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Author Topic: [PC] XCOM 2  (Read 2878 times)
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Blackjack
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« Reply #80 on: February 07, 2016, 01:18:42 AM »

Quote from: Lordnine on February 06, 2016, 05:36:49 AM

Quote from: Blackjack on February 05, 2016, 11:01:51 PM

I assume a lot of it is either technical issues --
This.  I am running a GTX 980 and my frame-rate regularly drops to 30FPS or even lower at times.  A computer that can run Witcher 3 at max should not have trouble with XCOM.
If it's helpful (maybe you might see some specific difference between our systems or driver versions etc?), I'm using GTX 970 and the game runs smooth as glass at 1920X1080. Am using the driver dated 1/22/16 (10.18.13.6175).

Here's my basic Asus gaming PC specs:
Quote
Operating System
Windows 8.1 64-bit

CPU
Intel Core i7 4790 @ 3.60GHz:
Haswell 22nm Technology

RAM
16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)

Motherboard
ASUSTeK COMPUTER INC. G10AJ (SOCKET 1150):

Graphics
SyncMaster (1920x1080@60Hz)
4095MB NVIDIA GeForce GTX 970 (NVIDIA):

Storage
119GB KINGSTON RBU-SC100S37128GD (SSD):  [note: *It's a relatively tiny SSD, and I don't run games off it.]
1863GB TOSHIBA DT01ACA200 (SATA):
Here's my XCOM 2 game settings:

*I know some folks who have moved the Preset setting down from High (and then adjusted some individual settings) seemed to get much better performance and/or fewer problems.

I think other folks found that switching from Windowed Mode to Full Screen (or was it other way around?) made a big difference.

P.S. What the heck does "Bokeh" mean? I don't understand any of the names under "Depth of Field"  icon_redface
« Last Edit: February 07, 2016, 04:12:38 AM by Blackjack » Logged

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Blackjack
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« Reply #81 on: February 07, 2016, 03:48:58 AM »

Can we talk about THAT? Um, being vague here. The "jack" objective.  icon_smile
Spoiler for Hiden:
Be sure you really want to read about this.  icon_smile
Spoiler for Hiden:
I mean, WHAT THE HELL? Codex? I felt like these crazy cloning things dropped a giant piano on my team when I was just about to complete a data nabbing mission.

Clones all over and whammo comic book size blast attacks that obliterated 3/5 of my squad and a couple Advent in the process.

But it seemed like a great opportunity to jack into this Advent Officer (a main objective we all get), and old melodramatic guy kept nagging me to do the jack objective. I just, wow, I don't think I want to face the Codex until I've got some seriously armored troops, which I'm still pretty far from.

I might reload my save just to see if I can take the Codex out faster, but he/she/it just teleported and spouted his clones so fast, I didn't know what to do. It was cool I guess, just pissed me off too.  icon_razz Curious how others dealt with it.
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jztemple2
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« Reply #82 on: February 07, 2016, 04:30:21 AM »

I'm running at High graphics with this rig: Intel i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit Home Premium, 480GB SSD main drive. I'm fine with "just" 30 fps, in fact I really don't see why that would be a problem for a turn based game. Others may have different opinions of course icon_biggrin.

It does help to be old and have declining eyesight, things look pretty much always fine to me icon_wink
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« Reply #83 on: February 07, 2016, 05:32:15 AM »

Bokeh is the ability of a lens to blur out the background in a photograph.  Highly desired in a lens and you need a lens with a low f-stop to get decent bokeh.  Here is a photo I took with a f1.4 lens (lowest I have)


It has a very narrow depth of field meaning only the subject is in focus and the rest is bokeh.
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« Reply #84 on: February 07, 2016, 05:50:12 AM »

Quote from: Blackjack on February 07, 2016, 01:18:42 AM

Quote from: Lordnine on February 06, 2016, 05:36:49 AM

Quote from: Blackjack on February 05, 2016, 11:01:51 PM

I assume a lot of it is either technical issues --
This.  I am running a GTX 980 and my frame-rate regularly drops to 30FPS or even lower at times.  A computer that can run Witcher 3 at max should not have trouble with XCOM.
If it's helpful (maybe you might see some specific difference between our systems or driver versions etc?), I'm using GTX 970 and the game runs smooth as glass at 1920X1080. Am using the driver dated 1/22/16 (10.18.13.6175).

