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Author Topic: [PS3] The Last Of Us  (Read 19178 times)
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ATB
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« Reply #280 on: June 30, 2013, 12:40:20 PM »

Question about gotcha spawns:

This has happened to me two or three times  now.  The first couple times I got through it. This last time  it cost me a bunch of equipment.

I had cleared out all but one guy in a big area- multi-levels probably a total of 9 guys.  I left my arrows where they lay as I was going to go back and get them after I was done. Ditto a full use metal pipe (I had a bat with one insta kill hit left on it).

I get up behind the last guy and I'm like, whatever, I'm going to pick up that pipe anyway and instakill him.  Almost instantaneously, 4 new guys are are on the scene, with two of them almost on top of my location.  I didn't make it out and lost all that equipment.

It was very frustrating especially after executing an almost perfect stealth kill o'rama.

Also, I'm finding that some manual saves are reloading with me directly in an enemy's LOS.  I pretty much have to reset the encounter...

On a different note,  the controls are just about perfect (though crouch should be on the right stick and the flashlight should be a button). 
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« Reply #281 on: June 30, 2013, 08:52:06 PM »

Quote from: Clanwolfer on June 27, 2013, 02:40:45 AM

Quote from: Turtle on June 27, 2013, 02:26:39 AM

Official technical support forums are the best place to go. That or post here first.

Not sure what's causing it. You're literally the first I've heard of such errors.

Yeah, just looked there. There's a twenty-page thread on this stickied to the top and the general advice seems to be that if your PS3's hard drive isn't in tip-top mechanical shape, The Last Of Us won't work - something about their engine just breaks if your HD transfer rate drops. Some people have had success by reformatting, and almost everyone who reports that they've put in a new hard drive say it's fixed the issue. My PS3 is pretty old (not a launch one, but the original big clunky model), so I guess my PS3 is just too worn out to actually play new games now (first time I've had issues like this though - played some Dirt 3 earlier this week without a problem).

I'll try reformatting tomorrow, I guess (since I don't have any saves on the PS3 I still care about), but I am not sinking a single dollar into buying new hardware and opening up my PS3 just to play this game. Oh, and I was dumb enough to buy it on the PSN so I can't even resell the game to partially recoup the cost.

Super, super frustrating.

http://community.us.playstation.com/t5/Technical-Questions/Game-stops-working-in-prologue-Game-breaking-bug-that-isn-t/td-p/40664625/page/20
Keep in mind... if you decide to replace your hard drive (either for extra space or a faster ssd), the ps3 was designed to have a user replaceable hard drive.. VERY simple to do..
1) unplug ps3 from power and pop off the plastic cover for the hard drive
2) remove 1 screw
3) pull hard drive rack out
4) remove 4 screws holding the hard drive to the rack and remove hard drive
5) put new hard drive in and reverse above, then turn on ps3
if you want to transfer your save games, there is a bulti in utility. You will need a usb flash drive and time ( mine took almost 2 hours to backup and 1 hour to restore. Backup from original and restore to new one.)
I did it for speed and space put in a 120gb ssd... will probably do it again when I can get cheap 256gb ones..
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« Reply #282 on: June 30, 2013, 09:49:03 PM »

I finally finished, not that I was rushing to do so, because I was enjoying every minute of it.  WOW! Naughty Dog does it again!  If this turns into a movie spinoff, just let naughty dog do it.  I haven't put much thought into it as rankings, but I think I could put this in my top 5. 

I loved the direction and design of the gunplay.  The story had me interested all the way through, and for the first time I actually cared what happen to the characters you meet and play. 

Truly an exceptional game.
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« Reply #283 on: July 01, 2013, 01:01:11 AM »

Strangely enough, I think naughty dog could pull off the whole digital actors thing movies tried a while back with Beowulf and others. Succeeding where those have failed.

I think one of the secrets is that they hire great actors, period, but ones that for some reason don't have traditional star power, or just haven't gotten the roles.

These actors can really fill these roles as needed and not have to look the part. One look at Troy Baker who plays Joel, then at the more representational version of his pretty boy looks in Infamous. Likewise the friendly Nathan Drake, Nolan North, takes a role that's just eerie and nails it.
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« Reply #284 on: July 05, 2013, 05:55:51 PM »

Well, I finished the game.

