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Author Topic: (PSN) Journey, from the makers of Flower  (Read 4680 times)
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Turtle
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« on: June 16, 2010, 05:39:43 AM »

http://www.shacknews.com/onearticle.x/64332

The art style looks amazing, don't know much about gameplay though, check it out!
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« Reply #1 on: June 16, 2010, 12:52:50 PM »

As long as I don't have to listen to "Don't Stop Believing" one more damn time, I'm IN.




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« Reply #2 on: June 16, 2010, 03:41:37 PM »

The art direction reminds me of Out of This World.

That is high praise.
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« Reply #3 on: June 16, 2010, 03:47:10 PM »

Looks very interesting - Loved flower, so I'm sure I'll love this as well!
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« Reply #4 on: June 16, 2010, 05:29:51 PM »

Quote from: Bullwinkle on June 16, 2010, 12:52:50 PM

As long as I don't have to listen to "Don't Stop Believing" one more damn time, I'm IN.

Damn you stole my joke!  Except I was going to make a Glee reference smile
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« Reply #5 on: June 17, 2010, 01:05:15 AM »

Quote from: rittchard on June 16, 2010, 05:29:51 PM

Quote from: Bullwinkle on June 16, 2010, 12:52:50 PM

As long as I don't have to listen to "Don't Stop Believing" one more damn time, I'm IN.

Damn you stole my joke!  Except I was going to make a Glee reference smile

I was thinking the same thing.

except for the Glee reference.
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« Reply #6 on: June 18, 2010, 05:30:06 AM »

Love love love the art direction.  I'll definitely be picking this one up.
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« Reply #7 on: June 20, 2010, 01:25:57 AM »

A little more info:
Your character in Journey wakes up with typical game character amnesia, and embarks on a journey to find out who she is and what happened to this world. In the distance she sees a mounting with it's peak glowing, and sets out in that direction.

The game is mostly single player, you're meant to be alone wandering around. However, there is an interesting multiplayer mechanic where there's no servers or matchmaking. Instead, if you're online it will simply find one other person that's playing the same level as you, and link your games together. So while exploring you can just run into other person, or see him going about exploring in the distance. If you meet up, you can explore in co-op, helping each other out, then parting ways. You will only ever see one other person at a time, and it's not guaranteed someone else will show up in a level, they wanted to keep the feeling of isolation.

You're looking for scraps of cloth along the way that do various things, first of which is unlock the pathway to the next area of the game, similar to Flower where you have to open enough flowers. These scraps of cloth also do other things, but I got confused by what they were saying, they either confer one time bonuses of special powers, or simply power up or allow for short duration special powers, such as flight, allowing you to reach new areas.
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« Reply #8 on: July 17, 2011, 04:57:09 PM »

The new Qore episode had a segment on this and it looks absolutely beautiful.  Can't wait to try it out!
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« Reply #9 on: July 17, 2011, 05:27:12 PM »

has a date for this been set yet?
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« Reply #10 on: July 17, 2011, 05:39:18 PM »

Quote from: metallicorphan on July 17, 2011, 05:27:12 PM

has a date for this been set yet?

Only Fall 2011
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« Reply #11 on: July 18, 2011, 04:14:44 PM »

This episode of the GiantBombcast touched on Journey at about the 42:00 mark.  I don't know if Brad Shoemaker was on some sort of mind-altering medication or just being deliberately obstinate, but he spends upwards of five minutes answering questions in the most vague, incoherent ways possible.  As Ryan Davis put it, "I feel like I know less about this game than when we started."

-Autistic Angel
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« Reply #12 on: July 18, 2011, 08:24:54 PM »

Quote from: Autistic Angel on July 18, 2011, 04:14:44 PM

This episode of the GiantBombcast touched on Journey at about the 42:00 mark.  I don't know if Brad Shoemaker was on some sort of mind-altering medication or just being deliberately obstinate, but he spends upwards of five minutes answering questions in the most vague, incoherent ways possible.  As Ryan Davis put it, "I feel like I know less about this game than when we started."

-Autistic Angel

I was laughing my ass of during that segment.  So funny.
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« Reply #13 on: July 19, 2011, 04:35:25 AM »

There is extensive footage of this on YouTube. I was watching a video earlier that is over 30 minutes long.
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« Reply #14 on: September 27, 2011, 01:52:50 PM »

Delayed to Spring 2012  crybaby

http://www.joystiq.com/2011/09/27/journey-floating-to-psn-in-spring-2012/
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« Reply #15 on: October 01, 2011, 01:53:38 AM »

Quote from: leo8877 on September 27, 2011, 01:52:50 PM


Huh.  I didn't even realize Ubisoft was publishing a PC version.
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« Reply #16 on: February 16, 2012, 04:31:51 PM »

http://www.computerandvideogames.com/336235/psn-exclusive-journey-dated/



Quote
the PSN game will hit the US on March 13 and Europe a day later. It'll cost $14.99 in the States
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leo8877
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« Reply #17 on: February 16, 2012, 05:50:02 PM »

