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Author Topic: The Swindle - 2D procedural heist game  (Read 209 times)
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EngineNo9
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« on: July 28, 2015, 02:44:15 PM »

Yeah, so that topic kind of covers it.  slywink  But I saw that The Swindle was coming out this week (on consoles, Vita and Steam) and I had forgotten all about it.

This one is made by Dan of the Ben This & Dan That games.  It's sort of a heist rogue-like, in that there is permadeath, randomly generated characters and procedural levels. 

You have to infiltrate properties and keep stealing loot until you think the risk is too high and then you jet.  Use that loot to buy upgrades and access to new levels making your way to the final heist: The Swindle.

Here's a trailer and here's a video that actually explains some mechanics and things.
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Lordnine
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« Reply #1 on: July 28, 2015, 03:32:13 PM »

How permanent is the permadeath?  Do you still make progress towards a goal when you die or is it a dead end?
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EngineNo9
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« Reply #2 on: July 28, 2015, 03:46:19 PM »

Quote from: Lordnine on July 28, 2015, 03:32:13 PM

How permanent is the permadeath?  Do you still make progress towards a goal when you die or is it a dead end?

Each of the thieves are your employees, so if one dies or gets pinched you just "hire" another one and continue on that game.  You'll lose all the loot that thief was carrying, but you keep everything that they have banked from previous levels.
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Caine
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« Reply #3 on: July 28, 2015, 03:55:16 PM »

This looked good so I bought it.  I'll post some impressions after I get a chance to play it.
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Bullwinkle
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« Reply #4 on: July 28, 2015, 04:13:27 PM »

I'm definitely interested, as I loved both Time, Gentlemen and Ben There.  This seems very different, of course, but I'm intrigued by the premise.  Also, Eurogamer gave it a recommendation.
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EngineNo9
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« Reply #5 on: July 28, 2015, 04:51:13 PM »

I ended up buying it on Steam since all my other stuff is still in transit. 

So far it seems really fun, but I totally suck at this game.  I think part of that may be due to using the keyboard controls on my laptop, but man do I die a lot.  You only have 100 days to reach The Swindle and I haven't even reached the second area.

There is a huge difficulty curve.  Even in the first Slums area, if you pass 25 days there are a ton of enemies in all areas.  That would be fine if I was doing well, but when I'm passing days because I keep dying, that just feels a bit shitty.  I ended up just restarting with a fresh game to go back to easier levels.

Also, your first upgrade costs $100, then the next cheapest is $2000.  I have yet to gather enough money for anything beyond that, but they go much, much more expensive. 

This definitely feels like one where you learn a lot on each run that makes the subsequent ones a bit easier.  It may come down to how much patience you have to reach that point like many rogue-likes and such.
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Caine
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« Reply #6 on: July 30, 2015, 03:38:42 AM »

This game is hard for another reason that proc-genned games are:  shitty generation.  I had the same issue with Counterspy last year and that eventually benched the game in my eyes.  I've had mines that appear at the bottom of stairs, which while they let you attempt a hack, have always blown up about 2/3rds of the way through, regardless of how quick/accurate you do the button presses.  I've gotten rooms where a swiveling camera sits above a mine and a safe with patrols making it impossible to thin them out or get to the mine/safe.  I've seen windows 3 levels high on the right side of buildings that prevent you from climbing over to get back to the extraction without a double jump.  Enemies are often standing on top of 1 square wide platforms, preventing you from attacking them. 

When you toss those kinds of things in with the slow ratcheting of the quantity and the enemy types, it's better to just quit to title if you are going to have a run without a safe.  It's better than risking dying and losing ground against the calendar.  You need to grind a fair bit after the first hack as without hacking 2 or bombs, for the locked doors, you will not be going very far in the second section.  The upgrade costs are a bit high imo, but getting that trophy for completing it under the limit will be a good challenge due to it. 

The game can be beaten beyond the limit, in theory, as there is a trophy for completing it before it's up.  Whether you can or not is based on how fast and bad the levels become.  I could see it getting so out of whack that you could be left grinding for small cash on the ground, which would only be a band-aid. 

The controls take some getting used to, like a lot of games of this genre (Rogue Legacy, La Mulana, Spelunky) and some times, they are not good enough to pull off really great moves.  I wish it was as precise as something like Spy Inc/Stealth Bastard.  It is a definite improvement over Counterspy though. 

That said, I really want to continue on as I have a soft spot for hard rogue-likes once I get the basics down. 
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EngineNo9
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« Reply #7 on: August 07, 2015, 09:38:11 PM »

Has anybody played this much since they've been patching it?  Supposedly prices on starting gear have been lowered considerably, and some movement bugs have been fixed among other things. 

Oh, it's also out on Xbone now as well.
« Last Edit: August 07, 2015, 09:39:50 PM by EngineNo9 » Logged
Caine
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« Reply #8 on: August 07, 2015, 11:36:58 PM »

Did not know that.  I'll check and see how it's changed.
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Caine
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« Reply #9 on: August 07, 2015, 11:52:08 PM »

No patch on Vita, so the prices are just as high as when I first checked.
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EngineNo9
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« Reply #10 on: August 08, 2015, 12:21:02 AM »

I played for a bit on the PC and it has definitely improved quite a bit due to the patches.  I got further in my first 8 days than I had in any previous try total. 

Obviously I knew what I was doing now, but the lower prices definitely helped a lot, and something about the controls also felt better though I can't say why. 

Oh, and one minor thing that was either patched or I never noticed before: it now only shows stars for skills you can afford to unlock now.  It may have been there before and I just never had enough money to unlock anything so I never noticed?
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Dante Rising
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« Reply #11 on: August 09, 2015, 10:11:01 PM »

A lot of steam reviews speak of substandard, sluggish controls. Is that hyperbole, or an accurate representation?  Also, how is the story?

I love these types of games, so my interest is still high.
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Caine
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« Reply #12 on: August 10, 2015, 02:47:40 AM »

I can't tell if there is a story.  It's all there in the description.  You heist randomized locations in a few settings using abilities you purchase from your loot. 

As for the controls, yeah, I definitely wish they were tighter, like Mark of the Ninja, for example, but instead have quite a few instances of detection/death due to flaky controls and imprecise actions.  You do adjust to it so it's not a game ender though.
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