http://gamingtrend.com
May 25, 2015, 08:02:40 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 2 3 [4]   Go Down
  Print  
Author Topic: Far Cry 4  (Read 4659 times)
0 Members and 1 Guest are viewing this topic.
TiLT
Gaming Trend Senior Member

Online Online

Posts: 7034


Preaching to the choir


View Profile WWW
« Reply #120 on: January 30, 2015, 08:58:04 PM »

They're this generation's cliff racers.
Logged
USMC Kato
Gaming Trend Senior Member

Offline Offline

Posts: 2905


I have a bad feeling about this....


View Profile
« Reply #121 on: January 30, 2015, 09:10:00 PM »

Quote from: TiLT on January 30, 2015, 08:58:04 PM

They're this generation's cliff racers.

LOL.  So true.  In hindsight I'm not sure if I got attacked more by cliff racers in Morrowind or by those damn eagles in Far Cry.
Logged

Semper Fidelis

Gamertag: USMC Kato
PSN ID: USMC_Kato
Gamecenter ID: USMC Kato
Wii U Nintendo ID: USMC_Kato
YellowKing
Gaming Trend Senior Member

Offline Offline

Posts: 3324



View Profile
« Reply #122 on: January 30, 2015, 09:14:48 PM »

Animals only became unannoying when I unlocked the Buzzsaw. That thing will take down a bear with one burst.

I never bothered trying to kill eagles. Once you get attacked the first time, if you just run out of their aggro range they'll give up. I never really had them chase me across the map like some of the ground based animals.
Logged
TiLT
Gaming Trend Senior Member

Online Online

Posts: 7034


Preaching to the choir


View Profile WWW
« Reply #123 on: January 30, 2015, 09:16:15 PM »

I guess it says a lot about the eagles in the game that if a car filled with NPCs spots one, they'll break, scream warnings to each other, run for cover and fire their fully automatic weapons at the thing... which STILL attacks them and kills at least a few of them.

It's bizarro land.
Logged
naednek
Global Moderator
Gaming Trend Senior Member

Offline Offline

Posts: 4885



View Profile
« Reply #124 on: January 31, 2015, 07:19:44 AM »

Well there's definetely respawning of guards.  I was doing a Karma mission, had to kill a commander.  They were station near a stationary machine gun.  After clearing them out, I saw some wild animals and figured I'd go hunting redneck style.  But then a freaking eagle was near by.  I spent two rounds of trying to kill the eagle, and when I did, the two animal corpses I was going for were gone, and then I heard something behind me at a distance.  I turn around what do you know, the same guard camp I just cleared out is fully populated with more guards.

This is farcy 2 all over again. 
Logged
EngineNo9
Gaming Trend Senior Member

Offline Offline

Posts: 11595


I said good day, sir!


View Profile WWW
« Reply #125 on: January 31, 2015, 07:48:30 AM »

Quote from: naednek on January 31, 2015, 07:19:44 AM

Well there's definetely respawning of guards.  I was doing a Karma mission, had to kill a commander.  They were station near a stationary machine gun.  After clearing them out, I saw some wild animals and figured I'd go hunting redneck style.  But then a freaking eagle was near by.  I spent two rounds of trying to kill the eagle, and when I did, the two animal corpses I was going for were gone, and then I heard something behind me at a distance.  I turn around what do you know, the same guard camp I just cleared out is fully populated with more guards.

This is farcy 2 all over again. 

No, camps only repopulate if you haven't taken out the Stronghold in the area.  And you will get a radio call asking for help if one of them is going to be attacked again.  It's not really like Far Cry 2 at all in that respect.  I think you're reading too much into some random encounters or other enemies driving into the area.
Logged
naednek
Global Moderator
Gaming Trend Senior Member

Offline Offline

Posts: 4885



View Profile
« Reply #126 on: January 31, 2015, 03:00:54 PM »

Quote from: EngineNo9 on January 31, 2015, 07:48:30 AM

Quote from: naednek on January 31, 2015, 07:19:44 AM

Well there's definetely respawning of guards.  I was doing a Karma mission, had to kill a commander.  They were station near a stationary machine gun.  After clearing them out, I saw some wild animals and figured I'd go hunting redneck style.  But then a freaking eagle was near by.  I spent two rounds of trying to kill the eagle, and when I did, the two animal corpses I was going for were gone, and then I heard something behind me at a distance.  I turn around what do you know, the same guard camp I just cleared out is fully populated with more guards.

