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Author Topic: No Man's Sky - all procedurally generated everything!  (Read 6892 times)
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Gratch
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« Reply #160 on: September 28, 2016, 06:16:00 PM »

NMS is officially being investigated for false advertising in the UK.  Hoo boy.

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The UKís Advertising Standards Authority is investigating No Manís Sky. An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Manís Sky on Steam, arguing that they are unrepresentative of the product being sold. That source Ė and the ASA have confirmed to us Ė that the regulator agrees and has contacted both Valve and No Manís Sky developers Hello Games for their response.

Seems this could have some fairly far-reaching influence on the industry as a whole.
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Arclight
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« Reply #161 on: September 28, 2016, 09:14:53 PM »

Rightly so. icon_mad
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Bullwinkle
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« Reply #162 on: September 28, 2016, 09:19:01 PM »

Quote from: Gratch on September 28, 2016, 06:16:00 PM

NMS is officially being investigated for false advertising in the UK.  Hoo boy.

Quote
The UKís Advertising Standards Authority is investigating No Manís Sky. An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Manís Sky on Steam, arguing that they are unrepresentative of the product being sold. That source Ė and the ASA have confirmed to us Ė that the regulator agrees and has contacted both Valve and No Manís Sky developers Hello Games for their response.

Seems this could have some fairly far-reaching influence on the industry as a whole.

Yeah, that's my fear, as I've mentioned.  It's a bit of a witch hunt (or at least a mob mentality with virtual pitchforks).

OTOH, this is really only targeted at advertising, and the result would be that said advertising would be pulled.  At least that's how I was made to understand it.
« Last Edit: September 28, 2016, 09:20:41 PM by Bullwinkle » Logged

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Jimmy the Fish
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« Reply #163 on: November 27, 2016, 05:55:35 PM »

Arise!!!

Seriously is anyone still playing this? Hell, does anyone still even have the game installed? After months of radio silence, the most hated and criticized game since Daikatana just got a massive "foundation" patch that adds a ton of fixes and new features including base building, player purchaseable freighters, new game modes, and numerous interface and graphic improvements. It's the first in what Sean Murray claims is a series of patches to make the game what they envisioned.

To be honest, so many new games have come out since No Man's Sky release, I've moved on from it. That plus the major disappointment I felt after playing the game has made it difficult to be interested again, but I'll probably try it again eventually after they release another patch to fix more bugs and flesh out the new stuff that was added in this latest patch release.
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« Reply #164 on: November 27, 2016, 07:06:54 PM »

Quote from: Jimmy the Fish on November 27, 2016, 05:55:35 PM

Arise!!!

Seriously is anyone still playing this? Hell, does anyone still even have the game installed? After months of radio silence, the most hated and criticized game since Daikatana just got a massive "foundation" patch that adds a ton of fixes and new features including base building, player purchaseable freighters, new game modes, and numerous interface and graphic improvements. It's the first in what Sean Murray claims is a series of patches to make the game what they envisioned.

To be honest, so many new games have come out since No Man's Sky release, I've moved on from it. That plus the major disappointment I felt after playing the game has made it difficult to be interested again, but I'll probably try it again eventually after they release another patch to fix more bugs and flesh out the new stuff that was added in this latest patch release.

Yep pretty much the same for me, I still have it installed but if I needed disk space it would be the first to go.  I'm not sure if I'll go back to it any time soon.  I'd also say that this patch wouldn't fix any of the issues I had with the game in regards to just playing the game itself, a shallow experience all around.
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EngineNo9
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« Reply #165 on: November 27, 2016, 07:10:02 PM »

Yeah, I'm in the exact same boat as you guys (except I had to uninstall to free up space).  I might go back after another patch or two, but between the disappointment and already running what was there into the ground, I'm not super excited to go back yet.
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naednek
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« Reply #166 on: November 28, 2016, 01:01:37 AM »

Quote from: Jimmy the Fish on November 27, 2016, 05:55:35 PM

Arise!!!

Seriously is anyone still playing this? Hell, does anyone still even have the game installed? After months of radio silence, the most hated and criticized game since Daikatana just got a massive "foundation" patch that adds a ton of fixes and new features including base building, player purchaseable freighters, new game modes, and numerous interface and graphic improvements. It's the first in what Sean Murray claims is a series of patches to make the game what they envisioned.

To be honest, so many new games have come out since No Man's Sky release, I've moved on from it. That plus the major disappointment I felt after playing the game has made it difficult to be interested again, but I'll probably try it again eventually after they release another patch to fix more bugs and flesh out the new stuff that was added in this latest patch release.

So base building is what they had envisioned?  That's funny because I don't recall any of that in the trailers\video demos.  I think they are just trying to save face.  It's too late.
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« Reply #167 on: November 28, 2016, 01:23:23 AM »

Quote from: naednek on November 28, 2016, 01:01:37 AM

Quote from: Jimmy the Fish on November 27, 2016, 05:55:35 PM

Arise!!!

Seriously is anyone still playing this? Hell, does anyone still even have the game installed? After months of radio silence, the most hated and criticized game since Daikatana just got a massive "foundation" patch that adds a ton of fixes and new features including base building, player purchaseable freighters, new game modes, and numerous interface and graphic improvements. It's the first in what Sean Murray claims is a series of patches to make the game what they envisioned.

To be honest, so many new games have come out since No Man's Sky release, I've moved on from it. That plus the major disappointment I felt after playing the game has made it difficult to be interested again, but I'll probably try it again eventually after they release another patch to fix more bugs and flesh out the new stuff that was added in this latest patch release.

