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Author Topic: [PS3] Lair available to purchase...today?  (Read 7375 times)
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Destructor
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« on: August 30, 2007, 11:08:37 PM »

Yeah, that's right - I just got a call from Evil Aeris' counterpart, 'random non-identifying guy', who kindly informed me that Lair was available to purchase today. And before you ask, yes, it is real (a quick call to my Gamestop confirmed it). From what I got, basically a few places broke street date, so poof, off it went.

So...who wants to dive right in and buy it? I might have to print out another one of my 10% off coupons and see how good/bad it truly is...
« Last Edit: August 30, 2007, 11:13:33 PM by Destructor » Logged

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« Reply #1 on: August 30, 2007, 11:13:35 PM »

Quote from: Destructor on August 30, 2007, 11:08:37 PM

Yeah, that's right - I just got Evil Aeris' counterpart, 'random non-identifying guy', who kindly informed me that Lair was available to purchase today. And before you ask, yes, it is real (a quick call to my Gamestop confirmed it). From what I got, basically a few places broke street date, so poof, off it went.

So...who wants to dive right in and buy it? I might have to print out another one of my 10% off coupons and see how good/bad it truly is...
I was excited... then I wasn't.  Then I was!  Then... I wasn't.

Going to wait for a price drop on this puppy now that I'm completely satisfied with Warhawk.

*Edit* Interestingly enough, just got a call from Gamestop saying Lair is available to purchase.  And, again, interestingly enough - it wasn't robotic Aeris!  NooOoOoOo*
« Last Edit: August 30, 2007, 11:17:08 PM by depward » Logged

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« Reply #2 on: August 30, 2007, 11:20:00 PM »

I am not at all excited for it. It has been panned almost universally in late previews and early reviews, the dragon combat is supposed to be clunky and inexact, and the entire color pallete is brown and fire. I will rent it, for sure, but no interest in a full price game.
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« Reply #3 on: August 30, 2007, 11:28:55 PM »

Yeah, the results are crazy across-the-board:

http://www.gamerankings.com/htmlpages2/929230.asp?q=lair

Except for Play's 9/10, it's cellar city so far.  Too bad - I liked previous Factor 5 games.
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« Reply #4 on: August 30, 2007, 11:31:21 PM »

Dude.  Dragon.  Burninating.  So tempting.

gellar
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« Reply #5 on: August 30, 2007, 11:48:39 PM »

Got the call...

TEMPTED........
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« Reply #6 on: August 30, 2007, 11:49:48 PM »

Too bad the game isn't more anticipated.  It seems like games are always scheduled *after* long weekends so this would normally be a pleasant surprise. 
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« Reply #7 on: August 31, 2007, 01:40:19 AM »

Quote from: gellar on August 30, 2007, 11:31:21 PM

Dude.  Dragon.  Burninating.  So tempting.

Brown. Fire. NO ANALOG CONTROL AT ALL. So much of a pass, unless the reviews start to drastically flop the other way, especially with the flood of really good games I'm buried under right now.
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« Reply #8 on: August 31, 2007, 02:47:17 AM »

Quote from: Destructor on August 31, 2007, 01:40:19 AM

Quote from: gellar on August 30, 2007, 11:31:21 PM

Dude.  Dragon.  Burninating.  So tempting.

Brown. Fire. NO ANALOG CONTROL AT ALL. So much of a pass, unless the reviews start to drastically flop the other way, especially with the flood of really good games I'm buried under right now.

IGN Review: http://ps3.ign.com/articles/817/817117p1.html

Score:
Spoiler for Hiden:
4.9

TML-GOTY? J/K!!!
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« Reply #9 on: August 31, 2007, 02:54:18 AM »

Wow from a 9.4 from Gamespot for Rogue Leader to a 4.9 from IGN for Lair in just two games. How bad does a game need to be for freaking IGN to give you a sub 5 score?! They should have stuck with Star Wars.
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« Reply #10 on: August 31, 2007, 03:34:50 AM »

Quote from: JCC on August 31, 2007, 02:54:18 AM

How bad does a game need to be for freaking IGN to give you a sub 5 score?! They should have stuck with Star Wars.

How bad does it need to be? This bad:

Quote from: IGN Review
It was somewhere in the neighborhood of my fourth pass over a bridge filled with two warring factions and a bunch of evil rhinos that I went from thinking Lair wasn't that bad to wondering if Lucifer himself pressed this Blu-ray disc in the pits of hell.

See, the time had come for my Asylains to draw up a peace treaty with a group of neighboring bad guys called the Mokai, but when the peace process soured, a huge battle erupted and I -- Rohn, one of the best dragon-riding sky guards around -- needed to make sure our troops came out on top.

