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Author Topic: The next LEGO game is...  (Read 551 times)
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EddieA
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« on: November 12, 2014, 01:39:53 PM »

According to this, the ending of LEGO Batman 3 hints at what the next LEGO game will be.

Spoiler for Hiden:
LEGO Jurassic Park!
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farley2k
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« Reply #1 on: November 12, 2014, 01:48:45 PM »

Eh, that is ok...I guess but there are not really great humans to play as in that "world" but I guess there can be lots of destruction.
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« Reply #2 on: November 12, 2014, 01:57:35 PM »

Yeah, yeah, but your game designers were so preoccupied with whether or not they could that they didn't stop to think if they should.
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wonderpug
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« Reply #3 on: November 12, 2014, 02:25:39 PM »

Is there a Jurassic Park reboot on the way or something?  Why do this game now?
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Greggy_D
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« Reply #4 on: November 12, 2014, 02:44:22 PM »

Yes there is!

http://en.wikipedia.org/wiki/Jurassic_World

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heloder
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« Reply #5 on: November 12, 2014, 02:51:27 PM »

I think this is the most criminally underutilized IP in gaming, so I have no problem with this, though I'd prefer a good JP game not based on LEGO.
« Last Edit: November 12, 2014, 02:53:13 PM by heloder » Logged
EngineNo9
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« Reply #6 on: November 12, 2014, 05:06:28 PM »

Quote from: heloder on November 12, 2014, 02:51:27 PM

I think this is the most criminally underutilized IP in gaming, so I have no problem with this, though I'd prefer a good JP game not based on LEGO.

I agree, I'd love to see something like a real attempt at what Trespasser tried back in the day with today's technology.  Or a decent take on a dino survival island (kind of like what The Stomping Land was supposed to be before all the controversy).

However, I can get down with some LEGO dinosaurs!
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Autistic Angel
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« Reply #7 on: November 12, 2014, 05:28:03 PM »

Boooo where's my Lego Sons of Anarchy?!  icon_mad

-Autistic Angel
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EddieA
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« Reply #8 on: November 12, 2014, 10:22:20 PM »

I thought Telltale's Jurassic Park game was actually pretty good, despite the reviews.  Picture the gameplay of The Walking Dead, but with more quick-time events and more puzzles.
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heloder
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« Reply #9 on: November 12, 2014, 10:34:31 PM »

Quote from: EngineNo9 on November 12, 2014, 05:06:28 PM

I agree, I'd love to see something like a real attempt at what Trespasser tried back in the day with today's technology.

You and me both. I actually just played through the entirety of Trespasser with the new Trespasser CE mod and you wouldn't believe how it looks and runs. Full resolution support with proper FOV, huge draw distance, DX9 renderer, AA, AF, 32-bit color, modern sound support. You name it we got it! smile

Here are a couple comparison shots I took of the default renderer alongside the new one.









If you've never played the game you'll have to note that everything past like 30 feet in the original engine is a 2D sprite that pops into 3D once you get close enough. With the new renderer it's all 3D. The environments are incredible considering this is a game that was developed in the mid-late 90s. Its only contemporary that can really hold a candle to it is Outcast as far as I see it. Even Unreal is bland and boxy in comparison (though it's a wonderful engine as well, for different reasons). The physics engine is an even more amazing achievement.

Sorry for hijacking your LEGO thread, Eddie!
« Last Edit: November 12, 2014, 10:59:26 PM by heloder » Logged
Bullwinkle
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« Reply #10 on: November 12, 2014, 11:41:58 PM »

I guess I can see some differences if I really study those pictures, but at first blush that looks like they stretched it and added a fluffy cloud to the sky.
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heloder
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« Reply #11 on: November 13, 2014, 12:13:00 AM »

I could save a fortune on computer hardware if I had such an eye for graphical fidelity.

