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Author Topic: Resident Evil 7: Biohazard [PS4, XBONE, PC]  (Read 500 times)
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Bullwinkle
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« on: January 27, 2017, 04:58:04 PM »

The only thread I saw on this was asking if we even wanted a RE7 (from a couple of years ago).  I didn't post, because I think I was on the fence, having active dislike for the last couple of main games, but enjoying the 3DS games.  However, I can tell you that I have been paying zero attention to this game and had no plans to buy it whatsoever until the reviews started coming out.

I was going to give it a try last night and then move onto something else, but I wound up playing RE7 all night.  This is so damned good.  I even got to a well-defined story break and kept playing after through a whole other set piece (and a bit beyond that, too).

First of all, it's gone away from the more sci-fi/geo-political nonsense that has been fattening the last few games (or so it seems at first, anyway, there are hints to what came before), and we're back to a good ol' haunted f'ing house.  Well, maybe not haunted but bad shit is creeping around that gross and dilapidated abode.  There are nods to Texas Chainsaw Massacre that cannot be ignored. There was a fairly pointed nod to The Blair Witch Project at one point, too.  I hope these continue.

I mentioned the set pieces, and holy crap does this game ramp it up at certain points.  I'm only a couple of hours in, and I've already faced a number of incidents that made my jaw drop then turn into a big grin.

This really feels like a reboot of Resident Evil, but they have definitely held onto aspects of the series to keep it feeling the same.  I was hoping there wouldn't be any inventory management (though I understand its connection to survival horror), but that is clearly not going to be the case.  I was a little dismayed to see a tape recorder (70s cassette style), though thankfully you don't have to find tapes to save your game.  Plus there are herbs and you have to make med packs with them and there are bullets in odd places and hidden lockpicks to find (how else will you get the Master of Unlocking Achievement).

The puzzles have all felt very RE, too, but I have to admit they haven't been very strong.  Additionally, they seem a little forced into the world.  Creeping around a house that would make Ed Gein feel at home, but then coming across an ornate golden lock that's missing a big metal animal piece from its tableau is jarring.

But the creeping is what makes this game, regardless of what weird puzzles you might have to overcome.  I cannot accurately describe how slick my palms were as I crept past the big guy holding a shovel who was calling my name.  Or how strongly I flinched when cockroaches poured out of a container and one got on my hand.  Or how many times in the prologue I would have said "Nope" in real life and gone on my merry way.

My one regret is that I don't have the PSVR, because this seems like it would be pretty damned amazing with that.

According to reports I've seen, I'm only maybe a quarter of the way through (probably less, given my predilection for exploring), but if they can maintain this level of creepiness/excitement, I'll be in for the haul without playing much else in between.  This already feels like an essential entry in the series.
 
« Last Edit: January 27, 2017, 05:01:17 PM by Bullwinkle » Logged

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Travis
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« Reply #1 on: January 27, 2017, 06:16:48 PM »

This game has my interest.  I have never beaten a RE game.  I played a bit of RE1 and that's about it.  In some that I have watched others play the voice acting and dialogue was written so poorly I just never bothered picking one up.  How are those aspects in this game?

Also, I don't like having to run away from enemies which I remember being part of RE1.  Is that still present in this game?  Are you so strung along with ammo that the strategy is seeing an enemy, sneaking past, finding ammo, then going back and killing the enemy?  I guess I am asking what the general combat gameplay is like.
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Bullwinkle
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« Reply #2 on: January 27, 2017, 08:24:00 PM »

Quote from: Travis on January 27, 2017, 06:16:48 PM

This game has my interest.  I have never beaten a RE game.  I played a bit of RE1 and that's about it.  In some that I have watched others play the voice acting and dialogue was written so poorly I just never bothered picking one up.  How are those aspects in this game?

Also, I don't like having to run away from enemies which I remember being part of RE1.  Is that still present in this game?  Are you so strung along with ammo that the strategy is seeing an enemy, sneaking past, finding ammo, then going back and killing the enemy?  I guess I am asking what the general combat gameplay is like.

I am actually a voice actor myself, so my ear is usually looking out for that stuff.  I have been very impressed with the performances.  The whole setting is infinitely more realistic in tone and atmosphere (another reason some of the puzzles are a little jarring), and the actor performances measure up.  Not to say it's some sort of serious drama, of course.  Shit gets weird fast.  But the acting fits that, too.  

Interestingly, they seem to have hired a bunch of unknown voice actors.  I honestly don't know why this doesn't happen more often.  There are some phenomenal performers out there who aren't getting enough work (ahem), who are eager to perform, and who can probably be picked up cheaply, comparatively.  Yet you seem to see the same names again and again.