No doubt, that sounds interesting and fun; however, Lair's terrible controls and god-awful lock-on system make this a mission worthy of swallowing the business end of a shotgun to avoid.

Holy mother of crap I sure as hell ain't picking this piece of shit up.
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« Reply #11 on: August 31, 2007, 03:47:21 AM »

So I grabbed my preorder of LAIR.

And I opened it while at a stop-light.

Then my brother called me and told me IGN's review score....

But you know what?  Whatever.  I've been looking forward to it for awhile.

The SHITTY part is that I am gone ALL.  WEEKEND.

I'll have impressions next week Tongue
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« Reply #12 on: August 31, 2007, 04:25:45 AM »

Quote from: TheMissingLink on August 31, 2007, 03:47:21 AM

So I grabbed my preorder of LAIR.

And I opened it while at a stop-light.

Then my brother called me and told me IGN's review score....

But you know what?  Whatever.  I've been looking forward to it for awhile.

The SHITTY part is that I am gone ALL.  WEEKEND.

I'll have impressions next week Tongue

Man that blows TML! Hope it's not that bad.
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« Reply #13 on: August 31, 2007, 05:34:18 AM »

Quote from: Calvin on August 31, 2007, 04:25:45 AM

Man that blows TML! Hope it's not that bad.

The fact that we won't see him until next week, or the game? biggrin
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« Reply #14 on: August 31, 2007, 12:46:57 PM »

I've got a review in the works that got stalled by some recent lunacy in my life.  Should be up this weekend.  What do you want to know? 

Here are some Pros/Cons:

Pros:
Great looking for 85-90% of the game
Cutscenes are fantastic
Aerial Combat with other dragons = nifty neato
1080p sharpness

Cons:
SIXAXIS only for flight
You can't get off the dragon and fight
Frequent framerate issues
Many missions feel the same.
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« Reply #15 on: August 31, 2007, 01:07:42 PM »

took forever, but i'll finally be saddling up my dragon this weekend nod ...
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« Reply #16 on: August 31, 2007, 01:24:37 PM »

Quote from: Knightshade Dragon on August 31, 2007, 12:46:57 PM

I've got a review in the works that got stalled by some recent lunacy in my life.  Should be up this weekend.  What do you want to know? 

Here are some Pros/Cons:

Pros:
Great looking for 85-90% of the game
Cutscenes are fantastic
Aerial Combat with other dragons = nifty neato
1080p sharpness

Cons:
SIXAXIS only for flight
You can't get off the dragon and fight
Frequent framerate issues
Many missions feel the same.

Thanks for saving me 60 bucks.
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« Reply #17 on: August 31, 2007, 01:35:55 PM »

Quote from: The_Man on August 31, 2007, 01:24:37 PM

Quote from: Knightshade Dragon on August 31, 2007, 12:46:57 PM

I've got a review in the works that got stalled by some recent lunacy in my life.  Should be up this weekend.  What do you want to know? 

Here are some Pros/Cons:

Pros:
Great looking for 85-90% of the game
Cutscenes are fantastic
Aerial Combat with other dragons = nifty neato
1080p sharpness

Cons:
SIXAXIS only for flight
You can't get off the dragon and fight
Frequent framerate issues
Many missions feel the same.

Thanks for saving me 60 bucks.

Unless there is a very well embedded option to turn it off, or it just isn't in the build I have, that is the only option. :/
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« Reply #18 on: August 31, 2007, 09:06:09 PM »

So for anyone who would have been interested in Lair if it hadn't been motion control only, it seems that you can get regular dual analog controls simply by plugging in a USB gamepad:

http://blog.wired.com/games/2007/08/hate-lairs-moti.html
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« Reply #19 on: August 31, 2007, 09:12:44 PM »

This design decision seems suspiciously like something that Sony mandated in order to demonstrate that one could make a Sixaxis-centric game(but that the game had been developed primarily with an ordinary controller in mind up until that point).  The only reason I can think that they wouldn't want to provide a user choice is that it's a game balance issue, and that the difficulty levels would be off with more precise control mechanics.