Spoiler for Hiden:
And wow was it an epic run. A very sad ending too, IMHO. Feels like I did the right thing but...such a totally wrong one, too.
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« Reply #285 on: July 07, 2013, 11:07:17 PM »

I finally finished this afternoon...absolutely loved it and I can't imagine anything being able to top it as my game of the year. TLoU has one of the best-told stories I've ever experienced in a game, not only because of the fantastic character relationships and dialog, but also because of ND's ability to convey so much emotion and realism in the way characters move and speak. I could go on for a while repeating all the great things that others have said, but the most significant compliment that I can give is that The Last of Us really is an amazing artistic, storytelling, and gameplay accomplishment that has a well-deserved spot on my list of all-time great games icon_cool
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« Reply #286 on: July 08, 2013, 02:25:17 AM »

Quote from: disarm on July 07, 2013, 11:07:17 PM

I finally finished this afternoon...absolutely loved it and I can't imagine anything being able to top it as my game of the year. TLoU has one of the best-told stories I've ever experienced in a game, not only because of the fantastic character relationships and dialog, but also because of ND's ability to convey so much emotion and realism in the way characters move and speak. I could go on for a while repeating all the great things that others have said, but the most significant compliment that I can give is that The Last of Us really is an amazing artistic, storytelling, and gameplay accomplishment that has a well-deserved spot on my list of all-time great games icon_cool

Well said.  I might actually play it again which is extremely rare for me to do. 
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« Reply #287 on: July 15, 2013, 07:21:22 PM »

Finished.

A masterwork to cap off this generation.

Spoiler for Hiden:
I would have made the same choices Joel made humanity be damned.

Took me about 22 hours to get through it.

94/141 collectibles.

What is a stalker stealth kill? I had zero.

I wish finishing the game unlocked the cinematics.
« Last Edit: July 15, 2013, 07:24:58 PM by ATB » Logged
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« Reply #288 on: July 15, 2013, 07:43:43 PM »

You can watch the cinematics from the extras menu iirc
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« Reply #289 on: July 15, 2013, 08:32:45 PM »

Quote from: ATB on July 15, 2013, 07:21:22 PM

What is a stalker stealth kill? I had zero.

Spoiler for Hiden:
Stalkers are the infected between runners and clickers. They can run and see like a runner, and you can see some fungus actually sprouting from their heads. They also hide and ambush you, instead of running straight for you.

You encounter them in the hotel in Pittsburgh, where Joel says, "I hate these things." You also see them while you're escorting Sam. They're hard to stealth kill because they move around a lot and are easily triggered.
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« Reply #290 on: July 16, 2013, 01:33:03 AM »

I loved this game and I wasn't really that big of a fan of the Uncharted games, thinking 2 was overrated but still good, and 3 was in fact kind of just bad.   This was another game with a good transition from quiet to loud, reminded me a bit of Tomb Raider in that regards, though more strongly focused on the stealth side.  I also loved the dilapidated world.
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« Reply #291 on: July 16, 2013, 12:59:05 PM »

Quote from: forgeforsaken on July 16, 2013, 01:33:03 AM

I loved this game and I wasn't really that big of a fan of the Uncharted games, thinking 2 was overrated but still good, and 3 was in fact kind of just bad.   This was another game with a good transition from quiet to loud, reminded me a bit of Tomb Raider in that regards, though more strongly focused on the stealth side.  I also loved the dilapidated world.

I agree about uncharted, though I never played 3. One was meh. 2 was very good, but not perfect...

