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Author Topic: [Ps4] inFAMOUS: Second Son  (Read 10093 times)
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CeeKay
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« on: May 07, 2013, 09:42:47 PM »

didn't see a regular thread for this, so.....

Game Informer is having a big piece on this in their next issue. 



IGN has gotten some of the details.  I haven't gotten notice of the digital copy being available yet, but they say it is due out later today.
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« Reply #1 on: May 07, 2013, 09:45:40 PM »

Yeah, really looking forward to this. I loved the infamous games.

Saw the IGN article. I'm okay with them choosing one canon ending from Infamous 2 to continue from, it's just too difficult if they didn't go that route.

Another interesting note was that Delsin, the protagonist in this one, has to absorb smoke to charge up, just like Cole had to absorb electricity. But since there are fewer sources of smoke in the city, it's harder to charge up naturally from the environment. I suspect there will be a lot of play where you set stuff on fire to get more smoke.

Hopefully the power set will allow Delsin to be a bit stealthier than Cole was. I think that Festival of Blood DLC for Infamous 2 could have been a practice run for some of Delsin's powers.

Oh and really, really excited to see what they can do with an open world game on this new hardware spec. Sure PCs have had this same spec for years, but no one has ever gotten to use it all by default. Really hoping the city if big and really alive this time, and that they don't just use the extra processing and memory prettier graphics.
« Last Edit: May 07, 2013, 09:52:52 PM by Turtle » Logged
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« Reply #2 on: May 07, 2013, 09:52:08 PM »

and I just saw the digital copy is out now.



Whip it, whip it good!
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Re:
« Reply #3 on: May 08, 2013, 12:30:05 AM »

Interesting that they chose a real city this time.  Love seeing Seattle in game form, especially here.

Sony now has my attention for PS4.
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« Reply #4 on: May 08, 2013, 12:15:29 PM »

Quote from: Caine on May 08, 2013, 12:30:05 AM

Interesting that they chose a real city this time.  Love seeing Seattle in game form, especially here.

Sony now has my attention for PS4.

The second game was set in a recognizable-esque city, but was not that city itself.  I haven't read the article, is it actually Seattle or just a very Seattle-like city?
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« Reply #5 on: May 08, 2013, 01:17:34 PM »

Quote from: Bullwinkle on May 08, 2013, 12:15:29 PM

The second game was set in a recognizable-esque city, but was not that city itself.  I haven't read the article, is it actually Seattle or just a very Seattle-like city?

It's Seattle, but the developers said they're trying to recreate the "feel" of the city rather than its exact layout.
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« Reply #6 on: June 12, 2013, 01:02:55 AM »

Hey have some gameplay
http://www.youtube.com/watch?v=Uibnf_Q_51s
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« Reply #7 on: June 12, 2013, 01:05:19 AM »

Forge, Stahp making me want the PS4
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« Reply #8 on: June 12, 2013, 03:01:23 AM »

I wish the protagonist didn't look like such a tool.
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« Reply #9 on: June 12, 2013, 03:12:05 AM »

Quote from: EngineNo9 on June 12, 2013, 03:01:23 AM

I wish the protagonist didn't look like such a tool.
When has an Infamous game's protagonist not?  It's kind of their thing.
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« Reply #10 on: June 12, 2013, 04:26:46 AM »

I think that's a little bit of the point. They start out looking like that, and acting like a tool early on. Then the catalyst for change happens, their superpowers, and the consequences of their actions after using those powers kicks in, and they morph into something more.

Here's to hoping they do more with the alignment system, it was kinda silly in the original games.

Definitely liking what I saw in terms of gameplay. The AI seems a touch more interesting too. There was that moment, likely partly scripted, where the goons held you at gunpoint before opening fire. I like it when goons show some level of intelligence and restraint.

Of course, hard to justify them having superpowers and not being evil, because everyone knows they're milking all those imprisoned people for those powers.

Like the return of the earth jump, formerly ice jump from Infamous 2.
« Last Edit: June 12, 2013, 04:51:46 AM by Turtle » Logged
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« Reply #11 on: June 12, 2013, 04:40:54 AM »

Quote from: Turtle on June 12, 2013, 04:26:46 AM

I think that's a little bit of the point. They start out looking like that, and acting like a tool early on. Then the catalyst for change happens, their superpowers, and the consequences of their actions after using those powers kicks in, and they morph into something more.

Here's to hoping they do more with the alignment system, it was kinda silly in the original games.
I wouldn't mind if they just dropped it entirely.
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« Reply #12 on: June 12, 2013, 05:03:30 AM »

Fair enough, I'd like to see more varied main characters. African descent, Indian descent, female, etc...