Here's my basic Asus gaming PC specs:
Quote
Operating System
Windows 8.1 64-bit

CPU
Intel Core i7 4790 @ 3.60GHz:
Haswell 22nm Technology

RAM
16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)

Motherboard
ASUSTeK COMPUTER INC. G10AJ (SOCKET 1150):

Graphics
SyncMaster (1920x1080@60Hz)
4095MB NVIDIA GeForce GTX 970 (NVIDIA):

Storage
119GB KINGSTON RBU-SC100S37128GD (SSD):  [note: *It's a relatively tiny SSD, and I don't run games off it.]
1863GB TOSHIBA DT01ACA200 (SATA):
*I know some folks who have moved the Preset setting down from High (and then adjusted some individual settings) seemed to get much better performance and/or fewer problems.

I think other folks found that switching from Windowed Mode to Full Screen (or was it other way around?) made a big difference.

P.S. What the heck does "Bokeh" mean? I don't understand any of the names under "Depth of Field"  icon_redface
My specs:
Quote
Windows 7 Home Premium 64-bit SP1
CPU
   Intel Core i5 3570K @ 3.40GHz   
   
RAM
   16.0GB Dual-Channel DDR3 @ 668MHz (9-9-9-24)
Motherboard
   ASUSTeK COMPUTER INC. P8Z77-V PRO (LGA1155)   
Graphics
   DELL U2412M (1920x1200@59Hz)
   DELL U2412M (1920x1200@59Hz)
   4095MB NVIDIA GeForce GTX 980 (EVGA)   
Storage
   931GB Samsung SSD 840 EVO 1TB ATA Device (SSD)
Really just seems like an optimization problem with the game. 
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Turtle
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« Reply #85 on: February 07, 2016, 05:54:36 AM »

In homage to Rick and Morty, my next play through might be one where my entire soldier base is made of Jan Michael Vincents.

As a tip for speeding up evacs, if you use Tab or whatever button to switch to a different soldier while the Evac animation is playing, it will skip that animation and jump straight to the next soldier.
« Last Edit: February 07, 2016, 06:54:37 AM by Turtle » Logged
Blackjack
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« Reply #86 on: February 07, 2016, 01:42:14 PM »

Quote
Really just seems like an optimization problem with the game. 
fwiw, was chatting with RonB on Steam last night. I think he mentioned that what worked wonders for him (maybe he'll chime in here, especially if I'm remembering our chat wrong) was disabling FXAA [hope I'm remembering this right, I'll check with him when I see him on Steam] and VSynch in the XCOM2 game settings -- and then I think adjusting those within the NVIDIA driver settings instead.

He indicated this tripled his frame rate (30ish to 90ish, I think he said).

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« Reply #87 on: February 07, 2016, 05:29:26 PM »

So other than the stuttering problems I get occasionally, I just LOVE this game so far.

It is just so stinking good!

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« Reply #88 on: February 07, 2016, 07:17:07 PM »

I updated my Nvidia drivers from 359.06 to the latest 361.75, but I'm still sitting at 30 fps. I'm not bothered by this, especially in a turn based game. I also used the GeForce Experience app to make some changes to the game's graphics settings but I'm not really seeing much different right now.

UPDATE: Actually I take that back, I am seeing some increase in frame rate, up into the 40s. So it is a bit better.
« Last Edit: February 07, 2016, 07:50:40 PM by jztemple2 » Logged

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« Reply #89 on: February 07, 2016, 08:44:50 PM »

I'm on an older system with a pretty outdated video card (hd6900) and having no problems except a slightly sluggish fps in the post mission loading screen.  Playing on High.  Most games I turn down or off shadows, didn't even have to on this one.  Odd how different the performance is between systems
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« Reply #90 on: February 08, 2016, 12:10:23 AM »

I had to adjust he antialiasing from MSAA to FXAA to get a steady 60. Still hiccups and dips now and then though.
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« Reply #91 on: February 08, 2016, 02:43:46 AM »

The only places I am having an issue with are the shots on the sky ranger where everyone is just sitting around. Pretty weird. I guess they are using some specialized lighting/shadows in those scenes?