Speculation, of course.
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« Reply #20 on: August 31, 2007, 09:24:25 PM »

Quote from: Kevin Grey on August 31, 2007, 09:06:09 PM

So for anyone who would have been interested in Lair if it hadn't been motion control only, it seems that you can get regular dual analog controls simply by plugging in a USB gamepad:

http://blog.wired.com/games/2007/08/hate-lairs-moti.html

So... would a USB 360 gamepad work? slywink

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« Reply #21 on: August 31, 2007, 09:39:08 PM »

Quote from: gellar on August 31, 2007, 09:24:25 PM

Quote from: Kevin Grey on August 31, 2007, 09:06:09 PM

So for anyone who would have been interested in Lair if it hadn't been motion control only, it seems that you can get regular dual analog controls simply by plugging in a USB gamepad:

http://blog.wired.com/games/2007/08/hate-lairs-moti.html

So... would a USB 360 gamepad work? slywink

gellar

Wish it worked with every game frown
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« Reply #22 on: August 31, 2007, 09:57:43 PM »

Quote from: gellar on August 31, 2007, 09:24:25 PM

Quote from: Kevin Grey on August 31, 2007, 09:06:09 PM

So for anyone who would have been interested in Lair if it hadn't been motion control only, it seems that you can get regular dual analog controls simply by plugging in a USB gamepad:

http://blog.wired.com/games/2007/08/hate-lairs-moti.html
So... would a USB 360 gamepad work? slywink

ROFL to both posts. And talk about irony if it would. biggrin

So...apparently analog controls WERE included in the game. WTF wasn't the devs allowed to turn it on (other than blaming Sony anyway)?
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« Reply #23 on: August 31, 2007, 10:10:43 PM »

I'm writing my review up right now - I'll doublecheck that the SIXAXIS is a must use and get back to you guys. 
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« Reply #24 on: August 31, 2007, 11:26:37 PM »

Quote from: Brendan on August 31, 2007, 09:12:44 PM

This design decision seems suspiciously like something that Sony mandated in order to demonstrate that one could make a Sixaxis-centric game(but that the game had been developed primarily with an ordinary controller in mind up until that point).  The only reason I can think that they wouldn't want to provide a user choice is that it's a game balance issue, and that the difficulty levels would be off with more precise control mechanics.

Speculation, of course.

It definitely  had both sets of controls at one point and even was demo'd as such.  The decision to go with SIXAXIS seemed to be a really late decision. 
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« Reply #25 on: August 31, 2007, 11:48:46 PM »

just ran thru the first mission, & the controls are obviously quite doable to the extent that i just sat there & did it smile (& i suck as bad as anyone with this type game). i'm not expecting anything earth-shattering from lair, just a bit of pretty fun, & i'm thinking it'll deliver on that level...

will probably continue to muck around with it this weekend (in between bouts of persona 3)...
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« Reply #26 on: September 01, 2007, 02:13:15 AM »

SIXAXIS only?......i tried that in Warhawk and the damn plane just flew vertically up and didnt stop..i was trying to move the controller in all sorts of ways but nothing would stop its mission to the sun....knowing that you havent got a choice in LAIR is crazy,why did they leave out analogue?
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« Reply #27 on: September 01, 2007, 12:45:09 PM »

Any game that forces you to use motionsensor technology is lame imo. That one game demo in fairy tale land that had you flick the controller in an upward motion to capture souls annoyed me to no end. It's a freaking hack n slash game those souls are supposed to be automagicaly absorbed so as to not break the flow of the gameplay. Instead you're stopping combat to lock on to your target and once you've done that you flick the controller in an upward motion. BLAH. Great graphics though.

edited to add: Obviously I'm not a fan of motion sensor games.

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« Reply #28 on: September 01, 2007, 02:51:29 PM »

You must absolutely dispise the Wii.
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« Reply #29 on: September 01, 2007, 05:03:01 PM »

Quote from: TheMissingLink on September 01, 2007, 02:51:29 PM

You must absolutely dispise the Wii.

I should have clarified my statement more because I left a lot of room for assumtions which aren't true.
I do not hate the Wii because when you buy that console system you know what to expect. However, with the PS3 I feel that since it uses a traditional control design that all games should fully support that design sans the sixaxis bologna. Removing the ability to use the analog sticks to control a character and then forcing a poorly implemented motionsensor control scheme on users is shortsighted and just plain rude. 

So, to clarify, I do not like motionsensor games on the PS3. Partial implementation of the sixaxis technology is okay so long as it doesn't break the flow of the game (Folklore is a good example of how to ruin the flow of action).  The only game that I didn't mind sixaxis on was Resistance: Fall of Man - you get grappled by a baddy and shake the controller and that's it.



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« Reply #30 on: September 01, 2007, 05:41:48 PM »

Quote from: Sparhawk on September 01, 2007, 05:03:01 PM

Quote from: TheMissingLink on September 01, 2007, 02:51:29 PM

You must absolutely dispise the Wii.

