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Author Topic: E3 2014  (Read 3648 times)
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forgeforsaken
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« Reply #520 on: June 10, 2014, 10:12:03 PM »

Here's some video of Counterspy
https://www.youtube.com/watch?v=lGr5uMwvMEI

They look to really nail the 2d to 3d shooting.
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Bullwinkle
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« Reply #521 on: June 10, 2014, 10:36:28 PM »

Anyone there (or trolling the web for E3 news) hear anything about Stick of Truth coming to PS4?
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Zinfan
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« Reply #522 on: June 11, 2014, 12:23:22 AM »

Just watched a bit of Witcher 3 game play on Gamespot feed.  They say main story line is 50 hours and overall 100 hours of gameplay.  Looked really nice as well.
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Tebunker
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« Reply #523 on: June 11, 2014, 03:24:38 AM »

Quote from: farley2k on June 10, 2014, 04:52:55 PM

Quote from: Crawley on June 10, 2014, 04:50:13 PM

Don't have a Wii U but suspect I'll be getting one when that Zelda comes out. Looks amazing but when the action started it was basically cut sequences. Still loved the style of it and the direction.

As far as I could tell there was no gameplay footage in that.

It is neat that they are doing an open world but I didn't really need it.  I am happy with some hand holding and guidance.

Not searching for the link, but Nintendo did confirm it was all in game/realtime just not gameplay camera angles. Not complaining either way, I mean, I eagerly await the day I open that game and just wander around Hyrule aimlessly for hours.

I am so curious to how they are going to fill that world in now.
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Ralph-Wiggum
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« Reply #524 on: June 11, 2014, 04:16:17 AM »

Haven't most Zelda games been open world? It seems like in most of the ones I've played, you could pretty much go anywhere you want except certain areas were blocked off until you found whatever tool you needed (bombs, boomerang, etc.). How is this Zelda going to be different?
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EngineNo9
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« Reply #525 on: June 11, 2014, 04:25:54 AM »

Quote from: Ralph-Wiggum on June 11, 2014, 04:16:17 AM

Haven't most Zelda games been open world? It seems like in most of the ones I've played, you could pretty much go anywhere you want except certain areas were blocked off until you found whatever tool you needed (bombs, boomerang, etc.). How is this Zelda going to be different?

They have all been sort of illusions of open world, with the content in locked off dungeons or like Wind Waker had you going on the boat to small islands and still locked off by needing certain items.  Supposedly this is going to be more like Skyrim, just a giant open world and you can truly go anywhere.  I'm certainly hoping for that.
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« Reply #526 on: June 11, 2014, 04:29:59 AM »

Quote from: EngineNo9 on June 11, 2014, 04:25:54 AM

Quote from: Ralph-Wiggum on June 11, 2014, 04:16:17 AM

Haven't most Zelda games been open world? It seems like in most of the ones I've played, you could pretty much go anywhere you want except certain areas were blocked off until you found whatever tool you needed (bombs, boomerang, etc.). How is this Zelda going to be different?

They have all been sort of illusions of open world, with the content in locked off dungeons or like Wind Waker had you going on the boat to small islands and still locked off by needing certain items.  Supposedly this is going to be more like Skyrim, just a giant open world and you can truly go anywhere.  I'm certainly hoping for that.

There was also a comment about not needing the right tool  to progress.  Not sure how that'll work and keep the Zeldaness.
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Tebunker
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« Reply #527 on: June 11, 2014, 04:48:04 AM »

Quote from: Bullwinkle on June 11, 2014, 04:29:59 AM

Quote from: EngineNo9 on June 11, 2014, 04:25:54 AM

Quote from: Ralph-Wiggum on June 11, 2014, 04:16:17 AM

Haven't most Zelda games been open world? It seems like in most of the ones I've played, you could pretty much go anywhere you want except certain areas were blocked off until you found whatever tool you needed (bombs, boomerang, etc.). How is this Zelda going to be different?

They have all been sort of illusions of open world, with the content in locked off dungeons or like Wind Waker had you going on the boat to small islands and still locked off by needing certain items.  Supposedly this is going to be more like Skyrim, just a giant open world and you can truly go anywhere.  I'm certainly hoping for that.

