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Author Topic: [PS3] Where are the PS2 memory slots?  (Read 2165 times)
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Destructor
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« on: January 14, 2007, 04:14:30 AM »

So, here's a question that must have an easy answer - where are the PS2 memory slots on the $600 PS3? And if there aren't any (I sure don't see them), how do I move my PS2 saves to the PS3?
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« Reply #1 on: January 14, 2007, 04:16:44 AM »

There aren't any.  You have to buy an adapter (which I don't think is out yet) for about $20 or $30 to transfer the saves to your HDD.
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« Reply #2 on: January 14, 2007, 04:19:28 AM »

Quote from: Zarkon on January 14, 2007, 04:16:44 AM

There aren't any.  You have to buy an adapter (which I don't think is out yet) for about $20 or $30 to transfer the saves to your HDD.

Gotta love Sonys business model..  BUY BUY BUY!  Want salt on those fries?  BUY BUY BUY!

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« Reply #3 on: January 14, 2007, 04:26:01 AM »

Quote from: Kobra on January 14, 2007, 04:19:28 AM

Quote from: Zarkon on January 14, 2007, 04:16:44 AM

There aren't any.  You have to buy an adapter (which I don't think is out yet) for about $20 or $30 to transfer the saves to your HDD.

Gotta love Sonys business model..  BUY BUY BUY!  Want salt on those fries?  BUY BUY BUY!



WTF?  Sony's business model?  Welcome to EVERYONE's business model.  It's a $15 adapter (and it is available now).  Meanwhile MS offers no official method for transferring saves (though a third party has stepped in for that I believe).  And Sony actually lets you use any off the shelf 2.5" SATA HDD in the PS3 instead of sticking with only offiical licensed HDDs at an extreme markup. 

Yeah, all of the console companies make a killing off of the accessories market and that ain't gonna change.  But singling out Sony in this instance is ridiculous. 
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« Reply #4 on: January 14, 2007, 04:29:16 AM »

Quote from: Kobra on January 14, 2007, 04:19:28 AM

Quote from: Zarkon on January 14, 2007, 04:16:44 AM

There aren't any.  You have to buy an adapter (which I don't think is out yet) for about $20 or $30 to transfer the saves to your HDD.

Gotta love Sonys business model..  BUY BUY BUY!  Want salt on those fries?  BUY BUY BUY!



 retard
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« Reply #5 on: January 14, 2007, 04:32:02 AM »

I wonder if the adapter comes in an easy to open and re-seal package.  I could see alot of returns if it is.  Heck, I'd only have to use it once.
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« Reply #6 on: January 14, 2007, 04:33:24 AM »

Quote from: Kobra on January 14, 2007, 04:19:28 AM

Quote from: Zarkon on January 14, 2007, 04:16:44 AM

There aren't any.  You have to buy an adapter (which I don't think is out yet) for about $20 or $30 to transfer the saves to your HDD.

Gotta love Sonys business model..  BUY BUY BUY!  Want salt on those fries?  BUY BUY BUY!



God forbid a company actually try to, you know... sell shit.

gellar
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« Reply #7 on: January 14, 2007, 04:35:06 AM »

Quote from: CeeKay on January 14, 2007, 04:32:02 AM

I wonder if the adapter comes in an easy to open and re-seal package.  I could see alot of returns if it is.  Heck, I'd only have to use it once.

There's a thought.  icon_biggrin

But as already stated - at least Sony offers a way to transfer older generation saves. While I think you can transfer saves manually (involving being able to access both HDs via your PC of the Xbox's), there's no simple solution like the PS3 offers.
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« Reply #8 on: January 14, 2007, 06:36:53 AM »

Doesn't that same adapter allow you to use PS2 controllers for PS2 games?  I think someone said it's what allows you to use Guitar Hero 1 guitars with the PS3.
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« Reply #9 on: January 14, 2007, 07:00:38 AM »

and yet again nintendos wii has no problems.....none with backwards compatible games,and no problems sticking gamecube card slots onto the machine.......MS and sony could of done it as well...we all know this...microsft took a half assed look at BC though,while sony,as said just wants to make a dollar
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« Reply #10 on: January 14, 2007, 07:05:18 AM »