I feel like those games were the proving ground for LoU and that they perfected the writing, character development and -yes- even the controls via the foundation laid in the Uncharted series.  That said, LoU is such a homerun that I wouldn't even put uncharted in the same category.
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« Reply #292 on: July 16, 2013, 12:59:31 PM »

Is there talk of DLC for LoU?
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« Reply #293 on: July 17, 2013, 01:48:37 AM »

Does anyone else not like this game? I'm just not enjoying it - I like the story, atmosphere, dialogue, and characters, but the gameplay feels like a chore to me. I keep coming home from working trying to find the motivation to play it and ending up not wanting to deal with the clunky mechanics. It might just be a case of me taking too many breaks in between each session, I've been crawling through it since it released.
« Last Edit: July 17, 2013, 01:52:13 AM by Ridah » Logged

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« Reply #294 on: July 17, 2013, 02:34:03 AM »

I liked the mechanics, but there's some who agree. About the only issue I have with the game is the input lag that comes with a lot of PS4 games with complicated renderers. It can really throw you off your aim if you're not used to compensating for it.

Otherwise, while certain mechanics are quite gamey, I also think they were elegantly designed.

Is your problem with the actual mechanics such as crafting, item use, and stealth, or are you having issues with movement, aiming, etc?
« Last Edit: July 17, 2013, 02:36:26 AM by Turtle » Logged
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« Reply #295 on: July 17, 2013, 04:24:07 AM »

The combat, in particular, especially in close quarters. The aiming and movement just feels too sluggish to be surrounded by enemies in tight corridors, not to mention all the frame rate drops when the action gets heavy.

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« Reply #296 on: July 17, 2013, 05:35:35 AM »

Quote from: Ridah on July 17, 2013, 04:24:07 AM

The combat, in particular, especially in close quarters. The aiming and movement just feels too sluggish to be surrounded by enemies in tight corridors, not to mention all the frame rate drops when the action gets heavy.



You're not alone.

In general, the game is very, very good.  If I'm allowed to stealth my way around, I enjoy it tremendously.  The story and characters are very well done.  As soon as they force me into a fight, I usually wind up putting the game on the shelf for a while.  And it gets harder to motivate myself to get back to it.

I finished Pittsburgh, and am gearing myself up for the next bit.

If you read through the thread, you'll see others feel the same way, but many don't want to hear it.
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« Reply #297 on: July 17, 2013, 10:41:06 AM »

Sorry, but just because some people feel that way, doesn't mean they're always right, or that other people care enough to listen. Especially if you're going to be like that every time.  Roll Eyes

One thing I can say is, untrain yourself from other shooters to run away more, and use the quick 180 move. In other shooters, we've come to rely too much on everything instantly snapping to ready and so in those other games we're used to just tensing up and shooting things down even if we're being swarmed.

It's not ideal, and they could do better to train players on that, but thinking that way will also help with some later more combat heavy segments that many struggled through.

Other than that, I do think there's severe input lag issues that are affecting people a great deal.
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« Reply #298 on: July 17, 2013, 01:10:39 PM »

Took me a while to get used to the controls, but I did and found them to be perfect.

This ain't no run and gunner. Guns should be last resort.
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« Reply #299 on: July 17, 2013, 01:51:17 PM »

Quote from: Turtle on July 17, 2013, 10:41:06 AM

Sorry, but just because some people feel that way, doesn't mean they're always right, or that other people care enough to listen. Especially if you're going to be like that every time.  Roll Eyes

One thing I can say is, untrain yourself from other shooters to run away more, and use the quick 180 move. In other shooters, we've come to rely too much on everything instantly snapping to ready and so in those other games we're used to just tensing up and shooting things down even if we're being swarmed.

It's not ideal, and they could do better to train players on that, but thinking that way will also help with some later more combat heavy segments that many struggled through.

Other than that, I do think there's severe input lag issues that are affecting people a great deal.

Being told the way you feel about an aspect of a game isn't right and that you're playing the game wrong and that you should stop saying those things (with accompanying eyerolls) does tend to make one feel that others don't want to hear your opinions.  Doesn't change the fact that I have a right to state them.
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« Reply #300 on: July 17, 2013, 04:18:27 PM »

Quote from: Bullwinkle on July 17, 2013, 05:35:35 AM



You're not alone.


If you read through the thread, you'll see others feel the same way, but many don't want to hear it.

