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Author Topic: [PC/iOS/Android] Meltdown (tactical arcade shooter)  (Read 743 times)
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Blackjack
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« on: March 27, 2014, 10:48:17 PM »

Steam recommended Meltdown to me the other day. I thought, $3.99 (4 pack for $11.99), PC port of an Android game. Must be junk. I thought wrong.  icon_smile It's so much fun in co-op already (they plan password protected server option and a lot of fixes/changes to make it a bit less frustrating when you die in co-op, it sounds like), I might stop fretting about Helldivers' release being so far off, for a while.  icon_smile

It's by a 2-person dev team, and here's the Steam page (in Early Access) fyi:

Meltdown
ttp://store.steampowered.com/app/268220/
Quote
Meltdown is a tactical arcade shooter featuring both singleplayer and intense online multiplayer.

Set against a captivating sci-fi backdrop, the action game invites players to follow its main character, Zed, as he tries to shoot his way out of the remote space station that he has been trapped on as a result of a system malfunction.

During the course of the adventure, players can collect loot and level-up their character as they make their way through randomly generated levels. They can choose to play single player or co-op multiplayer, while experiencing an engaging gameplay, matching their gaming skills and style.

Clear all the missions and run the prestige mode !

Key Features:
-Online Cross-Platform Co-Op Up to 4 Players
-30 Random Generated Levels
-3 Specializations (Specialist/Soldier/Medic)
-3 Big Boss Battles
-Wave-Attack arena challenges
Now to be fair, the randomly generated levels are sort of a generic sci-fi Legos set if you will. You'll recognize a fair amount of repetition, but the enemy variety is quite massive, and their tactics varied and devious. It has an automated cover-fire system (press against an object and you go into a squat). I do wish they'd fix it so you don't often "stay" in a squat when you move. Sometimes looks like everyone has a hernia and/or is imitating a gorilla.  icon_razz

You get a surprisingly deep and flexible weapons upgrade system and skills system. You get an SMG and shotgun to start. Later you can purchase a powerful pistol w/ laser sight, a grenade launcher, a flame thrower (not quite as flamey as I'd like but effective), heavy machine gun etc. Upgrades relate to things like ammo capacity, weapon's heat generation etc. I think you're limited to 9 points to assign down 3 vertical "trees," so you can't just have every upgrade, which makes for some neat variety/experimentation. You can reset the points to try different upgrade options.

While I wouldn't call it an action RPG per se, there is a lot of loot collection going on and for me and other fans it has that sort of addictive gameplay.

Currently if you die and don't have a "1Up" token, then you have to quit that session. And you complete a mission with a group, then the group's auto-disbanded at that point. I can cope with all that in single player but really don't think it's the way to handle co-op if you want to encourage folks to play with pals for more than one mission. The devs promise updates soon on that type of thing, and seem pretty active at the Steam forum on it.

Here's a fairly concise Twitch vid I took that shows off co-op pretty well I think.  icon_cool

3 Player co-op in Meltdown
http://www.twitch.tv/blackjackgt/b/514776561
*Starts during an arena "defend against assault waves" segment within a mission. The missions are just long maps and usually there's one "arena event" where you're enclosed by force fields into a limited area and have to tackle some sort of nasty mix of enemies.

The game doesn't use Steam Worx for MP, they say they want to keep it cross platform compatible so they have their own system. While it works well in terms of pick up groups for now, you can't right click a bud's name in your Steam friends list and invite them into a game, alas.

I'll post more stuff, in my typical over-excited fashion, after dinner.  icon_smile Hey it's $3.99 ($5.99 when released in final form). I promise if you have any interest in this type of old school game, or if you like stuff like Alien Breed or Alien Swarm, you'll probably have a good time with it.  icon_smile
« Last Edit: April 03, 2014, 12:01:50 PM by Blackjack » Logged

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paulstraytalker
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« Reply #1 on: March 27, 2014, 11:28:54 PM »

I'll have to check that out despite the repetition in levels.  Hopefully, I can see it through. Lately, been to busy..

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Blackjack
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« Reply #2 on: March 28, 2014, 03:11:28 AM »

The truly bored may watch me play it via Twitch. Try not to laugh.  icon_smile

Blackjack's Live Meltdown Twitch Broadcast blah blah
http://www.twitch.tv/blackjackgt/dashboard#

The Heavy-MG is all kinds of awesome, just need to upgrade it a bit more. The Mission 10 Boss, The Barrager, is a spectacular, rolling robot ball, grenade tossing pain in the arse.  mad icon_razz
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Blackjack
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« Reply #3 on: March 30, 2014, 07:36:47 AM »

Working up some Twitch highlight vids to showcase certain things. I might post to YouTube once I have a few edited.