First of all, the mod correctly enhances the horizontal field of view; nothing is "stretched". Also, the entire thing is rendered at 1920x1080 as opposed to 800x600 which is the max resolution by default. The 2D sprite to 3D model pop-in of the original is very ugly and distracting (as partly evidenced by the horribly pixelated trees in the original) and is eliminated completely in the newer build, where all models are properly rendered in 3D, all the way to the horizon. Similarly, the low res to high res texture pop-in has also been greatly reduced, as you can see from the hills in both pictures, if nothing else.
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Bullwinkle
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« Reply #12 on: November 13, 2014, 12:28:13 PM »

By "stretched" I only meant "made wider" not that it's distorted.

And, yes, I can see that the hills no longer have that "paint palette left out in the rain look" but that was what I was talking about really studying those pictures.  I wouldn't notice that if I wasn't studying.

I'm sure it's better in motion, and I'm glad you're enjoying it.  It's just that your first sentence was such a build up to "you wouldn't believe how it looks and runs" that I was a little surprised at how similar the comparison shots were.
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« Reply #13 on: November 13, 2014, 08:19:52 PM »

Those shots are day and...sometime later that day!
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heloder
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« Reply #14 on: November 13, 2014, 10:05:50 PM »

Lol you guys suck. You should go download the demo so you actually know just how terrible the game looks unmodded. This is one of the most effective graphical mods that isn't a source port I've ever seen for a game. The only thing I can think of that's really comparable is the Morrowind Graphics Extender. I'd take this though since default Morrowind already looks relatively nice.
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wonderpug
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« Reply #15 on: November 13, 2014, 10:56:30 PM »

Don't worry heloder, you're not alone.  These people are crazy or blind or crazy blind.  I mean, just look at this!


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heloder
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« Reply #16 on: November 13, 2014, 11:22:03 PM »

Hey you altered the gamma on that image and made the modded version look washed out. What are you trying to pull here?
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heloder
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« Reply #17 on: November 13, 2014, 11:33:44 PM »

Actually you just reminded me that if you turn the brightness down...



Dynamic shadows! smile
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EngineNo9
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« Reply #18 on: November 14, 2014, 12:40:00 AM »

I'll be the outlier and say it does actually look much better.  It's not like a total overhaul that replaces all the meshes and textures and stuff, but it does look much better and I'm sure even more-so in motion.  Those dynamic shadows definitely crank it up a notch too. 

Do you need the original Trespasser in order to run that mod?  That game isn't even on GOG or anything these days.
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Isgrimnur
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« Reply #19 on: November 14, 2014, 12:40:52 AM »

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heloder
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« Reply #20 on: November 14, 2014, 02:12:36 AM »

Quote from: EngineNo9 on November 14, 2014, 12:40:00 AM

I'll be the outlier and say it does actually look much better.  It's not like a total overhaul that replaces all the meshes and textures and stuff, but it does look much better and I'm sure even more-so in motion.  Those dynamic shadows definitely crank it up a notch too.  

Do you need the original Trespasser in order to run that mod?  That game isn't even on GOG or anything these days.

It really is night and day—especially in motion. It's even quite beautiful in some areas, which is a hell of a trick considering how it looked and ran originally. I defy anyone to post a screenshot of a game from 1998 that can touch the one I just posted.

It does require the original game and unfortunately the only legal avenue I'm aware of is through eBay these days where you can expect to pay $10-$20 shipped.

If you're even thinking about buying it I should warn you that this is not a great game. It's actually quite terrible in most respects, which is academic at this point if you've even heard of it prior. If you view it through the lens of modern gaming even its positive aspects will fall flat; almost everything that was special about the game then is commonplace now. The physics, the big outdoor environments, the attempt at a living, breathing world.

What you have to remember is that this game came out in 1998. A time when physics in FPS games meant pushing a box on a flat surface and if you came to a hill the box stopped. In Trespasser you can pick a box up, roll it around, toss it down a hill and watch it tumble realistically. You can drop objects onto dinosaurs (or yourself...) and kill them. It remains the only game I'm aware of that allows you to accidentally shoot yourself to death with your own gun (and no, I don't mean by ricochets).

But for all of it's delightful quirks and emergent-y gameplay, Trespasser, as a game, is quite bland. The puzzles aren't particularly engaging, the UI (aka, WackyArm™) is too stupid for words (though you do get somewhat used to it eventually), the story—while servicable—is nothing special. The AI was shipped in a mostly broken state that was never fixed proper. The dinosaurs, which were supposed to have a variety of emotions that drove their behavior, now mostly either stomp around innocuously (herbivores) or catch sight of you and chase you down until they kill you or you kill them. Their interactions amongst themselves are woeful, but occasionally hilarious.