Actually many don't want to accept the fact that it was a designed decision.  Its how the game is supposed to be.  The sooner you realize that the quicker you will enjoy it.  If you upgrade your weapons the "sluggishness" will disappear.
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« Reply #301 on: July 17, 2013, 04:36:50 PM »

I accept that Naughty Dog doesn't do controls well and still haven't learned to do controls well.  Even though I like Uncharted and really like Last of Us, controls are the weakest part of the game.

If it's a design decision, it's a terrible one.  It's like DarkFall Online excusing their terrible inventory system as "working as designed".

If you like it, good for you but don't try to tell the rest of us we must be stupid for disagreeing.
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« Reply #302 on: July 17, 2013, 05:06:34 PM »

Quote from: skystride on July 17, 2013, 04:36:50 PM

I accept that Naughty Dog doesn't do controls well and still haven't learned to do controls well.  Even though I like Uncharted and really like Last of Us, controls are the weakest part of the game.

If it's a design decision, it's a terrible one.  It's like DarkFall Online excusing their terrible inventory system as "working as designed".

If you like it, good for you but don't try to tell the rest of us we must be stupid for disagreeing.

nobody is saying you're stupid for disagreeing, so lets get over that real quick.

What's going on here is people are unfairly saying the controls suck.  And that's not the case.  The controls are dumbed down/made difficult early on in the game.  They have a mechanic that lets you improve your control by a upgrade system.  I believe Naughty Dog was trying to tell a story of your ordinary people who have survived the mutation and the oppressive governement and that the people you control (Joel) isn't formally trained with weapons.  Obviously  you are not going to be a marksman as soon as you pick up a gun.  It's all part of the atmosphere/immersion.  Instead people seem to think it's just bad coding/mechanics and not looking at the big picture.  It's supposed to feel that way.  Simple as that.  This isn't BF3 or COD where everyone is a master of their guns.

What I think Naughty Dog could do to better portray it, would be that instead of using tokens/gears to upgrade your guns, they should have make you find real world parts, like scopes, weapon stablizers (sorry I don't own any weapons and I don't know weapon terminology) but things like you can do when you upgrade your gun in call of duty (foregrip as an example) My point is find world-like items and take it to the workbench to upgrade the gun so that it behaves better.  I think that would give gamers a better connection on how the gunplay/controls were designed.

Naughty Dog did a great job on making the action secondary to the game as a whole  It's not about shooting zombies, it's about the characters and story, and the action that we do have is something that enhances the game world by showing it's designed limitations.
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« Reply #303 on: July 17, 2013, 05:28:40 PM »

Only problem with specific upgrade components would be there would have to be a TON of them...
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« Reply #304 on: July 17, 2013, 08:00:22 PM »

This seems to be a prevailing issue, at least for me, with a lot of third-person action games. From Batman, to Tomb Raider, and now The Last of Us. I keep playing them and asking myself why everyone loves them so much because, while the characters and story are usually great, I'm always at odds with the general controls, combat and the level design (from an actual design perspective, not aesthetic).

It doesn't apply to every game in this genre though, I absolutely loved the latest DMC.
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« Reply #305 on: July 18, 2013, 01:57:45 AM »

I rather enjoyed the combat.  Once I got the fast paced stuff down, I liked it even more.  I still tried to stealth through most of the game and was able to up until the end pretty much.  I wish I had used the bow more.
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« Reply #306 on: July 18, 2013, 02:14:06 AM »

Quote from: naednek on July 17, 2013, 05:06:34 PM

Quote from: skystride on July 17, 2013, 04:36:50 PM

I accept that Naughty Dog doesn't do controls well and still haven't learned to do controls well.  Even though I like Uncharted and really like Last of Us, controls are the weakest part of the game.

If it's a design decision, it's a terrible one.  It's like DarkFall Online excusing their terrible inventory system as "working as designed".

If you like it, good for you but don't try to tell the rest of us we must be stupid for disagreeing.

nobody is saying you're stupid for disagreeing, so lets get over that real quick.