I did notice one thing that I will put in a spoiler, though I don't know how spoilery it'll wind up being:

Spoiler for Hiden:
On IMDB, I noticed that Chris Redfield makes an appearance somewhere, possibly at the end.  He is also voiced by a new actor.

As far as the combat, inventory management is definitely a factor, but so far it hasn't been nearly as big a deal as in previous games.  That will likely amp up, though, so I can't say for sure.  I can tell you that the pacing seems very different so far, and encounters have been decidedly story-driven.

I will spoiler the specific amount of combat I have faced so far.  This may affect your enjoyment so far as anticipation go, but I won't give anything away:

Spoiler for Hiden:
Two and a half hours in, and I have only had combat with two characters.  There have been multiple instances with at least one of them, but not an overwhelming amount, for sure.
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TiLT
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« Reply #3 on: January 27, 2017, 10:18:09 PM »

I've been playing this a bit too, and it's indeed very enjoyable. It feels like a throwback to Resident Evil 1, but without the bad parts of that game (of which there are many). This isn't a game about zombies. In fact, the number of enemies you'll meet is limited, though there are some surprises here and there. As for combat, most of the encounters I've seen so far have had some kind of trick to them to let you avoid regular fighting, but there are definitely some sections that will force you to shoot enemies and feel like you can't waste even a single bullet. Combat isn't really a significant part of the game so far, with the focus instead placed firmly in the stealth and puzzle camps. Combat won't solve most of your problems here, even if you've got a ton of ammo (you don't).

I'm almost done with the first building you enter, and despite this just being one relatively small mansion, it'll still take you hours to explore it. They get a lot of mileage out of relatively little.
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Bullwinkle
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« Reply #4 on: January 27, 2017, 10:49:59 PM »

Quote from: TiLT on January 27, 2017, 10:18:09 PM

I'm almost done with the first building you enter, and despite this just being one relatively small mansion, it'll still take you hours to explore it. They get a lot of mileage out of relatively little.

The prologue building or the mansion after that?
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MonkeyFinger
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« Reply #5 on: January 28, 2017, 01:56:36 AM »

I was wondering how this game was doing and stumbled across this review at lunch today. He loved it. A lot.  icon_biggrin

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TiLT
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« Reply #6 on: January 28, 2017, 07:53:17 PM »

Quote from: Bullwinkle on January 27, 2017, 10:49:59 PM

Quote from: TiLT on January 27, 2017, 10:18:09 PM

I'm almost done with the first building you enter, and despite this just being one relatively small mansion, it'll still take you hours to explore it. They get a lot of mileage out of relatively little.

The prologue building or the mansion after that?

The mansion. I somehow thought they were the same building, but apparently not.
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forgeforsaken
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« Reply #7 on: January 28, 2017, 09:43:17 PM »

Yeah it's pretty good. I'm playing it on the TV even though I have VR. I've tested out the VR and that seems well implemented, and it's getting really good VR reviews, but for a game like this I want to go through on the TV so I can appreciate the higher quality visuals and more importantly learn where the jump scares are before tackling it in VR. I'll probably play at least the earl parts of the game in VR once I've finished the game.
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Blackjack
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« Reply #8 on: January 29, 2017, 02:11:10 PM »

Ron B. told me playing this on VR would make me "vomit out my eyeballs."  saywhat I'm still trying to get a visual on that.  icon_lol

Guess it would wrest the motion sickness award from Dead Island, which made me sick in 30 seconds, and that was before Steam instituted the refund policy.  icon_redface

Doubt I could stomach this, it's interesting to read about it though. My lone Resident Evil purchase was "Resident Evil 5/Biohazard 5" in 2011.
« Last Edit: January 29, 2017, 02:13:05 PM by Blackjack » Logged

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forgeforsaken
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« Reply #9 on: January 29, 2017, 04:27:39 PM »

Quote from: Blackjack on January 29, 2017, 02:11:10 PM

Ron B. told me playing this on VR would make me "vomit out my eyeballs."  saywhat I'm still trying to get a visual on that.  icon_lol

Guess it would wrest the motion sickness award from Dead Island, which made me sick in 30 seconds, and that was before Steam instituted the refund policy.  icon_redface

Doubt I could stomach this, it's interesting to read about it though. My lone Resident Evil purchase was "Resident Evil 5/Biohazard 5" in 2011.

The demo had issues but they seem to have adjusted for the full release, I don't see a lot of reports of nausea and many people are playing the entire game in VR.
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Bullwinkle
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« Reply #10 on: February 03, 2017, 06:41:16 AM »

Finished this tonight, and I loved it from start to finish.

It's not perfect. There are some pacing issues, and some of the character animations are good but not great (at other times they're better), but overall, this was a real winner.  Most fun I've had playing a Resident Evil game since IV, by far (well, maybe not including Revelations, which I did enjoy).
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