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Author Topic: Need community help! Dragon Age Inquisition  (Read 837 times)
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Knightshade Dragon
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« on: October 09, 2014, 09:41:37 PM »

Later this month I'll have the opportunity to play Dragon Age: Inquisition, experiencing the first few hours of gameplay, along with a good bit of the multiplayer experience.

The three main classes for the Inquisitor are listed below.   Since I'll be doing capture for my preview, which of these would you like to see any why?  I'll only have time for one...

Warrior: Two-Handed
Warrior: Weapon and Shield
Mage
Rogue: Dual Wield
Rogue: Archer

Realistically, you'll get to see much of this anyway as I'll have a full party at some point, with a spattering of these skills under their tunic, robe, or belt.   My tendency is towards Mage for my first Inquisitor.  Thoughts?

I'll also have the chance to sit down with team for an interview or two.  Let's drum up some questions.  I'll start:

1.) It's a huge tactical change to remove healing spells from the game?  Will there be other methods of healing? 
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« Reply #1 on: October 10, 2014, 01:29:40 AM »

There is still forms of healing, and I think there was still a healing spell in the Spirit spell track.

However, most demos don't show it, instead focusing on those methods other health replacing buffs like barrier and limited health potions.

I'm interested to know how deep the Keep will go, whether it has choices for minor characters and encounters. Stuff that definitely doesn't affect the overall plot, but otherwise can be small callbacks to previous games.
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« Reply #2 on: October 10, 2014, 09:01:07 AM »

Quote from: Turtle on October 10, 2014, 01:29:40 AM

There is still forms of healing, and I think there was still a healing spell in the Spirit spell track.

However, most demos don't show it, instead focusing on those methods other health replacing buffs like barrier and limited health potions.

I'm interested to know how deep the Keep will go, whether it has choices for minor characters and encounters. Stuff that definitely doesn't affect the overall plot, but otherwise can be small callbacks to previous games.

yes
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« Reply #3 on: October 10, 2014, 07:54:02 PM »

I would be interested in archer, as it's a class that most games fail at.

Coming from tabletop rpgs, I would like to see how they handle feats and if it is tactical or you just spray and pray. How is the aim? Can I shoot while on the move at higher levels? Do I feel a sense of progression? Is the archer primarily a damage dealer or better for crowd control? Does the class feel more like a ranger or a rogue?

For a point of reference, I loved DA1 and hated DA2, not due to the focus on action, but the overwhelming sameness and mediocrity that it embraced.

SoM gets archery about half right.
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« Reply #4 on: October 10, 2014, 08:19:41 PM »

I've never played the Dragon Age games, largely because I'd rather control one character than a whole party, so maybe you could ask them what this game has that might attract those who enjoy Skyrim more than Baldur's Gate?  (although I know that's near sacrilege to the people who don't want this to be an action-y RPG)
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« Reply #5 on: October 10, 2014, 09:26:46 PM »

I would like to know how good the aiming feels.  I am sure it is mostly because of the Wii U controller but when I played Mass Effect 3 I had to turn the combat to easy because it was a nightmare to aim.  This made combat basically an annoyance between story bits because I could run straight up to all but the toughest enemies and just stand in their face shooting. 

I guess  follow up to that would be how the difficulty levels are scaled.  Do I just do a ton more damage and not take any?  Do I get more healing potions, or do spells cast faster, etc. 



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« Reply #6 on: October 14, 2014, 08:34:17 PM »

By the way, I know I'm not supposed to say anything about keep. But they let in some new people and I was one of them. I will say that there are a lot of small choices that they track.

Barely started playing with it since I don't need more distractions today, but it's looking pretty good on the minor choices front. Albeit, it's probably never going to be to the level people want. I don't think there's enough space or time.
« Last Edit: October 14, 2014, 08:57:43 PM by Turtle » Logged
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« Reply #7 on: October 15, 2014, 12:18:30 AM »

Quote from: EngineNo9 on October 10, 2014, 08:19:41 PM

I've never played the Dragon Age games, largely because I'd rather control one character than a whole party, so maybe you could ask them what this game has that might attract those who enjoy Skyrim more than Baldur's Gate?  (although I know that's near sacrilege to the people who don't want this to be an action-y RPG)

It's been a while since I played, but I always felt like I was playing the games really focused as my main character - ME - and allowed the party to generally take care of itself.  Honestly if you were to ask me I'd say the game was much more similar in feel to Skyrim than BG, and it sounds like this sequel will be even more so in the sense that there's more freedom to explore.  

Now probably there was some limited amount of micromanagement I had to do, but for the most part I felt the games were very playable the way you wanted.  I chose to play them as more of a story/character focused ARPG.  Of course keep in mind that I did keep the difficulty lowered so I didn't need to worry much about managing battles.  And mainly I just tried to force as many gay romance scenarios as possible, but that's completely unrelated.   icon_twisted

Which leads to my question - will there still be the same opportunities for romances?
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« Reply #8 on: October 15, 2014, 05:08:50 PM »

Quote from: rittchard on October 15, 2014, 12:18:30 AM

Of course keep in mind that I did keep the difficulty lowered so I didn't need to worry much about managing battles.  And mainly I just tried to force as many gay romance scenarios as possible, but that's completely unrelated.   icon_twisted

Which leads to my question - will there still be the same opportunities for romances?

