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Author Topic: Styx: Master of Shadows [PC/PS4/XB1]  (Read 637 times)
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EngineNo9
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« on: October 07, 2014, 12:59:35 AM »

It seemed like there were at least a few potentially interested people in the "what are you buying" thread, so I figured I'd start a topic.

For those who don't know, Styx is a stealth infiltration game with freerunning aspects where you play a goblin that can also spawn other little minions.  One cool use they've shown is to set a minion in a chest so that when any NPCs walk by it yanks them into the chest (and eats them?). 

It's from Cyanide Studio, developers of Of Orcs and Men so the final quality may be a bit in question, time will tell.  It's on sale on Steam for only $24 and will be a downloadable title on consoles, so it's not the typical $60 release these days.

Here's the launch trailer: http://www.youtube.com/watch?v=pacPaPfCbXs  and they've put out several other gameplay trailers if you want to see more.
« Last Edit: October 07, 2014, 01:01:24 AM by EngineNo9 » Logged

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Dante Rising
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« Reply #1 on: October 07, 2014, 08:17:11 PM »

The game is on sale via Steam for $24, so I decided to be the forum lab rat. Initial impressions are favorable, and I think fans of the stealth genre will enjoy the game. I'm using the Xbox controller for the PC, and I'm playing on the highest detail settings and hard difficulty level. A few quick impressions:

+All the usual stealth mechanics are on display. Different surfaces lead to different detection rates, so carpet is your friend. Likewise, you can blow out candles, hide bodies, etc.
+Muffled (silent) kills take much longer than insta-kills, so you better have your timing down if other guards are making a circuit through the area.
+Unlike a couple of the reviews, the controls work flawlessly, BUT you need to listen during the tutorial. you must HOLD the "A" button to ensure a proper jump. dropping down and grabbing a ledge is only successful if you WALK up to the ledge, etc. I think some of the reviewers are expecting Assassin's Creed climbing.
+the environments are massive, vertical, and there seem to be multiple ways to approach any situation.
+The story actually seems interesting, and the VoiceOver for Styx and some of the other main characters are well done.
+AI seems reasonably solid. During the tutorial I accidentally knocked over an urn, and a guard from a nearby room came to investigate. He made an actual sweep of the area.


-This isn't necessarily a negative, but be informed. This isn't Assassins Creed or Infamous. You can fall off ledges and beams if you don't pay attention. The earlier Tomb Raider games are a better comparison for climbing and balancing mechanics.
-Even on high settings the graphics are about on par with a late generation Xbox 360 or PS3 games. the environments are beautiful, but the textures are slightly muddy. Characters remind me of World of Warcraft, albeit with a more mature slant.
-Again, not necessarily a negatibe but be aware that if you enter combat, expect to die. This is a rather hardcore stealth game, especially on the higher difficulty setting. (of which there are 4)



Only about 45 minutes in, but for $24 I'm confident Ill enjoy the game. Stealth fans should be pleased.
« Last Edit: October 07, 2014, 08:24:19 PM by Dante Rising » Logged
Autistic Angel
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« Reply #2 on: October 07, 2014, 08:42:08 PM »

Nice!  Thanks for the impressions!  thumbsup

Gamespot's review complained that the AI frequently gets stuck in its patrol routines, causing soldiers to sometimes just rotate in place.  Have you seen anything like that?

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EngineNo9
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« Reply #3 on: October 07, 2014, 09:21:29 PM »

Cool, thanks for taking one for the team, Dante! 

Your impressions sound mostly in line with what I was expecting: a pretty well made game but not pushing boundaries, and very much a game of stealth avoidance and not a combat/stealth game like Shadow of Mordor or AC.

I'm currently too busy with other games, but may pick this up before the sale ends (on the 13th I think).  I never feel bad supporting smaller developers doing somewhat niche games.
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Gratch
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« Reply #4 on: October 08, 2014, 01:56:03 AM »

Thanks for the impressions Dante.  Will definitely give this one a look.
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Dante Rising
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« Reply #5 on: October 08, 2014, 11:24:46 AM »

 Few more impressions-


-definitely no problems with ledge detection. The one time I thought I had issues I discovered a ledge against the wall that allowed me to bypass the long jump.

-Quick save any time

-If a guard spots you, there is only a limited window to escape. If he comes within a certain proximity of you, combat is initiated and then it is kill or be killed. Combat is rather clunky, but purists won't mind. The idea is to never be seen.

-AI continues to be about industry norm. Some excellent behaviors, others that have you scratching your head. Even on higher difficulty settings I have yet to encounter a guard that discovered me in a "cheap" manner. No AI pathing issues yet, but I haven't reached the more complex areas.


I'm still giving a recommendation at the $24 price point. This is a solid mid-tier, 7.5 on a 10 scale game. Current reviews run as high as 90 and down to 50.

A reasonably good review:
http://www.mmorpg.com/gamelist.cfm/game/1095/view/reviews/load/349/Styx-Master-of-Shadows-Master-of-Shadows-But-Jack-of-Everything-Else.html



« Last Edit: October 08, 2014, 11:29:35 AM by Dante Rising » Logged
EngineNo9
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« Reply #6 on: October 13, 2014, 10:26:29 PM »

They've released a patch today to address "gameplay and aesthetic improvements" for the most common complaints.

Quote
To improve your gaming experience, we are pleased to announce the release of an update containing both gameplay and aesthetic improvements.

Change Log:

Improved ledge detection when jumping toward ledges.
Enhanced the anisotropy option.
Refinement of the mouse sensitivity of the camera when it is set to maximum (100%).
Added new bindable buttons (mouse button 4 & 5, Home, End, Ins, Del, PageUp / Down, Alt, AltGr).
Quick-save / quick-load controls are now displayed in the options menu.
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MonkeyFinger
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« Reply #7 on: October 13, 2014, 10:34:40 PM »

PC only patch?
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EngineNo9
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« Reply #8 on: October 13, 2014, 11:01:26 PM »

Quote from: MonkeyFinger on October 13, 2014, 10:34:40 PM

PC only patch?

Not sure, but since it just got patched on the PC today I'm sure it will be a couple weeks at least for consoles due to testing and certification.
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Teggy
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« Reply #9 on: December 01, 2014, 04:52:31 AM »

I'm really enjoying the level design in this game. The one thing I'm finding a bit frustrating is that being in shadows doesn't mean you won't be seen. I think the times it has happened I have made some noise, but even the tiniest amount of noise allows you to be seen even if you are totally in the dark. Something I'll just have to keep in mind.

You have to be really careful because the physics on the objects is kind of wonky. I knocked over a broom and startled someone, which I guess makes sense, but I also barely brushed up against a chair and the thing bounced about a foot away and made a ton of noise.
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