Here's a fun 3-person group working its way to a showdown with The Barrager, the Mission 10 boss (one of three in Meltdown so far - mission 10, 20 and 30 each have a boss to battle in an arena):

Meltdown video: Battling The Barrager (co-op)
http://www.twitch.tv/blackjackgt/c/3977706
*I'm the blue guy without a name on him, using Heavy-MG and Grenade Launcher, w/ axe for melee.  icon_smile They're promising custom armor in an update at the end of this month, which should be fun.
*I try to conserve the 1-Up self rezzes for co-op games, at least until we see how the couple devs update co-op to hopefully be a bit more friendly to groups wanting to stick together.

*imho, the game plays mostly equally well with keys/mouse (w,a,s,d for movement; LMB for shooting; TAB for alternating your two equipped firearms; RMB for melee, spacebar for vaulting over obstacles) or with a gamepad. I found vaulting over obstacles a bit easier with the gamepad, but I prefer the free-aiming feel of a mouse even if I'm in danger of breaking yet another Logitech MX-510 from overclicking.  icon_razz

I've gotten my character to L49, leveling happens crazy fast. I don't know if it's relevant as in an ARPG per se. It just means you have most of the skill points allocated and a lot of weapons upgraded by that point. You can still play with single digital level players without messing things up, afik.
« Last Edit: March 30, 2014, 07:45:00 AM by Blackjack » Logged

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Blackjack
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« Reply #4 on: March 30, 2014, 06:31:02 PM »

Spent this morning in the Church of Twitch, editing some Twitch broadcast videos.  Bring your own!

I think you can see all my Meltdown videos at my Twitch profile:
http://www.twitch.tv/blackjackgt/profile
*Anything starting with "Meltdown Video" is a shorter highlight vid I edited down from a longer broadcast (the Highlights are permanently saved, whereas the regular recorded broadcast videos seem to get purged
*Sorry about all the video ads. Twitch has to make moolah, right?  icon_neutral I swear I'm not a shill for Tony the Tiger and Cheeze It.  icon_razz

Here are the individual video highlight links (you'll note bugs here and there in terms of the camera no longer following my guy; or sometimes a force barrier drops and it's a struggle to figure out why it won't lift open - presumably these are on the "to fix" list  icon_smile):

1-player on "Shield Generator" mission arena objective:
http://www.twitch.tv/blackjackgt/c/3979602

2-player co-op; leading into an assault wave arena objective
http://www.twitch.tv/blackjackgt/c/3979558

3-player co-op
http://www.twitch.tv/blackjackgt/c/3979442

4-player co-op on "Destroy the Guardians" mission arena objective
http://www.twitch.tv/blackjackgt/c/3979683

Drop-in co-op demonstration (leads into the above Destroy the Guardians video)
http://www.twitch.tv/blackjackgt/c/3979724

3-player co-op vs. The Barrager boss on Mission 10 *SPOILER* I guess, if you just started playing  icon_smile
http://www.twitch.tv/blackjackgt/c/3977706

NOTE: Every mission has at least one, sometimes two closed off arena objectives. A force barrier will drop behind your group at some point (comical if a member gets stuck on the wrong side and can't help) and ahead of it and you battle. So far, the variants seem to be:
-Defending multiple assault waves
-"Destroy the Guardians," which are some really nasty, high HP robot enemies
-"Shield Generators," which involves temporarily taking shield generators down to damage some mounted turrets while waves attack you
-Boss battles at Missions 10, 20 and 30

Might be others too and the dev duo promises more variety in future updates.
« Last Edit: March 30, 2014, 06:43:58 PM by Blackjack » Logged

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Blackjack
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« Reply #5 on: March 31, 2014, 03:48:26 PM »

The couple devs (Phenomenon) and their publisher (BulkyPix) are very friendly and active in the Steam forums. As far as impending updates...

Custom armors and helmets, w/ buffs
http://steamcommunity.com/app/268220/discussions/0/540735426714841521/#c540737414926338719
Quote from: BulkyPix
Well, armors and helmets will be added soon! They got a cool look and and will give you various buffs and effects slywink

About female character, yes, you're not the first one to ask. It should come soon too.