There was also a comment about not needing the right tool  to progress.  Not sure how that'll work and keep the Zeldaness.

Well Zelda was originally concepted off of Miyamoto's childhood where he explored the woods and sea caves by his home. So I guess it really is getting back to it's roots.

I for one am down, I don't need the gated off old school approach, I would like it to be more, you can access 1,2 and 4 or 6 in these areas, but if you come back with that new widget you can access 3 and 5 and find some new stuff.
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Autistic Angel
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« Reply #528 on: June 11, 2014, 11:16:50 AM »

Quote from: Bullwinkle on June 11, 2014, 04:29:59 AM

There was also a comment about not needing the right tool  to progress.  Not sure how that'll work and keep the Zeldaness.


Isn't that more or less what they did with the 3DS game A Link Between Worlds?  Offer item rentals so that players had more flexibility in how they wanted to progress through the game?

That's an earnest question -- I'm only relaying what I've read about that game.

As far as the WiiU game, I'll go on record right now that I'll be shocked if it meets the expectations people are forming after hearing Nintendo compare it to Skyrim.  I bet their goal is to make the world a lot bigger, with more distance between destinations and lots of little secrets and challenges to complete as you explore.  Unfortunately, the comparison point they've chosen also implies it'll have hundreds of quests, crafting systems, and lots of freedom of choice -- all RPG mechanics which Nintendo has zero experience implementing and, frankly, would fit a Zelda game very poorly.

Let me be clear: I own a WiiU, Zelda is one of my all-time favorite game franchises, and I would probably slide-tackle Destructor-kun out of the way to get my hands on this game even a few seconds earlier.  In fact, I'll probably go out of my way to make sure that exact thing happens.  I just don't think the finished product will make anybody say, "Wow, comparing this to an Elder Scrolls game wasn't ill-conceived at all!"

-Autistic Angel
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« Reply #529 on: June 11, 2014, 12:10:23 PM »

Quote from: Autistic Angel on June 11, 2014, 11:16:50 AM

Quote from: Bullwinkle on June 11, 2014, 04:29:59 AM

There was also a comment about not needing the right tool  to progress.  Not sure how that'll work and keep the Zeldaness.


Isn't that more or less what they did with the 3DS game A Link Between Worlds?  Offer item rentals so that players had more flexibility in how they wanted to progress through the game?

That's an earnest question -- I'm only relaying what I've read about that game.

As far as the WiiU game, I'll go on record right now that I'll be shocked if it meets the expectations people are forming after hearing Nintendo compare it to Skyrim.  I bet their goal is to make the world a lot bigger, with more distance between destinations and lots of little secrets and challenges to complete as you explore.  Unfortunately, the comparison point they've chosen also implies it'll have hundreds of quests, crafting systems, and lots of freedom of choice -- all RPG mechanics which Nintendo has zero experience implementing and, frankly, would fit a Zelda game very poorly.

Let me be clear: I own a WiiU, Zelda is one of my all-time favorite game franchises, and I would probably slide-tackle Destructor-kun out of the way to get my hands on this game even a few seconds earlier.  In fact, I'll probably go out of my way to make sure that exact thing happens.  I just don't think the finished product will make anybody say, "Wow, comparing this to an Elder Scrolls game wasn't ill-conceived at all!"

-Autistic Angel

Nintendo never compared it to Skyrim.  They only were mentioning how you could visit the mountains in the distance when referencing how big the world is (which is something that triggers thoughts of Skyrimfor a lot of people, I think).

Also, you're right about the item rental shop in the latest 3DS Zelda, but that world was a lot smaller, which made that a manageable system.  Also, as you got into a dungeon, it usually became clear which tool you needed to go rent.