I should have clarified my statement more because I left a lot of room for assumtions which aren't true.
I do not hate the Wii because when you buy that console system you know what to expect. However, with the PS3 I feel that since it uses a traditional control design that all games should fully support that design sans the sixaxis bologna. Removing the ability to use the analog sticks to control a character and then forcing a poorly implemented motionsensor control scheme on users is shortsighted and just plain rude. 

So, to clarify, I do not like motionsensor games on the PS3. Partial implementation of the sixaxis technology is okay so long as it doesn't break the flow of the game (Folklore is a good example of how to ruin the flow of action).  The only game that I didn't mind sixaxis on was Resistance: Fall of Man - you get grappled by a baddy and shake the controller and that's it.





I absolutely dispise the Wii.  ninja
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« Reply #31 on: September 01, 2007, 06:41:42 PM »

Quote from: denoginizer on September 01, 2007, 05:41:48 PM

Quote from: Sparhawk on September 01, 2007, 05:03:01 PM

Quote from: TheMissingLink on September 01, 2007, 02:51:29 PM

You must absolutely dispise the Wii.

I should have clarified my statement more because I left a lot of room for assumtions which aren't true.
I do not hate the Wii because when you buy that console system you know what to expect. However, with the PS3 I feel that since it uses a traditional control design that all games should fully support that design sans the sixaxis bologna. Removing the ability to use the analog sticks to control a character and then forcing a poorly implemented motionsensor control scheme on users is shortsighted and just plain rude. 

So, to clarify, I do not like motionsensor games on the PS3. Partial implementation of the sixaxis technology is okay so long as it doesn't break the flow of the game (Folklore is a good example of how to ruin the flow of action).  The only game that I didn't mind sixaxis on was Resistance: Fall of Man - you get grappled by a baddy and shake the controller and that's it.





I absolutely dispise the Wii.  ninja

I barely tolerate Wii users  icon_wink Despise it!
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« Reply #32 on: September 01, 2007, 08:26:34 PM »

And the later reviews are even worse. A 4.5 over at Gamespot for example:

Quote
You shouldn't play Lair. Not unless you have some morbid interest in experiencing what is quite possibly one of the worst control schemes ever devised. It's a shame because as a cinematic experience, it's stunning to watch. As a game, it's a nightmare and an embarrassment. It sounds like a fantastic idea: You fly around on a dragon, spewing fire and clawing at other reptiles while generally wreaking havoc. Too bad you're forced to use Sixaxis controls that destroy the possibility of fun and replace it with the constant need to scream expletives at your television screen.

--

But great visuals and sound mean absolutely nothing in Lair. Factor 5 should have made a movie--not a game. This is the ultimate example of how gameplay suffers when all the work goes into making everything look pretty. There is nothing fun about it, so forget the online leaderboards and don't worry about unlocking a few dragons in the stable or gunning for a high score. Forget Lair entirely. It really seems like the developers forced themselves to stick with a barely-workable control scheme just to make use of the PS3's flashy new tilt sensor support.

I was thinking of renting this (once I emptied out my backlog), but I don't even think the game is worth that.

EDIT: I wanted to buy and enjoy this game, I really did. I mean, you're riding a freakin' dragon for pete sakes - something people would love to do. And even though the game looked fantastic in every single preview, the game is an unmitigated disaster at release.
« Last Edit: September 01, 2007, 08:35:57 PM by Destructor » Logged

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« Reply #33 on: September 01, 2007, 09:24:39 PM »

unlocked all the tutorials & did the second mission (the missions, btw, are very reminiscent of strategy game missions, to the extent that once you've played thru them once, & understand what's gonna need to be done when, you can just concentrate on taking care of business next go-round)...

if anything bogs this game down, for me, it's not so much the controls as it is the very lifeless (at least so far) & overly-serious/dramatic storyline. lair's fundamentally a war game (ie: all combat all the time), & i'm really not crazy about war games, even ones with dragons. so, while i think part (most) of the reason the game's getting bashed so much is that people into war games are wondering 'why the fuck am i struggling to play this game when there's so many easier to deal with war games?', i'm kinda left wondering 'why'd factor 5 waste all this time & effort on a straight-forward war game, when some kind of true fantasy adventure, incorporating the gameplay as is, would've made for a far more interesting & likeable single-player game'... or something like that...

if i'm a little disappointed with lair, it has more to do with a lack of imagination than the controls. much like shadow of the colossus, was there something magical & unique there to suck you in from the get-go, i think the issue of the controls would be much less of a big deal for people - you'd want to master them, rather than feeling you needed to...

anyway, back to p3...
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« Reply #34 on: September 02, 2007, 07:33:47 PM »

hehheh... just played thru the first mission on the psp (via remote play). couldn't bump the bad guy to end the mission (couldn't do a few things, actually), but it was pretty neat to see...
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« Reply #35 on: September 02, 2007, 08:23:36 PM »

Quote from: semiconscious on September 02, 2007, 07:33:47 PM

hehheh... just played thru the first mission on the psp (via remote play). couldn't bump the bad guy to end the mission (couldn't do a few things, actually), but it was pretty neat to see...