Dual wielding weapons is always awesome! But it would imply some modifications that are not neutral (animation changes for melee attack, for example and many more). That's a cool idea that could imply more work that one can imagine and the team is small (indie baby!) and there's a looooooot of work left to improve things with the massive community feedback.

Everybody works as hard as possible to deliver the best game possible. A new patch with many bug fixes is on its way.

Local co-op
http://steamcommunity.com/app/268220/discussions/0/540735426714841521/#c540736587297131231
Quote
Local co-op will be available in the coming weeks.
I think that's split-screen, not sure. Since the game plays very nicely with keyboard/mouse, and gamepad, it should be easy enough on PCs and laptops to play local co-op on.

Versus mode (deathmatch initially)
http://steamcommunity.com/app/268220/discussions/0/540735426714841521/#c540735426584809335
Quote
Versus Mode (Deathmatch, to start with) should be integrated during the Early Access period. Maybe late April/early May.
Since the game's based on annihilating massive numbers of enemies quickly, pvp would probably play quite a bit differently. Well, I guess differently in the way action RPGs play differently in solo/co-op vs. pvp.

He also mentioned 10 new levels were in development.
« Last Edit: March 31, 2014, 04:48:35 PM by Blackjack » Logged

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Blackjack
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« Reply #6 on: April 01, 2014, 04:47:23 PM »

Meltdown April 1 Update Change Log (no, not an April Fool's Day joke  icon_razz)
http://steamcommunity.com/games/268220/announcements/detail/1711673317702722833
Quote
1.45 Patch Notes:

Gameplay:
-made bullets faster
-characters are safe from projectiles while dodging [presumably grenades, mines etc. will still damage you when rolling]
-characters are safe from projectiles while pushed back and on the ground [I think "on the ground" may refer to when you've been knocked down by an explosion and are "on the ground" for a second or two-bj]

Graphics:
-tweaked motion blur effect to be less intense when zooming in
-added self shadows for characters on "Very High"/"Ultra" settings
-improved effects rendering pipeline
-added SSAO on "Ultra" settings

Multiplayer:
-re-made connection process to be more solid and less error-prone
-improved gamestate syncing
-improved player connect/disconnect events

Other:
-prestige bug fixes
-save bug fixes
-achievements bugfixes

This version is not backwards online-compatible with previous versions, you cannot play with people on version 1.4 [Steam auto-updates, even during Early Access, so it shouldn't be a problem on PC. icon_smile-bj]

Oops, I missed an earlier post (March 24) explaining the above changes in more detail:
Quote
We also want to change some of the core mechanics going forward:

-making the bullets faster, this way you might have to use cover more and also optimize the online lag a bit

-biped characters will be in a cover state when dodging or when pushed back from a explosion and sitting on their backs, bullets and rockets will fly over you when dodging for ex.

-characters to not take state effects (pushback, heavy damage flinch, electrocute, catch fire) when their shield > damage to take, this way you can mitigate the explosion push backs but enemies with shields will also have the same benefits.
I had mildly kvetched there wasn't really to this point much compelling reason to fire from cover, especially in co-op, once you've upgraded the weapons. We'll have to see how the changes go over with the "run and gun" crowd, though mostly I could be lumped in with that crowd too.  icon_smile

The "shield" means your gradually regenerating force shield, which I guess the robots have to some degree too.

Oh, rep posted more info on the splitscreen local co-op (PC) mode planned to release as an update in May. This will include an "Arcade mode," where you choose from pre-equipped characters. The idea being you can't log into multiple accounts on one PC in Steam so they don't want you to be forced to have one veteran character and up to 3 noobs.
http://steamcommunity.com/app/268220/discussions/0/540736781173690980/#c540737414399177932
Quote
We will add a new "Arcade Mode" for local split-screen, here you will have pre-made characters (like in all arcade games) that will feature different weapons, skills and armors combinations from the "Normal Mode". "Arcade Mode" will not feature the Shop section from the "Normal Mode", you will only be able to choose the pre-made character you want to play.

We will have about 10 pre-made characters to choose from.

Coins/Chips/1Ups will be shared between the "Normal Mode" and "Arcade Mode" and in "Arcade Mode" you can unlock new characters by using Coins/Chips.
« Last Edit: April 01, 2014, 05:57:32 PM by Blackjack » Logged

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-Wasteland 2 (it's out!; post-apoc, turn-based squad strategy/RPG )
-Grim Dawn
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