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Author Topic: Nintendo Switch - the NX unveiled  (Read 2331 times)
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Destructor
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« Reply #80 on: March 08, 2017, 01:59:33 PM »

So...Antennagate is solved. Nintendo for whatever reason did no quality testing and basically can't fix the left Joycon issue...because it needs roughly a half cent piece of wire and some solder to fix:

https://www.youtube.com/watch?v=ZnMnke6lF0c

Basically the 'antenna' (if you can call it that - it's just some etchings on the PCB board) sits not only right next to a metal cage housing the analog stick, but it's also right next to where your hand will always grasp the controller.

It seems that Nintendo boosted the power going to the left Joycon with their 'day one patch' because I've had the left Joycon shout out a battery warning faster than the right one did by quite a bit (I've been playing Zelda a ton, sue me biggrin ). It's just not going to fix it. They need to redesign the controller and there's nothing Nintendo can do from their end can fix it.
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katamaris4ever
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« Reply #81 on: March 08, 2017, 02:26:20 PM »

So the first post-launch titles should be coming out on the eshop tomorrow (Blaster Master Zero and for North America, Voez). Oddly excited about BMZ (mainly because it's going to be a BLASTER MASTER sequel plus it's 10 bucks), but are there any other digital titles you're looking forward to playing?
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« Reply #82 on: March 08, 2017, 04:30:47 PM »

Quote from: katamaris4ever on March 08, 2017, 02:26:20 PM

So the first post-launch titles should be coming out on the eshop tomorrow (Blaster Master Zero and for North America, Voez). Oddly excited about BMZ (mainly because it's going to be a BLASTER MASTER sequel plus it's 10 bucks), but are there any other digital titles you're looking forward to playing?

Looking forward to Blaster Master myself. Classic NES game from forever ago.
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« Reply #83 on: March 08, 2017, 05:34:58 PM »

Quote from: Destructor on March 08, 2017, 01:59:33 PM

So...Antennagate is solved. Nintendo for whatever reason did no quality testing and basically can't fix the left Joycon issue...because it needs roughly a half cent piece of wire and some solder to fix:

https://www.youtube.com/watch?v=ZnMnke6lF0c

Basically the 'antenna' (if you can call it that - it's just some etchings on the PCB board) sits not only right next to a metal cage housing the analog stick, but it's also right next to where your hand will always grasp the controller.

It seems that Nintendo boosted the power going to the left Joycon with their 'day one patch' because I've had the left Joycon shout out a battery warning faster than the right one did by quite a bit (I've been playing Zelda a ton, sue me biggrin ). It's just not going to fix it. They need to redesign the controller and there's nothing Nintendo can do from their end can fix it.

Holy crap. That is a terrible design fail.
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« Reply #84 on: March 08, 2017, 05:38:43 PM »

Quote from: Jimmy the Fish on March 08, 2017, 05:34:58 PM

Quote from: Destructor on March 08, 2017, 01:59:33 PM

So...Antennagate is solved. Nintendo for whatever reason did no quality testing and basically can't fix the left Joycon issue...because it needs roughly a half cent piece of wire and some solder to fix:

https://www.youtube.com/watch?v=ZnMnke6lF0c

Basically the 'antenna' (if you can call it that - it's just some etchings on the PCB board) sits not only right next to a metal cage housing the analog stick, but it's also right next to where your hand will always grasp the controller.

It seems that Nintendo boosted the power going to the left Joycon with their 'day one patch' because I've had the left Joycon shout out a battery warning faster than the right one did by quite a bit (I've been playing Zelda a ton, sue me biggrin ). It's just not going to fix it. They need to redesign the controller and there's nothing Nintendo can do from their end can fix it.

Holy crap. That is a terrible design fail.

Yeah, looks like I'll be waiting for the Switch U.

Or at least waiting for the next batch.
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« Reply #85 on: March 08, 2017, 05:43:03 PM »

Yeah, this seems like something they will definitely have to make a second version for. 

Between these odd hardware issues and the clearly premature online systems and nonexistant Virtual Console this launch seems to scream "rushed" in every way.  I'm not sure why they couldn't have waited 6 months longer to get it right, but I suppose the wheels have been turning for ages.
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« Reply #86 on: March 08, 2017, 05:46:35 PM »

Quote from: katamaris4ever on March 08, 2017, 02:26:20 PM

Voez

Just be aware, that this is a game that's only available to play in tablet mode and doesn't support TV mode:
http://www.cgmagonline.com/2017/02/27/new-switch-game-playable-tablet-mode/

Essentially just a port of a mobile game available on Google Play. I suspect this won't be the only mobile game to be available.
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« Reply #87 on: March 08, 2017, 06:00:59 PM »

Quote from: Rumpy on March 08, 2017, 05:46:35 PM

Quote from: katamaris4ever on March 08, 2017, 02:26:20 PM

Voez

Just be aware, that this is a game that's only available to play in tablet mode and doesn't support TV mode:
http://www.cgmagonline.com/2017/02/27/new-switch-game-playable-tablet-mode/

Essentially just a port of a mobile game available on Google Play. I suspect this won't be the only mobile game to be available.

Yeah, I'm aware. I played a bunch of Cytus a few years back, so I'm excited that Voez is coming out (I believe it's the same team that made Cytus). I was thinking it could have done something a la DJ max Portable or Hatsune Miku Project Diva where you could use a controller to hit one lane of buttons. Would've been a cool control method. Plus, you get over 200 songs for $20 with no in-app purchases, so that's a plus!
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« Reply #88 on: March 16, 2017, 12:20:47 PM »


I've had the Switch since launch so I'm reporting in.    I can say without reservation that I love this console.  I haven't had any of the hardware issues that others have, so take that in mind.   

Why do I love it?    It is the perfect size to toss into my bag (in a case) and sneak in some Zelda (and soon Mario Kart) time when on lunch, waiting for my kid to come out to the car from school, etc.   It's also fantastic for late at night when I get tired of sitting up and want to go get in bed next to my snoozing wife and get another 15 minutes or so of Nintendo gameplay in.     Being able to just stand up, grab the console, and go to bed is amazing.   

Loving it so far.
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« Reply #89 on: March 16, 2017, 02:23:49 PM »

Quote from: msduncan on March 16, 2017, 12:20:47 PM


I've had the Switch since launch so I'm reporting in.    I can say without reservation that I love this console.  I haven't had any of the hardware issues that others have, so take that in mind.   

Why do I love it?    It is the perfect size to toss into my bag (in a case) and sneak in some Zelda (and soon Mario Kart) time when on lunch, waiting for my kid to come out to the car from school, etc.   It's also fantastic for late at night when I get tired of sitting up and want to go get in bed next to my snoozing wife and get another 15 minutes or so of Nintendo gameplay in.     Being able to just stand up, grab the console, and go to bed is amazing.   

Loving it so far.

Ditto. It literally has been the most used console during it's first two weeks of release that I have ever owned. The reason is simple, when I'm at home I can play on the TV, but when I have to leave my couch I can take it with me. And it couldn't get any easier to switch it to portable and back to TV. On top of that my kids usually play it in portable mode while my wife and I are watching TV. Between myself and two of my kids the console has hardly seen any downtime.

Of course it helps that Zelda is so awesome.
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