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Author Topic: Nier: Automata  (Read 981 times)
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Azhag
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« on: February 26, 2017, 11:49:07 PM »

Not seeing any love. I was considering cancelling my pre-order given the glut of games coming out, but the early reviews from Asia are pretty awesome. 39/40 in Famitsu, 93% at rpgfan. Sounds like good story, better graphics, better fighting system. Game on.
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« Reply #1 on: February 27, 2017, 04:31:03 AM »

Nier was one of my favorite games of the last generation.  It was such an utterly insane mix of nearly every imaginable genre, yet it just all inexplicably...worked.  Fantastic characters (Grimoire Weiss, ftw), an incredible soundtrack, a moving story, and a complex battle system made for an experience without equal.

While I knew a sequel was coming, I honestly thought it was way further out.  I didn't think it was hitting until more towards the end of 2017.  I'm so glad you made your post, as I'm stoked to give it a shot.   Finally got around to playing through the demo tonight, and totally loved it.  Very much kept to the spirit of the original with the multiple camera angles, the bullet-hell meets melee combat, and a great soundtrack.  My only minor gripe is that I hope they don't go solely with an industrial/mech setting.  The organic overworld in the first game was brilliant, and I hope they incorporate multiple types of environments. 

Can't wait for March 7.
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« Reply #2 on: February 27, 2017, 02:21:03 PM »

Ditto. Pre-ordered as well.  icon_cool
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« Reply #3 on: February 27, 2017, 03:28:45 PM »

I never finished Nier, though I thought it was fairly awesome at the time.

I'll be watching this one, but I don't need to add it to the pile just yet.
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« Reply #4 on: February 28, 2017, 03:44:31 AM »

Switched my Horizon Zero Dawn pre-order over to Nier this afternoon.  Now I have to find something to keep me busy for a week...
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« Reply #5 on: March 01, 2017, 07:42:04 AM »

Quote from: Bullwinkle on February 27, 2017, 03:28:45 PM

I never finished Nier, though I thought it was fairly awesome at the time.

I'll be watching this one, but I don't need to add it to the pile just yet.

But I did anyway.  I needed something to push me over the top in the PS Feb Spend $100 Get $15 deal, and I'm still not sure Ghost Recon is going to do it.
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« Reply #6 on: March 01, 2017, 01:05:14 PM »

Quote from: Bullwinkle on March 01, 2017, 07:42:04 AM

Quote from: Bullwinkle on February 27, 2017, 03:28:45 PM

I never finished Nier, though I thought it was fairly awesome at the time.

I'll be watching this one, but I don't need to add it to the pile just yet.

But I did anyway.  I needed something to push me over the top in the PS Feb Spend $100 Get $15 deal, and I'm still not sure Ghost Recon is going to do it.

Read these two reviews and you'll feel better about the purchase.  smile
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« Reply #7 on: March 01, 2017, 04:40:28 PM »

Quote from: Gratch on March 01, 2017, 01:05:14 PM

Quote from: Bullwinkle on March 01, 2017, 07:42:04 AM

Quote from: Bullwinkle on February 27, 2017, 03:28:45 PM

I never finished Nier, though I thought it was fairly awesome at the time.

I'll be watching this one, but I don't need to add it to the pile just yet.

But I did anyway.  I needed something to push me over the top in the PS Feb Spend $100 Get $15 deal, and I'm still not sure Ghost Recon is going to do it.

Read these two reviews and you'll feel better about the purchase.  smile

 icon_biggrin

I'd read the RPGFan one, but not the other. 

I actually read a bunch of reviews before pulling the trigger, but none of them have any track record with me.  Fortunately, that Famitsu review was pretty convincing.
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« Reply #8 on: March 01, 2017, 04:52:49 PM »

30 minutes of gameplay footage.

I love everything about this...especially that music.   drool
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« Reply #9 on: March 02, 2017, 02:04:36 PM »

The soundtrack for the original game is in pretty heavy rotation on my iPod.  icon_cool
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« Reply #10 on: March 02, 2017, 03:44:57 PM »

Quote from: MonkeyFinger on March 02, 2017, 02:04:36 PM

The soundtrack for the original game is in pretty heavy rotation on my iPod.  icon_cool

I bought it on Monday, and have been listening to it all week.  So damn good.
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« Reply #11 on: March 06, 2017, 05:34:16 PM »

Just saw this quote from an IGN review, to give others a heads up:

Quote
I should note that you do need to wait for Automata to fully download before you play it, otherwise there’s a high probability of coming across a game-breaking bug about three hours in.

