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Author Topic: [XB1]Forza 5  (Read 4463 times)
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Zekester
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« Reply #200 on: December 23, 2013, 11:36:03 PM »

 ninja
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metallicorphan
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« Reply #201 on: January 03, 2014, 09:05:51 AM »

Quote from: Soulchilde on December 03, 2013, 10:31:37 AM

Sparhawk I detest your drivatar

Yeah Grue's is a bit of a bastard as well,pretty much constantly i get hit from behind,bam bam bam bam all the way through the race  *Fist Shaking*
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Manchester United Premier League Champions 2013!!

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gellar
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« Reply #202 on: January 03, 2014, 07:08:35 PM »

I'm really finding myself enjoying Forza 5 a lot more than I expected to. The game could definitely use more tracks and the AI is fucking awful at driving anything above A Class, but otherwise I'm way more engrossed than I have been in any Forza game since... maybe the first one actually. It's good.

Feel free to add me on XBL for hot lap chasing. I don't see myself racing online at all, but maybe my Dravatar can ram a few of you off the road slywink

XBL: TehGellar
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metallicorphan
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« Reply #203 on: January 03, 2014, 08:46:34 PM »

Quote from: gellar on January 03, 2014, 07:08:35 PM


Feel free to add me on XBL for hot lap chasing. I don't see myself racing online at all, but maybe my Dravatar can ram a few of you off the road slywink

XBL: TehGellar


Yup,same here Gellar,i will send you a request,the more people i know when driving the more fun it is
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Manchester United Premier League Champions 2013!!

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wonderpug
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hmm...


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« Reply #204 on: February 03, 2014, 06:32:01 PM »

Ok, just got this (despite some difficulties using the Xbone store...) and here are some super duper preliminary impressions.

Graphics are fantastic, except there seem to be a lot of shimmery jaggies on some of the lines of the cars.  It's less noticeable if the camera stays still, but as the camera pans around the little white jaggies flicker and become more prominent

Boku bonus points for having the Subaru BRZ available as a starter car.  I'm a big Subaru fanboy and just recently I was thinking of checking out the BRZ at a dealership just to try and wiggle my way into a test drive.

Drivatar concept is fantastic.  It was such a trip in my first race to see GTers names as my opponents, and as I would have expected in a live match I was passing up people I would generally beat in live multiplayer and ended up with me and Gellar battling for 1st.  Too early for me to tell for sure if it's imitating driving styles well, but at the very least it was nice to have my AI opponents not all driving the same line identically.

Music sucks so far.  Epic instrumental/chorale music isn't want I want in a racing game.  Hoping something more rock or pop shows up, but I usually turn off the music in these games anyhow.

Cockpit view looks great.

Gamepad controls are awesome.  The Forza games have always been one of the better racing games for controller use, but the trigger force feedback seems really really well done.  That said, I still wish I could plug in my 360 steering wheel.  disgust
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gellar
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« Reply #205 on: February 03, 2014, 06:46:24 PM »

Quote from: wonderpug on February 03, 2014, 06:32:01 PM

Drivatar concept is fantastic.  It was such a trip in my first race to see GTers names as my opponents, and as I would have expected in a live match I was passing up people I would generally beat in live multiplayer and ended up with me and Gellar battling for 1st. 

Cool! I actually like that if possible, the game gives you both the Dravatars car and paint scheme.
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wonderpug
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hmm...


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« Reply #206 on: February 03, 2014, 06:48:20 PM »

Quote from: gellar on February 03, 2014, 06:46:24 PM

Quote from: wonderpug on February 03, 2014, 06:32:01 PM

Drivatar concept is fantastic.  It was such a trip in my first race to see GTers names as my opponents, and as I would have expected in a live match I was passing up people I would generally beat in live multiplayer and ended up with me and Gellar battling for 1st. 

Cool! I actually like that if possible, the game gives you both the Dravatars car and paint scheme.

That is pretty nifty.  What would make it not possible, if the player didn't have a car for a challenge's requirements or something?
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gellar
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« Reply #207 on: February 03, 2014, 07:36:34 PM »

Quote from: wonderpug on February 03, 2014, 06:48:20 PM

Quote from: gellar on February 03, 2014, 06:46:24 PM

Quote from: wonderpug on February 03, 2014, 06:32:01 PM

Drivatar concept is fantastic.  It was such a trip in my first race to see GTers names as my opponents, and as I would have expected in a live match I was passing up people I would generally beat in live multiplayer and ended up with me and Gellar battling for 1st. 

Cool! I actually like that if possible, the game gives you both the Dravatars car and paint scheme.

That is pretty nifty.  What would make it not possible, if the player didn't have a car for a challenge's requirements or something?

That seems to be the case.

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wonderpug
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« Reply #208 on: February 03, 2014, 07:46:30 PM »

The drivatar thing also rewires how I do my own driving.  If I was just playing against cold, heartless AI, I wouldn't have any issues pushing other cars out of my way.  In older Forzas, especially off the starting lane I'd be a happier camper if I shoved my way to the front in the first few turns so I could just drive unimpeded the rest of the race.  In this one, I don't want my drivatar to turn into an asshole, so I'm trying to ease up and wait for clean passes.  There's also an extra level of guilt for shoving an AI driver named Teggy out of the way instead of Anonymous Bot #23.
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metallicorphan
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« Reply #209 on: February 19, 2014, 06:42:03 AM »

Free track 'Road America' today


Quote
Forza Motorsport 5 has had dozens, nay hundreds of cars as DLC over the past few months, with nary a track in sight. Until now. Today sees the release of the 'Road America' track for Forza 5, adding a new circuit to race in the game when you download it for free.

The free track is apparently to coincide with some impressive Forza Motorsport 5 stats, with the game becoming the best-selling by console attach rate in more than a decade, with over a third of Xbox One owners purchasing the game. That in turn has evented in 653 million road miles being recorded by the community, across over 94 million races, amd a combined 8 million hours of total gameplay.

Road America is one of North America's "oldest and most distinguished tracks", and will be integrated into the game's Career mode, bonus events, Rivals Mode, multiplayer and so on. It coincides with the release of the Road America Booster Pack, which includes five new cars, free for Car Pass owners.

The five Forza Motorsport 5 Road America Booster Pack cars are the 2006 #2 Audi Sport North America R8, 1995 Chevrolet Corvette ZR-1, 1968 Ferrari 365 GTB/4, 1971 Ford Mustang Mach 1, and the 2009 Mercedes-Benz SL 65 AMG Black Series. Both the Road America track and Booster Pack are out now. Check out screens and a trailer below.

The trailer and screens in the link
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Manchester United Premier League Champions 2013!!

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