This is farcy 2 all over again. 

No, camps only repopulate if you haven't taken out the Stronghold in the area.  And you will get a radio call asking for help if one of them is going to be attacked again.  It's not really like Far Cry 2 at all in that respect.  I think you're reading too much into some random encounters or other enemies driving into the area.
No, it's exactly like far cry2 in how they do things.  In far cry2 you could be riding or walking along and come up to a crossroad or a point of interest with enemy guards at it.  You clear them out and you literally travel like a hundred feet, turn around the guards you just cleared popped right back up.

That's exactly what happened last night.  I was inside a just cleared outpost and started exploring the area.
Logged
Roman
Gaming Trend Senior Member

Offline Offline

Posts: 1340


XboxLive: RomyBolognaPony


View Profile
« Reply #127 on: January 31, 2015, 04:14:15 PM »

I ain't seen anything like that yet. Closest thing for me was just after I liberated an outpost a truck of bad guys rolled up. So I killed all 3. Easy.

I chalked it up as just random driving got them there not lazy coding.
Logged

Xbox Live Gamertag: RomyBolognaPony
jztemple2
Gaming Trend Senior Member

Offline Offline

Posts: 2356



View Profile
« Reply #128 on: January 31, 2015, 04:39:32 PM »

I didn't see the guard respawning as an issue. In FC2 if you wiped out a roadblock you'd just assume that central command would roll out a new set of guards as soon as they found out there was a problem. It would be unrealistic if you just sat there indefinitely and more guards didn't show up, but I can understand that the flow of the game intended that you'd vacate the premises and once you were beyond a certain radius the guards would reappear.

In FC4 as mentioned above, once you take an outpost most of the bad guys in the area are gone, but otherwise you assume that that new patrols are being sent out to find out what happened to the old ones.

Logged
RuperT
Gaming Trend Reader

Offline Offline

Posts: 219


View Profile
« Reply #129 on: January 31, 2015, 08:35:02 PM »

It works a bit more dynamically and randomly than it did in FC2, I think.  Guards, animals, and events spawn in various configurations at a certain wide radius from you, including full jeeps driving towards you, or a squad just walking.  If you're shooting, those guards close enough will move towards the sound and get involved.  This can look like close range instapop type spawning, but I haven't seen that.
Certain camps, locations, villages, or crossroads (not outposts) will be a set tableau of guards and civs, until you clear it the first time.  Then, it's random with the same probability to spawn redcoats (based on how much of the area you control).
I think the very tricky AI in FC2 could make it seem like spawn cheating.  Guards would go to ground for a minute, hunkering down and not shooting, or bug out away from the action, circle, and come back in.  These new guys are a joke.
Logged

Live: MooseFoe
PSN: Rupyrt
naednek
Global Moderator
Gaming Trend Senior Member

Offline Offline

Posts: 4885



View Profile
« Reply #130 on: January 31, 2015, 09:49:25 PM »

Quote from: jztemple2 on January 31, 2015, 04:39:32 PM

I didn't see the guard respawning as an issue. In FC2 if you wiped out a roadblock you'd just assume that central command would roll out a new set of guards as soon as they found out there was a problem. It would be unrealistic if you just sat there indefinitely and more guards didn't show up, but I can understand that the flow of the game intended that you'd vacate the premises and once you were beyond a certain radius the guards would reappear.

In FC4 as mentioned above, once you take an outpost most of the bad guys in the area are gone, but otherwise you assume that that new patrols are being sent out to find out what happened to the old ones.



But that's the thing, the outpost was cleared, and literally 3 minutes after clearing they repopulate.  I'm sorry, no military is that efficient Tongue
Logged
jztemple2
Gaming Trend Senior Member

Offline Offline

Posts: 2356



View Profile
« Reply #131 on: January 31, 2015, 10:11:55 PM »

Quote from: naednek on January 31, 2015, 09:49:25 PM

But that's the thing, the outpost was cleared, and literally 3 minutes after clearing they repopulate.  I'm sorry, no military is that efficient Tongue

Well, it's not that big a map and in three minutes I can drive from one roadblock to another, so I guess... Roll Eyes. Anyway, my position is that I can't be certain that there wasn't already a replacement squad headed out there anyway.

