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Author Topic: [Wii] Super Paper Mario Impressions  (Read 3305 times)
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JCC
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« on: April 10, 2007, 04:21:14 PM »

My early impressions are that I hate buying new games at Gamestop (I had leftover credit).

Them: (after 2 or 3 earlier attempts to get me to reserve something) So there's not any game in the future that you want? We can make sure you'll get it.

Me: No I am not going to buy any game, ever, for any system for the rest of my life. Super Paper Mario is the last video game I will ever purchase. Now, can I please pay for this game and go?

Sheesh. Back later with real impressions after lunch!  icon_smile
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« Reply #1 on: April 10, 2007, 04:48:02 PM »

Quote from: JCC on April 10, 2007, 04:21:14 PM

My early impressions are that I hate buying new games at Gamestop (I had leftover credit).

It can't be said enough: Gamestop sucks.
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JCC
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« Reply #2 on: April 10, 2007, 05:39:37 PM »

Played through the first chapter. You do have to read a lot of text before doing any actual playing. They should have had you go through a level to get to an early location just to break things up a bit. So far this feels very much like a Paper Mario game, moreso than a Mario game despite the more platformy slant. There's lots of items, cards, etc. so there's more RPG than you might expect to this. The graphics are about what you'd expect - attractive without being particulalry impressive. Still waiting for a Wii title with graphics that feel better than the cube could do. The writing is dead on - very humorous. The villain is very amusing, referring to himself in the third person and his minions are pretty goofy-funny as well. The flipping mechanic is cute and you'll find yourself flipping a lot just to see how things look. That flip meter is going to become annoying in a hurry I can tell. I have to admit I find myself wishing I had an analog stick to control with rather than the d-pad, particularly during the 3D portions. This game does have save points which is not surprising but always disappointing. The game also lets you save when you finish a chapter. (ie. a level). So far thumbs up from here.
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« Reply #3 on: April 10, 2007, 05:44:49 PM »

Quote
So far this feels very much like a Paper Mario game, moreso than a Mario game despite the more platformy slant.

Music to my ears. Thanks for the impressions.
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« Reply #4 on: April 10, 2007, 09:37:37 PM »

Ok finished the first full chapter and got my first (er second) heart. Really enjoying the game. I enjoyed the combat in the 1000 year door, but this game has a much better pace and you never get bogged down in a bunch of prolonged series of battles. The first boss fight was a lot of fun and the conversation beforehand resulted in my first laugh out loud moment. Definitely looking like a must buy for fans of the series at this point.
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« Reply #5 on: April 10, 2007, 10:34:57 PM »

Agreed.  I have one level to go in the first chapter.  The pace is definitely improved.  I still haven't finished 1000 Year Door.  I liked it, but it just dragged for a while. 

The controls are very tight.  I understand there is still more to unveil, move-wise, so I'm looking forward to that.  Minor spoiler, that won't spoil if you've seen any footage:
Spoiler for Hiden:
Switching to 3D is very well done and cool every time you do it.  Useful, too, though there are times it may not be to your advantage.

This is may be the best game on the Wii right now.  Certainly, it's the only one that hooked me right out of the gate (and that includes Zelda).

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« Reply #6 on: April 10, 2007, 10:37:45 PM »

Quote from: Andrew Mallon on April 10, 2007, 04:48:02 PM

It can't be said enough: Gamestop sucks.

Yes, it can, and it has. Enough already.
Let's talk about the game.
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« Reply #7 on: April 11, 2007, 12:48:24 AM »

Its not an impressions thread without at least one sad Gamestop story. Here's mine. I also had pre-paid for a copy of SPM last week with store credit that I got for returning a game. I called the store at lunch time to make sure that it was in before running down there. I asked the guy who answered if they had got the game in and he says he'll check. After a suitably dramatic amount of time had passed he comes back on the line and breathlessly exclaims that they only have one non-preorder copy left. I'm sure there will be about ten non-preordering customers blessing their good fortune for getting the last copy at that Gamestop tonight.

