the phone, you know?
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« Reply #35 on: April 08, 2016, 09:17:54 PM »

I think you can pause the game at any moment, so in the case of the radio clips just pause the game and it'll resume when you unpause. But yeah, I was feeling the same about the movie after Act 1. The movie was cool but it was almost like an episode of a real show. Emails can also really long but I just skim through if it doesn't seem interesting, like the email that details the plans for the protest, for example.
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« Reply #36 on: April 11, 2016, 04:57:26 PM »

I just finished Act I and it was pretty fantastic.  My only complaint was the jumping puzzle to get into the library.  I mean seriously does every FPS game have to include jumping puzzles?  I wish there was a way to skip such things, it completely destroys the immersion for me.  I spent like 10 minutes jumping on everything I could that looked vaguely climb-able, and then gave up, checked online for the solution, and then spent another 10 minutes or so trying to complete what they told me to do.  With my crappy FPS jumping skills and poor timing, it was a chore and almost caused me to quit the game completely.  Yeah yeah I know I'm a distant minority for these games, but I can't tell you how many really intriguing games/stories I feel cheated out of because my reflexes aren't up to snuff.

Anyway, small rant aside, the graphics/effects and environments are fantastic, as is the storytelling.  I have to admit I am sort of creeped out at how turned on I am by digital Shawn Ashmore.  Sometimes I'll just keep rotating the camera to get different angles of him to ogle at, and then I keep wondering if there's some way I can make him take his shirt off  icon_twisted Roll Eyes saywhat

The combat is fun - it looks like in Easy Mode they don't let you die, or at least so far I haven't died so that's certainly really nice for players like me who just want to experience the story/game.
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« Reply #37 on: April 12, 2016, 01:04:53 PM »

This is the most I've ever seen a TPS been called a FPS. Kinda odd.
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« Reply #38 on: April 13, 2016, 03:27:58 AM »

I played the game for about an hour, and although I'm certain there is a great game here, I'm having a hard time with the weird cover system and poor graphics. I need to qualify the "poor graphics" part, as people who solely own an XB1 and 1080p TV will probably view Quantum Break as having some amazing graphics. Unfortunately, I spend most of my time gaming in 4K on a home theater PC, or playing 1080p resolution games on a PS4. Since my TV is 4K, it upscales 1080p remarkably well, as 1080p is a 1:2 subset of 4K. 720p is a whole different beast, and doesn't upscale nearly as well. Sunset Overdrive, IMHO, looked much better.

I would jump over to the PC version, but early adopters are claiming it is nearly as bad as the recent Batman fiasco for the PC.
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« Reply #39 on: April 13, 2016, 09:06:49 PM »

I think the graphics are decent on the Xbox, although the film grain and blur/ghosting effects are overdone. I finally got my PC code yesterday and, although I only played for about 15 minutes, it didn't seem bad. Definitely an improvement over the Xbox version in terms of clarity/sharpness and framerate.

I got to Act 3 last night, so far loving the story.
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