The NPCs now all have specific sexual orientation.  Personally I preferred the earlier player-centric sexual orientation approach where regardless of the player's gender they were interested in the player, because that left us with a lot more choices, but Bioware felt that giving them actual sexual orientation led to richer characters.

Here are the romance choices and their sexuality (and other requirements):



Cassandra Pentaghast is only interested in men.



Blackwall is only interested in women.



Dorian is gay.



Sera is lesbian.



Iron Bull is bisexual.



Solus is only interested in Elven Women.

And in a new approach, Bioware has two NPCs who are not a companion who are romanceable.  These are advisors who will stay at your stronghold and will generally not accompany you on your adventures.  Although based on the released gameplay videos, at least one of them does venture out on one of your missions, although not under your control.



Josephine Montilyet is bisexual



Cullen is only interested in women.  He is available only to human and elven female inquisitors.  [Not quite sure what's up with his anti-Dwarven, anti-Qunari attitude, but it might be clipping issues in the videos, originally Iron Bull could not be romanced by Dwarves, because they couldn't get the scenes to play out correctly, but apparently after a lot of jiggering about they were able to get it to look okay with Dwarves.]






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« Reply #9 on: October 15, 2014, 08:25:21 PM »

why do we even care or need to have an relationship element at all.  Stupid.
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rittchard
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« Reply #10 on: October 15, 2014, 11:34:52 PM »

Quote from: naednek on October 15, 2014, 08:25:21 PM

why do we even care or need to have an relationship element at all.  Stupid.

Because we are people and people enjoy relationships with other people?   icon_wink

Honestly I think it adds tremendously to the richness of a game world when you start to actually care more about the characters you are interacting with.  And if the game relationships are well developed, the way the characters react to you should also have more depth and nuance if there is a "relationship element."  More so if the relationship was developed because of choices I made in the game as opposed to just linearly pushed forward by a fixed storyline.

If it's all done right, it can be a major game changer IMHO.  I really enjoyed Alistair in DA and I have to admit I kind of had a crush on him (as much as you can have a crush on a computer character); he's one of the few game characters from any game I actually remember fondly.  I didn't know at the time that romance options weren't possible with him, but just on the chance they were, I always steered my gameplay decisions in that direction.

Back to DA:I, I'm a little disappointed that I can't get Cullen.  That Dorian guy looks lame and that bull thing looks scary.
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« Reply #11 on: October 16, 2014, 06:02:09 AM »

Are the character choices they're giving you all for the Human race or can you also choose an Elf, Dwarf, Qunari or Tal-Vashoth?

The class choices seem generic, but of those I'd give a vote towards the Rogue Dual-Wielder. I've gotten to watch the damage that class specialization can deal to my NPC's and beasts time and again in my DAGE campaign - it would be cool to see it in videogame footage.   icon_cool

And now that we're on the topic of generic. My question would be: Are there any plans for add-on/DLC content for Inquisitor that would actually let players play classes and backgrounds that aren't generic fantasy archetypes? I'm thinking out-of-the-box here, like maybe a Called Grey Warden or an enlightened Darkspawn Architect?
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« Reply #12 on: October 16, 2014, 06:24:44 AM »

You can choose Human, Elf, Dwarf, or Qunari. A Tal-vashoth is just an outcast Qunari than a race. Although the term Qunari refers both to the species, and to all those who follow the Qun.
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« Reply #13 on: October 16, 2014, 02:08:59 PM »

Quote from: rittchard on October 15, 2014, 11:34:52 PM

Quote from: naednek on October 15, 2014, 08:25:21 PM

why do we even care or need to have an relationship element at all.  Stupid.

Because we are people and people enjoy relationships with other people?   icon_wink

Honestly I think it adds tremendously to the richness of a game world when you start to actually care more about the characters you are interacting with.  And if the game relationships are well developed, the way the characters react to you should also have more depth and nuance if there is a "relationship element."  More so if the relationship was developed because of choices I made in the game as opposed to just linearly pushed forward by a fixed storyline.

If it's all done right, it can be a major game changer IMHO.  I really enjoyed Alistair in DA and I have to admit I kind of had a crush on him (as much as you can have a crush on a computer character); he's one of the few game characters from any game I actually remember fondly.  I didn't know at the time that romance options weren't possible with him, but just on the chance they were, I always steered my gameplay decisions in that direction.

Back to DA:I, I'm a little disappointed that I can't get Cullen.  That Dorian guy looks lame and that bull thing looks scary.