Fortunately, my download should be done by the time it's ready to play.
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« Reply #12 on: March 07, 2017, 04:22:00 PM »

Wow the game is crushing it with reviewers. I didn't expect it to score so high. I was thinking high 70s, very low 80s. Platinum Games looks to be pulling off their best reviewed game since the Bayonetta series.


METACRITIC: 90 (44 Critics)

OPENCRITIC: 89 (36 Critics)




RPG Site: 10/10

Twinfinite: 5/5

CG Site: 10/10

Digitally Downloaded: 5/5

Playstation Universe: 9.5/10

God is a Geek: 9.0

GamesRadar: 4.5/5

Hardcore Gamer: 4.5/5

GameSpot: 9/10

Destructoid: 9/10

Dualshockers: 9/10

The Outerhaven: 4.5/5

ACG: Buy

RPGFan: 93/100

WCCFtech: 9.2/10

Sirius Gaming: 9/10

PSNStores: 5/5

Gameblog.fr: 9/10 (French)

IGN: 8.9/10

EGM: 8.5/10

Trusted Reviews: 4/5

Polygon: 8/10
 
Push Square: 8/10

Game Informer: 7.75/10
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« Reply #13 on: March 07, 2017, 07:35:58 PM »

I took tomorrow off so I can play this.  Hopefully the wonder twins cooperate with that plan.  smile
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« Reply #14 on: March 08, 2017, 07:00:40 AM »

Holy crap, not exactly what I was expecting. Imagine a what... Galaga, Thexder, twin-stick, Bayonetta mash-up opening sequence? Then on to what was in the demo, more in your face / side scrolling / top down madness... and then just before the Goliath, dead.  Oh and "This game does not auto-save. Play the game to learn how to save." which from Googling means making it to an "Access Point" it would seem and something I failed to do. Late enough I will try again tomorrow night. From the beginning. Sheesh.  icon_cool
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« Reply #15 on: March 08, 2017, 02:27:21 PM »

Quote from: MonkeyFinger on March 08, 2017, 07:00:40 AM

Holy crap, not exactly what I was expecting. Imagine a what... Galaga, Thexder, twin-stick, Bayonetta mash-up opening sequence? Then on to what was in the demo, more in your face / side scrolling / top down madness... and then just before the Goliath, dead.  Oh and "This game does not auto-save. Play the game to learn how to save." which from Googling means making it to an "Access Point" it would seem and something I failed to do. Late enough I will try again tomorrow night. From the beginning. Sheesh.  icon_cool

You can save once you get to the space station, which happens immediately after finishing the opening mission.  There's a 2-3 minute cutscene and a bit of dialog, but you can save once you get control of 2B.  Look for the little wi-fi signal up in the top corner, and it says something like "Saving available".  Start-->system-->save game

I finished the opening segment last night (the first hour), and will dive into it between conference calls today.  I adore everything about it already, especially the music.  Such awesomeness.
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« Reply #16 on: March 08, 2017, 05:11:18 PM »

Also, I don't think dying forces you to start over, just as a heads up.
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« Reply #17 on: March 09, 2017, 01:16:38 AM »

Dying does indeed make you start over. Just died on the double saws in the opening. Apparently your pod has a laser? (so claimeth the Internet) I guess I missed that... Annoyed about 30 minute loss, but hopefully now I can go through that better
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« Reply #18 on: March 09, 2017, 01:24:28 AM »

I could have sworn I died in the boss fight and then was brought back by the pod to right before that.  Maybe it was story-related, but it seemed to also be happening.
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« Reply #19 on: March 09, 2017, 02:55:06 AM »

Did anyone get the pre-order bonus items?   I put the code into PSN and it said they downloaded, but I have no idea how to access them.  Nothing is showing up in inventory.

Any idea where to get them?