Quote from: metallicorphan on January 14, 2007, 07:00:38 AM

and yet again nintendos wii has no problems.....none with backwards compatible games,and no problems sticking gamecube card slots onto the machine.......MS and sony could of done it as well...we all know this...microsft took a half assed look at BC though,while sony,as said just wants to make a dollar

Again, I disagree.  With the Wii you *have* to use a memory card for Gamecube games.  There is no option to save to the internal memory or SD card.  However, the PS3 lets you save PS2 saves right to the HDD.  You only need the mem card adapter if you want to transfer existing saves- not make new ones.  So you have a cheap one time purchase.  If Sony really wanted to make a dollar they could have included the mem card slot *and* mandated that PS2 saves had to be made to a mem card and not HDD, just like Sony did with PS1 saves on PS2. 
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« Reply #11 on: January 14, 2007, 08:57:52 AM »

well if you have the gamecube games,the gamecube controller...but you dont have the card...WHY NOT???...they are 3.99 at GAME..which is the same price as 3 bottles of 2 ltr coke(PS2 cards still cost 15).......and at least the games work..when BC on microsoft is stuttery at best(and noisey)....and PS3 as we have seen on here makes the games look even worse

EDIT;sorry i forgot...is it possible to play gamecube games on the Wii...with the VC controller...do you have to have the gamecube controller?...because thats a good point for microsoft and sony<<there you go Kevin... a praise for sony,lol...you dont have to use another controller for them...even the VC controller you have to buy seperately..so i guess ....well,to be fair..i guess they all have their plus sides
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« Reply #12 on: January 14, 2007, 12:29:16 PM »

I've got an adapter Tim.  If you need one I'll ship it to ya to borrow.
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« Reply #13 on: January 14, 2007, 02:41:27 PM »

Quote from: Knightshade Dragon on January 14, 2007, 12:29:16 PM

I've got an adapter Tim.  If you need one I'll ship it to ya to borrow.

Well, I don't have a PS3 yet (although debating on the $100 off via the EB deal), but if I need one I'll let you know.
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« Reply #14 on: January 14, 2007, 02:46:27 PM »

Quote from: Knightshade Dragon on January 14, 2007, 12:29:16 PM

I've got an adapter Tim.  If you need one I'll ship it to ya to borrow.

I was just thinking how neat it would be for us all to share one adapter for the whole website. The only caveat is that each person would need to add something to the box for the next person. Doesn't have to be anything valuable and could be something like candy...

I was thinking about that $100 deal until I remembered I don't have a second official controller AND I need to keep my memory card to transfer stuff over.
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« Reply #15 on: January 14, 2007, 05:16:46 PM »

Quote from: Tebunker on January 14, 2007, 02:46:27 PM

Quote from: Knightshade Dragon on January 14, 2007, 12:29:16 PM

I've got an adapter Tim.  If you need one I'll ship it to ya to borrow.

I was just thinking how neat it would be for us all to share one adapter for the whole website. The only caveat is that each person would need to add something to the box for the next person. Doesn't have to be anything valuable and could be something like candy...

I was thinking about that $100 deal until I remembered I don't have a second official controller AND I need to keep my memory card to transfer stuff over.

I'm down for that.  I've got the adapter - as long as it makes it back to me I'm good with this. smile
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« Reply #16 on: January 14, 2007, 06:00:10 PM »

Quote from: metallicorphan on January 14, 2007, 07:00:38 AM

and yet again nintendos wii has no problems.....none with backwards compatible games,and no problems sticking gamecube card slots onto the machine.......MS and sony could of done it as well...we all know this...microsft took a half assed look at BC though,while sony,as said just wants to make a dollar

The reason that the Wii is able to have such perfect backwards compatibility is because it basically has all of the same hardware on the inside as the GameCube, albeit at higher clockspeeds.  The PS3 and XBox 360 have drastically different core CPU, GPU and memory than their predecessors. 