I agree with you a little but lets be honest it is because sex sells.  Frodo and Sam had a very deep, nuanced, relationship without sex but that don't try to emulate that in Dragon Age.  Instead you get lot of different sex scenes.  (Dragon Age: Origins - All Romances/Sex Scenes)

I don't really have a problem with it but I don't think for a minute those scenes are in there so we get a deeper story.

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« Reply #14 on: October 16, 2014, 02:58:31 PM »

Quote from: farley2k on October 16, 2014, 02:08:59 PM

Quote from: rittchard on October 15, 2014, 11:34:52 PM

Quote from: naednek on October 15, 2014, 08:25:21 PM

why do we even care or need to have an relationship element at all.  Stupid.

Because we are people and people enjoy relationships with other people?   icon_wink

Honestly I think it adds tremendously to the richness of a game world when you start to actually care more about the characters you are interacting with.  And if the game relationships are well developed, the way the characters react to you should also have more depth and nuance if there is a "relationship element."  More so if the relationship was developed because of choices I made in the game as opposed to just linearly pushed forward by a fixed storyline.

If it's all done right, it can be a major game changer IMHO.  I really enjoyed Alistair in DA and I have to admit I kind of had a crush on him (as much as you can have a crush on a computer character); he's one of the few game characters from any game I actually remember fondly.  I didn't know at the time that romance options weren't possible with him, but just on the chance they were, I always steered my gameplay decisions in that direction.

Back to DA:I, I'm a little disappointed that I can't get Cullen.  That Dorian guy looks lame and that bull thing looks scary.

I agree with you a little but lets be honest it is because sex sells.  Frodo and Sam had a very deep, nuanced, relationship without sex but that don't try to emulate that in Dragon Age.  Instead you get lot of different sex scenes.  (Dragon Age: Origins - All Romances/Sex Scenes)

I don't really have a problem with it but I don't think for a minute those scenes are in there so we get a deeper story.



I don't know, Bioware has done well with the platonic relationships as well.  While Garrus was romance-able for female Shepard, as male Shepard his friendship was extremely well handled.
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« Reply #15 on: October 16, 2014, 04:30:45 PM »

Except that, these games are kind of about choice. So, you can always choose not to pursue any intimate relationships, at all.

Do that, and you have plenty of platonic relationships. It beats poopooing developers that actually go and let players have the option of pursuing an intimate relationship in their game.
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« Reply #16 on: October 16, 2014, 10:55:04 PM »

Quote from: Turtle on October 16, 2014, 06:24:44 AM

A Tal-vashoth is just an outcast Qunari than a race. Although the term Qunari refers both to the species, and to all those who follow the Qun.

Actually no;  a Qunari is anyone who adheres to the Qun. This is text from The World of Thedas Vol 1:

"However, the label "Qunari" more accurately refers to a follower of the religious text known as the Qun, regardless of his or her race-hence the capitalization of the name in many texts."

I actually meant to say Kossith which is the correct term for the horned race, so my bad on that. It's true the Tal-Vashoth are those Kossith that have rejected the Qun, but they're treated as a unique background in the tabletop RPG which Bioware approved.
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« Reply #17 on: October 16, 2014, 11:46:10 PM »

Quote from: Turtle on October 16, 2014, 04:30:45 PM

Except that, these games are kind of about choice. So, you can always choose not to pursue any intimate relationships, at all.

Do that, and you have plenty of platonic relationships. It beats poopooing developers that actually go and let players have the option of pursuing an intimate relationship in their game.

Exactly, that's what I love about these games!!  It's one of the few RPGs I really felt like I got to choose exactly how I played the game, from how much I wanted to micromanage combat to how deep a relationship I might want to pursue with a given NPC.
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« Reply #18 on: October 16, 2014, 11:50:07 PM »

However, even in the lore, the term kossith is no longer used. Is just Qunari or nothing.
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« Reply #19 on: October 17, 2014, 04:31:04 AM »

Quote from: forgeforsaken on October 16, 2014, 02:58:31 PM

I don't know, Bioware has done well with the platonic relationships as well.  While Garrus was romance-able for female Shepard, as male Shepard his friendship was extremely well handled.
They really did a nice job with the male Shepard - Garrus friendship.  One of my favorite moments in the entire series was the target practice scene with Shepard and Garrus on the Citadel.  After everything the 2 of them had been through together in the series, it was a great moment. 

My Hawke in DA2 had some good dialogue moments with Merrill.  I appreciate that Bioware tries do something.   
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« Reply #20 on: October 17, 2014, 08:19:17 PM »

Quote from: Turtle on October 16, 2014, 11:50:07 PM

However, even in the lore, the term kossith is no longer used. Is just Qunari or nothing.

The fact that you are this invested (as am I) in the religion of one of a handful of races in the game says a whole hell of a lot about the power of storytelling in Bioware games.  smile 
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« Reply #21 on: October 17, 2014, 11:09:33 PM »

Well yeah, I think we all love the stories, there's plenty of room for games where mechanics are kind, but sometimes I just want to dive into incredible depths into a world.

Actually, I think that with games, you can get invested in a way even books and movies can't. Not superior to, but just in a different way.
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