http://gamingtrend.com
November 28, 2014, 08:58:36 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Legend of Grimrock II - looks sweet  (Read 540 times)
0 Members and 1 Guest are viewing this topic.
farley2k
Moderator
Gaming Trend Senior Member

Offline Offline

Posts: 3330



View Profile
« on: October 22, 2014, 01:52:53 PM »

Because I have a huge backlog I am not buying it yet but it really looks great.  Anyone trying it out?







Here is a long walkthrough but it is worth watching if you are trapped at work like me. smile

http://youtu.be/noNfSgpuIk4

Logged

Soulchilde
Gaming Trend Senior Member

Offline Offline

Posts: 5291


You and I have unfinished business


View Profile
« Reply #1 on: October 22, 2014, 02:03:45 PM »

I've added this game to my backlog..  Tried the opening area and got my ass kicked by trees, but you're warned not to travel at night which I was doing.  Game is pretty nonetheless
Logged

Quote from: Devil on January 12, 2007, 01:14:38 AM

NiM$
forgeforsaken
Gaming Trend Senior Member

Offline Offline

Posts: 1455


View Profile
« Reply #2 on: October 22, 2014, 02:11:00 PM »

I'm several hours in, and it's great.  I'd say it's a solid improvement over the first game.
Logged
Crawley
Gaming Trend Senior Member

Offline Offline

Posts: 1740


View Profile
« Reply #3 on: October 22, 2014, 05:59:40 PM »

Yup, same. A very nice improvement over the original. If you liked that you'll love the sequel.

I am getting a bit stuck where I am now. There's a large dungeon area that I can't seem to advance in. Its annoying since there's a button I can press, and I can hear a door/gate opening somewhere, but no idea where to go. Then there's a puzzle to open the door to the Cemetery area and I can't figure that one out either. I know I'll eventually noodle through those.

I made kinda a bad error when creating my party. I had two heavy weapon/heavy armor guys I created. Not a good idea as equipment is rare. Would have been better if I made one of those a light weapon/light armor specialist. Finding a lot of nice light weapons I can't use. Discovered that too late when I was almost done with the Heavy Weaspon line on both characters. Ugh.

I also didn't have a guy in the party that could create heal potions. And it worked fine. There were plenty of healing potions around or the save crystals were not too far away if needed. I recently put a point in alchemy just so I could start getting rid of all the components I was picking up.

Can't wait to see some of the custom games people create.
Logged
TiLT
Gaming Trend Senior Member

Offline Offline

Posts: 6706


Preaching to the choir


View Profile WWW
« Reply #4 on: October 22, 2014, 06:40:24 PM »

Steam says I've put in 13 hours with this game so far, and I love it, as I loved the original one. Anyone who loved Eye of the Beholder and similar games will love this. It's more or less a perfected version of that formula. Maybe they'll try to make something more like the first Lands of Lore next, with more focus on story? That'd be nice.

Quote from: Crawley on October 22, 2014, 05:59:40 PM

I also didn't have a guy in the party that could create heal potions. And it worked fine. There were plenty of healing potions around or the save crystals were not too far away if needed. I recently put a point in alchemy just so I could start getting rid of all the components I was picking up.

A dedicated alchemist can create more powerful potions than the ones I've found so far, without using any more ingredients than regular potions. I've got enough ingredients to make over 30 greater healing potions at the moment. Also, alchemists can, at max level (or so I believe) create potions that give permanent stat boosts. A character with the alchemist class can create more of these than a regular character who picks up that skill, as the alchemist will actually have the incredibly rare ingredients duplicate in his inventory as long as he doesn't use them right away.
Logged
Greg Wak
Gaming Trend Senior Member

Offline Offline

Posts: 711


View Profile
« Reply #5 on: October 22, 2014, 08:01:07 PM »

The puzzles in the first game really turned me off after a while. Last third of the game I needed a walkthrough to get anywhere. Bummed me out because I liked most of the game otherwise. I agree the sequel does look pretty.
Logged
Suitably Ironic Moniker
Gaming Trend Senior Member

Offline Offline

Posts: 1181


WAKKA-WAKKA-WAKKA!!!


View Profile
« Reply #6 on: October 22, 2014, 10:03:20 PM »

I am replaying the original in hopes of finally beating it. I always get stuck on level 5 trying to follow the path of those trapdoors that close and open in a pattern. I have no rhythm, so those type of puzzles always get me.
Logged

Patriotism means being loyal to your country all the time and to its government when it deserves it - Mark Twain

3ds friend code: 0001-3352-7186
forgeforsaken
Gaming Trend Senior Member

Offline Offline

Posts: 1455


View Profile
« Reply #7 on: October 22, 2014, 10:39:51 PM »

Quote from: Suitably Ironic Moniker on October 22, 2014, 10:03:20 PM

I am replaying the original in hopes of finally beating it. I always get stuck on level 5 trying to follow the path of those trapdoors that close and open in a pattern. I have no rhythm, so those type of puzzles always get me.

So far, these haven't shown up much, and where present they just present damage to the party and not having to start over.
Logged
TiLT
Gaming Trend Senior Member

Offline Offline

Posts: 6706


Preaching to the choir


View Profile WWW
« Reply #8 on: October 23, 2014, 04:29:33 AM »

Yeah, the devs deliberately reduced the importance of perfect timing in this game. There are still timed puzzles, but the window you have to complete whatever you need to do is larger and more forgiving than in the first game.
Logged
Destructor
Special Project Group
Gaming Trend Senior Member

Offline Offline

Posts: 15974


▲▲▼▼◄►◄►B A Start


View Profile WWW
« Reply #9 on: October 23, 2014, 06:11:56 AM »

Quote from: TiLT on October 23, 2014, 04:29:33 AM

Yeah, the devs deliberately reduced the importance of perfect timing in this game. There are still timed puzzles, but the window you have to complete whatever you need to do is larger and more forgiving than in the first game.

Yeah, I've seen that too. Definitely a good thing.

Grimrock 2 is a huge improvement over the original...which honestly is really hard to do because I enjoyed the hell out of Grimrock 1. If you even remotely love the classic Dungeon Masters, Eye of the Beholders, or just want to play a beautifully remastered 'classic game', buy this now.
Logged

"All opinions posted are my own, and not those of my employers, who are appalled."
Glycerine
Gaming Trend Senior Member

Offline Offline

Posts: 693


Why so serious?


View Profile
« Reply #10 on: October 24, 2014, 10:52:30 AM »

I bought it, and I'm holding each person who posted in this thread personally responsible!  And I'd just like to say...thanks for helping tip me over the edge!  Can't wait to dive in this weekend.
Logged
farley2k
Moderator
Gaming Trend Senior Member

Offline Offline

Posts: 3330



View Profile
« Reply #11 on: October 24, 2014, 07:24:51 PM »

Like I said in the first post, if you are trapped at work and want to watch the game you can check out this series

http://youtu.be/gcsomCZswuQ

I watched him finish Legend of Grimrock 1 and really enjoyed it and sense I have a lot more time to watch someone play I figure I almost feel like I am playing!

Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.353 seconds with 48 queries. (Pretty URLs adds 0.247s, 2q)