As for the game, I definitely concur with JCC that this feels like a Paper Mario game. It's not a platformer. It's just the same Paper Mario with an action RPG battle system. Combat plays like a traditional platformer, except enemies have hit points. How much damage you do to an enemy depends on your level and what items you have on. You can also use attack items that have an area of effect. Finally, there are enemies that you can attack in the 3D dimension that you can skip completely by flipping to 2D.

I've completed Chapter 1-1 in the game and have progressed to the second town. So far, the real fun of the game is finding secrets by flipping between the 2D and 3D worlds. In one area, there's at least two paths through the level, which I thought was a nice surprise. The writing up to this point is pretty good. My gut says that it's not as fun or charming as The Thousand Year Door, but if I recall correctly it also took several hours for TTYD to really hit its stride.

I can assuage the concerns of those people worried that they changed the Paper Mario formula too much. The mechanics are definitely different, but the game feels like a worthy entry in the series.
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« Reply #8 on: April 11, 2007, 03:45:42 AM »

I don't agree that it's not a platformer.  I do agree that it is still Paper Mario, though.  The feel is the same.  But there is a lot more hopping to get places and jumping over things.  Also, the "battles" are just real-time jumping on creatures, old-school style (at least until you get some new moves).  There is a lot of story, though, and the Paper Mario charm and wit.  It is what they advertised: An RPG-Platformer.
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« Reply #9 on: April 11, 2007, 04:43:46 AM »

You guys stink.  I am in Israel until the evening of the 17th and therefore no Paper Mario for me until the 18th.  Keep those impressions coming!
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« Reply #10 on: April 11, 2007, 06:14:44 AM »

Quote from: Andrew Mallon on April 10, 2007, 04:48:02 PM

Quote from: JCC on April 10, 2007, 04:21:14 PM

My early impressions are that I hate buying new games at Gamestop (I had leftover credit).

It can't be said enough: Gamestop sucks.

Guys,
         Cut the Gamestop guys some slack.  I have a friend who is a manager of one and they are under extraordinary pressure to get reserves and their discount card subscriptions.  I mean, these guys get beat up 3 times a week in conference calls and if you are not doing well, you are regularly called out by the district manager.  They have been told to ask EVERYONE for a reserve and a magazine subscription.  If it bothers you so much, call their corporate offices and tell them how big a turn off it is to go into a store and be hounded to high heaven by the employees.  I imagine they hate it as much as you do, but they have to do it because it's their job.  I do think they have stepped up the pressure in recent weeks, but then again, the management has applied more pressure on them than you could imagine.

Seriously, call their 800 number and complain...if enough people do it, maybe Gamestop will listen and ease off of the pressure.
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« Reply #11 on: April 11, 2007, 06:29:46 AM »

Why bother calling them? Target and Walmart are a day later on new releases, if that, and they don't sell opened games as new or hassle me.

I know there are probably some great EB/GS out there with managers who really love gaming, but I just can't support their store.
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« Reply #12 on: April 11, 2007, 07:09:49 AM »

did anyone else notice the little void portal that appears when you first meet Merlon looks a bit like the portals from Zelda:Twilight Princess?
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« Reply #13 on: April 11, 2007, 09:35:02 AM »

Paper Zelda?
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« Reply #14 on: April 11, 2007, 03:40:15 PM »

Played about 1.5 hours of this yesterday - extremely vibrant, witty & fun.  Definitely looking forward to plugging in some more time tonight.
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« Reply #15 on: April 11, 2007, 07:39:46 PM »

Picked it up at Target today.

So far I agree with everyone else. Intro is too long. Graphics are a bit sparse. Fun game. I like the idea of a RPG platform, and so far it seems to work.
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« Reply #16 on: April 11, 2007, 08:51:58 PM »

I already have too much to play, but I am champing at the bit to play this. The Thousand Year Door was one of my favorite games, and I think it was generally passed over by gamers, media, and the public. It's a shame, but I think SPM might get the same treatment.
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« Reply #17 on: April 12, 2007, 02:24:21 AM »

I've only played Chapter 1-1 but I'm diggin' it.
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« Reply #18 on: April 13, 2007, 01:25:27 PM »

I liked Paper Mario... it got a little long in the tooth for me though.

