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Author Topic: [PC, PS4, XB1]Homefront: Revolution  (Read 1392 times)
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jztemple2
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« Reply #40 on: May 18, 2016, 08:10:06 PM »

Quote from: EngineNo9 on May 18, 2016, 06:11:25 PM

Quote from: jztemple2 on May 18, 2016, 03:23:38 PM

In response to a question posted yesterday, you are restricted to two weapons, a pistol and a primary gun (or crossbow). But the modular weapon system allows that pistol to be an SMG or a silenced pneumatic gun, and that rifle can be a sniper gun or an assault rifle or even a grenade launcher. Obviously the crossbow isn't going to fulfill the same needs as the rifle, but I've found the crossbow is an excellent choice for the Yellow (stealthy) Zone while the rifle works best in the Red Zone, where no civilians are allowed and it's open combat.

From what I saw in the Giant Bomb Quicklook you can change up your weapons on the run at any time, so you effectively have all the weapons from a sniper rifle to assault rifle to shotgun and grenade launcher all in one at the press of a button/menu.  You just seem to have the two categories of small arms (pistol, smg, etc) and medium (rifles, etc).

It's not quite that simple. I've now also bought the assault rifle, which is a different weapon than the battle rifle. I haven't bought the shotgun yet. So now, besides my pistol/SMG, I can carry either the crossbow or the battle rifle or the assault rifle. I can only change my primary weapon at a gun shop, which are all over the map, but sometimes not easy to get to. The pistol you always carry.

For the battle rifle, think M-14 semi-auto as the basic weapon. You can swap out modules on it to covert it to a bolt action sniper rifle. Or you can convert it to a grenade launcher with a five round magazine. And of course the ancillary attachments give me a muzzle brake, bipod, laser pointer, telescope sight, reflex sight, holographic sight and it can also open beer bottles and play ragtime music. OK, the last two items may not be true icon_wink

The assault rifle, on the other hand, think M-16 or AK-47 with full auto. It can be converted to an LMG or a limpet mine shooter. And it has the same ancillary items as the battle rifle.

The cross bow probably has some conversion, but I've been basically using it as is with a reflex sight.
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Caine
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« Reply #41 on: May 19, 2016, 04:34:11 AM »

I played a good chunk of this today and have enjoyed it.  I have played on the default difficulty and have completed 2 of 3 zones I have found.  2 of those were red zones, one was yellow.  I'll get to the ways they differ in a bit.

Yes, it is a bit Far Cry, mixed with Dying Light's parkour/world navigation.  Yes, it is a bit hard at the start, but I feel a lot of that is due to how people play it.  It's more FC2 in that if you run around in the open you will be shot at from all angles and end up dead.  You don't get unlimited health, nor regen, which I like.  Health is found or bought and rarely found on enemies/allies.  You are expected to use hit and run tactics and use your allies.  You can recruit 3 of them and have them follow you around.  They are not smart but do not randomly engage.  Think of them like a squad you set up to cause havoc so you can flank/sneak past.  TBH, I feel like there is a certain point when in a zone where the game goes from hard to too easy.  Once you have won the hearts and minds, aka, morale, of the zone, and taken a good chunk of the enemy camps, you are basically uncontested and can also expect allies to join in when you get into fights.  In the yellow zone, this is even more apparent as rioting breaks out and enemy presence goes to defensive mode. 

Your weapons are set up with the main, sidearm and eventually, rocket launcher.  As been said, you can adjust your weapons on the fly, although it does take a few seconds and can leave you dead if you pick a bad spot/time to modify the gun.  Your modifications are 3 per variant.  Battle Rifle/Marksman/Freedom Launcher, Assault/LMG/Limpet mine launcher, Shotgun/Assault shotgun/Inferno gun and Crossbow/Flamethrower/Blunderbuss.  You need to go to a weapon's cabinet to change your main, so no swapping shotgun for assault rifle mid battle.  Beyond that, you have the attachments to buy, gear for your character, and unlocked equipment/weapons via KPA points (basically awarded for certain outposts) and consumables.  You can also upgrade the weapon's handling and reload speeds.  In some outposts, you can also take on side missions (basically kill x with y, take pictures of x, find y on the map) which pay out cash and expand the game beyond run and shoot.

Early on, I found it tough going with only the SMG, but once I got the battle rifle, I was able to hold my own and still use it as my main due to it's damage output compared to the AR. 

Now, I have found the red zones fun in their own right, but yellow zone is where the game should have begun.  Here you have to play it more like a stealth game, especially early on.  You can holster your weapon and are encouraged to mingle with civilians and can also hide in some dumpsters and outhouses.  Cameras are everywhere and if shot out, result in a patrol to investigate.  If spotted, the reinforcements come and you have a limited amount of time to either hide, run or take out any NKA around to reduce the alert.  Enemy AI is decent and will generally investigate both vertically and horizontally from your last position, but not so godlike that you taking out a lone sniper brings the whole army down on your head.  You also have to raise that morale up, and you have a handful of ways to do so, with x number counting up to a point.  Then it lets you trigger a full riot in the zone and the NK goons go on the defensive.  The RC bomb is fun here and vital.

As for a review, I am enjoying it as a rough Far Cry like game with decent gunfights and content, but expect to see a lot of bland environments, both in the red and yellow zones.  I don't know how much of the game I have finished in 13 hours, but I feel like maybe another zone will be after the one I am in.  It's not stand out in any regard but is not broken, at least for the R9 290 setup I have. 
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EngineNo9
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« Reply #42 on: May 19, 2016, 06:07:26 PM »

Cool, glad to hear you guys are both enjoying it.  I don't need anything amazing if it has fun open world gameplay mixed with good gunplay and stealth. 

I often find that I enjoy "mediocre" games more than big budget ones because they just fit my playstyle more.
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jztemple2
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« Reply #43 on: May 19, 2016, 07:32:01 PM »

Quote from: Caine on May 19, 2016, 04:34:11 AM

You don't get unlimited health, nor regen, which I like.  Health is found or bought and rarely found on enemies/allies. 

I like this too. It makes the player do more planning... do I have enough health kits to continue, or do I need to go find a cache (or whatever they call it) and get another one?

About the only thing I think is bad/useless is the jobs board. I have two jobs, photograph generators being moved and photograph drone launchers,  and I've yet to actually see either of them. I have completed some jobs, but some like these I've either not found the items or am missing them in plain sight. Not a big deal anyway, I get enough money in other ways.

I've thirteen hours in and I've now reached the Ashgate Yellow Zone. This is my second full yellow zone (not counting the one in the upper right corner of the map) and it's a prettier looking area that the first one. And it also plays a bit different, the KPA isn't as dominate.

Another cool thing I've found about the game is the way the people change as you rack up the Hearts & Minds points. Down when it's near zero everyone is moping around, but as the H&M points accumulate the people start getting feisty. It took me a while to understand the H&M system, but I think it's pretty clever. You don't have to find every radio or take out all the armored cars; you can mix and match. I thought the max numbers on the H&M display represented the number you had to get, but now I realize it's the max number in each category that will applied to the H&M calculation. For instance, you don't need to get any radios if you get other stuff, but once you reach that max of ten radios, there's no point in going for any more.
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"Books are the perfect entertainment: no commercials, no batteries, hours of enjoyment for each dollar spent. What I wonder is why everyone doesn't carry a book around for those inevitable dead spots in life" - Stephen King
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