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Author Topic: Shadow Warrior 2  (Read 274 times)
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shon
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« on: October 14, 2016, 03:20:43 AM »

Been playing for the past 2 hours and it's awesome.  I've had zero issues, works with 21:9 monitors, and has a ton of customization.  The game looks amazing and runs over 60fps with ease. This is what all PC games should be like at release time. 

I really liked the reboot a couple of years ago and glad the game got a sequel.  I thought the first game was over the top but they have really gone crazy with this game.  The pace resembles that of DOOM, you are flying around the areas killing monsters with guns and blades and never stop moving.  The melee combat feels really good and you control the direction of your swings.  The game also feels like Diablo or Borderlands as there is a ton of loot to collect that you will use to customize over 70 weapons.  Each weapon has 3 slots that you can inserts gems into that can add effects and even change the way the weapon works.  There may be too much loot as you will spend time in menus deciding what gems to equip.

They did change the mission structure a bit from the past game, before it was a truly linear story and now it still has the story but it also has a hub where you can take on side missions to get extra loot and weapons. 

 
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Gratch
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« Reply #1 on: October 14, 2016, 12:35:52 PM »

Hearing good things about this, it's on my "someday" list. 

I need to go back and finish the reboot as well.
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Bullwinkle
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« Reply #2 on: October 14, 2016, 02:56:49 PM »

I'm waiting for console (which'll give me time to finish the first one).
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EngineNo9
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« Reply #3 on: October 14, 2016, 03:04:18 PM »

I really enjoyed the first one, and have been hearing tons of great stuff about this one and how it takes it to another level.

If there weren't so many other games out right now I would definitely buy it.  As it is, I'm hoping that Nvidia chooses me as one of their 50,000 free GeForce Experience 3.0 sign-ups that get a free key, haha.
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Rumpy
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« Reply #4 on: October 14, 2016, 05:03:28 PM »

The original by 3DRealms is free on GOG, btw.

https://www.gog.com/game/shadow_warrior_complete

I have the reboot, but I don't think I'm far along. Something always comes up and distracts me and I end up playing something else. What's really confused me is the UI and the perks screen, so I hope they've fixed that. Also got stuck several times because I couldn't figure out how to break those crystals or whatever they are.
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Bullwinkle
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« Reply #5 on: October 14, 2016, 05:29:31 PM »

Quote from: Rumpy on October 14, 2016, 05:03:28 PM

The original by 3DRealms is free on GOG, btw.

https://www.gog.com/game/shadow_warrior_complete

I have the reboot, but I don't think I'm far along. Something always comes up and distracts me and I end up playing something else. What's really confused me is the UI and the perks screen, so I hope they've fixed that. Also got stuck several times because I couldn't figure out how to break those crystals or whatever they are.

That's happened to me, too (one of the drawbacks to not playing straight through).  I've had to look up how to break the crystals more than once (you have to use one of the powers, btw...the one that is like a power thrust).

I also found the upgrade menus to be in need of a little streamlining.

For me (and I know I'm mostly alone here, because I've voiced the same issue in other threads and been told I was wrong), one of the biggest hindrances to playing is the size of the levels.  They take a couple of hours to finish for me (mostly because I like to find the secrets).  That's a lot to decide to sit down and undertake any more.

It's not a complaint, per se, but these longer levels do keep me from jumping back in and finishing games that I otherwise love.

And, for the most part, I really love the first Shadow Warrior.  I hope I can finish it one of these days!
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« Reply #6 on: October 14, 2016, 07:30:20 PM »

Quote from: Bullwinkle on October 14, 2016, 05:29:31 PM

For me (and I know I'm mostly alone here, because I've voiced the same issue in other threads and been told I was wrong), one of the biggest hindrances to playing is the size of the levels.  They take a couple of hours to finish for me (mostly because I like to find the secrets).  That's a lot to decide to sit down and undertake any more.

I'm having the same issue with Aragami right now.  I love the game, but 2+ hours to complete a level is a huge test of my patience.
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Rumpy
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« Reply #7 on: October 14, 2016, 09:54:26 PM »

Quote from: Bullwinkle on October 14, 2016, 05:29:31 PM

That's happened to me, too (one of the drawbacks to not playing straight through).  I've had to look up how to break the crystals more than once (you have to use one of the powers, btw...the one that is like a power thrust).

I also found the upgrade menus to be in need of a little streamlining.

Oh yeah, definitely. See, part of my issue with it was that I'd often forget how to use those powers and there was no easy way to figure out how to activate them. From what I remember, it wouldn't say in the appropriate screen. You'd see it once when you do it the first time. Found that very frustrating. I actually spent hours trying to figure out how to break one of the crystals. Some of that is down to level design too, not making very obvious what you had to do next.
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EngineNo9
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« Reply #8 on: October 22, 2016, 02:45:59 AM »

Based on all the great reviews and word of mouth, the quality of this release has likely helped them sell a few more copies.  Devolver Digital has announced that it has already sold 4 times as many as the last Shadow Warrior game.  It is their largest launch yet. 

Flying Wild Hog (the developers) are also going to be working on some free DLC to release as a celebration.
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shon
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« Reply #9 on: October 22, 2016, 02:59:54 AM »

I'm about 8 hours in and my view of the game has changed a bit.  I really wish the game was a pure sequel to the last game, meaning a linear story campaign.  They changed the design quite a bit this time around where you have a hub and then take missions that transport you to different areas which hurts the pacing of the game.  The hub gets a bit boring after awhile where you have to go to different areas to buy weapons or upgrade your gems.  The gems that drop are really not that interesting, they just give incremental stat boosts, they don't change the way you play the game.   

I am still enjoying the game, but it's not the game that I really wanted it to be. 
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Lordnine
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« Reply #10 on: October 22, 2016, 03:08:30 PM »

Quote from: shon on October 22, 2016, 02:59:54 AM

I really wish the game was a pure sequel to the last game, meaning a linear story campaign. 
I watched TotalBiscuits video and it pretty much panned the game because of this and the loot mechanics.  He was a big fan of the original.  Disappointing because the combat does look pretty fun.
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