Quote from: metallicorphan on February 16, 2012, 04:31:51 PM

http://www.computerandvideogames.com/336235/psn-exclusive-journey-dated/



Quote
the PSN game will hit the US on March 13 and Europe a day later. It'll cost $14.99 in the States

Woot!
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« Reply #18 on: February 16, 2012, 11:53:51 PM »

I'm curious to see where they go with this.
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« Reply #19 on: March 06, 2012, 11:43:55 PM »

Just a reminder that this is out today for PS+ members and releases to the unwashed masses next week.  $15 either way.  I plan on getting this when I get home from work and can't wait to try it.
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« Reply #20 on: March 07, 2012, 03:04:12 AM »

PSN hasn't been updating, but it's available if you search for it.

I'm just a short 400 or so minutes from download completion.   disgust
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« Reply #21 on: March 07, 2012, 03:42:26 AM »

I'm going to try tomorrow night...
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leo8877
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« Reply #22 on: March 07, 2012, 04:10:05 AM »

The game is beautiful. I was playing with another person in my game, but I don't know how. There no single player or coop selection. I also couldn't see how to quit game other than using the XMB.
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« Reply #23 on: March 07, 2012, 04:51:20 PM »

This game is amazing.  Beautiful, simple, elegant, haunting, amazing. 
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« Reply #24 on: March 08, 2012, 01:31:10 PM »

So, this is a multi-player game of some kind? I installed it last night but only had a chance to crank it up for a few seconds but was surprised to see that you have to agree to their online terms on initial startup. That and there's some kind of trophy for completing a journey 'with the same companion'?  icon_confused

Definitely a ThatGameCompany title.  icon_wink
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« Reply #25 on: March 08, 2012, 02:35:56 PM »

Quote from: MonkeyFinger on March 08, 2012, 01:31:10 PM

So, this is a multi-player game of some kind? I installed it last night but only had a chance to crank it up for a few seconds but was surprised to see that you have to agree to their online terms on initial startup. That and there's some kind of trophy for completing a journey 'with the same companion'?  icon_confused

Definitely a ThatGameCompany title.  icon_wink

People can appear in your game.  There's no choice for SP or MP.  You just run into other companions along the way.
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« Reply #26 on: March 14, 2012, 11:56:04 PM »



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.
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« Reply #27 on: March 15, 2012, 01:17:05 AM »

I got this last night and wow! It is living, breathing art. Absolutely amazing so far. I've heard it's only 2 to 3 hrs long, but meant to be replayed. Fine with me!
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« Reply #28 on: March 15, 2012, 01:54:54 AM »

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

2 hours. Maybe you can get it when it's on the vita.
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« Reply #29 on: March 15, 2012, 04:37:40 AM »

Quote from: leo8877 on March 15, 2012, 01:54:54 AM

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

2 hours. Maybe you can get it when it's on the vita.

Burn!
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« Reply #30 on: March 15, 2012, 12:13:07 PM »

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

It's definitely more than an hour.  I've put in more than that already, and I'm not near done.

The pace is dependent on you.  I'm sure you could not explore and blow through it quickly, but then you're not playing the game the way it's meant to be enjoyed.

I have to say, though, that Flower hooked me more than this.  It's very pretty, and the movement over the dunes is cool, but I have some sort of disconnect with this one.  Part of it is that I'm a little less clear about the game world.  It's marvelous to see, but I'm not sure why I'm there.  Or what the point is.  With Flower there was a sense of averting (or reverting) ecology.   Also, doing something in that game would fairly trigger something somewhere else or at least scratch the collection itch.  Of course, both of those things are in Journey, but it's fuzzier as to the point of it, it seems.

Now I must say, in fairness, I was dead tired when I played the very first part, so I may have brought this on myself, but I'm pretty sure that if I zombied through the first part of Flower, I wouldn't have the same disconnect.
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« Reply #31 on: March 15, 2012, 01:53:59 PM »

Quote from: Canuck on March 15, 2012, 04:37:40 AM

Quote from: leo8877 on March 15, 2012, 01:54:54 AM

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

2 hours. Maybe you can get it when it's on the vita.

Heck... the Vita games are full blown consoles.   I know we are stuck in the iOS forum, so you may be confusing the Vita with the iphone games.   Tongue
Burn!
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« Reply #32 on: March 15, 2012, 02:24:18 PM »

Quote from: msduncan on March 15, 2012, 01:53:59 PM

Quote from: Canuck on March 15, 2012, 04:37:40 AM

Quote from: leo8877 on March 15, 2012, 01:54:54 AM

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

2 hours. Maybe you can get it when it's on the vita.

