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Author Topic: [PS3]Gran Turismo 6  (Read 2594 times)
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shon
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« Reply #40 on: December 08, 2013, 05:08:29 PM »

I'm still here....

I've raced for around 4 hours and I'm really enjoying it.  I finally got to race one of the go karts and had a blast.  I've got my 2nd set of licenses, if you can gold all of these you get a special car, and tried one of the online seasonal events that netted me 10,000 credits.  The missions are pretty cool except for the 2-5 one I can't beat it, you have to race the AI with no collisions and if you take the lead early he will eventually crash into you on a turn which will end the event.  I just unlocked the moon rover so I'll take that for a spin shortly.



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wonderpug
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« Reply #41 on: December 08, 2013, 05:24:53 PM »

I've been in the Forza club for a while and haven't played a GT game since the days of yore--in this one do you need to earn licenses by doing various maneuvers well enough, or has the series done away with that? Does GT have something like a racing line or braking line like Forza does?
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Reemul
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« Reply #42 on: December 08, 2013, 06:14:42 PM »

Quote from: wonderpug on December 08, 2013, 05:24:53 PM

I've been in the Forza club for a while and haven't played a GT game since the days of yore--in this one do you need to earn licenses by doing various maneuvers well enough, or has the series done away with that? Does GT have something like a racing line or braking line like Forza does?

you have licenses to do but they have been toned down so they aren't too hard to get bronze on.

There is a racing line etc, the only thing it doesn't have is auto braking which is fine except for my kids who cant do it that well, but they use the wheel and I do the pedals which seems to work well.
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wonderpug
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« Reply #43 on: December 08, 2013, 08:13:33 PM »

Can you set the racing line to show braking-only?  That was my preferred setting in Forza since I felt it helped compensate for the lack of depth perception making it hard to judge braking points.
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Reemul
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« Reply #44 on: December 08, 2013, 09:18:05 PM »

Quote from: wonderpug on December 08, 2013, 08:13:33 PM

Can you set the racing line to show braking-only?  That was my preferred setting in Forza since I felt it helped compensate for the lack of depth perception making it hard to judge braking points.

Nope, which is also a pain, I liked that setting to learn the tracks rather than having the full line on. to be fair teh driving is good enough that you should be able to get rid of it once you know the tracks
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Isgrimnur
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« Reply #45 on: September 30, 2015, 06:34:19 PM »

Tablet track editor

Quote
Tired of the more than 40 tracks built into your copy of the "Gran Turismo 6" video game? Now you can craft your own race circuit with a new app for Apple and Android tablets. The GT6 Track Path Editor lets players develop a brand-new circuit on their tablet, and then download it to their PlayStation so they can virtually race on the new course.

"Gran Turismo 6" players begin by picking a geographical theme for their new racing track, which includes a Death Valley desert option, the hilly Eifel, Eifel Flat, and the lush Andalusia, and then customize the layout of the circuit. You can tweak the track's design down to each specific corner, adding curbing on tricky bends, grandstands for virtual spectators, crash barriers, and all sorts of other visual details to help bring your imaginary race track to life. While the customized tracks cannot be used for career-mode play, gamers will be able to race their virtual tracks in GT6's Arcade, Free Play, and online lobby modes.

The GT6 Track Path Editor is available now as a free download for Apple and Android tablets.
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Hadron Smasher on 360; IsgrimnurTTU on PS3
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