EDIT:  Apparently you have to restart the game after downloading in order for the DLC items to show up.  They'll then be in the "Items-->Key Items" section.  Grimoire Weiss pod, FTW.
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« Reply #20 on: March 09, 2017, 05:06:00 AM »

Played through the first 5 hours today, a few initial thoughts:

-  The combat system is a blast, and definitely has Platinum's stamp all over it.  My only gripe is that there doesn't seem to be a lock-on function.  Battles can get really hectic when trying to control both melee and ranged attacks at the same time.
-  It's certainly not going to win any graphics awards.  In fact, at first glance, it looks quite dull and almost last-gen.  However, while it may not have all the graphic bells and whistles, the art direction is fantastic.  Characters are well designed, environments have tons of small touches that make them come alive, and enemies alternate between funny and seriously threatening.  There's more here than initially meets the eye.
-  The story is fascinating so far, and I can't wait to see where they go with it.  The talking robots (vague to avoid spoilers) are kinda horrifying.
-  There doesn't seem to be much to the fishing mechanic.  Stand in any puddle, hit X, then hit it again when the pod moves.  That said, it's a great way to get $$ in the early going.  5 minutes of fishing can usually net you $10K worth of stuff, or more if you get lucky (I pulled out a "machine head" that was worth $10K just by itself).  I've managed to almost fully upgrade my chip capacity already, just from fishing.
-  Speaking of chip capacity, keep a close eye on it if you choose to have it auto-allocate.  I found that a few times, it only allocated about half of my limit, and just left the rest blank...even though I had a ton of chips in inventory.
-  The map is horrible, and damn near worthless.  Which sucks because some quests start having very far flung objectives, which are nearly impossible to find on the map.
-  I've read that you do unlock a fast-travel mechanic if you keep going with the main storyline.  I'd recommend doing that, as the running around without it for side-quests would get annoying quickly.
-  Don't worry about the locked chests.  You get to them later.
-  I'm not exaggerating when I say this game might have the greatest soundtrack ever.  It is honestly that good.
-  While they're few and far between, the set pieces are really fun.  The Amusement Park...lol

So far, I'm loving this game.  It's more than a little bit crazy, but it all comes together and just...works. 
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« Reply #21 on: March 09, 2017, 06:58:58 AM »

You lock on with the left trigger.
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« Reply #22 on: March 09, 2017, 04:51:51 PM »

Quote from: Bullwinkle on March 09, 2017, 06:58:58 AM

You lock on with the left trigger.

I'm playing on Easy, as I always do with action games since my reflexes are shit.  In that mode, left trigger doesn't lock on, but rather does some sort of "auto chip" thing.  It basically turns on "auto-battle", where you just move the character around, and the game automatically selects all the combat inputs.  Kinda boring to play that way, so I don't use it much. 

So I guess I should have rephrased my comment.  I wish there was a lock-on option for Easy mode.  smile
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« Reply #23 on: March 09, 2017, 04:54:55 PM »

Good to know.  I was thinking of switching to Easy.  That sounds frustrating.
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« Reply #24 on: March 10, 2017, 06:32:49 PM »

Here's what happened before Nier: Automata's story began.

FYI, a bit spoilery for the two games that came before.
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« Reply #25 on: March 10, 2017, 10:38:25 PM »

A couple gripes:

-  I really, really, really dislike the map system in this game.  It's easily the worst thing about it.  It's essentially useless, especially when an area has multiple vertical levels (a cave or building).  Finding a particular quest item or area can be damn near impossible, and the map is no help at all.  It's just so, so bad.  I think the designers knew it too.  There's an NPC in the resistance camp who answers questions, sort of like a tutorial.  One of the questions you can ask is "I can't find anything using the map, can you help?" and his answer is basically "Yeah, it kinda sucks.  Good luck finding stuff on your own."