I could go on for pages describing all that's wrong with the game, but if you have a few minutes I would have you read this fantastic article from Game Developer magazine that focuses on the ambition, development, and inevitable failure of the project.

Trespasser Postmortem

Personally, I did enjoy this replay. There's not much new territory here at this point, but I'll be damned if I didn't have a grin on my face throughout. As stupid as the AI is, on four occasions at least I had a velociraptor catch me unaware until I heard footsteps, turning only to see a mouthful of teeth filling my screen. Clever girl...

It's a nostalgia trip for me, as well. The late 90s were the Golden Age of gaming for me, and as a big fan of both the book and the movie, Trespasser was something I very much wanted to see succeed. When it stumbled out of the gate half-baked, I was pretty bummed out. It's already been mentioned here in this thread, but there are precious few good games using the Jurassic Park license.

I've rambled on enough here, so I'll just say that I can't recommend the game. It's for people who can appreciate its many qualities, while tolerating its even more numerous flaws.
« Last Edit: November 14, 2014, 02:15:39 AM by heloder » Logged
TiLT
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« Reply #21 on: November 14, 2014, 05:49:22 AM »

What does all of this have to do with LEGO games?
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« Reply #22 on: November 14, 2014, 12:21:17 PM »

Blocky textures and models? Seems like a natural fit! /flees
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« Reply #23 on: November 14, 2014, 12:41:41 PM »

Quote from: heloder on November 14, 2014, 02:12:36 AM

I defy anyone to post a screenshot of a game from 1998 that can touch the one I just posted.

Um...


Ocarina of Time


Metal Gear Solid


Banjo Kazooie


Thief

I guess we're spoiled by mods and updates.

Again, I'm glad you're enjoying it (and the shadows do seem to make a difference).
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« Reply #24 on: November 14, 2014, 01:19:28 PM »

Tim Schaefer can - since Grim Fandango is being remastered. slywink
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heloder
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« Reply #25 on: November 14, 2014, 03:05:27 PM »

Quote from: Bullwinkle on November 14, 2014, 12:41:41 PM

Um...

I think calling officially remastered versions that you have to buy separately "games from 1998" is a stretch, but I'd still take Trespasser over the OOT 3D or MGS remake. Banjo Kazooie (not Crash Bandicoot) looks exactly the same, except rendered in a higher resolution and run through decent cables. You can probably get as good an image if not better just by using Project64.

The updated textures and lighting you can get for the dark engine are really nice, though. I still think the realistic outdoor environments are more impressive for a 1998 game (especially since the Trespasser mod doesn't even change any of the assets from the original game), but I'll admit that's a great mod.
« Last Edit: November 14, 2014, 03:08:08 PM by heloder » Logged
wonderpug
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« Reply #26 on: November 14, 2014, 03:33:51 PM »

Quote from: Isgrimnur on November 14, 2014, 12:40:52 AM



Here, I'll help you bring things back on topic:

Before:


After:
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Isgrimnur
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« Reply #27 on: November 14, 2014, 03:49:47 PM »

 icon_biggrin
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Bullwinkle
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« Reply #28 on: November 14, 2014, 05:11:57 PM »

TiLT, there's nothing else to talk about with Lego JP except that it exists at this point.  We've done that.  Now we're having an interesting sidebar about the value of rendered fluffy clouds.  We'll get back to Lego JP in a bit.

heloder, I had a feeling you would bring up the professional vs homebrew upgrade thing, but the point is that we've had fantastic reboots that look spectacular and from that same year (btw, I'm not sure what your issue with OOT 3DS would be, it's a fantastic version.  Same with Twin Snakes, actually).  The point being just that, at least for me, my eyes are jaded to the point where what you showed didn't live up to the hype.

Doesn't mean I'm not interested to see it or hear your opinion, either, of course.  I was just really surprised by your gushy reaction to what appeared to me at first to be the addition of some clouds to the sky.
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