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Author Topic: [Wii U] Legend of Zelda: The Wind Waker remake  (Read 284 times)
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farley2k
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« on: January 23, 2013, 04:14:46 PM »

I saw this morning that they are redoing "Legend of Zelda: The Wind Waker" Should have HD graphics and be out in the fall!

"Legend of Zelda: The Wind Waker"
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« Reply #1 on: January 23, 2013, 04:38:56 PM »

http://gamingtrend.com/2013/01/23/new-zelda-game-in-development-wind-waker-hd-to-be-released-on-wii-u/
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« Reply #2 on: January 23, 2013, 04:39:35 PM »

We've got a ton more coverage from that event as well.  You can even watch it live.  smile   GT FTW.
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« Reply #3 on: January 23, 2013, 04:46:50 PM »

so that's two game i want for the Wii U now(Lego city thing and this)


I did actually buy the PS3 for £425 just for MGS4 retard ...so buying a Wii U for two games is not far fetched,maybe in the fall when its due there will be more Wii U games i want(Multiplat games are always 360 thank you very much)

Still have my Limited Edition Gold version of Wind Waker for GameCube with the two versions of Ocarina of Time,it's a great game

not my copy
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« Reply #4 on: January 23, 2013, 05:50:14 PM »

THE best Zelda of all time imo
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« Reply #5 on: January 23, 2013, 05:58:04 PM »

They should get rid of the Triforce fetch while they are at it.
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« Reply #6 on: January 23, 2013, 06:10:50 PM »

Quote from: Teggy on January 23, 2013, 05:58:04 PM

They should get rid of the Triforce fetch while they are at it.

Enlighten me,i can't remember that,do you mean the Tingle/Gameboy crap?


Oh wait,do you mean the chart stuff,and you sail to that square and you feed the fish etc and use the hook to get treasure?
I absolutely loved all that!!!
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« Reply #7 on: January 23, 2013, 06:21:00 PM »

Quote from: metallicorphan on January 23, 2013, 06:10:50 PM

Quote from: Teggy on January 23, 2013, 05:58:04 PM

They should get rid of the Triforce fetch while they are at it.

Enlighten me,i can't remember that,do you mean the Tingle/Gameboy crap?


Oh wait,do you mean the chart stuff,and you sail to that square and you feed the fish etc and use the hook to get treasure?
I absolutely loved all that!!!

At the very end of the game you have to run all over the map picking up the remaining pieces of the triforce. I believe they have admitted they did this to extend the length of the game.
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« Reply #8 on: January 23, 2013, 06:23:59 PM »

Quote from: th'FOOL on January 23, 2013, 04:38:56 PM



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Quote from: Teggy on January 23, 2013, 06:21:00 PM

Quote from: metallicorphan on January 23, 2013, 06:10:50 PM

Quote from: Teggy on January 23, 2013, 05:58:04 PM

They should get rid of the Triforce fetch while they are at it.

Enlighten me,i can't remember that,do you mean the Tingle/Gameboy crap?


Oh wait,do you mean the chart stuff,and you sail to that square and you feed the fish etc and use the hook to get treasure?
I absolutely loved all that!!!

At the very end of the game you have to run all over the map picking up the remaining pieces of the triforce. I believe they have admitted they did this to extend the length of the game.

This was only a problem if you weren't doing it all along.
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« Reply #9 on: January 23, 2013, 07:08:03 PM »

*Very* interested in this.  It isn't as exciting as a new Zelda game, of course, but if they can find a way to improve the inventory management that plagued the GameCube version, I'll be all over this.

I wonder what it is about this specific vision of Zelda that Nintendo is willing to revisit again and again.  Wind Waker, Phantom Hourglass, and Spirit Tracks form a direct chronology that feels more and more distinct from the rest of the franchise.

-Autistic Angel
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« Reply #10 on: January 23, 2013, 07:13:46 PM »

Quote from: Autistic Angel on January 23, 2013, 07:08:03 PM

*Very* interested in this.  It isn't as exciting as a new Zelda game, of course, but if they can find a way to improve the inventory management that plagued the GameCube version, I'll be all over this.

Wasn't there problems with the camera as well??,I seem to remember this when i tried to replay it a year or two ago
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« Reply #11 on: January 23, 2013, 08:32:40 PM »

Quote from: Autistic Angel on January 23, 2013, 07:08:03 PM

*Very* interested in this.  It isn't as exciting as a new Zelda game, of course, but if they can find a way to improve the inventory management that plagued the GameCube version, I'll be all over this.