« Last Edit: June 11, 2014, 12:12:48 PM by Bullwinkle » Logged

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« Reply #530 on: June 11, 2014, 04:26:48 PM »

Lee Bradley over at x360a just put together a great post of every ID@XBox game posted during the conference.

http://www.xboxachievements.com/news/news-18410-E3-2014--ID-Xbox-on-Xbox-One---Every-Single-Trailer.html

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Autistic Angel
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« Reply #531 on: June 11, 2014, 06:12:18 PM »

Quote from: Bullwinkle on June 11, 2014, 12:10:23 PM

Nintendo never compared it to Skyrim.  They only were mentioning how you could visit the mountains in the distance when referencing how big the world is (which is something that triggers thoughts of Skyrimfor a lot of people, I think).


My mistake.  I did not see Nintendo's conference, so when so many different people started making the same comparison, I thought Nintendo itself had cited the Elder Scrolls as a reference point.

-Autistic Angel
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« Reply #532 on: June 11, 2014, 07:15:36 PM »

wow, that Lovers in a Dangerous Spacetime looks trippy.  2 player co-op in a ship with you having to go to the different control panels to use weapons, change shield positions and engine thrust. 
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Lordnine
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« Reply #533 on: June 11, 2014, 11:43:06 PM »

Quote from: Caine on June 11, 2014, 07:15:36 PM

wow, that Lovers in a Dangerous Spacetime looks trippy.  2 player co-op in a ship with you having to go to the different control panels to use weapons, change shield positions and engine thrust. 
A shame its only going to have local co-op on PC.
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« Reply #534 on: June 12, 2014, 12:03:10 AM »

Quote from: Caine on June 11, 2014, 04:26:48 PM

Lee Bradley over at x360a just put together a great post of every ID@XBox game posted during the conference.

http://www.xboxachievements.com/news/news-18410-E3-2014--ID-Xbox-on-Xbox-One---Every-Single-Trailer.html

They had a bunch of stations with these indie games on them on the show floor as well, which was nice to see.  Looks like they are taking indies seriously (finally/again).
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« Reply #535 on: June 12, 2014, 12:29:30 AM »

Lots of potential in the games Nintendo showed.  Yoshi's Whoolly World, Kirby, Splatoon, Mario Maker, Zelda U and Xenoblade all looked good. 
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EddieA
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« Reply #536 on: June 12, 2014, 01:36:57 AM »

It looks like Nintendo saved the craziest new game reveal for last - a 3DS strategy game called Code Name STEAM.

Quote
Code Name S.T.E.A.M. takes place in London during the Age of Steam, with a cartoony, steampunk art style. The turn-based strategy game — with a variety of other unique features, like third-person shooter elements...President Abraham Lincoln started Code Name S.T.E.A.M. to defend and fight off enemies from outer space.

The game is from Intelligent Systems, developers of Advance Wars, Fire Emblem, and Paper Mario, so this could be great.
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« Reply #537 on: June 12, 2014, 04:40:00 PM »

Because extremely basic fact checking is hard to do:

http://kotaku.com/whoops-1589932070/
Quote
"Convention-goers have taken their first look at Nintendo’s “glacier white” PlayStation 4. The white console is being bundled with the game "Destiny," a new title from Bungie, Inc., developer of the blockbuster "Halo" series."

Hmm. The Nintendo PlayStation 4. Kinda has a ring to it, no? ROFL
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farley2k
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« Reply #538 on: June 12, 2014, 04:41:16 PM »

Nintendo Treehouse is streaming now.

Showing Fantasy Life now but STEAM will be shown later.
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« Reply #539 on: June 12, 2014, 04:48:09 PM »

Quote from: Destructor on June 12, 2014, 04:40:00 PM

Because extremely basic fact checking is hard to do:

http://kotaku.com/whoops-1589932070/
Quote
"Convention-goers have taken their first look at Nintendo’s “glacier white” PlayStation 4. The white console is being bundled with the game "Destiny," a new title from Bungie, Inc., developer of the blockbuster "Halo" series."

Hmm. The Nintendo PlayStation 4. Kinda has a ring to it, no? ROFL

Saw that.  You would think someone on that paper would have an editor/fact-checker/gamer who would have caught this.
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Roguetad
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« Reply #540 on: June 12, 2014, 05:24:14 PM »

Watching the stream of the new 3ds game Steam.  Looks like Freedom Force + Valkyria Chronicles.  Pretty cool.
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