But considering that a majority of the art staff at Sucker Punch are skinny white guys that happen to also wear those beanies in Seattle, I suspect they had a skewed perspective. slywink
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« Reply #13 on: June 12, 2013, 01:27:59 PM »

Quote from: Turtle on June 12, 2013, 05:03:30 AM

Fair enough, I'd like to see more varied main characters. African descent, Indian descent, female, etc...

But considering that a majority of the art staff at Sucker Punch are skinny white guys that happen to also wear those beanies in Seattle, I suspect they had a skewed perspective. slywink

The secondary character in I2 was creole, IIRC.  She was pretty kick-ass, too.
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« Reply #14 on: June 12, 2013, 05:41:57 PM »

If you noticed, Delsin basically has Nyx's powers. I wonder if there will be anything to that.
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« Reply #15 on: June 12, 2013, 05:48:42 PM »

Quote from: Turtle on June 12, 2013, 05:41:57 PM

If you noticed, Delsin basically has Nyx's powers. I wonder if there will be anything to that.

if he copies other Conduit's powers he may have seen footage of her.  from the summary of the good ending to iNfaMouS 2 that I read I'm not sure how he'd do it otherwise.  of course it may just be that some Conduits have the same abilities.
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« Reply #16 on: June 12, 2013, 07:13:37 PM »

Quote from: Turtle on June 12, 2013, 05:41:57 PM

If you noticed, Delsin basically has Nyx's powers. I wonder if there will be anything to that.

Yeah, I actually was wondering the same thing.
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« Reply #17 on: June 12, 2013, 08:25:47 PM »

Quote from: Turtle on June 12, 2013, 05:03:30 AM

Fair enough, I'd like to see more varied main characters. African descent, Indian descent, female, etc...

You can't really tell just from his look, but the main character Delsin is Native American.
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« Reply #18 on: June 12, 2013, 08:40:51 PM »

Quote from: EddieA on June 12, 2013, 08:25:47 PM

Quote from: Turtle on June 12, 2013, 05:03:30 AM

Fair enough, I'd like to see more varied main characters. African descent, Indian descent, female, etc...

You can't really tell just from his look, but the main character Delsin is Native American.

don't be like Connor... don't be like Connor... don't be like Connor... don't be like Connor...
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« Reply #19 on: August 02, 2013, 04:27:37 PM »

Smoke & mirrors

sweet jeebus....
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« Reply #20 on: August 05, 2013, 04:47:48 PM »

Quote from: CeeKay on August 02, 2013, 04:27:37 PM

Smoke & mirrors

sweet jeebus....

No shit. This looks awesome!!!
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« Reply #21 on: August 05, 2013, 06:50:25 PM »

I find it mildly off-putting that they insist on calling that a "smoke" power, when it's clearly all fired based.   icon_confused
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« Reply #22 on: August 05, 2013, 07:08:07 PM »

Yeah, and Cole's powers from Infamous 1 were clearly electromagnetism powers, not just electricity. That was so annoying. Tongue

The fire you see could just be the after effects of hot smoke particles.

But in reality, it's a comic book style game, there's stupid stuff regarding the powers all the time.
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« Reply #23 on: August 05, 2013, 11:11:04 PM »

We have a PS4 game thread from 2008? Holy crap!
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« Reply #24 on: August 20, 2013, 08:56:19 PM »

Looking good

http://www.youtube.com/watch?v=o-B40rzJHOY&feature=player_embedded
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« Reply #25 on: August 21, 2013, 03:35:01 AM »

Looks like the next power is to absorb (neon) light. Pretty cool.

And that acting, so much expression. We get used to not bothering to look at faces in games because they rarely convey decent emotions, but damn if that acting isn't great in every scene. Also setting up some more interesting conflicts.
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« Reply #26 on: August 23, 2013, 04:32:21 AM »

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« Reply #27 on: August 23, 2013, 04:59:27 AM »

I'm sure now he can use his "light power" to burn people as well.  slywink
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« Reply #28 on: August 23, 2013, 08:53:46 AM »

Word is that you switch between powers on the fly, and when you do, your method of world traversal changes drastically. One fun gameplay element is doing that switch to get around faster than just with one power.
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« Reply #29 on: August 23, 2013, 11:26:52 AM »

Quote from: EngineNo9 on August 23, 2013, 04:59:27 AM

I'm sure now he can use his "light power" to burn people as well.  slywink

it'll be called Disco Inferno.
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« Reply #30 on: August 23, 2013, 01:54:20 PM »

I've always wanted to play a male version of Dazzler.
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« Reply #31 on: August 23, 2013, 01:58:00 PM »

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« Reply #32 on: August 23, 2013, 02:35:49 PM »

How well do the other games in the series hold up?  (I haven't played any.)  Should I try the first one first, or jump straight to #2?
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« Reply #33 on: August 23, 2013, 03:25:12 PM »

Quote from: wonderpug on August 23, 2013, 02:35:49 PM

How well do the other games in the series hold up?  (I haven't played any.)  Should I try the first one first, or jump straight to #2?