Quote from: Blackjack on February 07, 2016, 03:48:58 AM

Can we talk about THAT? Um, being vague here. The "jack" objective.  icon_smile
Spoiler for Hiden:
Be sure you really want to read about this.  icon_smile
Spoiler for Hiden:
I mean, WHAT THE HELL? Codex? I felt like these crazy cloning things dropped a giant piano on my team when I was just about to complete a data nabbing mission.

Clones all over and whammo comic book size blast attacks that obliterated 3/5 of my squad and a couple Advent in the process.

But it seemed like a great opportunity to jack into this Advent Officer (a main objective we all get), and old melodramatic guy kept nagging me to do the jack objective. I just, wow, I don't think I want to face the Codex until I've got some seriously armored troops, which I'm still pretty far from.

I might reload my save just to see if I can take the Codex out faster, but he/she/it just teleported and spouted his clones so fast, I didn't know what to do. It was cool I guess, just pissed me off too.  icon_razz Curious how others dealt with it.

Haha, I had a really similar experience. I went on what seemed like a pretty easy mission to grab some supplies and decided to try that particular task and holy cow did things go bad. Although I think it more had to do with the fact that I stupidly went chasing after an enemy and bumped into a huge group of enemies including one entirely new type and all of my snipers were in the med bay.

I decided to take a mulligan on that one and load an older save smile
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« Reply #92 on: February 08, 2016, 05:10:40 AM »

Definitely, Teggy - I in general run into situations where one encounter goes well and then I stumble through a door into a bee hive.  icon_eek It's just with the turn limits sometimes, or trying to save citizens on Retaliatory missions, it's like I can't give my group a breather on a map sometimes.

Clearly I need to use that gizmo that reveals hidden and disguised enemies, I guess until I can finish researching the advanced armor (with additional slots for stuff), I just kinda hate devoting it to something that just reveals stuff. But maybe that's all wrong-thinking, as they say in Helldivers.  icon_smile

I'm going back and forth between frantic savegame reloading and sometimes just saying "screw it," just get this mission done whatever the cost, or at least one objective and move on. I don't think that's working either. the "Doom meter" is a few bars from ending me....  paranoid
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« Reply #93 on: February 08, 2016, 08:48:56 AM »

Intel (as in information, not the currency in the game) is key in any combat.  So something that tells you where enemies are should be very important to you.  Odd you feel it would be a waste since that's all it does when it's something people die for in real life all the time.
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« Reply #94 on: February 08, 2016, 11:06:09 AM »

Loose lips sink ships.  So does quality recon.
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« Reply #95 on: February 08, 2016, 02:32:18 PM »

I dunno, maybe I find grenades save my squad more often than seeing or not seeing something on the far side of the map at this stage. Maybe people could have fun discussing tactics here instead of being snide about it. Maybe not.  disgust
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« Reply #96 on: February 08, 2016, 05:29:58 PM »

Quote from: Blackjack on February 08, 2016, 02:32:18 PM

I dunno, maybe I find grenades save my squad more often than seeing or not seeing something on the far side of the map at this stage.

I've found grenades very useful for knocking down walls to remove the cover from in front of an important target. Grenades are also useful to taking the floor out below a muton. That never gets old icon_biggrin

I've experimented with smoke and flashbangs, but good old 'nades are often the best solution. And flashbangs don't affect turrets or robots, which I found out to my detriment. icon_frown

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« Reply #97 on: February 08, 2016, 05:57:12 PM »

The scan balls are pretty great. You can throw them a mile, they scan a lot and you get 2. They seem better than the XCOM1 version, which weren't bad at all. The specialist has a scan ability but I think my guy was gravely injured when I got that upgrade so I haven't been able to try it yet.