But I have to buy these Mario Games, I have no choice really...

Super Paper Mario TOTALLY fixes all the damn problems that Paper Mario had in my opinion... (except for one, the amount of text) it is so fresh and innovative, love the updated sounds like going into pipes... GREAT GREAT GAME. I played it for HOURS and HOURS last night.
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« Reply #19 on: April 13, 2007, 03:12:19 PM »

I finished Chapter 2 last night and I have to say that right about mid-way through the chapter the game really started to click for me. It had been good up to that point, of course, but there was a point when I was wandering through the corridors of the mansion where I realized the game had completely captured the Paper Mario magic.

Oh by the way, don't start playing the "Forget-Me-Not" casino game unless you have a lot of time on your hands. I must have sunk 90 miutes into that mini-game alone.
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« Reply #20 on: April 13, 2007, 03:20:47 PM »

Ok, screw it.  Backlog be damned, I'm buying this today.
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« Reply #21 on: April 13, 2007, 10:21:18 PM »

OK, I got the game from Amazon today. Is everyone else's back cover in multiple languages?

Last night I just finished Paper Mario and the Thousand Year Door, so it arrived with perfect timing. I really should play some of my other games first though...
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« Reply #22 on: April 14, 2007, 12:41:14 AM »

Quote from: JSL on April 13, 2007, 10:21:18 PM

OK, I got the game from Amazon today. Is everyone else's back cover in multiple languages?

I never noticed it before, but yeah.  Spanish and French.
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« Reply #23 on: April 14, 2007, 12:43:29 AM »

Yeah the manual is in other languages. Game me a pause when I first picked it up.

Really enjoying it so far, but I had one puzzle kick my ass for 10 mintues, and then it was completely obvious when I finally figured it out. Too much beer I guess.
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« Reply #24 on: April 14, 2007, 12:49:00 PM »

Quote from: CeeKay on April 14, 2007, 12:41:14 AM

Quote from: JSL on April 13, 2007, 10:21:18 PM

OK, I got the game from Amazon today. Is everyone else's back cover in multiple languages?

I never noticed it before, but yeah.  Spanish and French.

Nintendo has been doing this more and more lately, only printing one cover and manual for the whole of North America. It's strange because not all games get the same treatment.
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« Reply #25 on: April 17, 2007, 03:51:36 AM »

Spoilers ahoy, I guess







Somebody please tell me how to fight Fracktail.
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« Reply #26 on: April 17, 2007, 04:01:20 AM »

Spoiler for Hiden:
When he comes charging down the length of the stage, and you have to flip to 3d and step to the side, wait until his head goes past, and hop on his back.  This may actually work either time he swoops down, I just never tried the other way.  Once on his back, throw the little guys at his antenna.
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« Reply #27 on: April 17, 2007, 02:37:49 PM »

Is anyone else finding the game to be pretty easy?  Hopefully they throw in some twists otherwise this is going to be a short game;  I'm at 3-3 (Fort Francis) with about 5 hours of gametime which I'm pretty sure includes cutscenes and at least a half hour where I left the game running while doing other things. 

Spoiler for Hiden:
anyone else finish the Mimi's slave camp portion by putting a rubber band over the control pad for 5 minutes go get the Rubees for the vault code?
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« Reply #28 on: April 17, 2007, 02:52:35 PM »

Quote from: CeeKay on April 17, 2007, 02:37:49 PM

Is anyone else finding the game to be pretty easy?  Hopefully they throw in some twists otherwise this is going to be a short game;  I'm at 3-3 (Fort Francis) with about 5 hours of gametime which I'm pretty sure includes cutscenes and at least a half hour where I left the game running while doing other things. 

Spoiler for Hiden:
anyone else finish the Mimi's slave camp portion by putting a rubber band over the control pad for 5 minutes go get the Rubees for the vault code?

Spoiler for Hiden:
No, but I did hold it in place with my thumb while I read a magazine*.  Wish I'd thought of the rubber band.

Spoiler for Hiden:
*That should never happen in a game, ever.
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« Reply #29 on: April 17, 2007, 11:38:14 PM »

Quote from: Turtle on April 11, 2007, 09:35:02 AM

Paper Zelda?