-  They could have structured the quests a little better as well.  I went through the first 5 hours with a grand total of 2 side quests.  As soon as fast-travel opened up, I literally received 19 side quests with multiple objectives (see the map frustration above) within 30 minutes.  That said, some of them are really well written and can tug at the heartstrings.  There's one about finding a child that about had me in tears.
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« Reply #26 on: March 11, 2017, 03:32:41 AM »

Still waiting for the %$#$!  PC release. I really wish it had been simultaneous. At least Horizon Zero Dawn is fantastic and holding me over.
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« Reply #27 on: March 11, 2017, 11:19:47 PM »

Now like 3 hours in. Happy to find save points are scattered liberally after that intro portion. Liking it so far, not sure if it'll get repetitive but the story is already pretty well done.
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« Reply #28 on: March 12, 2017, 05:59:58 AM »

Finished the first main ending tonight.  For those who don't know, there are 3 primary endings (paths A, B, C) and then a whole bunch of "joke" endings (D through Z).  You play through the first 4 endings in order, starting the next one once the credits roll on the current game.  I did manage to get a couple of the joke endings in the first playthrough, which were really funny.  Wrapping up the "A" ending took me just under 14 hours, and I've started on the "B" path now.  Not terribly surprising where it goes next, and I'm very much looking forward to see how they do it. MAJOR SPOILER  
Spoiler for Hiden:
The "B" path has you play as 9S.  You start the game doing the opening mission from his perspective, which was really cool.  And I can open locked chests now!!   thumbsup

I'm still really enjoying it, and am very interested to see if/what they do with the story in this next runthrough.  Seems like there were a lot of loose ends, and I can only assume they will be addressed in subsequent playthroughs.  It's not a perfect game, but is a ton of fun...map wonkiness aside.
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« Reply #29 on: March 12, 2017, 05:23:06 PM »

So, I'm a couple hours into story "B", and I'm not sure I get what they're doing here.  It's literally the exact same game - exact same dialog, exact same events, exact same locations, everything - just with enemies that match my current character's level.

Multiple reviews mentioned how cool and unique it was to play through the different paths, but so far it's been entirely the same, except for the opening sequence.  Not sure I get what's so cool about this, or why I would want to play through it all again.   icon_confused

EDIT:  Did a little poking around this afternoon, and found this article which talked about the multiple endings.  The no-spoiler version:

Quote
First Playthrough

When you start the game you will assume control of a certain character. You will then engage in a 12 to 16 hour open-world JRPG adventure that is formatted with several high-intensity set-pieces interwoven with open-world exploration and sidequests in-between.

Once you complete the final section of the game, you will watch an ending sequence and then see the credits roll. That doesn't mean it's over, though. Far from it.

Second Playthrough

You will have the option to load from your completed game save file at this point. When you do so, you will effectively "restart" the game. Only, instead of it being the same as your first time through, you will have a perspective shift that alters gameplay mechanics as well as what you're doing during certain main story missions. In other words, it's a mildly altered playthrough.

During this playthrough you will be able to view the world from a different viewpoint, providing new insight and introducing new interactions. This time around your playthrough will likely be at around the seven to nine hour range since all your sidequest progress will be carried over, and you'll (mostly) know what to do during the major sequences.

Third Playthrough

The third playthrough is when things get crazy. Another perspective shift will occur that drastically changes the way you play the game. Completely new experiences are unlocked through the introduction of a significant gameplay mechanic, in addition to original dialog.

This playthrough is considered the "full experience" in that only once you're on your third playthrough will you see how much potential NieR: Automata really has. To stop short of this playthrough is to not see what's it's really capable of.

That's great and all, but with all the other games already on my plate (Zelda, Horizon Zero Dawn, Torment) and upcoming in the next month (Mass Effect, P5), I'm really struggling to find the interest in playing that second time through, knowing that it will basically be the exact same thing for the next 7-9 hours.  I'm really interested in that 3rd playthrough though (pretty sure I know who you will play as), but can't decide if I want to slog through the second one to get to it.

I've also seen it mentioned on multiple sites that your sidequest progress carries over.  However, when I showed up at the first main hub, I got two of the same sidequests that I had already completed the first time around.  Not quite sure how that works.
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« Reply #30 on: March 12, 2017, 09:24:29 PM »

Wait a few weeks. I'm sure all the cinematic events from the second on third play through will be on YouTube. I agree with you, about the ambivalence toward slogging through something a second time, especially when so many great games have dropped in the past few months. (for me that means Resident Evil 7, Horizon Zero Dawn, Nioh, Torment, Tyranny, Zelda,  etc.) And then there are the upcoming titles like Persona 5, Mass Effect, etc.