I'm a big fan of flash bangs - if a sectoid shows up they immediately get one tossed on them, which is a lot more reasonable than outfitting everyone with the mind shields. Of course, I'm pretty early in the game so we'll see how long these tactics stay viable.
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« Reply #98 on: February 08, 2016, 07:24:29 PM »

Flash bangs are absolutely critical, there's enemies out there that are almost completely nullified for a turn using a flashbang.

The one item I really like and use, but have a problem with balance-wise is the Mimic Beacon. When you use it, it might as well be psionically taunting every single enemy in view of it because almost without fail enemies will go after it until it dies. I've seen only one instance where an enemy tried to act against one of my own troops. Even Sectoids don't try to use psi attacks and will shoot at it.
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« Reply #99 on: February 09, 2016, 12:27:41 AM »

I'm really loving the game but I get so tense when I play.  I may end up using some cheat codes to get past the point I'm at, sadly I think I ended up doing that with the original XCOM as well.

I'm playing on the easiest difficulty and I was surprised to see how quickly the difficulty ramped up.  I don't know if it was just bad luck/karma or what, but I got to an encounter that seemed pretty ridiculous relative to everything else I had faced up til then.

Spoiler for Hiden:
One of the "highly recommended" missions comes through and is listed as "Moderate" challenge.  Unfortunately my best couple of soldiers are still healing and this one won't let me wait a few more days for them to recover.  So I'm stuck with a couple of n00bs and only one of my better guys.  But what do I face?  Snake people that can grab you and suck your life out.  Some weird ass thing that can teleport, clone itself, shoot lasers, AND nullify my weapons???  I shot it point blank in the face a couple times but no go.  Eventually my party totally wiped.  Kind of crazy, even with my best soldiers I'm not sure I could beat this one.
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« Reply #100 on: February 09, 2016, 12:32:02 AM »

Let me tell you a little story (about the first major mission in xcom2)...


Spoiler for Hiden:
I decided to do both the mindjack and blacksite missions together. Rookie Semyenova there didn't know it, but she was being set up to die. Well she was having nothing of it.

The team dropped in and acted like a well oiled machine, scanning for enemies to avoid surprises, watching corners and setting up ambushes. After dispatching a small team they found a captain with 2 grunts overwatched by a turret. They blew the turret up, took out the weaklings and then Semyenova cornered the Captain and jammed a mindjack into its skull. With a sniper up high, and everyone else in cover, the codex was dead almost immediately.

That's when things changed. This is where we learn that Codexes blow up when they die. Well, Corporal Kelly, the very first soldier on the team, the one you get in the very first tutorial mission - she goes flying through the air. Everyone looks at each other stunned, not even realizing what the hell just happened. The commander is just staring at the screen, finger over the esc key. But, no, we had to keep going.

The squad moves on, finding their target and deftly taking out 2 mechs, a viper and a bunch of grunts. Everything is going perfectly. They've got their loot and are heading for the evac. But wait, there's still more coming! Everyone tries to get back into a good position and fend off the opposition. Barnes is taking guys out with his pistol while retreating. Robertson is knocked out and Edwards tosses her on his back and hauls ass to the evac zone. Semyenova, a rookie(!), is tearing things apart and winds up with 7 kills. Everyone is getting out of here!

But wait, no sooner have the last group of enemies been put in the ground when another dropship comes in right on top of the evac zone. Soldiers start roping out, but Barnes can't reach the zone in one turn so he hunkers down by a rock one square away, hoping to just make it one turn. In that turn, a stun soldier climbs up and bashes his head in.

This game, man.
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« Reply #101 on: February 09, 2016, 12:47:11 AM »

So, what building do you guys build first, the Advanced Warfare Center or the Guerrilla Tactics School?