My eyes popped open when you said this.  I would definitly find a way to buy a wii for that, holy hell man, whats taking them so long!

They could have cutscenes that are like the old cartoon, the game basically makes itself.  eek
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« Reply #30 on: April 18, 2007, 12:15:49 AM »

Quote from: The_Man on April 11, 2007, 06:14:44 AM

Quote from: Andrew Mallon on April 10, 2007, 04:48:02 PM

Quote from: JCC on April 10, 2007, 04:21:14 PM

My early impressions are that I hate buying new games at Gamestop (I had leftover credit).

It can't be said enough: Gamestop sucks.

Guys,
         Cut the Gamestop guys some slack.  I have a friend who is a manager of one and they are under extraordinary pressure to get reserves and their discount card subscriptions.  I mean, these guys get beat up 3 times a week in conference calls and if you are not doing well, you are regularly called out by the district manager.  They have been told to ask EVERYONE for a reserve and a magazine subscription.  If it bothers you so much, call their corporate offices and tell them how big a turn off it is to go into a store and be hounded to high heaven by the employees.  I imagine they hate it as much as you do, but they have to do it because it's their job.  I do think they have stepped up the pressure in recent weeks, but then again, the management has applied more pressure on them than you could imagine.

Seriously, call their 800 number and complain...if enough people do it, maybe Gamestop will listen and ease off of the pressure.

Or better yet, instead of supporting an oversized corporate giant, support you local small gaming shop(s) if there are any in your area that are run by good people. In my town, I do so, and not only am I known there but I get treated well (not special treatment, just treated well) and given the benefit of the doubt the two times I ever had to return something since they know me well enough to know I'm good business for them. Not only that, but it also further develops the local community through helping small businesses thrive.

[edit]And more on-topic (sorry, just couldn't help but respond to the derail there...), are there some great action/platform sequences like the challenge levels from Mario Sunshine or the classic Super Mario Bros. games?
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« Reply #31 on: April 29, 2007, 10:50:24 PM »

I seem to have encountered a severe problem in Chapter 4-1 of Super Paper Mario which hard-locks my Wii console, and I'm curious if anyone else has had a similar issue. 

The problem happens on the final section of the chapter: you can see an asteroid in the background with a tiny pipe sticking out of it, and three times now the system has crashed as I shoot the enemies in that area.  My speakers start making a piercing monotone, and the system becomes totally non-responsive -- I can't even shut it off by holding down the power button on the console, so I have to physically unplug it from the wall.  I finally slipped past this point by gliding past without firing a shot and tagging the star to end the level.

I've used my Wii extensively for games like Trauma Center and Wii Sports, and I've spent a *lot* of time playing Metroid Prime 2: Echoes and Zelda: Wind Waker via the backwards compatibility, and this is the very first problem I've had of any kind.  A quick Google search hasn't turned up anyone else with this problem -- has anyone else seen anything similar to this?

-Autistic Angel
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« Reply #32 on: April 29, 2007, 11:07:13 PM »

Quote from: Autistic Angel on April 29, 2007, 10:50:24 PM

I seem to have encountered a severe problem in Chapter 4-1 of Super Paper Mario which hard-locks my Wii console, and I'm curious if anyone else has had a similar issue. 

The problem happens on the final section of the chapter: you can see an asteroid in the background with a tiny pipe sticking out of it, and three times now the system has crashed as I shoot the enemies in that area.  My speakers start making a piercing monotone, and the system becomes totally non-responsive -- I can't even shut it off by holding down the power button on the console, so I have to physically unplug it from the wall.  I finally slipped past this point by gliding past without firing a shot and tagging the star to end the level.

I've used my Wii extensively for games like Trauma Center and Wii Sports, and I've spent a *lot* of time playing Metroid Prime 2: Echoes and Zelda: Wind Waker via the backwards compatibility, and this is the very first problem I've had of any kind.  A quick Google search hasn't turned up anyone else with this problem -- has anyone else seen anything similar to this?