For the 360, Microsoft would have had to re-license the original XBox chips from nVidia and Intel if they wanted to put that in the 360 and that would have added a further financial burden on a system that was already released at a higher price than consumers were comfortable with.  They decided to go with a software emulation method instead, which allows for higher supported resolutions and anti-aliasing but has been harder to implement for many games and has been far from perfect. 

In Sony's case, they own the rights to the previous hardware so, perhaps learning from Microsoft's problems, they have put PS2 chips inside each PS3 until they can get software emulation up to speed and cut out the extra cost per unit (if that ever becomes possible).  Backwards compatibility was also perhaps a larger priority for them because they have a much larger audience to please worldwide and two previous generations of games that those people want to play. 
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« Reply #17 on: January 14, 2007, 06:17:09 PM »

Quote from: EngineNo9 on January 14, 2007, 06:00:10 PM

The reason that the Wii is able to have such perfect backwards compatibility is because it basically has all of the same hardware on the inside as the GameCube, albeit at higher clockspeeds.  The PS3 and XBox 360 have drastically different core CPU, GPU and memory than their predecessors. 

You kind of contradict yourself here since, as you note later, Sony does indeed have all of the PS2/PS1 hardware in the PS3 so BC really should be every bit as good as Cube/Wii BC.  There is really no excuse for Sony's BC screwup. 
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« Reply #18 on: January 14, 2007, 06:30:41 PM »

Quote from: Kevin Grey on January 14, 2007, 06:17:09 PM

Quote from: EngineNo9 on January 14, 2007, 06:00:10 PM

The reason that the Wii is able to have such perfect backwards compatibility is because it basically has all of the same hardware on the inside as the GameCube, albeit at higher clockspeeds.  The PS3 and XBox 360 have drastically different core CPU, GPU and memory than their predecessors. 

You kind of contradict yourself here since, as you note later, Sony does indeed have all of the PS2/PS1 hardware in the PS3 so BC really should be every bit as good as Cube/Wii BC.  There is really no excuse for Sony's BC screwup. 


I was just addressing the fact that metallicorphan said "microsft took a half assed look at BC though,while sony,as said just wants to make a dollar".  

My point is that the whole of the Wii is basically an overclocked Gamecube with additional memory, while Sony had to actually put in a secondary chipset to support their older games.  The Wii doesn't even have an internal hard drive to which saved games could be transferred, so it makes sense to have them just inserted when needed. 

I'm sure Sony is already taking a bath on the inclusion of the PS2 chipsets in the PS3 and I don't think charging an additional $15 is going to kill anybody who wants to transfer over their save games.  It was probably also a solution to their two-platform approach where the cheaper PS3 takes out the extras like memory card support and wifi. 

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« Reply #19 on: January 14, 2007, 06:32:57 PM »

Seriously. The only problem I'm having with the PS3, is the scaler issue.

1. I'd love to watch a Blu-Ray using my LCD's native 720p. Luckily, it has an excellent scaler, so 1080i is not a problem, but still, switching between that for movies, and 720 for games gets a bit... irksome.

2. PS2 games that don't support progressive look like poop.

I just hope they're able to fix these at some point.
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« Reply #20 on: January 14, 2007, 06:54:29 PM »

Quote from: EngineNo9 on January 14, 2007, 06:30:41 PM

The Wii doesn't even have an internal hard drive to which saved games could be transferred, so it makes sense to have them just inserted when needed. 

Not completely true.  It doesn't have an internal hard drive but it does have 512 MB of internal memory.  Indeed this is where Wii game saves and Virtual Console games and their saves go right now.  While you can transfer data to and from the SD slot, you can't actually use the SD card in the way that you would a memory card on other platforms.  I'm not sure how hard of an engineering feat it would have been to create "virtual" Cube memory cards on that internal drive, and it's just a minor annoyance, but the internal memory *is* there to make it happen. 
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« Reply #21 on: January 14, 2007, 08:06:00 PM »

The ONLY issue with PS3 backwards compatibility is that it's trying (and not doing a very good job at) turning a 480i (effectively 720x480) resolution game into AT LEAST a 720p (1280x720) resolution game... and that's very hard.  Couple that with the fact that many 480i ps2 games were actually rendered at a lower resolution than 480i (the PS2's job was to scale them up) and you have a level of fuckery.  That being said, they aren't a whole hell of a lot worse on an HDTV than a PS2 is.  I'd like them to fix it, but I've learned to live with it.

