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Author Topic: [PS4/PC] Galak-Z The Dimensional  (Read 439 times)
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Caine
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« on: March 25, 2014, 06:13:32 PM »

2D physics anime inspired space shooter with inspiration from rogue likes and other proc-generated games.  

GDC playthrough video was posted on Polygon

It looks awesome and the interplay between the various factions, other creatures looks like great fun.  the anime episode they have going for each mission looks pretty cool and very reminiscent of 1980's tv shows.  


click the pic for some more

no release date set yet, except later this year.

« Last Edit: July 19, 2015, 03:38:58 AM by Caine » Logged

Caine
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« Reply #1 on: July 16, 2015, 02:30:30 PM »

Announced as part of Sony's summer promotion, out August 4th.  $19.99 with a pre-order discount at $15.99.
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forgeforsaken
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« Reply #2 on: July 18, 2015, 09:33:28 PM »

Quote from: Eco-Logic on July 18, 2015, 09:07:16 PM

Quote from: Caine on July 16, 2015, 02:30:30 PM

Announced as part of Sony's summer promotion, out August 4th.  $19.99 with a pre-order discount at $15.99.

Looks sweet, I may jump on it in August.

I have a feeling that it will be free for PS+ by Halloween though.

I dunno, there's lot's of other games that can end up in PS+ before that.  They've been trying more to have games launch on PS+ like Rocket League, and  going into the holiday I can see them dropping a launch retail game into Plus finally or one of the remasters.
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Caine
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« Reply #3 on: July 19, 2015, 03:40:57 AM »

Quote from: forgeforsaken on July 18, 2015, 09:33:28 PM

Quote from: Eco-Logic on July 18, 2015, 09:07:16 PM

Quote from: Caine on July 16, 2015, 02:30:30 PM

Announced as part of Sony's summer promotion, out August 4th.  $19.99 with a pre-order discount at $15.99.

Looks sweet, I may jump on it in August.

I have a feeling that it will be free for PS+ by Halloween though.

I dunno, there's lot's of other games that can end up in PS+ before that.  They've been trying more to have games launch on PS+ like Rocket League, and  going into the holiday I can see them dropping a launch retail game into Plus finally or one of the remasters.
I've got that problem all the time.  Games I get going free on PS+.  I at least think this will be a while before it hits PS+ though. 

I also read that the Vita version was canned as it wasn't feasible with all they are doing.  I take that as a sign that the game is doing more than early previews.
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hitbyambulance
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« Reply #4 on: July 19, 2015, 09:10:05 AM »

interested
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Caine
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« Reply #5 on: August 05, 2015, 06:48:54 AM »

Ok, about 2 hours of playtime and the game is a lot harder than I expected.  Died twice at the same stage to a missile cruiser.  The hard aspect comes in as if you don't finish 5 levels, you have to restart. from the beginning of the season.  It's a bit of a pain in the ass as you only have a few things that stay unlocked, like your blueprints (unlocks items you can buy at the mechanic), and tokens.  You lose all upgrades to your ship on death or when you finish a season (basically, 5 levels with 1 or 2 set piece objectives and the rest randomized).  At least that was different for the first two levels I played, but it basically boils down to this:  explore an asteroid, pick up whatever you need for the mission while finding 3 or so ship upgrades and surviving the bugs and imperial ships that inhabit it.  Those two will fight it out and let you either try to sneak around, or engage to take out the shielded imperial ships while they are occupied in a battle.  You can sneak around given that your ship only comes up on scanners if they are looking directly at you and if you keep your thrust low, you can sneak past them (or drift if you get the momentum up first).  There are also scouts who will signal for help if they get the chance, regular ships who do okay damage, and the cruisers who will put a dent in you if you are not careful and can carry missiles.  Those you can usually take out with a first strike with missiles of your own followed up by a burst of laser fire. 

You then extract out to an external hyper space point, power up your drive and get away.  I made the mistake of trying to power up with a cruiser close by and before I could get some distance, my shields had dropped and I died not long after.  The tokens you receive can act as an insurance policy, letting you restart the season with either your money or your ship as you left it. 

Upgrades and repairs can be made at the end of the level or during if you find the mechanic's ship.  There are different weapon types, which you can modify with a number of tweaks like spread, autofire, ricochet, and more I haven't seen yet.  You have to pay for ship repairs and this can be tense if you need to get out and he only has one to sell.  My first death saw me getting 2 bars of health, then getting caught by a cavern monster who took 1 away.  You can also buy temporary boosts to your shield, which are quite nice as they double your health, but are lost if your shield completely fails. 

The overall style of the game is quite nice and the animation of the individual ships is good. 

So far, I think this is a pretty good little game and given the random aspects of the game and the permadeath, should keep you interested for a while. 
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Bullwinkle
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« Reply #6 on: August 05, 2015, 03:15:33 PM »

I also played for a bit last night.  My first two missions went by pretty easily.  I dropped tthdown to two health early in the second mission, but for a stupid reason.  I went into the third with 3 health and died within seconds.  Seriously, I died so fast, I'm not even sure what happened.  I think I got someone's attention I shouldn't have, maybe.  But nothing like that had even come close to happening in the two previous missions.  That was a little frustrating.

Sadly, the idea of going back in is a little daunting.  Not so much because of the fighting, but more the time each level takes.  I like exploring, and there are things to find out there in space.  Little hidden boxes of stuff (including blueprints).  I was very methodical in the second mission, and I still missed one.  All that takes a lot of time, though.  So the idea of having to play five of those in a row (and likely more with dying and such) is a little bit of a burden.

None the less, the gameplay is smooth and the style of the game is right on the mark for me.  I love the whole 80s anime thing, with the VCR-style pause menus and such.  And the cel shading is top-notch, IMO.  Plus, the VO work is good (apart from the trader guy, who sounds like he's hovering too close to an at-home mic...how am I not getting more VO work?).

In the end, the style and fun of the gameplay win out for me.  I will give this a number of tries.  I just hope the longer feeling levels and the dying don't kill my enthusiasm too quickly.
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Gratch
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« Reply #7 on: August 08, 2015, 08:55:09 PM »

Thanks for the review today.  Looks like this will be yet another game that goes on the "looks really cool but far too frustrating" pile for me.  frown
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Dante Rising
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« Reply #8 on: August 09, 2015, 10:20:44 PM »

Quote from: Gratch on August 08, 2015, 08:55:09 PM

Thanks for the review today.  Looks like this will be yet another game that goes on the "looks really cool but far too frustrating" pile for me.  frown

You and I share many of the same interests in games. And while I am enjoying Galak Z, I think I am also more willing to slog through frustration. The fighter reminds me of Battlestar Galactica, and it has the same type of front, back and side thrusters you see in that program. There is definitely a learning curve, and I would prefer my weapons be on the trigger buttons instead of the face buttons. More than once I've had an enemy dead in my sights, and then I tapped afterburner instead of fire weapon. In battles this frantic, that is a huge mistake.

I'm certain I'll acclimate, but the first time I die from it I'm going to be very pissed off.
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