I wonder what it is about this specific vision of Zelda that Nintendo is willing to revisit again and again.  Wind Waker, Phantom Hourglass, and Spirit Tracks form a direct chronology that feels more and more distinct from the rest of the franchise.

-Autistic Angel

I think it's in part because most people consider Wind Waker to be the best Zelda since OoT and also because the art style is very distinct. Twilight Princess and Skyward Sword aren't nearly as distinguishable.

I have mixed feelings on this remake. If it's just a graphical update I have no interest, but if they use it to test some of the gameplay changes they are planning for the new Zelda, I would be willing to try it.
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« Reply #12 on: January 23, 2013, 10:37:24 PM »

Quote from: metallicorphan on January 23, 2013, 07:13:46 PM

Quote from: Autistic Angel on January 23, 2013, 07:08:03 PM

*Very* interested in this.  It isn't as exciting as a new Zelda game, of course, but if they can find a way to improve the inventory management that plagued the GameCube version, I'll be all over this.


Wasn't there problems with the camera as well??,I seem to remember this when i tried to replay it a year or two ago


Not that I remember, but it sounds like you've played it more recently than I have.  Some people think of Wind Waker and remember the vibrant world or the tedious Tingle appeasement, but my dominant memory is of having to rejigger my readied items every time I entered a new room.

Then, when Twilight Princess came out, the Wii's control scheme allowed you to have four face button items instead of just three.  It sounds like a minor change, but combined with some improved design decisions, I enjoyed the flow of that game much better.

Phantom Hourglass and Spirit Tracks only let you have one item available at a time, but switching between them with the stylus is so fast that I don't mind at all.  Maybe they can create something similar using the touch capabilities of the Wii U gamepad, though I'm not sure if refocusing from the TV to the touchscreen and back again would feel like much of an improvement.


Quote from: Ridah on January 23, 2013, 08:32:40 PM

I think it's in part because most people consider Wind Waker to be the best Zelda since OoT and also because the art style is very distinct. Twilight Princess and Skyward Sword aren't nearly as distinguishable.


That seems to be a common sentiment, but for me, the way Twilight Princess contrasted the dreamy, homespun fairy tale designs of Link's world with the asymmetric quasi-tech growths of the twilight realm was every bit as evocative as the cheerfully sinister cel-shaded design.

I haven't played Skyward Sword yet.


Quote from: Ridah on January 23, 2013, 08:32:40 PM

I have mixed feelings on this remake. If it's just a graphical update I have no interest, but if they use it to test some of the gameplay changes they are planning for the new Zelda, I would be willing to try it.


My first reaction was, "Fat chance!" because I don't usually think of Nintendo as investing much effort in enhanced remakes, but after thinking about it, there's some good precedent to back you up.  Pokemon HeartGold & SoulSilver, Ocarina of Time 3D, and Metroid Prime Trilogy all came with a bunch of game play adjustments to better suit the systems they were on.

Maybe this really will be the definitive version of Wind Waker.  That would be a hell of thing to look forward to!

-Autistic Angel
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« Reply #13 on: January 23, 2013, 10:42:55 PM »

Also, in the Nintendo Direct video he talked about wanting to change the fundamentals of the gameplay for the new Zelda (I'm paraphrasing) and it sounded like there was the possibility of some of that showing up in WW HD. I should watch the video again when I get home, maybe my wishful thinking is getting the best of me  icon_biggrin
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« Reply #14 on: January 24, 2013, 06:41:32 AM »

In the Wind Waker HD presentation, they said they would "tune up the overall game experience", so there should be some gameplay changes.
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« Reply #15 on: January 24, 2013, 02:51:42 PM »

Kotaku has one of those pictures that you can slide the cursor across and compared a screenshot from the Old Wind Waker to the New Wind Waker


I dunno,it looks good,hopefully it doesn't lose that personality that the original game oozes
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« Reply #16 on: January 24, 2013, 06:38:11 PM »

Quote from: metallicorphan on January 24, 2013, 02:51:42 PM

Kotaku has one of those pictures that you can slide the cursor across and compared a screenshot from the Old Wind Waker to the New Wind Waker


I dunno,it looks good,hopefully it doesn't lose that personality that the original game oozes

it'd have been more appropriate if they had used an actual shot from the game running on the Gamecube instead of 'high res via a PC'.  as it stands I'd say I prefer the PC version over the bloomed out Wii U one.
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