What's going on here is people are unfairly saying the controls suck.  And that's not the case.  The controls are dumbed down/made difficult early on in the game.  They have a mechanic that lets you improve your control by a upgrade system.  I believe Naughty Dog was trying to tell a story of your ordinary people who have survived the mutation and the oppressive governement and that the people you control (Joel) isn't formally trained with weapons.  Obviously  you are not going to be a marksman as soon as you pick up a gun.  It's all part of the atmosphere/immersion.  Instead people seem to think it's just bad coding/mechanics and not looking at the big picture.  It's supposed to feel that way.  Simple as that.  This isn't BF3 or COD where everyone is a master of their guns.

What I think Naughty Dog could do to better portray it, would be that instead of using tokens/gears to upgrade your guns, they should have make you find real world parts, like scopes, weapon stablizers (sorry I don't own any weapons and I don't know weapon terminology) but things like you can do when you upgrade your gun in call of duty (foregrip as an example) My point is find world-like items and take it to the workbench to upgrade the gun so that it behaves better.  I think that would give gamers a better connection on how the gunplay/controls were designed.

Naughty Dog did a great job on making the action secondary to the game as a whole  It's not about shooting zombies, it's about the characters and story, and the action that we do have is something that enhances the game world by showing it's designed limitations.

While it may not be that people are directly calling others stupid, saying that we're just not getting the combat is not far from the same thing.

I get what they're trying to do (though I still think combat controls are a weak part of their design).  I understood going in that this wasn't CoD (or even CoD Zombies).  I have improved my weapons quite a bit.  None of this changes the fact that when I'm forced into a combat situation, the game grinds to a chore and keeps me from wanting to come back to it.  It also doesn't change the fact that the other elements of the game are exceptional.
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« Reply #307 on: July 18, 2013, 12:41:50 PM »

Quote from: leo8877 on July 18, 2013, 01:57:45 AM

I wish I had used the bow more.

Best weapon in the game bar none. Perhaps a bit OP.
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« Reply #308 on: July 18, 2013, 02:11:56 PM »

At a certain point I felt like I was playing
Spoiler for Hiden:
Hanna: the videogame.  I pretty much stealth killed everyone in that Ellie segment with the exception of the forced shooting defense bit...

My only real complaint, is Naughtydog still is way too in love with combat waves,  there are a lot less in this game than any of their others, which makes the few times they pop up really stand out, especially as you can't really stealth those.   The bits where you have to fend of waves of bandits or infected are the worst moments in the game.
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« Reply #309 on: July 18, 2013, 02:13:06 PM »

Quote from: Ridah on July 17, 2013, 08:00:22 PM

This seems to be a prevailing issue, at least for me, with a lot of third-person action games. From Batman, to Tomb Raider, and now The Last of Us. I keep playing them and asking myself why everyone loves them so much because, while the characters and story are usually great, I'm always at odds with the general controls, combat and the level design (from an actual design perspective, not aesthetic).

It doesn't apply to every game in this genre though, I absolutely loved the latest DMC.
It sounds more that you don't like stealth mechanics as all three of the games you listed feature them.   DMC is just a straight up brawler pretty much.
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« Reply #310 on: July 18, 2013, 02:34:16 PM »

Quote from: forgeforsaken on July 18, 2013, 02:11:56 PM

At a certain point I felt like I was playing
Spoiler for Hiden:
Hanna: the videogame.  I pretty much stealth killed everyone in that Ellie segment with the exception of the forced shooting defense bit...

My only real complaint, is Naughtydog still is way too in love with combat waves,  there are a lot less in this game than any of their others, which makes the few times they pop up really stand out, especially as you can't really stealth those.   The bits where you have to fend of waves of bandits or infected are the worst moments in the game.

I thought they were a good change of pace and didn't think they were overused at all.

I even  liked:

Spoiler for Hiden:
The 'turret' section with the sniper rifle.

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« Reply #311 on: July 19, 2013, 04:31:28 AM »

I think the only reason they still have waves in TLoU is a hardware limitation, only so many guys you can have in a scene, and only so much in the way of interesting behaviors you can have for those guys in the scene.

But, it was worse in Uncharted 3, where I hope they either fire, or knock back that combat designer in the hierarchy because those encounters were especially terrible.
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« Reply #312 on: July 31, 2013, 11:23:04 PM »

Finally finished this.  Holy shit what an awesome game.