In my next play through, I plan to start AWC to try to get more cross class abilities early. They've been incredibly useful for my current play through, despite getting the center late. A few of the GTS upgrades also seem retroactive, and to get other upgrades you need experienced troops anyway. Plus with fewer troops I can at least use an engineer to reduce recovery times.
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« Reply #102 on: February 09, 2016, 01:03:49 AM »

both are important, but I do the GTS first because I think having the extra squad member(s) is more important first than the potential extra ability.  I could see both starts being good though
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« Reply #103 on: February 09, 2016, 01:31:38 AM »

So my first play through ended on May 30th game time.  I just started running into things that had some killer awesome abilities and techs that I could not handle.  Timed missions in particular rip me a new one.

Going down to Veteran for playthrough 2.  I'm obviously not nearly as good a tactical gamer as my mind seems to think I am.   icon_neutral
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« Reply #104 on: February 09, 2016, 01:34:56 AM »

Yeah, even the devs said to play on Veteran even if you were experienced with the original XCOMs, specifically saying there were some traps in the overworld/tech game that could lead to a loss.
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« Reply #105 on: February 09, 2016, 03:45:56 AM »

That's good to hear, cause I'm telling you - I got utterly destroyed in my last 3 missions of that play through.
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« Reply #106 on: February 09, 2016, 05:37:24 AM »

Okay, here's a really weird technical tip but I swear it works and has been confirmed many places elsewhere:

While loading after a mission, if it's taking a long time to load you can just hit the CAPSLOCK key. The game will stutter for a second, then it'll load immediately.

I know it sounds like one of those crazy sounding things that gamers do because of hearsay, but I just checked. This won't work if you have a slow HD and if your system is slow in general due to hardware, but if you have a powerful PC and it weirdly takes forever to load back into the Avenger after a mission, this will help. I haven't tried it during pre-mission loads though.

On the other hand, after trying it a few times more just now, it might have caused my game to crash. So yeah, this game has a lot of weird technical issues.
« Last Edit: February 09, 2016, 05:40:23 AM by Turtle » Logged
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« Reply #107 on: February 09, 2016, 05:18:47 PM »

Ack. I kept myself on media blackout for Xcom 2, as the first title was one of my favorite games of the past few years. Bought it sight unseen from Steam, just loaded it up on my HTPC....and realized that it doesnt have xbox controller support.

My own fault, as the store page clearly does not list it, but I never thought a sequel would take gameplay options out, so I never reviewed the system requirements. Is anyone using the Steam gamepad? If so, does it work well?
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« Reply #108 on: February 09, 2016, 05:20:32 PM »

Quote from: Dante Rising on February 09, 2016, 05:18:47 PM

Ack. I kept myself on media blackout for Xcom 2, as the first title was one of my favorite games of the past few years. Bought it sight unseen from Steam, just loaded it up on my HTPC....and realized that it doesnt have xbox controller support.

My own fault, as the store page clearly does not list it, but I never thought a sequel would take gameplay options out. Is anyone using the Steam gamepad? If so, does it work well?

I'm using the steam controller and it works well. There is even an official configuration from Firaxis on there as well as the community ones that improve on it even further
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« Reply #109 on: February 09, 2016, 08:43:03 PM »

Quote from: USMC Kato on February 09, 2016, 05:20:32 PM

Quote from: Dante Rising on February 09, 2016, 05:18:47 PM

Ack. I kept myself on media blackout for Xcom 2, as the first title was one of my favorite games of the past few years. Bought it sight unseen from Steam, just loaded it up on my HTPC....and realized that it doesnt have xbox controller support.

My own fault, as the store page clearly does not list it, but I never thought a sequel would take gameplay options out. Is anyone using the Steam gamepad? If so, does it work well?

I'm using the steam controller and it works well. There is even an official configuration from Firaxis on there as well as the community ones that improve on it even further

Excellent! Looks like its time to invest in a controller...
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« Reply #110 on: February 09, 2016, 09:32:39 PM »

I need to look at the community configurations. I found the official configuration to be pretty bad. The XCOM 1 configuration was really good and I'm not sure why they couldn't keep the basics of that intact, unless it's not flexible enough to allow for it. I'm using the keyboard - the horror!
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