-Autistic Angel

I'd say you need to call Nintendo. I haven't read anywhere that this is an issue.
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« Reply #33 on: April 29, 2007, 11:23:16 PM »

No problems with that section here. Defective disk, maybe?
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« Reply #34 on: May 03, 2007, 06:12:14 AM »

Well, I finished the game a few days ago.  I had about 15 hours played at the end, which seemed kinda short for some reason.  I had fun, but Chapter 7 annoyed me.  Talk about stringing a game out with a few very repetitive mini chapters.
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« Reply #35 on: May 03, 2007, 06:19:29 PM »

I replaced my Super Paper Mario disc at the store, finished Chapter 4, and then went back into 4-1 to replay the section that had been causing the crash before.  Everything worked perfectly fine with the new disc, so hopefully it'll be smooth sailing from now on!

Thanks for the advice!  icon_cool

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« Reply #36 on: May 25, 2007, 04:34:41 AM »

Well, I finally finished this tonight. Overall I would call it a mildly great game. I liked the change away from turn based battles as it greatly improved the pacing. Having said that, I think 1000 Year Door is a better game due mainly to content. I felt the first half of this game was way better than the second half, and I would strongly guess that it's due to them wanting to get the game out by Q2 (which was probably a wise decision). Still I would call the first half "great" and the second half "very good" overall. It was easier than 1000 Year Door by quite a bit. In fact, I found the hardest part of the game to be just getting by a lot of the ordinary monsters during the regular levels. I never had a lot of trouble with bosses other than the one Peach had to fight by herself near the end. I thought the warp pipe should have allowed you to return to the beginning of the chapter (and sub chapter) you were on rather than the start of the chapter as the backtracking was tedious. Luckily I think only needed to use the warp pipe 2-3 times. There was certainly a lot of optional content I didn't get to, particularly in Flopside. I will definitely be checking out the first Paper Mario when it hits the VC (presumably this month). Thumbs up from me, probably the 2nd or 3rd best Wii title so far.

BRING ON METROID PRIME 3~!

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« Reply #37 on: October 04, 2007, 08:13:50 PM »

well...as this bastard wasnt released until september for UK,then i guess i am very late for the impressions

but i am very much enjoying the game,although i liked the openess of paper mario better(never did play 1000 year old door)

it isnt the actual levels that puzzle me,they are pretty much straight forward,its inbetween levels trying to find the next heart column in flipside and flopside

just been to the underwear world,and about to start 7-1

level 6 was pretty..er..shite,as all you did was battle with these japanese robot things in a ring 20 or so times(thankfully not 99times like they said)


i was dissapointed at the start of the game where i got a time limit to flip into 3D...i thought that was a bit of a con

but i am enjoying it,and i currently have 14hrs....not bad as i bought it at the same time as Halo3 and only got 8 hrs out of that (although that was just single player)


Spoiler for Hiden:
oh,and its funny that CK should mention Zelda...because i have a feeling that your 'companion' butterfly thing its gonna be the same ending as twilight princess


EDIT:finished it now,22hrs in all,LOL...i did try the 100 trials thing though,got to level 60 until i used an escape pipe as i was running out of healing stuff,and the monsters were getting tougher....if i got all 100 levels down i got an extra Pixl character
« Last Edit: October 05, 2007, 01:19:40 PM by metallicorphan » Logged

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« Reply #38 on: November 20, 2007, 01:09:09 PM »

wanted to bump this as i was curious how this game held out for everyone.   i'm absolutely lovin' Mario Galaxy and i'm considering picking this up too since i'm on a Mario high right now.

so what is the consensus?   i never played the other Paper Mario or much of any other Mario games (other than the originals).   however, this is sounding really good right now since Galaxy has me hooked.   i realize the gameplay is different, but could i get a good recommendation to pick this up too?
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« Reply #39 on: November 20, 2007, 01:44:14 PM »

I liked it but if you are a newcomer the series, I would recommend grabbing Thousand Year Door (the second game in the series) which is absolutely fantastic. 

Also, fair warning- Super Paper Mario isn't much of a platformer so it may not scratch the same itch as SMG. 
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