Quote from: ATB on July 15, 2013, 07:21:22 PM

Finished.

A masterwork to cap off this generation.

Spoiler for Hiden:
I would have made the same choices Joel made humanity be damned.

Same here, and I so very much felt aligned with...
Spoiler for Hiden:
Joel's state of mind and his decisions at the end that I'm having a hard time understanding how other people could have felt any different.  I'm catching up on end-of-game discussions around the interweb and I'm boggled at seeing so many people say "well Joel isn't a hero" or "the ending is what Joel would do, not what you as the player want to do."

I see his actions at the end as being the heroic path.  If Ellie herself consented to giving her life, maybe that introduces some grey area, but to kill an innocent kid to get at the cure?  Or even an innocent person, regardless of age?  I saw every Firefly in that hospital as a monster, surgeons included.  They had lost their humanity, same as the cannibals, and the only right path was to rescue Ellie at any cost.

The only place I saw any grey area at the end was in lying to Ellie about what happened at the hospital.  But I think Joel knows Ellie well enough to think she had a very high chance of giving her life to humanity voluntarily.  That was the point he really abandoned humanity for the sake of saving Ellie, not when he was in the hospital.  I'd like to think I would have done the same thing.  Sorry, humanity.
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« Reply #313 on: August 01, 2013, 09:49:00 AM »

Quote from: Ridah on July 17, 2013, 08:00:22 PM

This seems to be a prevailing issue, at least for me, with a lot of third-person action games. From Batman, to Tomb Raider, and now The Last of Us. I keep playing them and asking myself why everyone loves them so much because, while the characters and story are usually great, I'm always at odds with the general controls, combat and the level design (from an actual design perspective, not aesthetic).

It doesn't apply to every game in this genre though, I absolutely loved the latest DMC.

You aren't alone - I didn't like the game either, and stopped playing after about 2 hours or so. Perhaps it's the third person view as you are talking about that does it? Who knows, but you aren't alone, no matter what some seem to want to tell you.
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ATB
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« Reply #314 on: August 01, 2013, 10:40:20 AM »

Quote from: wonderpug on July 31, 2013, 11:23:04 PM

Finally finished this.  Holy shit what an awesome game.

Quote from: ATB on July 15, 2013, 07:21:22 PM

Finished.

A masterwork to cap off this generation.

Spoiler for Hiden:
I would have made the same choices Joel made humanity be damned.

Same here, and I so very much felt aligned with...
Spoiler for Hiden:
Joel's state of mind and his decisions at the end that I'm having a hard time understanding how other people could have felt any different.  I'm catching up on end-of-game discussions around the interweb and I'm boggled at seeing so many people say "well Joel isn't a hero" or "the ending is what Joel would do, not what you as the player want to do."

I see his actions at the end as being the heroic path.  If Ellie herself consented to giving her life, maybe that introduces some grey area, but to kill an innocent kid to get at the cure?  Or even an innocent person, regardless of age?  I saw every Firefly in that hospital as a monster, surgeons included.  They had lost their humanity, same as the cannibals, and the only right path was to rescue Ellie at any cost.

The only place I saw any grey area at the end was in lying to Ellie about what happened at the hospital.  But I think Joel knows Ellie well enough to think she had a very high chance of giving her life to humanity voluntarily.  That was the point he really abandoned humanity for the sake of saving Ellie, not when he was in the hospital.  I'd like to think I would have done the same thing.  Sorry, humanity.

I disagree

Spoiler for Hiden:
I think Joel knew that Ellie was doing it voluntarily the whole time he was going to rescue her.  The voice recordings of the firefly leader and the difficulty she was having with the decision too highlight this I think. Ellie was willing,  she was making the sacrifice for the greater good, but those who cared about her were not necessarily ok with it. Firefly leader swallowed the pain and went with the 'greater good' despite her personal feelings. But, Joel could not abide losing his daughter again, so he went full vengeful dad in a way that he could not with his own child. I don't know that it was the heroic path or not.  I know it was the one any father would make.
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« Reply #315 on: August 01, 2013, 12:58:43 PM »