The second one tightens some things up, but the first one is still really good.  A lot of people had problems with sniping enemies (and their accuracy), but that never bothered me, for some reason.
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« Reply #34 on: August 23, 2013, 03:39:34 PM »

Quote from: Bullwinkle on August 23, 2013, 03:25:12 PM

Quote from: wonderpug on August 23, 2013, 02:35:49 PM

How well do the other games in the series hold up?  (I haven't played any.)  Should I try the first one first, or jump straight to #2?

The second one tightens some things up, but the first one is still really good.  A lot of people had problems with sniping enemies (and their accuracy), but that never bothered me, for some reason.

I just spammed bolts at the enemy, eventually one would hit someones head. Personally I like 1 better than 2, 2 seems to have been inspired by Prototype, including the annoying mini-bosses with QTE's to take them down.   They also go overboard with said bosses, and New Marais wasn't as cool as the original city.
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« Reply #35 on: August 23, 2013, 04:17:25 PM »

Quote from: CeeKay on August 23, 2013, 03:39:34 PM

Quote from: Bullwinkle on August 23, 2013, 03:25:12 PM

Quote from: wonderpug on August 23, 2013, 02:35:49 PM

How well do the other games in the series hold up?  (I haven't played any.)  Should I try the first one first, or jump straight to #2?

The second one tightens some things up, but the first one is still really good.  A lot of people had problems with sniping enemies (and their accuracy), but that never bothered me, for some reason.

I just spammed bolts at the enemy, eventually one would hit someones head. Personally I like 1 better than 2, 2 seems to have been inspired by Prototype, including the annoying mini-bosses with QTE's to take them down.   They also go overboard with said bosses, and New Marais wasn't as cool as the original city.

I actually liked New Marais better, as it had a personality (I'm also a big fan of New Orleans, though).  I liked 1 better than 2, too, but some of that may be just the newness of it.  I liked both better than Prototype, though, if that puts it in perspective.
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« Reply #36 on: August 23, 2013, 04:26:47 PM »

I was one of the people who actively disliked the first Infamous by the time I finished it. I never played the second, though I have it through Playstation Plus. The first game felt like it wanted to do one thing, but actually did something else. You're supposed to be playing a superhero-like character, but even the common mooks will be a formidable challenge alone even at the very end of the game due to the way the game handles combat, which is all about sniping at other snipers from a distance, missing for no discernible reason, adjusting your aim a pixel to one side, missing again, and repeating until you suddenly and surprisingly kill the enemy. Unless he kills you first.

Then there's the writing and the morality system. You're given plenty of "moral choices", but they're completely ridiculous. You might expect something like "help the old woman across the street or ignore her". Instead your options are more like "help the old woman across the street and give her your life savings, or skin her alive and hang her rotting corpse from a street sign as a warning to others". You either choose saintly good or grotesquely evil, and there's no reason why you'd ever deviate from that choice as the smaller choices along the way are so blatantly unrealistic and exaggerated that they don't require you to think or weigh options against each other.

The travel system looks cool when you view YouTube videos of it, but it's not fun at all when playing it yourself. It's fiddly and unreliable, and you'll often pummel to the street for reasons that you'll feel are out of your control. Attempting to pick up something hanging just below a rooftop can feel impossible due to the way the game tries to predict what you're trying to do. Your character will grab geometry you had no intention of going near, and won't listen to anything you do to convince it otherwise. Then the game creates challenges that require you to navigate these places with a strict time limit.

It's just not a very fun game. It shows promise, but fails to deliver in a big way. At least that's my opinion, and I realize a lot of people disagree with it.
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« Reply #37 on: August 23, 2013, 08:04:44 PM »

I found zipping around the city to be a lot of fun.  Going around the city section by section, clearing them out, finding all of the stuff, it was fantastic to me.  This game made me feel more like a superhero than any game had before (certainly more than Prototype).  Of course, Arkham Asylum trumped that spectacularly.

Like CeeKay, I spammed bolts at dudes until they went down, so I wasn't worried about precision.  Also, I frequently got in the mix with baddies.  There were only occasions where it seemed I was getting sniped (I remember one where I was trying to get to a shipping container storage area and another in a town square).

As for the morality system, at least it was an attempt at trying something, and it did affect gameplay.  I enjoyed that aspect, but I know not everyone did.
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« Reply #38 on: August 24, 2013, 11:33:58 AM »

Big thing I like about Infamous was the interesting world traversal. You didn't just super jump or super run everywhere, instead, you looked for things in the environment to speed around with.
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« Reply #39 on: August 24, 2013, 01:09:49 PM »

I liked Infamous 1 because it had real level design. There is structured platforming in the game. In infamous 2 they just created the city and every mission just has you killing stuff. It's fun, but I thought the first game was a lot more unique. 
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