Heck... the Vita games are full blown consoles.   I know we are stuck in the iOS forum, so you may be confusing the Vita with the iphone games.   Tongue
Burn!

Your message is stuck inside your own quotation - I'm not sure you can speak with any authority on organizational skills. slywink
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« Reply #33 on: March 15, 2012, 05:11:20 PM »

Quote from: msduncan on March 15, 2012, 01:53:59 PM

Quote from: Canuck on March 15, 2012, 04:37:40 AM

Quote from: leo8877 on March 15, 2012, 01:54:54 AM

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

2 hours. Maybe you can get it when it's on the vita.

Heck... the Vita games are full blown consoles.   I know we are stuck in the iOS forum, so you may be confusing the Vita with the iphone games.   Tongue
Burn!

 icon_wink
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« Reply #34 on: March 16, 2012, 12:05:01 AM »

Just completed (the) Journey.  While I feel that $15 for under 3 hours is a bit pricey I don't regret buying it at all.  Not really much can be said about it other than it's more of an experience than a game.  I was actually sad when my first "friend" got separated from me and I never saw him again. 
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« Reply #35 on: March 16, 2012, 12:21:45 AM »

Quote from: Purge on March 15, 2012, 02:24:18 PM

Quote from: msduncan on March 15, 2012, 01:53:59 PM

Quote from: Canuck on March 15, 2012, 04:37:40 AM

Quote from: leo8877 on March 15, 2012, 01:54:54 AM

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

2 hours. Maybe you can get it when it's on the vita.

Heck... the Vita games are full blown consoles.   I know we are stuck in the iOS forum, so you may be confusing the Vita with the iphone games.   Tongue
Burn!

Your message is stuck inside your own quotation - I'm not sure you can speak with any authority on organizational skills. slywink

Actually, I'm such an authority that I can quote myself when I originally make a statement.

smile
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« Reply #36 on: March 16, 2012, 01:45:17 AM »

Quote from: msduncan on March 16, 2012, 12:21:45 AM

Quote from: Purge on March 15, 2012, 02:24:18 PM

Quote from: msduncan on March 15, 2012, 01:53:59 PM

Quote from: Canuck on March 15, 2012, 04:37:40 AM

Quote from: leo8877 on March 15, 2012, 01:54:54 AM

Quote from: msduncan on March 14, 2012, 11:56:04 PM



So from what I'm reading, this game is amazing, haunting, beautiful, entrancing....   for about 1 hour.      Does that about sum it up?    Developers should be throat punched that think 1 hour of gameplay is worth 15 bucks.

2 hours. Maybe you can get it when it's on the vita.

Heck... the Vita games are full blown consoles.   I know we are stuck in the iOS forum, so you may be confusing the Vita with the iphone games.   Tongue
Burn!

Your message is stuck inside your own quotation - I'm not sure you can speak with any authority on organizational skills. slywink

Actually, I'm such an authority that I can quote myself when I originally make a statement.

smile

Actually, you've misquoted Canuck - you are not within a quote from your *own* quote, simply your lackadaisical effort at quotation.

Tongue
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« Reply #37 on: March 20, 2012, 12:08:01 AM »

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« Reply #38 on: April 07, 2012, 05:00:43 PM »

I'm playing the game right now and finding myself increasingly annoyed at the forced multiplayer. I never play MP in games for various reasons. From the descriptions I read about Journey, I thought it was going to be a fleeting appearance by other players who you'd soon lose, but no such luck. If you're "lucky" enough to find another player (which seems to take me all of 5 seconds) you're stuck with that player unless he also tries to just do his own thing. As I'm writing this, I'm taking a break because I was stuck with the same player over several levels and I felt it was ruining what was supposed to be a haunting, personal experience. Instead I'm just annoyed at seeing him jump all around me, even waiting for me if I'm doing something else. When I just stopped a few minutes ago, he stopped as well and waited. I couldn't stand it. Put the game on pause and decided to do something else until the guy tired of me. Of course the game is going to pair me with someone else as soon as I go back, or the guy is still going to be there, waiting. *sigh*

I wish developers would understand that there are some of us who simply can't stand MP. Instead we have Mass Effect 3 and now Journey, both of which think that cramming MP into the SP experience is a good idea. Here's a hint: It isn't.
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« Reply #39 on: April 07, 2012, 06:23:49 PM »

I would argue the point of this game is to experience it with a random person and not play it solo.  It's an amazing experience when playing it with others because it allows you to experience the game together without the stuff that would normally be off putting about multi with the ability to directly communicate. For instance, going through the game with one person up until the end and then losing them somehow. Or, having a great experience e with someone and seeing their name at the end being TapDatAzzzzz69 and realizing that you had a great experience with someone that you would have prejudged.

I hate to say it, but if you're trying to force people to quit and play it solo, you're playing it wrong and the devs have said as much.
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