You were starting to win me over to your take, but...
Spoiler for Hiden:
when they're driving off fleeing the Firefly hospital, Ellie's first words when she wakes up from sedation are, "What the hell am I wearing?" i.e., the hospital gown. I think they found her unconscious by the water with Joel, and that she stayed unconscious all the way from there, to surgery, to the rescue.  The Firefly leader's conflict was just from knowing Ellie in Boston. 
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ATB
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« Reply #316 on: August 01, 2013, 01:27:09 PM »

Quote from: wonderpug on August 01, 2013, 12:58:43 PM

You were starting to win me over to your take, but...
Spoiler for Hiden:
when they're driving off fleeing the Firefly hospital, Ellie's first words when she wakes up from sedation are, "What the hell am I wearing?" i.e., the hospital gown. I think they found her unconscious by the water with Joel, and that she stayed unconscious all the way from there, to surgery, to the rescue.  The Firefly leader's conflict was just from knowing Ellie in Boston.  

Spoiler for Hiden:
Then why make him swear? I think she was really disappointed that she couldn't help the world...Also, I think there would have been no stopping her from trying to reach the hospital again if he told her the truth. Which would have been a pretty cool sequel/DLC.  You're Joel and you have to stop Ellie from reaching the hospital slywink
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hmm...


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« Reply #317 on: August 01, 2013, 01:46:15 PM »

Quote from: ATB on August 01, 2013, 01:27:09 PM

Quote from: wonderpug on August 01, 2013, 12:58:43 PM

You were starting to win me over to your take, but...
Spoiler for Hiden:
when they're driving off fleeing the Firefly hospital, Ellie's first words when she wakes up from sedation are, "What the hell am I wearing?" i.e., the hospital gown. I think they found her unconscious by the water with Joel, and that she stayed unconscious all the way from there, to surgery, to the rescue.  The Firefly leader's conflict was just from knowing Ellie in Boston.  

Spoiler for Hiden:
Then why make him swear? I think she was really disappointed that she couldn't help the world...Also, I think there would have been no stopping her from trying to reach the hospital again if he told her the truth. Which would have been a pretty cool sequel/DLC.  You're Joel and you have to stop Ellie from reaching the hospital slywink

There's still room for that to happen next...
Spoiler for Hiden:
She makes him swear because she's smart enough to know something's fishy about what just happened, and she knows Joel enough to think something's up about his explanation.  She needs him to straight-up swear that he's telling the truth, and she'll take him at his word.

But... there's no way the truth doesn't start coming out.  The two of them built quite the reputation on their journey west, and their legend just expanded exponentially when they blasted their way out of Mos Eisley Firefly HQ.  When the Fireflies set out looking for "an older beardy guy travelling with a young brown-haired girl," everyone's going to know who they're talking about, and the truth about the events will make their way to Ellie by the time they see a FALL season splash screen again.

I don't know if Ellie making her way back to the hospital would be the next step, though.  In fact, their future almost looks more bleak than their journey in this game was.  Their fellow villagers in their new home will be a mix between people who want to defend them as one of their own, and people who want to give them up for the cure.  Best case scenario, the village has to go head to head with the seemingly better armed Fireflies.  More likely, Joel & Ellie have to flee again, but now they have nowhere to go and they have the Fireflies and all of humanity coming after them.  Oh, and zombies.
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« Reply #318 on: August 01, 2013, 01:53:55 PM »

I would buy that game!  thumbsup
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« Reply #319 on: August 02, 2013, 08:51:21 AM »

More spoilers

Spoiler for Hiden:
Let's not forget that Ellie is still infectious. Cultures from samples of her blood and other bodily fluids grow full fungal colonies quickly. She can't get close to anyone without risking infecting them, so she's not gonna have a happy life there growing up, especially at the age she's at.

If she ever wants to live a normal life, she has to find some kind of cure.

On the other hand, her immunity still makes her a great asset to a community, as she can handle tasks that others can't, or would be too dangerous.

There is a lot of ground left to cover in the The Last of Us' setting, not just stories about Ellie and Joel, but other survivor stories like Ish, or just Tommy's group dealing with expanding and living in this new world.
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