If you are really struggling to move through the game a second time, you will most likely end up tarnishing your love of the game before you make it to the finish line.
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« Reply #31 on: March 14, 2017, 03:17:04 PM »

Why you should play Nier: Automata after the first playthrough

Quote
Instead, continuing the story retells the same events, only this time from the perspective of 9S. The beauty of this is that there are lengthy patches of the adventure where 2B and 9S are separated, meaning that while roughly 60 per cent of 9S's journey mirrors that of 2B's, there are large swathes of entirely new content. We see this in the very first mission as 9S goes through various permutations of bullet hell shmups (including a new twin-stick shooter setup using a weirdly effective behind-the-shoulder perspective) to launch an assault on a factory that 2B infiltrated through a more traditional third-person hack-and-slash sequence. Such drastic changes are not uncommon in this subsequent campaign.

I'm not sure you're doing it right, Gratch, but even so, maybe it's worth it to keep going:

Quote
So that's the second campaign. Loads of new stuff, but still partially a retread with many of the same bosses and setpieces repeating themselves from your first playthrough. But it's after that that things really start feeling fresh. For it's only once you've completed 9S's campaign that you get to play the entire final third of the game.

As it turns out, this so-called "third playthrough" isn't a new playthrough at all, but rather the chronological continuation of where 2B and 9S's stories originally ended. What seems like it's going to be a brief epilogue consisting of a final chapter quickly spirals into a another 12 hour campaign.

Quote
And even this third campaign branches off into uncharted territory as now, tens of hours deep (and a lot more if you're playing on Hard mode), you're introduced to a third playable character with their very own unique storyline. The twists! They just keep coming!

And keep coming they will! Even after you've unlocked the conclusions to each of these four campaigns, there's still a final surprise waiting for you in the end credits.
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« Reply #32 on: March 14, 2017, 03:55:59 PM »

No, I'm doing it right...second playthrough is as 9S.  It's mostly just the same though, through the first couple hours.  There are some new short cutscenes interspersed throughout (the one about the robot singer at the amusement park was quite poignant), but the majority of the game is the same.

I haven't gotten to any of the parts where they're separated yet, so I'm sure that'll start looking significantly different once I do.

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« Reply #33 on: March 16, 2017, 03:41:16 AM »

The back half of playthrough B is significantly different, and fills in a ton of the backstory around the machines and how the world came to be as it is.  Very cool how they aligned some of the sequences from 2B's story.  Definitely glad I slogged through the first few hours to get there.

I may or may not have made ample use of the auto-combat feature during this second playthrough.   ninja
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« Reply #34 on: March 23, 2017, 01:22:32 PM »

Quote from: Gratch on March 16, 2017, 03:41:16 AM

The back half of playthrough B is significantly different, and fills in a ton of the backstory around the machines and how the world came to be as it is.  Very cool how they aligned some of the sequences from 2B's story.  Definitely glad I slogged through the first few hours to get there.

I may or may not have made ample use of the auto-combat feature during this second playthrough.   ninja

Good luck with route C! All I'm saying is that you'll play as another character slywink
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« Reply #35 on: March 23, 2017, 02:19:34 PM »

There's a really awful segment towards the beginning of path C that has you walk through the entire map without any skills available (including running or jumping) as a virus slowly takes over your body.  You can see it here.  I've tried this section half a dozen times now, and get killed by the virus every single time.  I simply can't figure out how to beat the timer, even after watching a walkthrough video (those guys at the 2:15 mark knock me down into the pit every time, and it's impossible to get back up without running out of time).

It's utterly infuriating to the point where I've set the game aside entirely for now.  Will decide later if I actually want to go back to it.
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"There's no wrong way to love a chocobo." - Prince Noctis, FF XV
MonkeyFinger
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« Reply #36 on: March 24, 2017, 04:09:09 PM »

That looked... fun. Not. Comments ranged from this one, much like yours, to "hey, what's so hard about it?".  LOL

"What a horrible fucking section, a perfect game ruined by this piece of shit run, almost broke my disc in two because of this ass of a part. Horrible."
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-craig

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