You can actually do that? That's insanely cool somehow.

Did it control better than the PS3 version as you now had an analog stick instead of the motion controls?  icon_lol
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« Reply #36 on: September 02, 2007, 10:02:45 PM »

Quote from: Calvin on September 01, 2007, 06:41:42 PM

Quote from: denoginizer on September 01, 2007, 05:41:48 PM

Quote from: Sparhawk on September 01, 2007, 05:03:01 PM

Quote from: TheMissingLink on September 01, 2007, 02:51:29 PM

You must absolutely dispise the Wii.

I should have clarified my statement more because I left a lot of room for assumtions which aren't true.
I do not hate the Wii because when you buy that console system you know what to expect. However, with the PS3 I feel that since it uses a traditional control design that all games should fully support that design sans the sixaxis bologna. Removing the ability to use the analog sticks to control a character and then forcing a poorly implemented motionsensor control scheme on users is shortsighted and just plain rude. 

So, to clarify, I do not like motionsensor games on the PS3. Partial implementation of the sixaxis technology is okay so long as it doesn't break the flow of the game (Folklore is a good example of how to ruin the flow of action).  The only game that I didn't mind sixaxis on was Resistance: Fall of Man - you get grappled by a baddy and shake the controller and that's it.





I absolutely dispise the Wii.  ninja

I barely tolerate Wii users  icon_wink Despise it!

Wii are not going away  Tongue

Too bad about Lair- it sounded really cool in concept but sounds like the execution was bungled.
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« Reply #37 on: September 02, 2007, 10:34:41 PM »

Quote from: Destructor on September 02, 2007, 08:23:36 PM

Quote from: semiconscious on September 02, 2007, 07:33:47 PM

hehheh... just played thru the first mission on the psp (via remote play). couldn't bump the bad guy to end the mission (couldn't do a few things, actually), but it was pretty neat to see...

You can actually do that? That's insanely cool somehow.

Did it control better than the PS3 version as you now had an analog stick instead of the motion controls?  icon_lol
Yeah this is the first game confirmed for remote play. PSP purchase am here.
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semiconscious
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« Reply #38 on: September 02, 2007, 11:04:43 PM »

Quote from: Calvin on September 02, 2007, 10:34:41 PM

Quote from: Destructor on September 02, 2007, 08:23:36 PM

Quote from: semiconscious on September 02, 2007, 07:33:47 PM

hehheh... just played thru the first mission on the psp (via remote play). couldn't bump the bad guy to end the mission (couldn't do a few things, actually), but it was pretty neat to see...

You can actually do that? That's insanely cool somehow.

Did it control better than the PS3 version as you now had an analog stick instead of the motion controls?  icon_lol
Yeah this is the first game confirmed for remote play. PSP purchase am here.

actually, i ran one of the flight courses also, & managed to do it, tho the little psp nub is a little too rubbery (makes the sixaxis look not so bad, actually smile ). unless a bunch of stuff (like landing, for example) has been / can be somehow remapped, lair is not really psp-playable as is (i did get the dragon to do some pretty whacked maneuvers, tho)...
« Last Edit: September 02, 2007, 11:39:37 PM by semiconscious » Logged

"... i'm not against some 'monkey catching'... but i'd rather be collecting pants..."
- snake, 'snake vs monkey' (mgs3:se)
CeeKay
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« Reply #39 on: September 03, 2007, 08:38:56 PM »

Quote from: Calvin on September 02, 2007, 10:34:41 PM

Quote from: Destructor on September 02, 2007, 08:23:36 PM

Quote from: semiconscious on September 02, 2007, 07:33:47 PM

hehheh... just played thru the first mission on the psp (via remote play). couldn't bump the bad guy to end the mission (couldn't do a few things, actually), but it was pretty neat to see...

You can actually do that? That's insanely cool somehow.

Did it control better than the PS3 version as you now had an analog stick instead of the motion controls?  icon_lol
Yeah this is the first game confirmed for remote play. PSP purchase am here.


Here's a vid of someone doing it.  damn, if Sony doesn't decide to nerf that feature, the PS3 just went up a couple of notches  thumbsup
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Because I can,
also because I don't care what you want.
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