The Wii has an inherent advantage in that it runs the exact same resolution as the Gamecube: shitty.

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« Reply #22 on: January 14, 2007, 08:53:43 PM »

Quote from: gellar on January 14, 2007, 08:06:00 PM

The Wii has an inherent advantage in that it runs the exact same resolution as the Gamecube: shitty.

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« Reply #23 on: January 14, 2007, 10:16:51 PM »

Quote from: Calvin on January 14, 2007, 08:53:43 PM

Quote from: gellar on January 14, 2007, 08:06:00 PM

The Wii has an inherent advantage in that it runs the exact same resolution as the Gamecube: shitty.

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« Reply #24 on: January 14, 2007, 10:51:33 PM »

Quote from: Kevin Grey on January 14, 2007, 04:26:01 AM

And Sony actually lets you use any off the shelf 2.5" SATA HDD in the PS3 instead of sticking with only offiical licensed HDDs at an extreme markup. 

At what point does a console become a proprietary PC?  It seems to be moving more and more in that direction.
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« Reply #25 on: January 14, 2007, 11:19:39 PM »

Quote from: Space Herpes on January 14, 2007, 10:51:33 PM

Quote from: Kevin Grey on January 14, 2007, 04:26:01 AM

And Sony actually lets you use any off the shelf 2.5" SATA HDD in the PS3 instead of sticking with only offiical licensed HDDs at an extreme markup. 

At what point does a console become a proprietary PC?  It seems to be moving more and more in that direction.

While I'm nervous that consoles are becoming too much like PCs (patches, bugs, framerate varies depending on resolution), I'm pretty happy with this part.  Accessory upgrades are pretty much as old as consoles themselves and that's really all this is except we don't have to pay the huge premium that we normally do for the officially licensed stuff. 
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« Reply #26 on: January 14, 2007, 11:41:26 PM »

Quote from: CeeKay on January 14, 2007, 04:32:02 AM

I wonder if the adapter comes in an easy to open and re-seal package.  I could see alot of returns if it is.  Heck, I'd only have to use it once.

Just buy it at one of the stores with a lifetime return policy in that thread under Off Topic.  icon_lol
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« Reply #27 on: January 15, 2007, 12:46:53 AM »

Quote from: Kevin Grey on January 14, 2007, 11:19:39 PM

Quote from: Space Herpes on January 14, 2007, 10:51:33 PM

Quote from: Kevin Grey on January 14, 2007, 04:26:01 AM

And Sony actually lets you use any off the shelf 2.5" SATA HDD in the PS3 instead of sticking with only offiical licensed HDDs at an extreme markup. 

At what point does a console become a proprietary PC?  It seems to be moving more and more in that direction.

While I'm nervous that consoles are becoming too much like PCs (patches, bugs, framerate varies depending on resolution), I'm pretty happy with this part.  Accessory upgrades are pretty much as old as consoles themselves and that's really all this is except we don't have to pay the huge premium that we normally do for the officially licensed stuff. 

That is nice, kind of like a PC.  Wonder when we'll get a Playstation box and you can get the PS5 Graphics card.  Purchase your own variety of cell processor and ram.  Soon, there will be third party PS cases and, after a anti-trust lawsuit, there will be third party competing graphics cards.
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« Reply #28 on: January 15, 2007, 01:08:05 AM »

Quote from: Space Herpes on January 15, 2007, 12:46:53 AM

Quote from: Kevin Grey on January 14, 2007, 11:19:39 PM

Quote from: Space Herpes on January 14, 2007, 10:51:33 PM

Quote from: Kevin Grey on January 14, 2007, 04:26:01 AM

And Sony actually lets you use any off the shelf 2.5" SATA HDD in the PS3 instead of sticking with only offiical licensed HDDs at an extreme markup. 

At what point does a console become a proprietary PC?  It seems to be moving more and more in that direction.