And of course all this talk of FC2 inspired me to re-install it on the PC. I had completed it on the X360 years ago and then picked it up this summer on the sale and put in a few hours before uninstalling. Happily uninstalling didn't delete the saved games icon_biggrin

So I played for a few minutes, coming up on a campsite I hadn't already taken. I sneak around to the back and just by bad luck as I'm about to attack someone from behind the patrol jeep drops by, spots me and all hell breaks loose. I gun down everyone but the site still isn't unlocked. I walk around a bit, pass one of the buildings... and get shot in the back by a wounded soldier slumped up against the back wall icon_eek. I spun around and got him before he killed me.

And it reminds me of one of things I liked about FC2. It was designed for a minimalist HUD. No radar means you don't know where the bad guys are. I should fire up FC4 and try it without the radar I guess.

Hmm, just fired up FC4 to give it a look and there's a 1.4 GB patch to download. Wonder what that's going to do for me?
Logged
YellowKing
Gaming Trend Senior Member

Offline Offline

Posts: 3324



View Profile
« Reply #132 on: January 31, 2015, 10:19:25 PM »

Quote
But that's the thing, the outpost was cleared, and literally 3 minutes after clearing they repopulate.  I'm sorry, no military is that efficient

If it's an actual outpost (smoke coming out of it), and it has actually been cleared (you get the cinematic showing it's cleared), then there's no way they respawn because good guys take over and you have missions and a safehouse inside there.

I think you're talking about something other than an outpost, or else you didn't actually clear it all the way.
Logged
jztemple2
Gaming Trend Senior Member

Offline Offline

Posts: 2356



View Profile
« Reply #133 on: January 31, 2015, 10:36:31 PM »

In FC4 there's usually an attempt by the bad guys to retake an outpost that you've just cleared, and usually as you are leaving it for the first time. Not always but usually.
Logged
naednek
Global Moderator
Gaming Trend Senior Member

Offline Offline

Posts: 4885



View Profile
« Reply #134 on: February 01, 2015, 12:02:51 AM »

Quote from: YellowKing on January 31, 2015, 10:19:25 PM

Quote
But that's the thing, the outpost was cleared, and literally 3 minutes after clearing they repopulate.  I'm sorry, no military is that efficient

If it's an actual outpost (smoke coming out of it), and it has actually been cleared (you get the cinematic showing it's cleared), then there's no way they respawn because good guys take over and you have missions and a safehouse inside there.

I think you're talking about something other than an outpost, or else you didn't actually clear it all the way.

It's not an outpost.  Others keep talking about outposts, but I never mentioned it was.  My original observation said I was doing a karma mission and 3 guys were camped out next to a turrent.  I killed them, and then used the turrent to do some redneck hunting.  Went to go claim my skins, but before doing so got attacked by an eagle.  When I got rid of that I turned around and the 3 guys I had killed had respawned 3 minutes after all of that.  It was within the map that was cleared  out (IE not in Fog of War, which means that area's outpost was already cleared)  Again I wasn't at an outpost, I was out in the forest/countryside exploring doing a karma mission.
Logged
RuperT
Gaming Trend Reader

Offline Offline

Posts: 219


View Profile
« Reply #135 on: February 01, 2015, 04:30:37 AM »

I've seen squads of guards/rebels abruptly drive up, jump out and just hang out everywhere - caverns, normal locations, crossroads, random roadsides.  The redness on the map (from enemy outposts) reflects the probability of wandering monsters.  This can very much be happening when you are out of eyesight, but still within spawn range.  However, move a bit further and the engine may very well spawn a new encounter, which is what you're talking about I guess.  It is arbitrary and formulaic, but object permanence just isn't worth the cost yet.  One day, each guard will have driven in to work from his 3/2 in the suburbs, and maybe stopped for a donut if he wasn't on a diet.  One day.   icon_wink
Logged

Live: MooseFoe
PSN: Rupyrt
Pages: 1 2 3 [4]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.121 seconds with 56 queries. (Pretty URLs adds 0.025s, 2q)