So base building is what they had envisioned?  That's funny because I don't recall any of that in the trailers\video demos.  I think they are just trying to save face.  It's too late.
While I agree that it wasn't billed as a feature in the months leading up to launch, the "freighter as mobile base" does seem pretty interesting. 

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« Reply #168 on: November 28, 2016, 08:08:44 PM »

I think what ended my run at NMS was the sameness of the buildings and star bases.  Sitting in the hanger of a star base I'd watch ships fly in and then I'd run over to them to check out what they had for sale.  It was pretty clear early on that there is no real variety to those ships, same pilot name, same inventory and even when two of the same ships were in dock they had the same names and stuff for sale.  Pretty lazy and not fun to experience for any length of time. 

Funny enough it was the ships themselves with their random layout for the same model that took away any fun from the game, why would a X-wing looking ship have anywhere from 6 to 24 inventory spaces?  And larger ship models had the same issue, I'd much prefer the ship design dictated what space you had to work with.  Where is the desire to save up to buy one of those cool looking massive ships so you could have inventory space?
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Jimmy the Fish
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« Reply #169 on: March 03, 2017, 10:46:37 PM »

Arise, ye old thread of yesteryear!

Sean Murray did a presentation at GDC about procedurally generated game engine design. Of course he completely avoided discussing details of the train wreck that was No Man's Sky. He did talk to PCGamer, although again, nothing specific about NMS:

http://www.pcgamer.com/sean-murray-compares-no-mans-sky-development-to-a-rocketship-being-fired-into-the-sun/

The thing that struck me about his short conversation with PCGamer is that he has got to be the single most naive person in the gaming industry. He sounds like he was caught completely off guard by what it meant to promote a game that was set up as a flagship title for Sony Playstation. I'm sure Sony shares a lot of the blame for letting the hype completely get out of hand but clearly Murray had no business being involved in the marketing process leading up to the release of the game. Hell, he could have saved himself a lot of headaches by hiring a decent program manager to run the development of the game. He sounds like all he wants is to be an anonymous indie developer content to sit in his living room writing cool game code.

I don't think I've ever been more disappointed in a game as I have with No Man's Sky. Murray may write genius code, but his naivete just annoys me to no end.

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Jimmy the Fish
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« Reply #170 on: March 08, 2017, 06:22:15 PM »

The second major patch is out today:

http://www.no-mans-sky.com/pathfinder-update/

I think I might just reinstall the game to check it out. There are now planetary vehicles so getting around should be a lot faster. There is also PS4 Pro support. More interestingly to me, they've revamped the graphics with higher resolution textures and lighting so the game should look nicer. Lots of gameplay improvements too.
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EngineNo9
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« Reply #171 on: March 08, 2017, 07:01:22 PM »

Yeah, if it wasn't for all the other games out now this would be a good time for me to go back as well.  Lots of improvements to check out.  But really, all of this stuff just feels like more of the things that should have been there at launch. 

Nice to see that they have 3 ground vehicles and not just one.  And that ships now have actual different classifications and purposes.  Now that they've made all of these changes as well as tweaking the planet generation stuff I wonder if it would be best to just start over entirely.

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Jimmy the Fish
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« Reply #172 on: March 08, 2017, 07:09:03 PM »

I'm planning to start over from the beginning. There are so many changes and fixes in the two major patches that it's probably better to start over in order to get the full experience. Luckily for me, I didn't get very far when it originally came out before my bitterness towards Sean Murray made me delete the game and move on.  slywink
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EngineNo9
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« Reply #173 on: March 08, 2017, 07:14:07 PM »

Quote from: Jimmy the Fish on March 08, 2017, 07:09:03 PM

I'm planning to start over from the beginning. There are so many changes and fixes in the two major patches that it's probably better to start over in order to get the full experience. Luckily for me, I didn't get very far when it originally came out before my bitterness towards Sean Murray made me delete the game and move on.  slywink

Haha, understandable!  I didn't get very "far" as in far from my starting planet, but I did play for like 35 hours exploring the ones I got to.

One bummer thing I see is that to get the vehicles you have to have a base, and then hire a technician.  And then that vehicle is only available on the planet you created it on.  I'm not really sure why they are making these systems more about setting down one permanent home planet rather than building all the stuff in your starship and take it with you as you explore the galaxy.  Especially when they are putting even more focus on finding aliens of the different races to get all of the upgrades...I think I mostly only saw one type of NPC in the whole time I played.
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Jimmy the Fish
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« Reply #174 on: March 08, 2017, 09:44:59 PM »

What? The ground vehicle is only available on the planet you build a base on? That's lame. I didn't realize there was that condition.

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EngineNo9
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« Reply #175 on: March 13, 2017, 05:51:24 PM »

Quote from: Jimmy the Fish on March 08, 2017, 09:44:59 PM

What? The ground vehicle is only available on the planet you build a base on? That's lame. I didn't realize there was that condition.

Clearly this was complained about that they decided to release a patch so you can warp them to other planets.  Seems like a no-brainer to me, I'm not sure why they keep making decisions that make no sense to begin with.

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Path Finder Patch 1.22
Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
Fixed an issue which could cause the Starship cockpit to vanish when exiting
Fixed some freighter door texture issues
Fixed a rare crash when scanning from a vehicle
Fixed a rare crash when feeding creatures
Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
During warp the quick menu now hides properly as inte
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Jimmy the Fish
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« Reply #176 on: March 13, 2017, 10:36:36 PM »

That is just mind boggling. Their ability to code amazing procedural worlds and AI might be impressive, but their ability to understand gameplay is really awful.

The other thing that mystifies me is that they added the ability to create a race track on planets. Okay, but what incentive is there to do this and actually race?
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