While I'm nervous that consoles are becoming too much like PCs (patches, bugs, framerate varies depending on resolution), I'm pretty happy with this part.  Accessory upgrades are pretty much as old as consoles themselves and that's really all this is except we don't have to pay the huge premium that we normally do for the officially licensed stuff. 

That is nice, kind of like a PC.  Wonder when we'll get a Playstation box and you can get the PS5 Graphics card.  Purchase your own variety of cell processor and ram.  Soon, there will be third party PS cases and, after a anti-trust lawsuit, there will be third party competing graphics cards.

In the case of 360 sans HDD vs HDD then, yes, the difference is like the PC- your experience with the game will change depending on whether you have the HDD or not.

In the case of replaceable HDDs, as long as the HDD itself is a given whether it's 20 Gigs or 200 Gigs, then it's closer to the memory card- used for storage and a larger HDD shouldn't have an actual effect on the gameplay experience.  So replaceable HDD= good IMO because the game experience stays constant.

I will say, however, I am very nervous that Sony is allowing some games to be installed to the HDD.  Way too close to the PC experience there. FWIW, I do use HD Loader to do this very thing on the PS2 but in that case since it isn't officially supported devs aren't using it as a crutch.  With the PS3 I worry that devs will basically give us games with godawful loadtimes, shrug their shoulders and say "we recommend installing to the HDD". 
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« Reply #29 on: January 15, 2007, 03:58:18 AM »

Quote from: Kevin Grey on January 15, 2007, 01:08:05 AM


In the case of 360 sans HDD vs HDD then, yes, the difference is like the PC- your experience with the game will change depending on whether you have the HDD or not.

In the case of replaceable HDDs, as long as the HDD itself is a given whether it's 20 Gigs or 200 Gigs, then it's closer to the memory card- used for storage and a larger HDD shouldn't have an actual effect on the gameplay experience.  So replaceable HDD= good IMO because the game experience stays constant.

I will say, however, I am very nervous that Sony is allowing some games to be installed to the HDD.  Way too close to the PC experience there. FWIW, I do use HD Loader to do this very thing on the PS2 but in that case since it isn't officially supported devs aren't using it as a crutch.  With the PS3 I worry that devs will basically give us games with godawful loadtimes, shrug their shoulders and say "we recommend installing to the HDD". 

I did not know that.  In some ways, I think it is a good thing (though I hope it isn't abused).  The shear size of some games might make it easier on the Developer if they can use some of the HDD. 

I do think patching games is very bad direction for consoles to go.  I mean, developers blame the infinite PC hardware configuration for their woes.  What is the excuse on a console?  Adding new stuff is one thing (read: nice bonus).  I might even find rebalancing a little forgivable.  Bugs?  No.  I don't want any major bugs on a console game.
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« Reply #30 on: January 18, 2007, 10:41:24 AM »

Quote from: Tebunker on January 14, 2007, 02:46:27 PM

I was just thinking how neat it would be for us all to share one adapter for the whole website. The only caveat is that each person would need to add something to the box for the next person. Doesn't have to be anything valuable and could be something like candy...

I'm willing to bet there's people alreadydoing that somewhere out there...

Quote
You only need the mem card adapter if you want to transfer existing saves- not make new ones.  So you have a cheap one time purchase.

the only problem with that is it's a one-time purchase for a one-time use accesory.  No other accesory, that I can think of, has that same disadvantage. 

It's been a while since I stepped into a Blockbuster so I don't know if they've started renting PS3 games yet, but a rental place could make a KILLING on renting these things out.  $4 for a couple days rental to transfer all your saves???  GameStop should look into it as that's pretty much their entire consumer base that could find the rental useful.
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« Reply #31 on: January 18, 2007, 12:37:22 PM »

Quote from: only1 on January 18, 2007, 10:41:24 AM

It's been a while since I stepped into a Blockbuster so I don't know if they've started renting PS3 games yet, but a rental place could make a KILLING on renting these things out.  $4 for a couple days rental to transfer all your saves???  GameStop should look into it as that's pretty much their entire consumer base that could find the rental useful.

But why rent for $4 when you can sell the entire device for $15? Doesn't make much sense to me from a business point of view. Well...short of the profit thing anyway.
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